AWL_Spinner
JUNIOR MEMBER-
Content count
21 -
Joined
-
Last visited
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by AWL_Spinner
-
FA2, not FRS.1, but plenty of material here of interest to modellers, coders, general aviation enthusiasts. This chap has had trouble with bandwidth (not something anyone here should be surprised with!) so get 'em while you can. Sea Harrier Movies There's a brief bit of HUD footage in the 899 Sqn promo video that may be useful. EDIT: My mistake, one of the videos is of the FRS1. LOADS in there of shipbourne takeoffs and landings, useful for your AI coding if nothing else!
-
Warning for those without monster connections - it's 150Mb - don't try and stream it, download when given the option! This is a French Alpha-Jet and Mirage 2000 (I think it's a 2000 anyway) playing air-combat over some beautiful scenery. The camera work is just first class, really first class and looks great on a big screen. The French do seem to come up with some cracking jet videos! http://www.patricksaviation.com/aviation_v...s/486/The_Chase
-
Hey guys - another one for you (and vaguely relevant). Nice French AF (again) footage of lots of extremely low altitude Mirages and Jags OVER WATER (be interesting to see how your in-game looks compared to the real thing!) Streaming media (but you can download it, there is a link) http://www.drunkencat.com/media/1131925689...Altitude_Flying Cheers!
-
Wow, that worked, thanks! Now I can watch it on my TV! Should sort out your issues too Dante, be a shame to waste such a big download!
-
Hmm - I have two PCs, one is my gaming rig (Athlon XP, Radeon 9600Pro) and it works just fine The second is my living room media box which plays through the telly and is an old Duron with a pre-Radeon all-in-wonder card. Software is identical on the two boxes (XP Pro, Media Player 10, latest XVid, latest Windows Media codecs) but I get exactly the same error as you on the second, older machine. Maybe it's something to do with hardware or video cards as it worked right off the bat on my main PC (which is a shame, as I wanted to watch it on the big screen!) Cheers, Spinner
-
Thanks, look forward to it! :)
-
Yeah, looks really good - one question though, with the new terrain rendering engine do you still retain all that great looking ground clutter (the boulder strewn landscape) you guys had previously? Any chance of a picture from altitude? Oh, and is that glassy water capable of a deep Atlantic swell? :) Cheers! Spinner
-
Ah... you tease! Thanks for the update, can't wait for more news (in the meantime, I'll get back to playing with the Mosquito in Pacific Fighters 4.04). Cheers, Spinner
-
Great! Looking at those buildings in the first shot it almost looks like you've got some speed-blur going on.... :)
-
My main ask in terms of realism, in addition to the South Atlantic weather, is the (reasonably unique to this topic) need to have accurately modelled ship behaviour, weapons systems, and reasonably detailed naval planning in any mission builder you might be designing. It's absolutely key to a realistic recreation of the theatre. The new screenies you've posted are wonderful but if you try those sort of high altitude antics in the simulator at time of release I'd expect a Sea Dart up the jetpipe in short order :) I've no reason to doubt though, everything we've seen so far has looked excellent. Look forward to the demo! :)
-
Good stuff, and a fantastic job on those two videos, thanks for posting! The audio is coming along nicely too, it seems! As as aside, I notice on some of the zoom shots the ground clutter appears not to fade with distance at the same rate as the terrain it's standing on - this seems to be a condition that occurs in a lot of sims, is it hard to get round? Regards, Spinner
-
Seriously, you're not going to get banned for advertising! It's not as if you have a product anyone can buy at present, is it! Just say you're doing your research as you'd like to ensure maximum authenticity. Worst that can happen is you'll get ignored! They're generally a friendly bunch, by and large. Out of interest do you have access to any current or ex-Harrier / Mirage / A4 pilots for your flight model testing? Regards, Spinner
-
Ah yes, the Sea Jet thread! Many a mention of the Falklands/Malvinas conflict in there and lots of discussion of ship-bourne capabilities against air/missile threats too. One for a rainy afternoon! Whilst on the subject of that forum, it might also be of interest to note that John Farley (very famous test pilot and a world authority on the Harrier) posts there under his own name - if you have any flight model questions or specifics about vectored thrust, nomatter how technical, try a post in the Flight Testing forum on PPRuNe - you'll more than likely get a response. Regards, Spinner
-
Dante-JT, Might be worth you sticking a post up on the PPRuNe Military Forums saying what this project is and can anyone lend a hand with unclassified details. Stick a link on it to this site to show you're not some crank and you never know! There are a few serving and ex-RN aviators on there. You might draw a blank as Damien-B suggests but then again there's a lot in the public domain which isn't classified and might make this a more accurate and enjoyable sim. Also there's a fairly hefty community of military nerds on the IL2 forums... Regards, Spinner
-
Looking good! Just out of curiosity, are you guys building this with TrackIR 6DOF support off the bat?
