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JonathanRL

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Everything posted by JonathanRL

  1. ...and after half a night of trying-to-sleep, I have finished the latest batches of adjustments for Isbjörn, calling it "done" once again. Last time I called it done to await the Riga, I did however seem to leave a few number of Bugs. At any rate, a few of the things I made: Seperated F 17 Kallinge into two detachments, one of them a Lansen wing, the second a A-29B / Pauls Suprise squadron. Made sure every damn city did not have a missile battery attached. They are rare, and very, very scary without proper countermeasures. Finally fixed the bloody rockets bug on the Lansen.
  2. Hmm. About a 48 campaign, do we have enought enemy aircraft? Or is it just MiG-9, Yak-23, Yak 9 Tu-4? Oh well. A later question. Without a public 21, I admit I feel the campaign would feel kinda hollow. We shall see about a 48 campaign after the 60:ies one - whenever I get to work on that one. It should not take that long tough. Most of the pieces are already set. I just need to place them on a map, and adjust the ground war.
  3. The 1.2 Campaign. The 60:ies work have hardly begun yet.
  4. I will endeavour to include the MiG-21 for the Finns, but no, no Soviet Side from my part. This is in part in keeping with the Thirdwire tradition of Blue Side only, but also because a Campaign for Soviet would have to be adjusted to be fun. As it is right now, the Soviets with the players help would win rather quickly, and balancing it all would ruin the realisim of the Soviet Advance.
  5. Battlefield 3

    I must admit that my flight jockey genes are still with me in Battlefield 3. There are few things as fun as to take a jet up and show a keyboard turning pilot the moves of a proper Joystick :) Esp as people tend to overuse the Missiles. Never understood why, the guns are far more effective, and they allow you to carry AG Ordinance. Its a arcade style flight mode ofc, but since everybody and their mothers got Stingers and Iglas... Best moment yet? When I was accused of cheating because I flew so well, and my keyboardbound opponent was unable to keep up with the manouvers.
  6. @Viggen: Long answer: I have been tweaking that one. Friendly AA is more active now, but enemy AA is a trifle unsteady. When you are engaging the ships, you will encounter a barrage of it, but for the land based targets, most are defended by one or two guns (And SEAD is very much active...). I would expect the Soviets not to think their foes would strike so much as you get to do onto their soil, and just attribute it to lazyness and wishful thinking on the Soviets part ;-) Short answer: I am doing my best. I will hope I have done better :D Oh, and if anybody else then paul wishes to Beta test the thing, feel free to drop me a line. However - I do expect you to come up with a list of things you think I have done right, wrong or other notes. Beta testing is not "Demo" for me, its what it says :)
  7. Flying for the VVS would hardly be fun - seeing how you actually have an advantage, but go right ahead. Drop a PM if you want the latest files. Everythings done, save for the Riga.
  8. Looking awesome. Almost makes me want to add a RN Carrier group into the Baltic :D
  9. File Name: SF2E: The Scandinavian Front: Operation Isbjörn File Submitter: JonathanRL File Submitted: 04 October 2011 File Updated: 04 October 2011 File Category: SF2 Series Add On Missions and Campaigns SF2E: The Scandinavian Front Operation Isbjörn By Jonathan RL In 1956, diplomatic talks about the Baltic Sea region between Finland, Sweden and the Soviet Union broke down. Angered and afraid of NATOs influence in Scandinavia, The Soviet Union demands that Finland and Sweden joins the Warsaw pact to ensure the borders of the Union. Both countries refuse. On October 1th, the Soviet Union deploys forces to force the countries into the pact. Sweden, Finland and Norway set condition Isbjörn, activating an alliance against Soviet Agression and rallies to defend Scandinavia... Installation Instructions: Simply unzip it all into your mod folder. I would advise you to use a clean installation so there is as little risk as possible for errors. This mod does not overwrite any original data and can be used alongside any Central Europe themed mod Campaign - in theory. Important Notes: SF2 Europe is a requirement. Preferably, use a fully merged installation. The Terrain itself is not very combatible with the other games, hence the requirement. Aside from that, no other downloads required. The package contains all necessary aircraft, weapons and objects. While the DLC 008 Hawker Hunter is not required, its strongly recommended for this campaign. If you want J28B Vampire Squadrons, you need to own SF2: Israel Expansion Pack 1. Kindly report any bugs or issues to me by PM or in proper thread. Credits: J-29F Tunnan by Wrench / Phlerp & Co A32A 3D model by Timmy. Cammo Skin and Metal silver Skins by Timmy. Dark Green Skin & national decals by Knug. FM work by Lexx. Euro001 Pilot by Diego. Martin Baker Mk GW5 Ejection Seat by Ravenclaw_007. Swedish RB Missile Set by Ravenclaw_007. SF2 updates by NeverEnough. M123 Photoflash Bomb from Bunyaps Weapons package - thanks to whoever made it. Thanks to Wrench for Avionics changes and damage model. Swedish Weapons by Ravenclaw 007 & Timmy Cavalier Class Destroyer by Wrench F-86K (Early Model) by Bunyap, Fubar512 F-86K RNAF skins by Paulopanz Finnish Air Force Decals by Spinner Avia S-99 by Monty CZ Komar Missile boat by Pasko Yak-25 by Pasko, SF2 and historical corrections adoptation by Paulopanz SF2 Adoptation of Komar by WhiteBoySamurai. Sweden terrain by gillg I wish to thank all of above for making this possible, and for helping me out where possible. If I have forgotten anybody, its not intentional and will be corrected. Just drop a line in PM. Click here to download this file
  10. Battlefield 3

