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Everything posted by ArturR
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Well it's official
ArturR replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I want to be wrong but from TK latest post it looks like we will stay on the same level in avionics department... -
SF2: North Atlantic Ideas
ArturR replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
If I remember correctly even in arcade Novalogic sims you can control E-O weapon and pointing seeker where you want. Like Teras said why not unlock guided weapons but still have this magic E key for not so experienced players? -
Well it's official
ArturR replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Berlin take my breath away -
DeploymentMethod=
ArturR replied to SidDogg's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Well FM in general is some kind black magic for me not to mention how this all crazy things like flaps works in RL bug I need to do some more reaserch. -
DeploymentMethod=
ArturR replied to SidDogg's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Dancing with 'NODE's' model or whatever these things are called Fubar you're right about automatic_speed I mentioned this because TK used this deployment method in F-16. -
DeploymentMethod=
ArturR replied to SidDogg's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I think there is also AUTOMATIC_SPEED. I playing around with Bug and made working flaps in double mode - automatic and manual. thanks God for OUT file Im still not sure about values, in automatic mode work only inner flaps and they move to the max 20 degrees. This mode is used in normal flight. In manual mode inner and outer (flaperons) move to the max 45 degrees. 45 deegrees set is used to the landing, 30 degrees to the take off. -
Well it's official
ArturR replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
No flyable bomb trucks? It's not a problem... -
Oh I cant wait, half year is a very long time... and this creepy music reminds me first Alien climate so it could be epic.
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Its got a name...
ArturR replied to Slartibartfast's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Why this line I associated with "A long time ago in a galaxy far, far away..." anyway I started thinking about these big hunky A-S missiles under red birds. If I'm not mistaken next TK addon after Tomcat game will be Mirage F1... and his one of the main weapon is (was?) Exocet right? Soooo... oh it could be still just my wild conjecture -
SF2 Oct 11 patch
ArturR replied to Gr.Viper's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Im not sure if it was earlier but I noticed that after falling into a spin in F-15 rudders are now automatically moving. -
Version
611 downloads
F/a-18 Superhornet avionics mod v1.0 - 21.07.2010 For SF1 and SF2 I made this avionics mod based on Jane's F/a-18, Digital integration F/a-18 Superhornet and other "bug" sims, also used sources like guncams, photos etc. Its still far from ideal (TW engine limits) but I tried to give imaging of real APG-73 radar and Hornet Hud using this what TK implemented in avionics70.dll F/a-18E/F/G INIs are the same Later I will do avionics for older Hornets. -------------------------------------------------------- Installation - First make backup cockpit folder and avionics.ini and cockpit.ini files - Put all 'cockpit' content from this mod to ...Objects/Aircraft/FA-18X/Cockpit folder - Put properly avionics.ini and cockpit.ini files from this mod to ...Objects/Aircraft/FA-18X and let overwrite (If you are using SF1 series, copy properly INI files from 'SF1' folder). In this mod I also added Erwin Hans repainted cockpit panel for F/a-18 Superhornet if you decided to use it just put F-18_Cock1.bmp from 'superhornet panel' folder in this mod to ...Objects/Aircraft/FA-18X/Cockpit and let overwrite. -------------------------------------------------------- I used: -Mirage Factory few tga graphics -Crusader a-g gunsight -EricJ hud target box -Erwin Hans repainted panel Thanks ArturR If you have any questions, sugestions etc. just PM to me at www.combatace.com -
Identify aircrafts
ArturR replied to MaGaRCaN's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes I added IFF but of course its only imagination :-) I have no idea how it is displayed in real. I don't think so that IFF informations are displayed on radar screen. But all in all better to have this than nothing. Here is friendly guy I also made little pdf where is explained "target lock" stuff Radar mode1.rar -
F/A-18E/F for polish air force
ArturR replied to Ngr's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That is fantastic, thanks Eric -
Peninsula Iberica Beta Version 0.1
ArturR replied to tonix's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Well I have SF2 Europe + exp2, hmmm dont know what is the problem... -
Peninsula Iberica Beta Version 0.1
ArturR replied to tonix's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Unfortunately does not work in SF2, it hangs up when we go to hangar section. -
May 11 updates out now!
ArturR replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I mean it has slower acceleration(?) but is more maneuverable at lower speeds... -
May 11 updates out now!
ArturR replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes, from your mods Przemek BTW Is it me or A-10 has slightly changed FM? -
May 11 updates out now!
ArturR replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Finally disappeared flare anomalies -
May 11 updates out now!
ArturR replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
[TextureSet003] Directory=USAFGrey1 Name=USAF Grey MASK-10A Nation=USAF Squadron=510TFS StartDefaultDate=1992 <--------------- Specular=0.400000 Glossiness=0.400000 Reflection=0.000000 DecalNumberRandomize=TRUE <--------------- hmm these entries were previously or it something new? -
May 11 updates out now!
ArturR replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Weapons Editor no longer sees stock weapons -
Zoom in and Out
ArturR replied to artiste's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Which one is it? -
Hud_Attitudebars?
ArturR replied to ace888's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Did you tried to reduce the second parameter in ViewportTopLeft entry? It should work. -
Hud_Attitudebars?
ArturR replied to ace888's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Look at the hud section, there are entries: ViewportTopLeft= <------------ this responsible for left and upper hud drawing limits ViewportBottomRight= -
control and pointing this E-O
ArturR replied to jack33's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I suspect that he somehow modified avionics60/70.dll using hex editor.