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Everything posted by KnightWolf45
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doubts
KnightWolf45 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
i will get back on it soon kevin -
F-32 Cutlass II
KnightWolf45 posted a topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
File Name: F-32 Cutlass II File Submitter: cocas File Submitted: 12 April 2013 File Category: SF2 Series Add On Cockpits This his an Boeing F-32 Cutlass II based on Begera3006 darwing a lot of stuf made up by me basing my self on real life X-32 like the STOVL engines the rest like loadouts are base on discussion here at CombatACE FM should consider has beta or just standing since i dont know a thing about FMs just how make planes fly whit cipy paste work! skin cloud better in outher hands try my best but ran out of patience sorry! Cockpit his from Dels´s Black widow all weapons are on Gunny weapons pack decal are stock model, skin and ini edits by me Cocas cockpit by Dels F-35 bits like sounds,pilot and Efeects need and not included in this pack to install just drop the F-32 folder on you savegames etc StrikeFighters etc objects\aircraft folder Cocas templets included. Click here to download this file -
F-32 Cutlass II
KnightWolf45 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
thanks twice! -
F-32 Cutlass II
KnightWolf45 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Decal inside the cockpit fixed whit this LOD -
F-32 Cutlass II gen 1
KnightWolf45 posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: F-32 Cutlass II gen 1 File Submitter: cocas File Submitted: 12 April 2013 File Category: Fictional Aircraft, Experimental and UAV's Gen 1 pack This his an Boeing F-32 Cutlass II based on Begera3006 darwing a lot of stuf made up by me basing my self on real life X-32 like the STOVL engines the rest like loadouts are base on discussion here at CombatACE FM should consider has beta or just standing since i dont know a thing about FMs just how make planes fly whit cipy paste work! skin cloud better in outher hands try my best but ran out of patience sorry! Cockpit his from Dels´s Black widow all weapons are on Gunny weapons pack decal are stock model, skin and ini edits by me Cocas cockpit by Dels F-35 bits like sounds,pilot and Efeects need and not included in this pack to install just drop the F-32 folder on you WoX etc objects\aircraft folder Cocas ps some ini edits maybe need for full compatablity whit WoX i dont a gen install at the moment Click here to download this file- 1 reply
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F-32 Cutlass II gen 1
KnightWolf45 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Decals shoiwng inside the cockpit fixed whit this LOD -
Boeing F-32 Cutlass 2
KnightWolf45 posted a topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
i have been working slowly on this one it in game and skin his going well for a quick and drity one FM his my usal Cut paste monster but handles well but now come my dilema! loadout? watt to use on this brid its JSF drawing i found on the net made by Bagera the guy has some verry cool drawings! well any watt to load on this thing? sidebays only have lenght for a AIM-9 thats my biggest issue! the two belly bays are my main question there lenght his 4.66 metres and width 0.81 metres and has you can see its has 6 wing pilons so watt to use or not? thanks in advance Cocas -
F-32 Cutlass II
KnightWolf45 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
i mean whiting for aproval sorry guys -
F-32 Cutlass II
KnightWolf45 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Gen 1 version upload whit for aproval -
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Boeing-Saab JAS 40A (F-32A)
KnightWolf45 replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
please relase this skin! -
What If Screenshot Thread.......
KnightWolf45 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
thanks Spinners the Kestrel his inbound also! -
Boeing F-32 Cutlass 2
KnightWolf45 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
aproved! enjoy and thanks for all. -
F-32 Cutlass II
KnightWolf45 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
can this be move to hte what if hangar please! -
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Boeing F-32 Cutlass 2
KnightWolf45 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Version 1.0 upload waiting for aproval -
Boeing F-32 Cutlass 2
KnightWolf45 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
cheking F-32C and B files on my main install it only carry in most cases GBU-31V4 for every thing! going in game to check something skin his a good has i can and have patience at the moment and edits that i now how to make are almost done going to uploado it very soon -
Boeing F-32 Cutlass 2
KnightWolf45 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
well only CGR A block 1 his loadble on my test install using Gunny´s pack wreid! BTW i took out the TLR on middle stations beacouse oF space issue missile finns were inside the fuel tanks! -
What If Screenshot Thread.......
