csb
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Everything posted by csb
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vietnam
csb replied to agrippa's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Combatace has at least 3 Vietnam campaigns that work with SFP1. The 3 I have use the DRV terrain(also available here) "Vietnam 1968 on... " http://forum.combatace.com/index.php?autom...p;showfile=2780 "Rolling Thunder" "Operation CounterStrike" There is also a terrain called SEA, not sure if any campaigns have been written for it. -
modernization
csb replied to highlyflammable's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Maybe this will help from, General Knowledge forum http://forum.combatace.com/index.php?showtopic=11833 -
How to disable the 'external' engine sound when in the cockpit view
csb replied to jetjak73's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes, that does the job Except the cockpit is too quiet and I lose the sense of speed ezpecially when increasing thrust and afterburners To fix you can go into Soundlist.ini and increase the ConeOutsideVolume This will increase the in-cockpit sound level to your personal preference - I have set mine to 25 engine and 20 afterburner Note, you will need to do this for any jet engine sounds that you have, eg F4Engine, MirageEngine, etc -
Rate my rig...
csb replied to jetjak73's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I get 30 - 50 fps and it can drop under 20 (sometimes down to 10) - with o'c video card. See my sig. -
modernization
csb replied to highlyflammable's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Aircraft overlap by many years, so you will get older a/c flying with the new. You can do a seperate install and delete all older a/c and just have newer a/c. Probably only suitable for single missions - maybe also deleted ALL campaigns from this install. OR You can create/edit a campaign to only have the a/c you want. With editing you may need to do new loadouts and weapon supply. OR Edit availability years so less/no overlap. -
How to disable the 'external' engine sound when in the cockpit view
csb replied to jetjak73's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes, some of the jets have irritating noises, especially the Mirage. What I did for the F4 is to mod the enginesound by giving it some echo. Now the sound in cockpit has fuller reverbration quality and is more mellow (easy on the ears) and imo it is very realistic - too someone who has never been in a pit. But I also found that while it sounded great in the F4, it wasn't as good for other jets. So, by modding stock sound and various 3rd party sounds, I have made individual enginesound files for my favourite jets. Very easy to do: Open winXP Sound Recorder - find sound file and open it - select EFFECTS - select Add Echo - SAVE. (For the Mirage, I found the sound also needed to be slowed down a bit, using Sound Recorder) You will need to give individual names to these sound files AND edit the enginesound entry in the specific a/c data ini to use the file. I highly recommend this as it increases the immersion. -
Quick smoke stack fixes for Israel 2 terrain -->
csb replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thankyou Wrench. -
SF1 6 Day War, Israel and Egypt
csb replied to ramstein609's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well, glad to here it came good. Night missions are fun but only every now and then. -
**UPDATE 1.3** 300t -- 30Mt Nuclear Weapon Effects
csb replied to Lexx_Luthor's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Thanks Lex. This should get interest back into modern times. The WWI retro-heads have been hogging the forums lately - only joking:) -
Can SFP1 campaigns be run in WOV/E?
csb replied to jetjak73's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
All campaigns are based on a map/terrain. So 1st check which terrain the campaign uses (this can be found in the campaignData ini. If desert map then you need SFP1 or Gold - this is stock map for SF and is not available for seperate download. There is a 3rd party desert but I don't think it is compatable (at all) with campaigns for SF Desert - it is a completely different map. If campaign uses other map, then you need that map. Then check which terrain cat the map uses - look in the terrain ini in the terrain folder ( eg Falklands.ini). Most maps can be edited to use a different terrain cat see: http://forum.combatace.com/index.php?showtopic=12230 -
SF1 6 Day War, Israel and Egypt
csb replied to ramstein609's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
RE: Only night missions - Have you tried all 3 campaigns? Does it matter whether you are Israel or Arab? Perhaps download the file again. It's a great campaign set, actually my fave (haven't got OTC yet). BUT it does seem to have some glitches. I have posted a thread, twice, about no enemy a/c in target area when I'm on a ground mission (Hmmm, maybe I should download again). AND some of the weapon supplies do not fit the year date, too heavy for pylons, etc. Many weapon supplies do not match a/c loadout file. So lots of checking and editing. The Meteor F8 has a year end date of 1965 but 6DayWar starts in '67 (easy to fix of course). Goes to show the benefits of having someone else go over your campaign (which is what many authors do). Also I have edited the Israel_targets.ini to reduce the amount of SAM's to 1/3rd of original - they used to kill my fps - still plenty of action from the ground. -
SF1 6 Day War, Israel and Egypt
csb replied to ramstein609's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I am flying the 6 Day War and have no problems, most missions in daytime. You don't set this in the campaign files. So you may not have installed properly. Did you install manually or use the files manager (I assume you have the MiddleEastWars pack) I used the installer and had no probs with the Yom Kippur campaign although now I have just done a manual install. Not sure if a/c from this pack show up my MP coop but the Mirages (3 variants) do. -
Loiter in a mission; how to set it up?