-
Just a suggestion but it might be worth pruning these off-topic posts out of this thread (this one included!) as it was (and is) good to have access to a developer diary and comments of a development nature. People can discuss this stuff in another thread if need be but I'd hate to think the devs might stop posting in here! For what it's worth I think this forum has been saved from flame wars by it's relative obscurity but as more interest in this product arrives and more people start looking (especially after a demo gets released) it's probably going to need some pretty active modding. It's a hugely interesting conflict to sim for exactly the same reasons it's a contentious subject (outcome uncertain and wholly reliant on military tactics utilising very finite resources; in recent memory - not even one generation old compared to three or more for WWII, etc.). Just wait until people start flying the demo and you get all the "Seawolf is undermodelled!", "Ship DMs are porked!" whines! I just really want to see this sim completed, it could be HUGELY absorbing :) Regards, Spinner
-
Audio from Argentine pilots during mission in 1982
AWL_Spinner replied to Mothman's topic in Jet Thunder
Sounds like an interesting documentary! From what I recall from Sandy Woodward's book, Broadsword had a good Seawolf (which proved the most effective of the close-in weapons systems and claimed several A4s) lock on two incoming Skyhawks which hit Coventry, but was unable to fire because in all the defensive manoeuvring, Coventry had moved directly between Broadsword and the A4s. By contrast Coventry's Seadart was unable to get a lock, and she was unable to defend herself in this instance. Seadart was also less effective as a close-in weapon, and it's radar - designed for the open sea - had issues with ground return (for instance if an attack came from landward rather than open sea, which, in this case - it did, over Pebble Island). Lucky for the pilots and unlucky for Coventry. There was also some contention that the British press had a hand in the sinking of Coventry! Prior to that attack much of the Argentine ordinance had been incorrectly fused for low level attack (resulting in direct hits that had failed to detonate). This had (amazingly) been widely reported in the papers, and presumably acted upon by the Argentine air-force - the bombs that hit the destroyer detonated with devastating effect. With regards to this simulator and it's recreation of such missions I think there are unique challenges to this conflict with regards to battlefield simulation. The Argentine attack was succesful (amongst other reasons) because the attack profile (a feint and then low level run-in using terrain to mask their approach) was designed to counter the 909 radar which had been so successful in earlier engagements. Accurate ship-bourne anti-aircraft radar and defence systems are probably equal number one in importance with the Argentine standoff weapon and radar, Exocet, as besides the Sea Harrier most confrontations were between aircraft and ships. I don't think anyone's produced a simulator before that's so reliant on the curvature of the earth, ground clutter and atmospherics! Regards, Spinner -
Thanks for posting all those shots on the site's front page! Are all those screen shots "undoctored"? The terrain contouring and colour looks fantastic, you've done an amazing job there! Cheers, Spinner
-
I think this forum is a lot quieter than this project deserves! Latest screenies looking brilliant - colour palette for the environment looks about right too. So: is dynamic weather in game planned? Are you able to show us a shot in the rain and bad light? Keep up the good work! Cheers, Spinner
-
Wow, it's really impressive how quickly you guys are progressing with this given how few of you there are! Nearly to the point of an online demo already? One flyable aircraft only, do you think? Best regards. Spinner
-
Two words. Dynamic. Weather. This conflict was all about the weather. Rough Atlantic swells, changeable winds and rain. First post here, incidentally. Looks like a fantastic project and I wish everyone involved all the best with it! Cheers, Spinner