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csb

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Everything posted by csb

  1. Roll Call

    Trumpets blaring! Drums beating! Dancing girls dancing! Swinging doors swinging! Tah! Daah!!..... ....Made it... ..So, who's shout?
  2. It shouldn't ask you to save a file...or should it? I have SFP1 & SF Gold, this is what shows at end of mission or when aborted : In Campaign mode, when you have flown a mission, at end of mission, the Mission Debrief screen shows and you have 2 buttons to choose - 'Refly' or 'Accept'. This is always the case for all outcomes of mission - success, abort, shot down, hospitalized, failure,Killed, pow. Then, if you accept, next mission will occur OR if you are POW, MIA,KIA - then campaign will end. Is this same for all versions & languages?
  3. Thanks, better put my order in.
  4. I have about 4 different F16's but none have reflections Would be great to have them.
  5. I think you can copy the original install Delete original install Re-install from disc See my reply to your thread SFP1 fresh install for more help Craig
  6. MY way to create extra installs for complete campaign mods is to have a clean install - copy it - mod the copy - use this modded clean install to create seperate complete campaign mods. Thus : Do install (update to latest SP and patch if you want) - keep this install unmodded - put in seperate folder (and perhaps rename : eg games/SF stuff/Copy of SF/Original SF Then copy "Original SF" to same directory - rename it, eg modded SF - Add your usual mods (inc SP & weaponspack if not already added) :eg games/SF stuff/Copy of SF/Modded SF Copy "modded SF" to location where you keep your games : eg games folder Rename "modded SF" folder : eg MiddleEastWars - add campaign mod (campaign plus associated files) _ _ _ _ _ To add more installs, just recopy "modded SF" and rename :eg games/SF, games/SF MiddleEast, games/SF BurningSands '83, etc. Having a modded clean install (eg "modded SF") to copy from, saves having to add your favourite mods each time you do a new install. Having an unmodded clean install (eg "Original SF") means that if there is some issue after adding a campaign mod then you can go back and use the "Original SF" for your new install and hopefully solve problem between your mods and the new campaign mod. Although this doesn't happen often.
  7. Thanks, LL for the clear and specific instructions. And also youare considerate of what others may want/like - 3 files to choose from?! You are my nomination for Virtual Philanthropist of the Year :fans: Cheers
  8. Same ini, change to BoxSize=1 (this is smallest value it can be) Also can do same for the target cone And if you want to keep the target data but not target squares/cones then have no values (or delete BoxType & ConeModelName values) For me this was a good way to progress to using all settings on hard- more challenge/fun
  9. Dumb Wingman

    Well, I must be as useless as a wingie Every now & then I accidently shoot down friendly a/c :blush2: Surely you all have done that.......hmm, so maybe the AI is realistic afterall !
  10. Yes, I'd recommend getting Lex Luthor's Nuke mod, which includes his sun mod. I think it's the best I have seen. I don't use the nukes but I wanted the Sun. It seems quite realistic - You can just make out the disc of the sun in the strong glare (with fading edges), similar to what you see when actually looking at the sun. Available in downloads.
  11. Then, it must go that you cannot compare any sims because all sims are different from other sims, that's why they have different names. Sorry, just being cheeky but the similarities between these 2 sims means you CAN compare them (and with their differences, then you must compare so as to make a choice) Both are survey of combat jets Both have..............great FM's ............................wingmen (that can be commanded) ............................weapons ............................variety of missions ............................selectable loadouts ............................airfields ............................targets ............................vast terrains ............................enemy aircraft ............................ground based AA weapon systems ............................environmental simulation ............................flight and combat realism Both are produced to give you the feel of flying jets in combat situations. Both do a good overall job, which leads to comparing the 2 sims. The only elements of these sims that you can't compare are that lomac has detailed cockpit controls/avionics, and SF series has dynamic campaign and random single missions. Once you have learned the lomac controls, it becomes 2nd nature and the jets are just as easy to fly and engage in combat as SF series. This made me think/wonder, which sim is the more popular. If the number of posts in the forums at combatace and simhq are anything to go by then the SF series wins hands down. This may be due to SF being a series of 3 games (exc FE) and also is more readily moddable but I wonder if it is due more to how many people have an SF sim Vs lomac. If someone does a Phantom and other jets from that era for lomac, then I'll b loading it back onto my pc.
  12. LOmac -- best graphics (of any combat flight sim) - awesome terrain and vast amounts of buildings, all destroyable -- detailed instrumentation - ie lots of buttons to push to get things done (although I prefer WOV simplicity) -- DOESN'T have Dynamic campaign NOR Random Mission Generator - so you just refly same missions, make your own or download 3rd party missions SF/WOV -- More enjoyable, longer lasting than LOmac- my winner Check out some of the videos for LOmac - you will be impressed
  13. Yeah, Yay you! It's great when things start clicking and falling into place. It took me hours to understand the relationship of Loadouts, WeaponStations, AttachmentType and WeaponSupply (campaigndata.ini). But it was certainly worth the time.
  14. I haven't come across anything that equals to LockOn for canyon shoots. There is a terrain at Major Lee's Aerodrome that has some deep canyons though - EastWestAmerican or something.
  15. I got a Starfighter that shone just the same as your pic. In fact I compared what i had done with you pic - samesame. I suppose it's a case of the relationship between the games lighting and the a/c skin reflection? values. It certainly gives the StarFighter a polished skin!
  16. I'm not sure if he did it this way but you can get the effect by going into an aircrafts skin folder and editing the textureset.ini Change the Specular and Glossiness values to what you like. Very easy and quick.
  17. Wingwiner, there are some things that we can see in the ini's but they do not actually work. Some are placeholders to be added in the future - maybe? I suspect your idea probably will not work otherwise would have already been done. No, you splashed it on my shoes!
  18. Check what terrain is used as listed the the campaign ini (note Not the campaign data ini).
  19. The rotorblades on this chopper, released Aug 'o6, usually/always stop turning during mission (ai controlled) but continues to fly and manouvre. I haven't noted how long into flight this happens. It doesn't happen to whole flight at once - have noticed this once, one mi-24 still has rotors turning. Could it be running out of fuel? This has been happening since I dl'd this helo.
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