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Everything posted by JonathanRL
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Baltic region HR tileset
JonathanRL replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
This is awesome! -
Water_Maps_1.02.zip
JonathanRL replied to Kodiak's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Just a note: The "Enemy territory" in the Sweden map is actually sandwitched between two of the Allied Nations. Getting in there with ships is pretty much begging to die. Let the "enemy" water map follow the soviet border instead. Here is TSF Water map: Sweden_Water.rar -
Delaying Bomb Drop
JonathanRL posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello. I am working with a timing on paratroopers, and my waypoints go out over water in some case; but not very far. I wonder if it is possible either put the bomb drop before or after the actually bomb drop point, so Paratroopers / Bombs / Whatever are dropped about 20-30 seconds later / Earlier? With Regards JRL -
Delaying Bomb Drop
JonathanRL replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Nope. That did not work. Might be because it is for an AI Flight :/. Since it only is for one target, I think I will simply have to accept facts and hope nobody notices ;-) -
Delaying Bomb Drop
JonathanRL replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I will try that. Thanks, Gepard :) -
Udaloy class upgrade package
JonathanRL replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Looking great ! -
New entrys on SF2 NA
JonathanRL replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
I have managed to trigger a Crusie Missile correctly, but is there anybody who knows how to make a ship actually fire on them? The Stationary Object Ships I use just does not want to. EDIT: Tested with Krivaks, who shoot down the missile at once. EDIT2: It is a radar issue. The ships must be able to see the object to hit it. -
Too obvious ;-)
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I am not against vital support staff getting awards; but I am against them getting combat awards unless they have been in actual combat.
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Some rivet counting (Lansen & Draken)
JonathanRL replied to DarthRevan's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I´ts Paulopanz models so I poke him in the general direction of this thread ^^. Not a priority atm tought. We still need another patch before the TSF SF2: NA updates can be released. -
Gotta Say.....
JonathanRL replied to AJAY67's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I have to tell you, the worst thing about beeing a modder is I am so busy making my own projects so I have barely any time playing them -
Some rivet counting (Lansen & Draken)
JonathanRL replied to DarthRevan's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Do you refer to the TSF Drakens / Lansens present in our packages or the old, unupdated ones ? -
SF2 Screenshot Thread
JonathanRL replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The testing never ends! -
"Fake" AWACS in Campaigns - Tutorial
JonathanRL posted a topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
We all know SF2: NA implemented AWACS, but until they work properly for people without, I came up with a little interesting solution, especially if you want people to be able to see and / or intercept the Aircraft. Maybe somebody else figured this out before I did; but I am posting anyhow; since its way more fun then just having it as a transport. First, extract the NATIONS.INI and FORMATION.INI These are pretty much all you will need aside from the Aircraft you want to use as an AWACS. Add this (change as you feel necessary) into your Nations.ini You can find my CALLSIGNSAWACS attached below. [Nation216] - [b]Note this number and make sure its next in line.[/b] Name=AWACS DisplayName=AWACS Alignment=FRIENDLY PilotNameList=NamesSwedish.lst RankList=RanksUSAF.lst CallsignList=CALLSIGNSAWACS.LST Formation.Fighter=AWACS Formation.Attack=AWACS Formation.Bomber=AWACS Formation.Transport=AWACS Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=EXCELLENT GenderRatio=1 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.str Into Formation.ini; add [FormationType005] Name=AWACS FormationType=AIR BaseLevel=2 Level[01].Name=Squadron Level[01].Size=6 Level[01].Formation[01]=AWACS Level[02].Name=Flight Level[02].Size=4 Level[02].Formation[01]=AWACS Level[03].Name=Element Level[03].Size=2 Level[03].Formation[01]=AWACS And a little futher down; amongst the other formations: [AWACS] Position[01].Offset= 0, 0, 0 Position[02].Offset= -100000, -50000, -5 Position[03].Offset= 100000, 50000, 5 Now you only need to have your AWACs Sqadron belong to nation AWACS. This works for both sides as it is the force they belong to that is the important part Also, Make sure the flight itself does not have more then six aircraft. Strike & Combat Air Patrol are the best roles for the "Fake" AWACS. So what have we accomplished, really? The formation sets the aircraft very much apart. It will look as if they are patrolling on their own, but in reality, they are just in a very, very wide formation. This may at times make one of the aircraft hit the invisible wall; adjust the distance as necessary. Oh, and the "Fake Awacs" part? Replace everything under [DETECTSYSTEM] with this and they will scout the skies for you (Requires latest patch). Enjoy! RadarType=AEW_SEARCH RadarFamilyName=AEW RangeUnit=NM RadarAzimuthLimit=180 RadarElevationLimit=30 RadarSearchTime=1.0 RadarSearchRange=250 RadarSearchStrength=100 RadarSearchFreq=9.8 RadarSearchCW=FALSE VisualBlindArc= VisualRestrictedArc= MaxVisibleDistance=8500.0 HasRWR=TRUE RWRMinFreq=2.0 RWRMaxFreq=10.9 RWRCanDetectCW=FALSE CALLSIGNSAWACS.rar -
"Fake" AWACS in Campaigns - Tutorial
JonathanRL replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
In TW Mission builder, you can simply specify one aircraft; so all this is not necessary. This is for Campaigns only. When trying to create one-aircraft formations; my game simply crashes. I have yet to discovery why. This is a work-around for that. The Invisible Wall is along the edges of the map (but not at the absolute Edge, it pretty much is placed so you cannot reach the real edge). When reaching it, Aircraft will be pushed alongside it; and thus move in strange direction. This will look wierd, but if you just F6 amongst the flight groups, chances are people wont notice. -
weapon types list?
JonathanRL replied to eatthis's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The Weapon Editor is pretty much the quickest way for everybody involved. -
SF2 Screenshot Thread
JonathanRL replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
More Midvintermörker -
Submarines
JonathanRL replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes. The main issue was that Anti-Ship Missions never triggered if your side did not have the iniative. Was screaming to TK for a Fix. My reward? Having entire anti-ship in campaigns getting broken in latest patch ^^ -
Submarines
JonathanRL replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
With SF2: NA, Anti-Ship mode can pretty much be turned into Anti-Submarine. I am trying to do this myself with TSF; and even launched a mission pack to that effect. I also got it working splendidly; just not in the campaigns. As for ordinance, i think dept charges and ASW torpedoes as guided bombs is the right way to go. -
SF2 Screenshot Thread
JonathanRL replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yea, the last one is exellent. I wish we still had FAC in the game. -
I had just concluded a day of modding; sitting at my desk and was going to enjoy a few select gentlemens treats. My first movie of the evening that I came across was this. Now, you may be thinking what the hell the Crazy Swede is up to now, but trust me. Listen. Close your eyes if you have to, but Listen. http://combatace.com/gallery/image/22655-nsfw/ Does it sound familiar? And yes, its put on a loop.
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Visby class corvette
JonathanRL replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Thanks for taking your time updating the older models; WBS -
SF2 Screenshot Thread
JonathanRL replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Night falls. And the Gripens awake from their Slumber. TSF Midvintermörker will most probably release this week. -
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SF2 Screenshot Thread
JonathanRL replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Some more Midvintermörker stuff: