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ArturR

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Everything posted by ArturR

  1. In avionics.dll 60/70 unfortunately there is no entry for the quantity of armaments (gun rounds, number of missiles or bombs etc.) so this can't be simply added in avionics.ini file. This element must be specified in lod cockpit file, I think that is "node" or whatever modders called it.
  2. Does anyone have an idea how to add shadows to third-party weapons? I added this entry in .ini file [shadow] CastShadow=TRUE ShadowCastDist=10000 MaxVisibleDistance=100 but it does not work
  3. Notice that newer Vipers (block 50/52+ and MLU) have digital HSI pics for reference
  4. I'm not sure whether the values in avionics.ini are in miles... 200/160 NM is really far ~370/296 kilometers
  5. Fubar this blur effect from nozzles is photoshopped or is it mod?? Looks great.
  6. Yes this is it! Thanks Crusader.
  7. Umm yes I edited ini and add entries for properly lods and shadow, but still they are not show, hmm maybe in 3dsmax must be something set??
  8. I have set at unlimited but didn't show. Im using MGunny weapons pack, only stock weapon has shadows.
  9. File Name: Fa-18 Superhornet avionics mod v1.0 File Submitter: ArturR File Submitted: 22 July 2010 File Category: SF2 Series Add On Cockpits F/a-18 Superhornet avionics mod v1.0 - 21.07.2010 For SF1 and SF2 I made this avionics mod based on Jane's F/a-18, Digital integration F/a-18 Superhornet and other "bug" sims, also used sources like guncams, photos etc. Its still far from ideal (TW engine limits) but I tried to give imaging of real APG-73 radar and Hornet Hud using this what TK implemented in avionics70.dll F/a-18E/F/G INIs are the same Later I will do avionics for older Hornets. -------------------------------------------------------- Installation - First make backup cockpit folder and avionics.ini and cockpit.ini files - Put all 'cockpit' content from this mod to ...Objects/Aircraft/FA-18X/Cockpit folder - Put properly avionics.ini and cockpit.ini files from this mod to ...Objects/Aircraft/FA-18X and let overwrite (If you are using SF1 series, copy properly INI files from 'SF1' folder). In this mod I also added Erwin Hans repainted cockpit panel for F/a-18 Superhornet if you decided to use it just put F-18_Cock1.bmp from 'superhornet panel' folder in this mod to ...Objects/Aircraft/FA-18X/Cockpit and let overwrite. -------------------------------------------------------- I used: -Mirage Factory few tga graphics -Crusader a-g gunsight -EricJ hud target box -Erwin Hans repainted panel Thanks ArturR If you have any questions, sugestions etc. just PM to me at www.combatace.com Click here to download this file
  10. Didnt TK say something about two expansions packs for SF:E??
  11. In f/a-18 data.ini change: [AircraftData] ... CGPosition=0.00,0.00,0.00 --------> to 0.00,0.35,0.00 ...
  12. I suspect that this had to be related to navigation, perhaps navigation indicator. I tested it in WOE1 but nothing works, nothing is displayed. Maybe it can work in the second generation? Or TK didn't finish it and left entry for future sims.
  13. In WOE first gen and WinXP this working. CCIP/gunsight disappears on the panel or windscreen frame. Still floating on windscreen glass but now is less annoying. Thanks Orsin!
  14. I don't have any of the second gen SF but I thought that TK has fixed this old bug? btw discussion about it http://bbs.thirdwire.com/phpBB/viewtopic.php?f=5&t=6833
  15. Oh my God what a sad news... May he rest in peace.
  16. Warianty uzbrojenia samolotów

    Z tego co wiem to niewiele mamy tych pocisków. Głównie dlatego że dopiero ostatnie serie Suczek które Polska kupiła były przystosowane do zabierania telewizyjnej wersji, coś koło 20 sztuk otrzymało ekran tv, potrzebny do naprowadzenia tych pocisków. Pytanie ile zostało w służbie maszyn z telewizorkami ?
  17. SF2

    Zaglądnij tu, Fastcargo opisał jak przerobić mody pod kątem pierwszej generacji. http://forum.combatace.com/index.php?showtopic=43234
  18. SF2

    Z tego co wiem samoloty do SF2 mają jakieś dodatkowe elementy i ogólnie zmodyfikowane wpisy w plikach ini. Co do zakupu SF2 czekam na SF:Israel, może TK zaimplementuje jakieś nowinki w kwestii awioniki.
  19. Thanks NeverEnough for this info. So using as an example WoE stock F-15A data We have: [AircraftData] EmptyMass=12474.0 EmptyInertia=260995.5,31548.9,286808.2 ReferenceArea=56.49 ReferenceSpan=13.01 ReferenceChord=4.86 CGPosition=0.0,0.20,0.0 Where I-pitch=260995.5 I-roll=31548.9 I-yaw=286808.2 d=19.43 (length) b=13.01 (span) e=(b+d)/2 Inertia (Y Direction) Iy= (W/g)*(Ry*d/2)^2 (12474/9.8) * (Ry*19.43/2)^2 = 260995.5 1272.86 * 94.38Ry = 260995.5 120131.53Ry = 260995.5 Ry = 2.173 Inertia (X Direction) Ix= (W/g)*(Rx*b/2)^2 1272.86 * (Rx*13.01/2)^2 = 31548.9 Rx = 0.586 Inertia (Z Direction) Iz= (W/g)*(Rz*e/2)^2 1272.86 * (Rz*16.22/2)^2 = 286808.2 Rz = 3.426 Is that correct?
  20. t-80 , tu-360 etc.

    No właśnie Signum co z Tupolewem, co tam jeszcze trzeba przy nim zrobić?
  21. It seems to me that it is defined (shaking) in the views?? Head view? I noticed when we open speedbrake there is little shake/head move...
  22. Well in C version added two ecm antennas just behind cockpit, and some new antennas in vertical stabilizers.
  23. Interesting, but what about differences in weight? "Charlie" is heavier than "Alpha". Variety sources determine that the weight of the empty C/D version is around 10,450kg ~ 11,200kg In Mirage Factory data.ini we have: [AircraftData] EmptyMass=12700.0 EmptyInertia=110462.56,32363.42,142825.98 ... Does it have any impact on the flight model? Here are some sources: http://en.wikipedia.org/wiki/F/A-18_Hornet http://www.fas.org/programs/ssp/man/uswpns...#specifications http://www.vectorsite.net/avhorn_1.html
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