Luiz Carlos
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Posts posted by Luiz Carlos
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Maybe I´m just used to WW2 combatsims, but, to me seems that gun kills are simple too easy...
Just a blip on the trigger and almost everytime you will see enemy aircraft exploding instantaneously.
Anybody already think about tunning down the punch of the guns a little bit?
Something like seeing the bullets peppering the enemy´s fuselage , before the final kill.
I don´t really know if I´m right on this matter, only want to discuss about it.
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Luiz,New Falklands Campaign is in the works. Possibly due September-ish.
Check out this post at SimHQ: http://www.simhq.com/forum/ubbthreads.php?...=2&fpart=12
Thanks BattlerBritain.I hope it has more compatibility with WOV/WOE.Seems the old Falklands campaign works better with SFPJ 1 .
I think we all are looking forward to Jet Thunder, too, and will be great a Falklands campaign until there.
Those pics are really great work!
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Are there a new falklands campaign to be released?
Because I have downloaded one, who not worked well , after I have installed as a WOV mod.
Campaign finished after the first mission , and Argentine campaign don´t even started.
Anybody knows anything new about this matter?
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that's pretty simple, and the procedure is essentially the same for both aircraft. We'll use the MiG-29 as an example.Open up the MiG-29A's directory, locate the MiG-29_Cockpit.ini and MiG-29_Avionics.ini files, and either delete them, or (better safe than sorry) rename them. Do the same to the cockpit folder.
Now, open up your Su-27 folder, locate the Su-27_cockpit.ini and Su-27_avionics.ini. files, and copy and paste them into the MiG-29A's folder. Do the same for the Su-27's cockpit folder.
Next, in locate the following file in the MiG-29A's folder MiG-29A.ini, and edit the following lines to match:
CockpitDataFile=Su-27_cockpit.ini
AvionicsDataFilename=Su-27_avionics.ini
AvionicsDLL=Avionics70.dll
Another thing, you can also repaint the Su-27's cockpit panels a medium Gray, to give it more of a "MiG-29" look
Thanks, Fubar 521 I will do it.
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How far have you got?Did you manage to extract the relevant campaign data ini file from MissionData.cat using the extraction tool?
In fact, I´m finally running Red Lightning campaign, flying the Mirage F1. Seems I was typing incorrectly the name of the aircraft in the INI.
I was typing Mirage F1-C/E Series , when the correct was simply F1-C.
But I have new doubts:
First: how can I change cockpit for the IAI F21 cockpit, or Mig 29 for the Su-27 cockpit?
Second: can I Fly Red lightning campaign in the red side, and how can I edit the INI for this?
I´m crazy to use Mig 29C and Su-27 in full campaigns...
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Thanks CoolHand29 , I wiil try this.I think I can´t understand very well.Ihave been editing for hours and not capable to iniciate a stock campaign with the Mirage F1.
I know this is difficult , mas anybody can explain the way to edit this? I think morons like me needs a step-by-step guide.
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Using WOE as an example only:You will find the campaigns in the Campaign folder eg: C:\.....\Wings Over Europe\Campaigns
Pick a campaign eg woeCamp1 and open the folder. In there you will find a file called woeCamp.ini. You also need woeCamp1_Data.ini which you need to extract using the extract tool probably from a cat file in the Flight folder. The SFP1E extract tool can be downloaded from this site.
An easy way to get a plane into the game is to modify a squadron in the data.ini file after you have extracted it.
If you want to fly it you need a player flyable squadron (one with a weapon loadout specified)
change the type, default texture, weapons and whatever else needs changing then save it:
//----- Player Unit
[AirUnit003]
AircraftType=A-1H
Squadron=43TFS
ForceID=1
Nation=USAF
DefaultTexture=SEA1
BaseArea=Spangdahlem Airbase
BaseMoveChance=0
RandomChance=100
To chose the squadron you need to alter the woecamp.ini file like this for example:
[uSAFUnit003]
UnitName=(A-1H) 43th TFS 'Bunyaps'
ForceID=1
UnitID=1
StartDate=1962
DescFile=woe1Start.txt
StartText=woe1Start1.txt
hope you understand this - you may have to experiment a bit also!
