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Everything posted by JonathanRL
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And here I was expecting War of the Roses :D
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SF2E: TSF: Mannerheims Shield
JonathanRL replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Wait until you see it with the SF2: NA additions... Yes, i would to put it mildly :) -
SF2: NA Naval Combat & 3rd Party Campaigns
JonathanRL replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Using the same .LOD works: [GroundObjectData] DamagedModel= DestroyedModel= DestroyedEffect=ShipDestroyedEffect DamageEffect=ShipFireEffect CollisionMesh=Cavalier.LOD SystemDamageEffect=ShipSystemFireEffect I used this; and the result was actually pretty nice. Not for the Swedish Navy tought! :D Time to fix up the task forces; add torpedo bombers and wait for the proper patch. -
SF2E: TSF: Mannerheims Shield
JonathanRL replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
... the hell? Never experienced that one before. I have absolutely no idea what might be wrong. What is your patch level? -
SF2: NA Naval Combat & 3rd Party Campaigns
JonathanRL replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
I suggest you post that over at TKs forum; so he has a place to start. Maybe, but maybe not as I tried Dhimar/Paran map as well in my untouched installation. Hopefully, he also adds my little other suggestion but at any rate; but it must be fixed. -
SF2: NA Naval Combat & 3rd Party Campaigns
JonathanRL replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
For the ships: CollisionMesh= & WarshipClass= Are important: The first defines the way the ship takes damage. The second defines the class of the ship, positioning it in a formation in a task force. CollisionMesh= has to be a LOD file, and it does not seem like using the same LOD file as for the 3D model works. -
Red Storm Rising Mod Status
JonathanRL replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Maybe not. Naval Strikes sends us off the map, but works of AI when we are not looking; right. I think Naval Strike - at least in my case - is meant for bigger fish. I am going to try to make the Cargo Ships into something a little more important and see what happens :) -
SF2: NA Naval Combat & 3rd Party Campaigns
JonathanRL replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Ok; I think I know why player Naval_Strike is busted; but it is only a guess. [sEAD_NAVAL] works just fine, but it targets the escort ships. On my maps, There are only destroyers and frigates - escorts; so you are sent to engage the escorts. One simply has to tag the cargo vessels / Big ships as the priority targets. -
SF2: NA Naval Combat & 3rd Party Campaigns
JonathanRL replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Found some more interesting lines: [CAP_NAVAL] [iNTERCEPT_NAVAL] [ESCORT_NAVAL] [sTRIKE_NAVAL] [sEAD_NAVAL] Maybe Naval_Attack is simply outdated? EDIT: Seems Busted. Strike_Naval triggers a recon flight; when Naval Attack triggered assault on a Task Force. Same with CAP_NAVAL, INTERCEPT_NAVAL and ESCORT_NAVAL -
SF2: NA Naval Combat & 3rd Party Campaigns
JonathanRL replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
For Ship vs Ship Combat to happen with Task Forces, we probably need them heading on a course towards eachother and with dedicated anti-ship weapons (Anti-Ground). But that is a guess. In Theory, there is nothing that says it cannot be done. -
Red Storm Rising Mod Status
JonathanRL replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Dave: I got some progress with that. If you want, you can send me your files and I will have a look. In short; intelligence is crucial to trigger anti-ship strikes. Soviets need to know about the convoy to hit it ! In NA, you are shooting down Recce flights for that reason. If you raise the Intelligence of the convoy, the Soviets will know of it. I tested it at 100; and Task Forces was attacked on the first mission. Its either raising it or giving the Soviets A LOT of Recce flights as one is just not enought to raise the intelligence that much. If you want the abovementioned result; I would suggest a limited operation time for the bombers. After that, Ground Forces spawn. Depending on if you want other flights avalible; you can spawn squadrons that attack on land then. If you want them flyable; that part is trickier but should work with the RunCampaignBeforePlayerStart=TRUE command. This is all guesswork tought. http://combatace.com/topic/71346-sf2-na-naval-combat-3rd-party-campaigns/ Second post displays what I mean. However - and this is interesting; I seem to be unable to participate in Naval Strikes myself. I am simply sent off the map. An error with my water map perhaps? -
Red Storm Rising Mod Status
JonathanRL replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
That is a terrific idea; and pretty easy to accomplish as well. Just use the Submerged November in task forces. The S-3s will be hunting them in a natural way with naval search, and Naval Strike will make them engage. -
SF2: NA Naval Combat & 3rd Party Campaigns
JonathanRL replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
The Intelligence command is incredibly important to trigger Naval Strikes. Just to see what happened, I put it onto 100. I had a ground battle; with air support and naval strikes by BOTH SIDES happening at the same time. If set to lower, your side may require to gather more information before they know where they are; before commiting to air strikes. I still only can get a single ship per Task Force to appear; but that is of less concern at the moment. My own Naval Strike however targeted a point inland where there was nothing to attack. Screenshots: -
Red Storm Rising Mod Status
JonathanRL replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
In current version of TSF; I dont get land strikes but I get naval search missions and such. I think this is on the right track. Sorry for OT; the topic of Task Forces and Campaigns could use its own thread... EDIT: Said and done: http://combatace.com/topic/71346-sf2-na-naval-combat-3rd-party-campaigns/ -
SF2 Screenshot Thread
JonathanRL replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Naval Search under Fire. I got it working, and the Recce Bird got shot down. -
SF2: North Atlantic
JonathanRL replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
I think the "Task Force Teleport" is the same issue that appears in the NA Campaign, only it appears sooner in OIB. Simply have to wait for the patch; but flying naval search with Catalina and S-29C is not all bad. -
SF2: North Atlantic
JonathanRL replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
I suppose I am about to find out how it works with two sides WITHOUT Carriers. Thanks a bunch and sorry for making you search, but I could not find it. EDIT: That was easier then expected. Now lets see if what I did actually works :D EDIT: It triggers naval action; but the Task Forces still teleport to their targets. -
Red Storm Rising Mod Status
JonathanRL replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Yea, but having your book yelling from the Book shelf "Denied Denied Denied" is not very fun! ((I am all for making stuff as close to the book as possible. I am going to make a Campaign out of a Swedish book soon, and its going to be a scriping nightmare :D. Still, the choice is of course up to you.)) Now, why would I want to do that? -
Red Storm Rising Mod Status
JonathanRL replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Fulcrums only; please. Let us keep it to the book :) -
SF2: North Atlantic
JonathanRL replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
I seem to be unable to find a guide to this. Could you please point me in the right direction as neither search engine or visual scan does not seem to aid me. -
New entrys on SF2 NA
JonathanRL replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Could this not be the not-so-rare occurrence known as a Bug? -
PB's Tomcat Viewlist
JonathanRL replied to PureBlue's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
This one is awesome. Thanks! :) -
New entrys on SF2 NA
JonathanRL replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Ah, that is however not possible for me. But it seems to confirm my suspicion that the AWACSs are tied to Task Forces. -
New entrys on SF2 NA
JonathanRL replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
How did you do that? I am trying to apply the role to another terrain, and I come up empty. I even tried copying the E-2 Radar to a new aircraft... -
New entrys on SF2 NA
JonathanRL replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Thats for Single Missions. Sorry, I also tought about that. Same issues. I also do not get the Early Warning Role to work properly. Tried knotting it to a naval task force, but no joy. I will check the nodes, but I doubt thats the key.