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csb
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Posts posted by csb
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Johan
I finally found why no enemy a/c in target area during ground attack missions in YomKippur & 6DayWar - easy to fix
Check your PM from me at simhq
Craig
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SF/WOV/etc aircraft are stable. Yah!?
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Oh boy, are you asking for it!
Go to Major Lee's SF - utilities - Construction School (for suckers
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http://www.majorleesaerodrome.net/
A man goes to a S&M Fair. At a stall he decides to buy a badge which says, "I'm a Masochist".
The stallholder sticks the badge to his shirt but the pin sticks into the man's chest.
"OUCH!!" cries the man........."Err, can I have another one,please"
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Not that either, couldn't even do one search, but.......
........All ok now.
I did a search before replying and ok. Did several... and ok.
Just a glitch maybe.
Thanks Craig
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Thanks, Erik
That's not the problem, I found out early on not to use small words - a reply used to come back and state this.
I have tried with various options checked and unchecked.
Craig
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Thanks for clarifying that, LL. (Actually I missed your reply to that guy)
I shall have a looksie. but I can't post a screenie 'cause haven't worked out how on any forum site.
The sun you created is the best. Looks awesome (and realistic when a jet flyies in front of it). This is the main reason I DLd your nuke weapons.
Big thanks
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Since the site upgrade I can't do a search of the forums.
I get this message:
Board Message
Sorry, an error occurred. If you are unsure on how to use a feature, or don't know why you got this error message, try looking through the help files for more information.
Doesn't matter if I use the advance search options or not, nor does it matter which forum I am in.
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Well, I did here that his parents had to tie a steak around Dave's neck just so the dog would play with him
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How can I adjust the color of the sun? When I play WOV, the sun's color at the center is black. What should I do?Hazen Cowan
hcowan75_@hotmail.com
Have you got Lens Flare turned ON in the options menu - Graphics.
If this was the problem and you don't want the lensflares, like me, then in the enviro ini delete all lensflare, except [LensFlare027] which is used for the sun.
Then change #27 to #1
[LensFlare001]
PositionFactor=0.0
Color=1.0,1.0,0.9,0.80
Size=1000.0
//Fade=REVERSE
Material=SunFlareMaterial
IsForeground=FALSE
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Actually, you're quit normal - like most of us.
Now the modders, there's a strange breed.
Good on ya fellas! And thanks for all your work.
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hey where could i find the mach 1 sound efx(external & internal) and cockpit soundproofing mods/patches around here?Ah, the video demonstrating what Shin is after. Yes, it 'appears' to sound like sonic boom - but it's not. This mod adds cockpit soundproofing.
Shin, Check this thread http://forum.combatace.com/index.php?showtopic=17181
It sure is a worthile mod.
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You can increase/decrease (and do minor effects) the RWR sound and any other using the stock winXP sound recorder
Easy to use.
There is nothing ingame to save video of gameplay
But you can use FRAPS - FREE version only saves about 60 sec of video plus sound.
I've never heard about a SonicBoom sound mod before, nor seen it.
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Ah, silly me. I have seen that a few times and in the context(s) used I always thought it was some a/c electronics.
Thanks.
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This happened to someone else and also with a mig, maybe same a/c.
A post a Thirdwire sorted it out. Just had to do an edit in the aircraftData.ini (I think)
Do a search there.
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Is this with a 3rd party a/c with it's own engine sound -if so, have you added the sound to soundlist? (Althouhg I don't think this would cause the problem)
Basically the exe edits the soundlist to reduce the cone of sound in the cockpit from 360 to 300
You can do it yourself easily, edit the Soundlist so that :
InsideConeAngle=300 ( or suit to taste, I use 330 so I can here more roar when I look right back.
You need to do this for all engine sounds and for JetBurner.
Also you can change the ConeOutsideVolume=0 to something higher if you like.
I have it at ConeOutsideVolume=20 as I always assumed that pilot could hear the engines well and now I like it like that. This setting is still less than outside volume and can hear radio comms clearly.
Note, as Fubar stated before, this also reduces the engine sound when in external view and looking at a/c headon, but doesn't detract.
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What is SF iirc?
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Well, you do get the canopy ejection, seems to be only if not a 'pilot kill'.
But no pilot ejection in any of the series.
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That campaign is pretty old. I was trying to add ground objects, but I couldn't get them to appear.Hi,jtin
Well, what is wrong if it is old. It works.
They all work, although Rolling Thunder and Vietnam 1968 are the only two I have played since SP4.
Your best bet is to buy WOV.Now, you're just trying to earn your commission
Just joking.
I have only SF Gold, that's enough. Although YAP sounds very interesting.
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Maybe you misunderstood the article, it is saying how to make wov/woe open ended.
You may need to extract the options.ini from the cat file - Gen Knowledge (or do a search)for how.
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Simhq have a bombing tute called Techniques For Weapons Delivery In SFP1
It is written by 2 pilots and is a good read - not too heavy/not too light.
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Combatace has at least 3 Vietnam campaigns that work with SFP1.
The 3 I have use the DRV terrain(also available here)
"Vietnam 1968 on... " http://forum.combatace.com/index.php?autom...p;showfile=2780
"Rolling Thunder"
"Operation CounterStrike"
There is also a terrain called SEA, not sure if any campaigns have been written for it.
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Maybe this will help from, General Knowledge forum
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Yes, that does the job
Except the cockpit is too quiet and I lose the sense of speed ezpecially when increasing thrust and afterburners
To fix you can go into Soundlist.ini and increase the ConeOutsideVolume
This will increase the in-cockpit sound level to your personal preference - I have set mine to 25 engine and 20 afterburner
Note, you will need to do this for any jet engine sounds that you have, eg F4Engine, MirageEngine, etc
Weapons
in Thirdwire: Strike Fighters 1 Series - General Discussion
Posted
Yes, it would be good how to know how to actually use the merge function.
I got same error message when trying to add the weapons for the Kfir into the Weapon ini.
Finally I copied the weapons to the end of the weapondata.ini, and put nembers in sequence.
Then opened the WeaponEditor and Merged (or Saved - can't remember which) the weapon ini - all ok
But is that how it should be done?