Thanks CoolHand29 , I wiil try this.
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Anybody knows how to make the editing ?
Don´t find in the knowledge base.
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Yep, F-15E was a favourite carrier of them, and the F-111, thanks to them having very good AG radar resolution. The radar picks out the building, then the bomb camera picks which window of the buildingWalleye is basically the same as GBU-15 but only 500lb bomb. Also I think it didn't have as much range as the GBU, and was developed mainly by US Navy. Employment of both in the sim is the same as mavericks though - lock, launch, leave - sadly lacking the need to 'fly' the bomb yourself. Anyone else remember Jane's USAF? or F-15?
HOBOS was an earlier version of GBU-15, it lacked the data-link so couldn't be steered once it was launched.
Thanks for reply, Platinum Rogue.
Very useful information.
I´ll try edit the INI for F15 to use this bombs in the game.Do you know if F15A was capable of lauching it or just F15E Strike Eagle?
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The GBU-15 was designed to be launched several miles from target, then guided by a pilot or WSO via a data-link while the aircraft flew away from the target area. A camera in the nose of the bomb relays the position of the bomb relative to it's target. Remember those videos of bombs picking which doors and windows to fly through in Desert Storm '91? They were GBU-15's.Very interesting. I have seen pictures of those bombs in a book of mine, became interested.
It was mounted in a F15.Do you now something about walleye and HOBOS bombs?
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Never heard of an A-10 carrying a GBU-15. On account of the A-10 being an 'in-your-face' kind of aircraft, lacking long-range sensors, and the GBU-15 being all about stand-off attackSorry for my ignorance, but can you explain me stand-off atack?
Other planes in the game can execute missions with GBU-15?
Thanks.
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I can´t find this weapons in the loadout menu of the A10A.
Are there present in weapons pack and how to enable it?
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Very funny you. Not!Well, I have edited the A10 INI , adding LP to the outer weapons stations.
Iniciate a campaign, fly 01 mission and in the second mission Pave Penny and Pave Tack are enabled, alowing laser designation to any ground target.
Thanks to everybody.
So, where can I find a list of the terms used in the INI para weapons (BOMB, LGB, LP,IR , etc...) and their meanings?
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The A-10A had the Pave Penny laser tracker attached most of the time, but it wasn't a designator...it could only attack targets designated by someone else.That said, I find the A-10 impossible to use in MP because you get a fixed setup with LGBs and no way to designate for it.
What kind of aircrafts can carry laser pod designators ? F16?F18?
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I seem to remember there being an issue with LGBs being able to be launched against static targets without a pod, but not mobile ones (This had something to do with the bug that allows you to target aircraft with LGBs too). Even though you'd need a pod or internal designator for any LGB/PGM use.Luiz, just check the A-10_date.ini to make sure that at least one of the hardpoints has the entry "LP" under weapon types (you know where it says "BOMB,LGB,RP,EGOR" etc. One of the inner pylons should have it. That way, it should definitely show up ingame next time you load it up.
I´ll check the INI files, because the problem is that laser pod designator don´t show up in the weapons loadout menu.
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I can´t use LGB when flying the A10, because there is no laser designator in the weapons menu .
I already have weapons pack.If the target is previously designated,(for ground troops , I suppose) everything works well.
But I can´t do my own laser designation.
Am I missing something?
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I´m new to WOV/WOE , and the quantity of mods are incredible.I have a number of aircrafts as Mirage F1 and F14A , flyable only in single missions.
Can I use them in campaigns also?
How can I do this?
thanks for any help.
Guns are overmodeled?
in Thirdwire: Strike Fighters 1 Series - General Discussion
Posted
Gepard, I felt this after killing a MIG with an F-86, who has six .50 guns. The effect looks the same of the vulcan M61.
Ijust squeeze the triger for a fraction of second and the Mig desintegrates.And that with an WW2 set of guns.
I mean, I expected to see a lot of bullet impacts in the fuselage before the kill, but that not happens at all.