csb
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Everything posted by csb
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Mi-24 sound - Give it Beef
csb replied to csb's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Good idea Capun Has been uploaded, so should be in sounds section soon. (Googled Aaron Swindle) -
Version
459 downloads
This sound file is a beefier version of the file that comes with mi-24 from combatace. It is the same file but has been adjusted in WinXP Sound Recorder - used effects option to slow sound speed by 100%. Thanks to Capun, Charles & Kesselbrut. You can use the Sound Recorder to enhance any sound file to make it louder, meaner - try adding echo to afterburners. -
Guided munitions
csb replied to JochenPeiper's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No, you want to read the campaigndata.ini. Look for the squadron and their last entries are a list of supplies. To add supplies just add 2 lines for - weapon type and quantity. Make sure these lines continue in sequence. Only squadrons with flyable a/c need to have supply items listed. -
I'm not sure what the actual goals are to winning a campaign. However, as you probably know you can set the length of a campaign. So: Short = 30 missions ; Normal = 60 missions ; Long = 120 missions These approx. lengths also vary a little bit depending on how you're going.
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In the end a groundless, illogical "test". Prabably the result is random. There's no way that I could be compared to a raptor. I ain't no snag. I like things the old way:)
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Flying the Migs and How to get shot down by AAA
csb replied to MAICO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yeah, it's my favourite too. Mainly I fly F4 and Mirage. Good write up. -
I've found no other game with the immersive quality that Strike Fighter creates with the radio chatter. It's realtime and most (90%) of it is triggered by actual events in-mission. SF has enough variety so it doesn't get repetitious either. I start to feel lonely on most other sims.
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I need info/help on the F-14 Tomcat
csb replied to mangaroca's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I grabbed a Mirage Factory Tomcat(from Avsim?) and it's a self install - great! -
Weather in campaign mode
csb replied to s_magic's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Get the fantastic Weather Mod by Cellinsky, it's in SF Maps/Terrain Mods here at Combatace. This may solve your problem. Even if you have fixed it, this mod adds more realistic clouds and removes the wallpaper clouds that are always in the distance (even on clear days), It's eeeasy to install - all files go in the flight folder (now that is easy) You even get cloud layers. And doesn't hit fps. -
Terrain Editor
csb replied to Sokol's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hi, Go to www.majoleesaerodrome.net click - Strike Fighter link click - Aircraft, Objects and Utilities click - Construction School Apparently not the easiest thing to use. But many have conquered it. I actually would like to make mountains for the Desert map but haven't tried tackling it yet due to the bewildering tutorial. Did you get the latest version of the editor from Thirdwire? -
When I target ground objects I use the padlock view to position and line-up on target then switch to cockpit view. But I can't work out how to make the FOV remain constant when I switch between padlock & cockpit... What I mean is that when I switch from cockpit to padlock, I want the fov to remain the same and visa versa. Looks like in viewlist.ini that I need to change the TRUE/FALSE settings for "RememberFOV" but doesn't do what I want/anything. Maybe I need to change other settings.
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Keep constant FOV between cockpit/padlock views?
csb replied to csb's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Bibbo, maybe you read too quick. But thanks for your sincere effort. That's not the prob, I know that key. I want the fov (zoom level) to remain the same betwwen the two views - cockpit and padlock. So if I zoom in when in padlock and then switch to cockpit view, I still want to be zoomed in (& visa versa) -
Probs - F16A Block10 by Xevilpetex
csb posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I got the f16a block10 by xevilpetex however some things are awry. The CCIP extends below the hud. The waypoint needle is missing. The afterburner sound doesn't work - it wants the stock JetBurner but no sound i have and tried to make it use other afterburner sounds but still no sound. There is no canopyGlass reflections - it has F86_reflection1.tga (and 2), I assume these are correct. (Makes this particular jet seem incomplete as no struts to show that there is a canopy) Just a screenie af cockpit panelScreenHunter_003.bmp -
Probs - F16A Block10 by Xevilpetex
csb replied to csb's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
OK thanks. Got used to having reflections. Now makes me feel vulnerable. Just hope I don't fall out -
Normal hud too easy...
