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csb
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Posts posted by csb
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There is an ini edit that gives you a check6 view that's as good as WOI's. It uses the shoulderview with camera repositioned and facing backwards with panning.
Do a search here or at Thirdwire. I think it's a must have.
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I think the towns & cities look more natural & organic from the air.
Airfield defenses are harder to penetrate at low altitude.
Yep, I don't fly SFGold anymore.
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I tell you, I'm enjoying the challenge in WOI with the sam batteries being a lot better defended by the groundguns.
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Yep Viper6, it's same as editing notepad - easy.
The extractor doesn't actually extract the files, it makes a copy of the file.
So you can edit the file and the game will read it instead of the file in the cat (providing your file is in correct folder).
If you don't want to use it, then just delete and game will read file in the cat.
The extractor will put the F4_Data.ini (for example) into the Objects folder. You need to put it in the F4 folder.
You can also change how many c&f your a/c has.
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I found a couple of posts here using these words +chaff +flares in the search box.
But this post at thirdwire is more detailed :
http://bbs.thirdwire.com/phpBB/viewtopic.p...ht=chaff+flares
cheers
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Patches, cat, furball; so much in common with this sim :yes: ...... Maybe even mouse.
And MeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeYOW! - Doppler effect
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"You've got once chance, and that's pulling the handles, and if that doesn't work, pull them again. And if that doesn't work, well, enjoy the right down." IP in American Fighter Pilot.Eminem?
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Hi Ultramax
So you use the keys for steering, don't you have a joystick with a twist handle for rudder control?
I'd recommend getting one; adds that little bit extra/realistic control when flying AND you don't need to look at keyboard so often.
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Well once again T.K.'s brilliant work has changed the Sabre.Is this sarcasm? If so seems a bit harsh.
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Re: Taxiing from ramp area.
The maker of the video has probably just driven the jet to the ramp and then started the video.
You cannot/do not start on the ramp in WOI.
Or he may have made a mission with the jet in the ramp area - but I'm not sure if this is possible.
Re: Steering is just by moving the rudder control.
Do you have the Flight Model on easy settings? - then rudder, in the air, doesn't work so may not work on ground either.
If you have a joystick with rudder control set FM to Hard - Jet is still easy to control, in fact you have better control. Easy is for sticks with no rudder control.
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It's great!
It fixed some annoying bugs: especially becoming POW when in friendly territory.
It has a check6 view which will be easy to mod for my preferences.
So it's a must.
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Is there a hotkey for viewing weapons launched by an AI aircraft?I don't think there is a key for this.
Except that you can hit 'Last radio target' when someone calls out a missile launch (AA or SAM)... then hit the Target-to-Player key to view that object.
This can be a waste of time unless the missile is launched on you.
SO:
If guided missile is launched on you, you will know because RWR will be sounding.
If it's IR missile then just use check6 to verify if it's coming up your pipe.
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Missiles in WOE, WOI are not too hard to out manouvre - it seems one of the goals of the developers was to model the inconsistency of the missiles of the era.
The a/c controls are not as realistic so to control the jet, get lock & fire is not so cumbersome (yet not too simplified), very enjoyable - not so many buttons to press to do things.
The series still has plenty of realism, a/c flightmodels are great, fantastic graphics.
The radio chatter is fairly constant and often relates to your flight - really adds to the immersion (I always felt so lonely in Lomac).
Of course you have radio comms with your flight and Ground Control.
At the moment WOI has the best AI and graphics but others in the series are due to be upgraded.
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Only thing is that when you eject, the mission closes and goes to debrief screen.
I have tried to change this but haven't been able to.
Have you, perhaps, found a way to fix this? I hope!
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Also, which missioneditors work with WOI?
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Yes, you can have more than 1 afterburner so you can have different burners on different jets.
You do not HAVE to change it's name to AB.tga. And to have different burners probably do not name it AB.tga.
Put the tga in the effects folder - you can leave it at the name (eg AB#24.tga) or change it to a more suitable name (eg F4Afterburner.tga)
Also put the AfterburnerEmitter config file (the one in the A'burner pack) into Effects folder.
>>I named them F4Afterburner.tga & F4AfterburnerEmitter.
>>Then in my F4AfterburnerEmitter I did these edits : Name=F4AfterburnerEmitter & TextureStage[01].TextureName=F4Afterburner.tga
>>In the F4E_Kurnass_data.ini (you will need to extract this file from FlightData Cat) scroll down and edit it to : AfterburnerEmitterName=F4AfterburnerEmitter (for both engines).
In summary : rename AB#24.tga & AfterburnerEmitter config file - put them in effects folder. Then Edit the config file and a/c data.ini.
