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Posts posted by ArturR
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If I remember correctly even in arcade Novalogic sims you can control E-O weapon and pointing seeker where you want. Like Teras said why not unlock guided weapons but still have this magic E key for not so experienced players?
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Berlin take my breath away
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Well FM in general is some kind black magic for me not to mention how this all crazy things like flaps works in RL bug I need to do some more reaserch.
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How is that accomplished?
SidDogg
Dancing with 'NODE's' model or whatever these things are called
Fubar you're right about automatic_speed I mentioned this because TK used this deployment method in F-16.
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I think there is also AUTOMATIC_SPEED. I playing around with Bug and made working flaps in double mode - automatic and manual.
thanks God for OUT file
Im still not sure about values, in automatic mode work only inner flaps and they move to the max 20 degrees. This mode is used in normal flight.
In manual mode inner and outer (flaperons) move to the max 45 degrees. 45 deegrees set is used to the landing, 30 degrees to the take off.
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No flyable bomb trucks? It's not a problem...
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Oh I cant wait, half year is a very long time... and this creepy music reminds me first Alien climate so it could be epic.
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"Once upon a time the Soviets launched a massive offensive in Europe..."
Why this line I associated with "A long time ago in a galaxy far, far away..."
anyway
I started thinking about these big hunky A-S missiles under red birds. If I'm not mistaken next TK addon after Tomcat game will be Mirage F1... and his one of the main weapon is (was?) Exocet right? Soooo...
oh it could be still just my wild conjecture
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Im not sure if it was earlier but I noticed that after falling into a spin in F-15 rudders are now automatically moving.
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Yes I added IFF but of course its only imagination :-) I have no idea how it is displayed in real. I don't think so that IFF informations are displayed on radar screen. But all in all better to have this than nothing.
Here is friendly guy
I also made little pdf where is explained "target lock" stuff
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That is fantastic, thanks Eric
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Well I have SF2 Europe + exp2, hmmm dont know what is the problem...
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Unfortunately does not work in SF2, it hangs up when we go to hangar section.
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I mean it has slower acceleration(?) but is more maneuverable at lower speeds...
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those weird polygons flashing between the flares in modded versions (by me)?
Yes, from your mods Przemek
BTW Is it me or A-10 has slightly changed FM?
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Finally disappeared flare anomalies
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[TextureSet003]
Directory=USAFGrey1
Name=USAF Grey MASK-10A
Nation=USAF
Squadron=510TFS
StartDefaultDate=1992 <---------------
Specular=0.400000
Glossiness=0.400000
Reflection=0.000000
DecalNumberRandomize=TRUE <---------------
hmm these entries were previously or it something new?
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Weapons Editor no longer sees stock weapons
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Which one is it?
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Did you tried to reduce the second parameter in ViewportTopLeft entry? It should work.
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Look at the hud section, there are entries:
ViewportTopLeft= <------------ this responsible for left and upper hud drawing limits
ViewportBottomRight=
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I suspect that he somehow modified avionics60/70.dll using hex editor.
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Yeah I wonder how he has modified avionics to control the EO camera That would be a revolution in SF series!
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I checked in the Weapons Editor and indeed 9M version has "ReducedMissileFireEffect".
A must see
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