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bobrock

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Everything posted by bobrock

  1. Sorry for the lack of updates on this one, but I really had a hard time finding some info on the TIALD and trying different set-ups, so you can decide to load either LIDS or the pod. I have some work left to do, skinning for example , and some decision to take about the best way to carry those devices. As usual any input is always welcome, here's the result so far.
  2. Thanks Killerbee, first hand intel is always the best. Right now I'm facing some little problem with the avionics set-up. To make the camera work, we've added a fake radar which has only Search and TV modes available (without search I guess TV doesn't work). This is ok, but I'd like to have the ARBS camera on one MFD and a TV scope on the other. Now when I switch to AGM-65s, both MFDs show the same image, if the ARBS is on, that is quite useless. So, the question is, can I have 2 MFDs showing 2 different pictures, one for the radar feed and one for the TV guided missiles?
  3. Thanks for the pics Chris I have that book, but that should be a GR5: narrower HUD and old type map display. GR7 has 2 MFDs As for the TIALD what I'm looking for is a 2 or 3-view drawing with at least a few basic measures. Otherwise I'll use the Litening's size and weight, it shouldn't be too different. Anyway thanks to Canadair we're trying to add a TV ARBS to the avionics package. @ shinobi: no GR5 in the pipeline... not yet ;)
  4. That wouldn't be too hard, but I need to find some good reference for it, by now I only have a few pics. I'll see what I can do ;) As for the pit, you won't find any big surprise here, just an updated RWR and a few difference in the avionics. Sort of half way between the AV8-B and the Plus pits.
  5. Dave is correct, it depends on many factors, how they blend, the complexity of the shape... your skills... There's not a correct answer, I usually start modeling the basic shape from the fuselage and then I detach it. Mostly for detailing and texturing purposes. Can you show what you're referring to?
  6. Harrier gr.7 per flight simulator 2004

    Sul sito di alphasim ci dovrebbe essere un Harrier pack. Non so se è lo stesso
  7. From personal experience I suggest you to go through all the tutorials that come with 3d studio. They'll help you a lot in understanding the basics of the software and 3d modeling in general. Then on the web you'll find tons of beginner to advanced tutorials. Check the Autodesk forums or sites like http://www.3dtotal.com/ or http://www.the3dstudio.com
  8. File Name: Aeronautica Militare Italiana - Tornado GR1 Desert Storm File Submitter: bobrock File Submitted: 11 Sep 2007 File Category: Tornado This skin is for the Tornado GR1A. In support to Operation Desert Storm, Italian Air Force deployed 8 Tornado from 6, 36 and 50 Stormo, operating from the base of Al Dhafra. Enjoy your desert operations! Click here to download this file
  9. Fantastic model krizis, with that level of detail no wonder it's 26k polys!
  10. With this plane you guys just set the standard for the next ten years of add-ons! I hate you
  11. ToS, that new pit looks terrific! Good job Setting up analog counters is quite easy, when you know how to do it ;) You have to make the dials in 3d max, simple 10 faces cylinders will do, name them with 1,2,3 suffix, like gun_dial1 for units, gun_dial2 for tens and gun_dial3 for hundreds, and map them with a bmp like this one Number_Tape.bmp Your INI will then have to be like this [Guncount] Type=GUN_ROUNDS_INDICATOR CounterNodeFormat=gun_dial%d <----- this little piece of code will take care of the sequence MovementType=ANALOG_COUNTER Now, that's for old style counters, like range or course in the HSI. BUT after september 08 patch you can also make digital readouts. The process is quite the same, but instead of cylinders, make a series of rectangles. When mapped they should show "0" IIRC Map example rangedigits.bmp The INI will then be like this [Guncount] Type=GUN_ROUNDS_INDICATOR CounterNodeFormat=gun_dial%d MovementType=DIGITAL_DISPLAY I guess that's it, just ask if you need to know something else.
  12. Hi ToS, I'll try to answer your questions. Making a complex cockpit is probably the hardest thing (a part from the FM) and sometimes you have to figure out some work around. 1- From what I understand you want to fake a MFD display, displaying attitude bars and a few other information. Basically you have to make a flat rectangle and (in the INI) assign the movement to the texture instead of the meshnode. Like this [Att_Pitch] Type=PITCH_INDICATOR NodeName=ATT_ind MovementType=TEXTURE_V <---------------------- ValueUnit=DEG Set[01].Position=0.5 Set[01].Value=-90 Set[02].Position=0 Set[02].Value=0 Set[03].Position=-0.5 Set[03].Value=90.0 AFAIK you cannot use radar infos like target range and altitude outside the radar screen, but you can make some lights look like screen text and show informations like weapon type / station selected 2- Correct, the lights material in MAX has to be "self illuminated". 3- Sorry, I cannot help. I guess you already checked http://www.anft.net/f-14/index.htm or airliners.net As a general hint I suggest you to check other cockpits, study them and reverse engineer what could be useful for you. And be creative If you need some more help just send me a PM.
  13. I was really waiting for this one, a HUGE THANK YOU, guys ... but it looks like I'll have to wait a little more
  14. After the last patch the AV-8 has became more unstable during vertical operations. You have to fly it veeeery smoothly. Anyway here are my 2 cents: - Don't land/take off vertically if your overall weight exceeds 18/19.000 lbs. You simply can't, the Harrier is not a rocket - In RL pilots avoid pure vertical operations, since the engines can ingest dust from the tarmac during the hovering phase. At least this is what I read To make a good vertical landing you have to become a master in orienting the nozzles, give enough power to keep the plane airborne and keep it in balance with the stick. Check the read me file in my AV-8B, hope it helps. Start practicing take offs without ordnance and the minimum fuel, hover around the field, pick a spot and land there. It's a just matter of practice practice practice
  15. Very well written and clear, Geezer. I'm always interested in articles about theory of colors, please go ahead
  16. File Name: Tornado F.3 layered templates File Submitter: bobrock File Submitted: 24 Feb 2009 File Category: Skin Templates / Decal Sets Layered .psd templates to skin my previously released Tornado F.3. 2048x2048 pixels Have fun Click here to download this file
  17. Version