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I will check it Wrench, Thanks.
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Glad to here it, oded.
I suggest that you save a copy of the edited viewlist for future use.
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Do you ask because you can't find the ini file?
And there are some great afterburner packs in dl section which will do it all for you....amybe.
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Yep, that's great bargain.
I'd recommend to anyone, especially with SF & WOV, to dl the entire game from Thirdwire. You get the game with the latest servicepack and so you don't need to bother with applying the patches. Still cheap.
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There is an edit that will put the camera above the centre of the fuselage, looking behind. This is probably what you want!
Then just press the shoulderview and you're looking behind - check6. This view can be rotated 360 horizontal and also has some up&down movement.
I map it to a button near my pov hat so it's quick'n'easy - press shoulderview again and you're checkin'6 on next a/c.
If you want to try, just paste these 3 paragraphs over the originals in the viewlist ini :
[ViewClass006]
ViewClassName=ShoulderViewClass
ViewType=FIXED_VIEW
ViewGroupID=0
DefaultView=COCKPITFRONT
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=FALSE
FocusObjectOnly=FALSE
FOV=70.0
PitchControl=CAMERA_PITCH_AXIS
YawControl=CAMERA_YAW_AXIS
RollControl=
ZoomControl=CAMERA_ZOOM_CONTROL
JumpToViewSameGroup=TRUE
JumpToViewDiffGroup=TRUE
SmoothAngleTransition=TRUE
SmoothPositionTransition=FALSE
SmoothFOVTransition=TRUE
ZoomFOV=TRUE
ZoomScale=0.02
PanScale=0.00140
MinSpeed=100.0
MaxSpeed=100.0
Acceleration=10.0
AngleRates=360.0,240.0,240.0
FOVRate=60.0
MinFOV=55.0
MaxFOV=85.0
ResetAngles=False
ResetTime=1.0
ResetRate=0.3
TrackIRUseAbsolutePos=TRUE
[ViewClass013]
ViewClassName=TowerViewClass
ViewType=TOWER_VIEW
ViewGroupID=0
DefaultView=FreeView
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=FALSE
FocusObjectOnly=FALSE
FOV=15.0
ObjectDistance=1000.0
PitchControl=
YawControl=
RollControl=
ZoomControl=CAMERA_ZOOM_CONTROL
JumpToViewSameGroup=TRUE
JumpToViewDiffGroup=TRUE
SmoothFOVTransition=TRUE
RememberAngle=FALSE
RememberPosition=FALSE
RememberFOV=FALSE
LimitPitch=FALSE
LimitYaw=FALSE
LimitRoll=FALSE
ZoomFOV=TRUE
StepZoom=FALSE
ZoomScale=0.01
FOVRate=60.0
MinObjectDistance=10.0
MaxObjectDistance=2000.0
OffsetDistance=0.0
MinFOV=5.0
MaxFOV=60.0
ResetTime=2.5
[View017]
ViewName=ShoulderView
ViewClassName=ShoulderViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_VIEW_SHOULDER
CycleNextControl=GOTO_VIEW_OBJECT_NEXT
CyclePrevControl=GOTO_VIEW_OBJECT_PREV
ObjectFrom=SearchAircraft
PositionOffsets=0.0,0.0,3.3
AngleOffsets=180.0,10.0,0.0
For more understanding here's the link I got this edit from :
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Campaigns tend to be specific for a certain terrain.
So you can't really add campaign for SFP1 Desert won't work in WOE, for example.
However you can use a campaign for Libya (that you have used in SFP1) in WOE providing you have the Libya terrain, which you needed in SFP1 also.
Actually SF, WOE, WOV are basically the same & play/feel the same, same game engine - they are just different versions/eras in different countries. All have some of the same a/c and you can move a/c from one game to the other.
I think WOI is the sim to get but as Viper says, TW will be patching all their games to the same level as WOI, probably this year.
The price of these sims is certainly great value.
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Thanks again Wrench.
And you would make a great Colonel's Corporal, I think.
Just joking of course..
How to make the game better
in Thirdwire: Strike Fighters 1 Series - General Discussion
Posted · Edited by csb
C'mon Dave (USFATML?), you gripe but you could be considered a serial offender, and in those posts it is :
With apologies, this is not meant as a personal attack on you. [Enter suitable emoticon here]
In regards to that radio chatter to replace the windloop - the problem with that is if you view other a/c or things then when you get back to the cockpit the radio chatter starts from the beginning again. Also its not bits'n'pieces, it is an onoing conversation about a mission in progress or something. For me it lessens the immersion.