KnightWolf45 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
testing a new ride! -
Boeing F-32 Cutlass 2
KnightWolf45 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
i belevi that another boeing proposal dunno i can change it f-number eazy -
Boeing F-32 Cutlass 2
KnightWolf45 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
made some progress all Harpoons but the 84E are CGR i set the weapons station to CGR also i 84A shows up so thats watt im loading some pics green canopy his my mistake painting mixed top bottom canopy also set to 4 maveriks on wings -
Boeing F-32 Cutlass 2
KnightWolf45 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
current loadouts [AirToAir] Loadout[01].WeaponType=AIM-9X Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9X Loadout[02].Quantity=1 Loadout[03].WeaponType=AIM-120C Loadout[03].Quantity=2 Loadout[04].WeaponType=AIM-120C Loadout[04].Quantity=2 Loadout[05].WeaponType=AIM-120C Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-120C Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-120C Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-120C Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9X Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9X Loadout[10].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=AIM-9X Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9X Loadout[02].Quantity=1 Loadout[03].WeaponType=AIM-120C Loadout[03].Quantity=2 Loadout[04].WeaponType=AIM-120C Loadout[04].Quantity=2 Loadout[05].WeaponType=F35Tank426DG Loadout[05].Quantity=1 Loadout[06].WeaponType=F35Tank426DG Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-120C Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-120C Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9X Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9X Loadout[10].Quantity=1 [Attack] Loadout[01].WeaponType=AIM-9X Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9X Loadout[02].Quantity=1 Loadout[03].WeaponType=AGM-65K Loadout[03].Quantity=2 Loadout[04].WeaponType=AGM-65K Loadout[04].Quantity=2 Loadout[05].WeaponType=F35Tank426DG Loadout[05].Quantity=1 Loadout[06].WeaponType=F35Tank426DG Loadout[06].Quantity=1 Loadout[07].WeaponType=AGM-65K Loadout[07].Quantity=3 Loadout[07].RackType=LAU-88A Loadout[08].WeaponType=AGM-65K Loadout[08].Quantity=3 Loadout[08].RackType=LAU-88A Loadout[09].WeaponType=AIM-9X Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9X Loadout[10].Quantity=1 [strike] Loadout[01].WeaponType=AIM-9X Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9X Loadout[02].Quantity=1 Loadout[03].WeaponType=GBU-38 Loadout[03].Quantity=2 Loadout[04].WeaponType=GBU-38 Loadout[04].Quantity=2 Loadout[05].WeaponType=F35Tank426DG Loadout[05].Quantity=1 Loadout[06].WeaponType=F35Tank426DG Loadout[06].Quantity=1 Loadout[07].WeaponType=GBU-38 Loadout[07].Quantity=1 Loadout[08].WeaponType=GBU-38 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9X Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9X Loadout[10].Quantity=1 [sEAD] Loadout[01].WeaponType=AIM-9X Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9X Loadout[02].Quantity=1 Loadout[03].WeaponType=AGM-88D Loadout[03].Quantity=2 Loadout[04].WeaponType=AGM-88D Loadout[04].Quantity=2 Loadout[05].WeaponType=F35Tank426DG Loadout[05].Quantity=1 Loadout[06].WeaponType=F35Tank426DG Loadout[06].Quantity=1 Loadout[07].WeaponType=AGM-65K Loadout[07].Quantity=3 Loadout[07].RackType=LAU-88A Loadout[08].WeaponType=AGM-65K Loadout[08].Quantity=3 Loadout[08].RackType=LAU-88A Loadout[09].WeaponType=AIM-9X Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9X Loadout[10].Quantity=1 [CAS] Loadout[01].WeaponType=AIM-9X Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9X Loadout[02].Quantity=1 Loadout[03].WeaponType=AGM-65K Loadout[03].Quantity=2 Loadout[04].WeaponType=AGM-65K Loadout[04].Quantity=2 Loadout[05].WeaponType=F35Tank426DG