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csb

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Posts posted by csb


  1. I would like to completely remove the cockpit mirrors(I set them OFF) but when afterburners are on the blank mirror plates reflect too brightly(Night flight).

     

    The mirror plates also restrict view and are just there but blank. Perhaps a mod that makes the mirrors dissappear when turned OFF from Options screen would be best. Possible?

     

    The thread below is from '03 but I couldn't get it too work.. Perhaps Sal can help or Spacehogg (did you ever make a mod for this?)

     

    This example shown is for the F104

    You will need the cockpit.ini file, so I am assuming you have that. All the edits below are found in the cockpit.ini

    Here's what you need to do:

    Add these two lines to the list of instruments. Make sure that the numbers are continuous and that these are next in the sequence.

    Instrument[049]=Mirror1_frame

    Instrument[050]=Mirror2_frame

    This will allow us to assign a movement type to the mirror frames as well as the mirror faces. (which are already in the intrument list)

    Next, locate the [Mirror1] and [Mirror2] sections further down in the file.

    Change them like this:

    [Mirror1]

    Type=RADAR_MODE_SELECTOR

    NodeName=mirror_right

    MovementType=LIGHT

    ItemNumber=9

    [Mirror2]

    Type=RADAR_MODE_SELECTOR

    NodeName=mirror_left

    MovementType=LIGHT

    ItemNumber=9

    What this does is assign the LIGHT movement type to the node. This is a on/off type of movement. You can also look at it as visible/invisible. Since the RADAR_MODE_SELECTOR does not have a selection as number 9, this will make the node invisible all the time.

    Next, We need to do the same thing for the mirror frames:

    [Mirror1_frame]

    Type=RADAR_MODE_SELECTOR

    NodeName=mirror_frame_right

    MovementType=LIGHT

    ItemNumber=9

    [Mirror2_frame]

    Type=RADAR_MODE_SELECTOR

    NodeName=mirror_frame_left

    MovementType=LIGHT

    ItemNumber=9

    How do I know what the node names for the mirror frames are? All I did was open the cockpit.lod file in notepad and searched the file for the word "mirror" the node names are in plain text in the lod file. You can also use a hex editor to do this.

    You can take this a step further and remove other instruments too, all you need to know is the node name.


  2. I'm upgrading with just a few bucks and wondering how sfp1 runs on a Cel 2.6 with 512DDR 400mhz RAM. My video card is Geforce4 Ti 4200 128meg.

     

    My pIII 1ghz isn't fast enough to play when there are more than about 15 jets in the same area - stutters.

     

    I want to be able to fly sime of the missions that others have submitted (my sincere appreciation to you guys) but my pc starts to stutter. And, I want to have the graphics turned up to max or near.

     

    Any comments from people with a similar Celeron system would be helpful.

     

    Celeron D 2.6ghz

    512DDR ram 400mhz

    GeForce Ti 4200 AGP 8x 128meg

     

    For me the appeal of this sim is the jets of the era have simple to operate systems especially weapons and radar. Although more mountains would be great. LOMAC had some great missions flying through valleys while dogfighting. Funtastic! But a bit to sosphisticated for my liking.

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