    I am a old BF Veteran and here are the major changes: - Commander position is removed, and the order system mostly scrapped. The latter is my least favorite change. I dont care if nobody used it properly, I did and I liked it. - Jets have been nerfed. All abilities for vehicles have to be unlocked. This is far less painful then the unlocks for the infantry classes. Jets in particular suffer until players have reached 400 points (about 2 enemy aircrafts shot down) and they can unlock flares. Also, Engineers can choose to carry Stinger / Igla missiles, even futher making the air a unhealthy place to be unless you know what you are doing. - The artillery system is no longer bound to automatic drop upon choice of location. Instead, the support class can unlock a mortar, that is placed down and have limited range whereupon he chooses on the minimap where the round will hit. During this time, the shooter is vulnerable and the mortar have limited range. Futhermore, without spotting, the mortarman does not know where to drop the rounds. - All weapons suffer from bullet drop. - All players can supress and be supressed. Points are awarded for this. - The housing, terrain and more are fully destructable (even more so then Bad Company 2). Sniper hiding in a house? Pick up the grenade launcher and blow the entire section of the house to smithereens. - Weapons have unlockable features and can be customized at will. - Classes have more variation. Just the support class fills the role of Machinegunner, Mortarman and Heavy Spec Ops for me - all with designated loadouts. Too bad the loadouts cannot be saved... This is what I can think of on the top of my head.
  11. Battlefield 3

    EA is not a developer. They are a publisher. Please know the difference. And are you sure you do not confuse them with Activision? After all, they release the Call of Duty franchise, who for the past four games have been pretty much the same thing. The developer behind Battlefield is Swedish "DICE". I also do not see how people can claim its the same stuff every time nor that it is just a pretty package. Battlefield 3 is a very solid game. Yes, the Single Player is mostly looks and a run of the mill story, but the multiplayer - and that is what I bought it for - is awesome with tactics implemented, calling for mortar and air strikes where the assets are controlled by other players, firing a few semi auto rounds to supress the enemy...
  12. Battlefield 3

    Tbf, you dont buy Battlefield 3 for the SP. You get it for the awesome MP :)
  13. Dont worry. Due to reasons of Battlefield 3, I got all the waiting time I can endure ;-) And yes, its looks terrific!
  14. Battlefield 3

    Loving it, but stuck to the Multiplayer. The Mortar is amazingly alot of fun. You have to be a crack shot with it, and lucky too :P
  15. Allen: If I ever get a decent J-21 (That is not A-team, I am on principle not a very fan of having to look for things all over, hence my dedication to package releases), I suspect I might do a 1948 campaign or something. If so, the Mustang and Mosq is a obvious choice and it would be alot of fun. However, It would then be very, very far into the future at any rate. Gunrunner: no, the campaign already have two recon squadrons. The norwegians are a minority here, but the political plot does not "allow" them to deploy more. Failure for Sweden and Finland would mean that Norway would get a very long border with the Soviet Union - one that would be completly undefendable. They got every reason. The J-21 did not have any. Unofficially, it was nicknamed "Tvestjärten".
  16. Tunnan Festival

    Lovely!
  17. No, as far as I can tell, there was no countries involved (Soviet, Poland) who used them. Aside from training squadrons, they where retired by 1950. There is however another enemy World War Two relic flying for the Soviet Union in 1.2
  18. Woho! Tweaking time for the Campaign :P
  19. Well, at least its better then my modelling kits :D I have to admit, that if we ever get a public J-21, I will be hard pressed not to consider a 1948 campaign :D
  20. Anybody want to hold a betting pool on releasedate of Tomcat? :D
  21. And you are sure its in the mod folder? Terrains/Sweden? So far, I have not heard anybody having any issues with the terrain. It should work right out of the box. Have you tried downloading Operation Isbjörn and seeing if that works?
  22. I wonder if this means F-14 game is close... And if so, how close. TK usually never tells when a game is to be released. I like that in him actually.
  23. You could try reinstalling the game - or installing it to a different folder, then overwriting the terrain.
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