csb replied to smg13's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Do you have Kreelins Quick Mission Designer (KMD) It allows you to set Marshal Point - a waypoint where units are to gather. I haven't set any Marshal Points, this info is in the kmd tutorial PFD (that's all it says about Marshals). There are also some other mission editors, all available in downloads. -
Need SAM trail effect.
csb replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Now I know why I haven't used it. It is a complete replacement of the particlesystem.ini. I have many alterations in my ini - personal edits and from another mod. Does anyone know which sections of the ini that this mod changes. So I can just copy it/them over. -
Need SAM trail effect.
csb replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
combatace have one called smoketrail v2 here http://forum.combatace.com/index.php?autom...mp;showfile=423 I haven't tried it but now I think I will. cheers -
Newbie request TRAINING CAMPAIGN? for WOE
csb replied to Bluzman's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The Target Range doesn't have any enemy ai but you still get a wingman to order. It's great, looks just like a target range with an airport an various ground objects. There is also a tutorial in general knowledge on how to use the radar. smihq have a tute on bombing techniques, written by 2 flyboys. -
I would like to know what certain variables in this ini do. The problem I have is in the yom Kippur campaign. When on any ground missions, there are no enemy a/c in the area. After doing this'n'that I finally copied over the values from another campaign and got enemy ai. Hooray! (With a BUT!) Thus: Original values in red [CampaignData] StartDate=10/06/1973 StartDateDeviation=0 ForceWithInitiative=0 MaxMissions=30 22 NormalMissionRate=240 1 NormalMissionRateDeviation=90 0 OffensiveMissionRate=30 .50 OffensiveMissionRateDeviation=15 0 CampaignEndW............... BUT with the NormalMissionRate=240 the time flies by, 2/3 of a year between missions. These missions were VERY challenging though. I lowered the value but then found the enemy in the area weren't interested in me, and wingie #4 kept wanting to do ground attack, no matter how many times i ordered him to attack enemy a/c. Have been juggling values for all the entries in this section of the ini but keep getting unsatisfactory results - either no enemy a/c in mission area or they just ignore me. Also copied from other campaigns but not so good either (including wingie 4 wants to be a hero). Can someone tell me how these values work? Bunyap's campaign tutorial says that MaxMissions denotes "Number of missions until the campaign automatically ends". But this can't be correct. It contradicts the campaign length settings in the game's campaign menu and also what the manual says (stock campaigns have a lesser value). He doesn't seem to be too sure about any of these values. (Sorry, Bunyap. Please don't take this personally. Your tutorial is a great help.)
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CampaignData.ini variables. Need understanding.
csb replied to csb's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thankyou fellas for your help. Still hoping for some more concrete answers though. Jtin, I think you may be right with the MissionRate because when it is set to 1 (or not much higher), you can get more than 1 mission in a day (ie you fly a mission, then next mission may still be same date). But I wonder why is it called NormalMissionRate? I wouldn't think this is as opposed to OffensiveMissionRate though. Sparky,with regard to MaxMissions,you may be correct, it certainly does more than just setting max missions in campaign. But I did change this value, twice (while leaving other values alone), and it did something which seemed to indicate otherwise (but now can't remember what happened - will have to investigate again) Yesw, I suspect some of these variables are inter-related. The Yom Kippur is the only campaign that doesn't have enemy ai show up in the area for ground missions. I used campaign on unmodded install also with some problem. Calling all campaign authors. How do you get your campaigns to work correctly. This is my biggest bugbear to date with this sim and only cause it's my favourite campaign. -
Operation Tainted Cigar Version 2.0
csb replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Oh! And thanks USAF, Aggie, Dueces, and others for this mod. Looks very tasty. I like the listed a/c. Will get it soon. Go on, BuddyT, only 200 bucks. (Still crazy) -
Operation Tainted Cigar Version 2.0
csb replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
What!! Drive for 5 hours. Spend maybe an hour looking for it. Then drive back for another 5 hours! Are you CRAZY?! You'd be too buggered to play it for a few days. Spend 200 bucks on a return airticket. That'd be what I would do. And I know I'm crazy! LOL -
I'm curious? What was the problem?
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adding non-flyable aircraft
csb replied to grumpapotamus's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I think in a/c ini, delete the CockPitData line is all you need to do. Leave eveything else as is. No a/c entry in menu. -
chaff and flare
csb replied to bingo's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well, they should have, It's such an easy mod to do. Maybe they didn't know about the SFP1 file extractor SayWhat, do you have any enemy with c&f? Makes a difference if they have plenty of c&f - can't shoot 'em down, hardly. I only have enemy Mirage & Phantoms with c&f. Maybe later I'll give em to other enemy a/c. But I was actually wondering about how/what to edit to make them not so reliable. I know how to use weapon editor. -
It was easy to predict after the 1st innings (5th Test). I'm now waiting to see what happens with Warne & McGrath gone. Gotta get them wickets.
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Problem with the Falklands 1982 All-Inclusive Mod
csb replied to Guifon's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Latest ServicePack is sp4.