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ArturR

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Everything posted by ArturR

  1. Yeah I wonder how he has modified avionics to control the EO camera That would be a revolution in SF series!
  2. I checked in the Weapons Editor and indeed 9M version has "ReducedMissileFireEffect".
  3. Looks like only 9M does not have this effect, rest seems to be ok.
  4. Awesome Stary, one question Is the Aim-9 dont have rocket engine fire effect?
  5. Well Ati hd 5750 is cheap and has nice performance, replaced my older 4650 and now SF2 is a lot faster even that it has 512mb vram.
  6. It should be something like this [DTVFilterMaterial] IRImage=TRUE <----------------------- DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=2 BlendOp=MODULATE NumTextureStages=1 TextureStage[01].TextureName=cockpit\GreenTVFilter.bmp TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=FALSE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=DIFFUSE
  7. Damn I wish MiG-23 with appropriate avionics... voted for "pencil" in this poll
  8. Hi anyone know where are fuel and fuel flow indicators in Gripen cockpit? You know sometimes hard to fly when you dont know how much fuel you have
  9. OK there is no fuel indicators so I changed not so important nozzle position and inlet temperature digital indicators on the left I've added total fuel quantity in kilograms (~1960 here) and on the right fuel flow (1,60) just copy file to main Gripen folder and let overwrite BTW I didnt know that Jas39 has so little integral fuel amount ~2300kg, "defender of the airport area" just like MiG-21 JAS39_COCKPIT.rar
  10. I wonder how to reduce the possibility of achieving very high G-forces, example in F/a-18s we can reach 16g or even more Searching some information here and at Thirdwire forum decided to add 'MaxControlSpeed' paremeter in stabilizers sections: [LeftStabilizer] SystemType=CONTROL_SURFACE InputName=PITCH_CONTROL MovingSurface=TRUE MaxDeflection=20.0 MinDeflection=-30.0 MaxControlSpeed=160.8 ControlRate=2.0 ModelNodeName=Leftstab ReverseModelOrientation=TRUE [RightStabilizer] SystemType=CONTROL_SURFACE InputName=PITCH_CONTROL MovingSurface=TRUE MaxDeflection=20.0 MinDeflection=-30.0 MaxControlSpeed=160.8 ControlRate=2.0 ModelNodeName=RightStab //ReverseModelOrientation=TRUE it helps, aircraft now reach max ~8G but problem is that doesnt decelerates on maneuvering , anyone have idea??
  11. I found interesting stuff, its info about Hornet FM in Freefalcon compared to real data from Natops so anyone who is good in fm has nice source F-18C FM.pdf
  12. Gr.Viper: right:lol: Fubar512: In mil power but on pitch up. Now I'm confused, Hornet doesnt have 7.5G lock ??
  13. Well I noticed that in aircrafts with two vertical stabs(rudders) ie: stock A-10, F-15, mods F/a-18 etc. yawing is incorrect, sometimes even we have reverse movement so it could be bug. BUT... mlracing have you tried yawing F-4 Phantom in SF2 series?? I don't know if it's realistic but it's nice effect.
  14. Top Gun 2 in the works!

    Top Gun? http://www.youtube.com/watch?v=vyN8VN4BSzM
  15. Wow just wow! I knew it. But when??? Two weeks?
  16. Yes you can modify views in VIEWLIST.INI fle, extract it from FlightData.CAT also I think that in download section there are some 'view' mods.
  17. x2 Graphics were improved all the time (shaders, DX10, bump mapping, etc), meanwhile avionics (radar/hud) actually has not changed since the first WoE. Nobody asks for Falcon, but it could be a little more complex especially for a-g guided weapons. Suez and the first jets are not in my circle of interest. Im waiting for Tomcat but I will buy also Ex pack for Europe at least for mission editor.
  18. Enbseries mods work well in SF1 on WinXP. In the second series have not yet checked.
  19. TK working on SF:Tomcat so I think that carrier-home base feature will be in editor.
  20. OMG after so many years, finally we will get mission editor!
  21. It seems to me that missile sound engine is related to soundlist.ini Notice that many or all missiles using 'Missile.wav' file in Booster Sound Name entry and this sound is specified in soundlist.ini
  22. Ok now I'm confused. Which entry in avionics70 allows to that?
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