csb replied to heartagram's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I fly with all settings on hard - ground attack is not harder than a/a. Read the mission brief. - When in the target area (about 6Nm from target) ---- press "closest target" button and usually you lock on correct target ---- use padlock/player-to-target/target-to-player views to identify target and it's position. As I line up and dive towards target, I use padlock and cockpit views while zooming in & out. Occasionally also use "player-to-target" views. - If you can't get padlock on correct target ---- ask Red Cown for primary target position ---- then press "last radio target", usually you will then be targetting the target called out over the radio (in this case your primary target) To increase challenge, try to remember target position once identified, don't use padlock, don't contact Red Crown, use radar in ground mode and use dots to locat target area. I gradually turned all settings to hard as I got better. The edit to reduce target box size was great but now all settings hard. As in real life the US jets and pilots are formidable, so US jets usually win each mission. -
Probs - F16A Block10 by Xevilpetex
csb replied to csb's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well. I finally got em all to work with an addon sound. But still no canopy reflections and I then dl'd another f16, still no reflections. Anyone else have this prob - other addons have reflections. -
Probs - F16A Block10 by Xevilpetex
csb replied to csb's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks, fellas Info in data.ini matches ok. I had to change the engine sound as it wanted a sound file I don't have(engine sound ok) but still can't get it to play afterburner. Actually it does seem to use the sound I allocate BUT very quietly. AND I noticed that all my addon a/c (I have 5) have similar problem. I can't get addons to play afterburner very loud only very quiet (sounds like soft rumble, just audible). SO MUST BE MY SYSTEM/INSTALL perhaps. Any thoughts/ideas? I tried to increase sound volume using WinXP Sound Recorder but no go. Sound recorder does work as I have done it with other SF sounds (flaps, tyre touch, etc) but it won't work here. Have tried various alternatives as I have some sound packs DL's. -
Quacking Ducks
csb replied to Jug's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Windows XP has a simple "Sound recorder" that can slow/speed sound files. Very simple, intuitive. Click START-ALL PROGRAMS-ACCESSORIES-ENTERTAINMENT I use it to change volume levels of flaps, afterburner, etc. -
Older weapons packs available?
csb replied to ThomasJ's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Did you know: With sp4 you need DirectX9 April '06 or later. Otherwise sim won't start. -
How do you adjust cockpit views ?
csb replied to a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hey, thanks all. This is really helpful for me. As Indio said, "We all use the aircraft differently..." -
Seeking Advice
csb replied to The_Herbaliser's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I capishe Thanks Z Herbaliser - a tool you will absolutely need is the "sfp1 file extract Utility" (also sfp1e), available here in the SF utilities section. For some mods you need to extract the ini file, which can then be edited in Notepad. Also used for other files that may need to be extracted and changed. It's VERY simple to use. Basicly it extracts the files, that you want to edit, for changing such things as clouds, loadouts, fix the checksix view, delete the min-hud, repaint mirror plates, build a jet, terraforming, etc., etc. It creates a copy of the file locked in cat files, so if you muck it up then just delete to go back to original or extract again. Some/many mods, in downloads, require you to extract files to be able to use the mod. -
Seeking Advice
csb replied to The_Herbaliser's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes, it is unfortunate that the addon you want may have a different file name in the downloads section. Why is that modders? I really have always wondered -
mercenary money, what's the dil?
csb replied to agent036's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yeah, I found that it's not consistent and didn't seem rational so I opted out and don't fly Merc anymore. I liked the idea and it could add another dimension to the game but it hasn't been implemented properly. -
Seeking Advice
csb replied to The_Herbaliser's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Herbaliser said "to get familiar with how the structure of this game works" Not sure what you mean? But the enhancements I find a must are: Cellinsky's weather mod - fuller and more natural clouds Shoulderview (check six) fix - so when key pressed I am looking behind (outside view) Weapon_LOD_Flyby_View mod- gives loooonger flyby view Dueces desert repaint - adds colour, inhabited areas are greener Also: SmokeFX - gives taller!! columns of smoke for some bombed objects Disable the "Mission accomplished" "Mission failed" announcement UberAI_v2 - incr AI aggression (not sure if it's better than stock SF with sfp4) I fly with all gameplay settings to HARD - incr's the challenge (although incr'ing these settings was gradual) I don't bother with addon aircraft (phlying phantoms is phantastic phun) except the MirageIIIC (from Mirage Factory ?) This is the best era for flight simming - a/c not too complicated and most enemy encounters are in visual range - dogfighting. These era jets also beat WWII era because of speed. Love it!