    178 downloads

    Layered .psd templates to skin my previously released Tornado F.3. 2048x2048 pixels Have fun
  18. No, sorry, but there are no canopy or refueling probe animations. That's simply because I ran out of animation slots. And the hook is bounded to, yes you guessed it, the hook.
  19. Thank you all for the kind words, it's good to see such a great response. I think I'll take a look at this thread from time to time, when I'm in need of an ego boost
  20. SF-260

    La risposta a questa domanda è... fai come vuoi Considera un limite medio di 10.000 poligoni per l'aereo e altrettanti per l'abitacolo. Più dettagli fai stare in quel limite e migliore sarà il risultato. Per gli strumenti crea almeno il quadrante e i pulsanti principali, il resto lo puoi sempre fare con una buona texture.
  21. WIP skin F-51D 4^ Aerobrigata

    Ti sei cercato una bella rogna! Le skin "metal" sono quelle più difficili. Il risultato fino ad ora mi sembra buono, se posso darti un consiglio dà una sfumatura celeste alla "schiena" e una marrone scuro/nera alla "pancia". Puoi anche simulare la lucentezza dell'alluminio con del bianco, lungo le cirvature. Avevo fatto una skin metal per il 104-G qualche tempo fa, la trovi nei download, vedi se ti può essere utile. Per i parametri avevo usato questi valori Specular=1.000000 Glossiness=0.500000 Reflection=1.000000 Altrimenti puoi sempre provare la strada del fotorealistico, scaricarti un milione di foto di aerei in alluminio non verniciato e combinarle in photoshop.
  22. Sorry people if I didn't update this thread in a while, the project is still alive and it's going through the last batch of tests. I have reworked the avionics and I have to sort out some issues in the FM, but I'm quite confident it could be released next month or so. Useless teasing pic
  23. Harrier sf1

    In che senso l'armamento originale? Hai installato l'ultimo weapons pack (Mirage Factory)? Gli armamenti dovrebbero essere tutti lì, con l'aereo ci sono solo i tank da aggiungere
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