Loadout[05].Quantity=1 Loadout[06].WeaponType=F35Tank426DG Loadout[06].Quantity=1 Loadout[07].WeaponType=AGM-65K Loadout[07].Quantity=3 Loadout[07].RackType=LAU-88A Loadout[08].WeaponType=AGM-65K Loadout[08].Quantity=3 Loadout[08].RackType=LAU-88A Loadout[09].WeaponType=AIM-9X Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9X Loadout[10].Quantity=1 [Recon] Loadout[01].WeaponType=AIM-9X Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9X Loadout[02].Quantity=1 Loadout[05].WeaponType=F35Tank426DG Loadout[05].Quantity=1 Loadout[06].WeaponType=F35Tank426DG Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-120C Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-120C Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9X Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9X Loadout[10].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=AIM-9X Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9X Loadout[02].Quantity=1 Loadout[03].WeaponType=AGM-65K Loadout[03].Quantity=2 Loadout[04].WeaponType=AGM-65K Loadout[04].Quantity=2 Loadout[05].WeaponType=F35Tank426DG Loadout[05].Quantity=1 Loadout[06].WeaponType=F35Tank426DG Loadout[06].Quantity=1 Loadout[07].WeaponType=AGM-65K Loadout[07].Quantity=3 Loadout[07].RackType=LAU-88A Loadout[08].WeaponType=AGM-65K Loadout[08].Quantity=3 Loadout[08].RackType=LAU-88A Loadout[09].WeaponType=AIM-9X Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9X Loadout[10].Quantity=1 cant get AGM-84E to show on weapons list on this brid only???? [MissileBay1] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 NumWeapons=1 StationType=INTERNAL AllowedWeaponClass=IRM AttachmentType=NATO,USAF,USN,USMC AttachmentPosition=1.45,-0.25,-0.428 AttachmentAngles=0.0,0.0,180.0 DiameterLimit=0.18 LengthLimit=5.656 LoadLimit=158.8 BombBayAnimationID=7 BombBayOpenTime=2.25 BombBayCloseTime=2.25 ModelNodeName=side_plion_R1 AutomaticDoors=FALSE MovingPylon=TRUE RotatingPylon=TRUE [MissileBay2] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 NumWeapons=1 StationType=INTERNAL AllowedWeaponClass=IRM AttachmentType=NATO,USAF,USN,USMC AttachmentPosition=-1.45,-0.25,-0.428 AttachmentAngles=0.0,0.0,180.0 DiameterLimit=0.18 LengthLimit=5.656 LoadLimit=158.8 BombBayAnimationID=6 BombBayOpenTime=2.25 BombBayCloseTime=2.25 ModelNodeName=side_plion_L1 AutomaticDoors=FALSE MovingPylon=TRUE RotatingPylon=TRUE [WeaponsBay1] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 NumWeapons=2 StationType=INTERNAL AttachmentPosition=0.0,0.0,0.0 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-8.0 AllowedWeaponClass=IRM,AHM,ARM,EOGB,EOGR,BOMB,LGB,NUC,ASM,LGR AttachmentType=NATO,USAF,USN,USMC EjectVelocity=0.0,0.0,-8.0 LoadLimit=2500 AttachmentPosition001=-0.597,0.00,-0.828 AttachmentPosition002=-0.265,-0.00,-0.828 DiameterLimit=0.81 LengthLimit=5.2 AutomaticDoors=TRUE ModelNodeName= MovingPylon=FALSE NoJettisonWeapon=FALSE BombBayAnimationID=5 BombBayOpenTime=1.50 BombBayCloseTime=1.50 [WeaponsBay2] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 NumWeapons=2 StationType=INTERNAL AttachmentPosition=0.0,0.0,0.0 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-8.0 AllowedWeaponClass=IRM,AHM,ARM,EOGB,EOGR,BOMB,LGB,NUC,ASM,LGR AttachmentType=NATO,USAF,USN,USMC EjectVelocity=0.0,0.0,-8.0 LoadLimit=2500 AttachmentPosition001=0.597,0.00,-0.828 AttachmentPosition002=0.265,-0.00,-0.828 DiameterLimit=0.81 LengthLimit=5.2 AutomaticDoors=TRUE ModelNodeName= MovingPylon=FALSE NoJettisonWeapon=FALSE BombBayAnimationID=4 BombBayOpenTime=1.50 BombBayCloseTime=1.50 [LeftInnerStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-3.047,-1.1269,-0.473 AttachmentAngles=0.0,0.0,0.0 NumWeapons=4 EjectVelocity=0.0,0.0,-2.0 LoadLimit=2268 DiameterLimit=0.7641 LengthLimit=5.0 AllowedWeaponClass=BOMB,LGB,LGR,ARM,IRM,2IR,SAHM,AHM,2AR,FT,EOGB,EOGR,ASM NoJettisonTank=FALSE AttachmentType=NATO,USAF,USN,USMC ModelNodeName=inner_pilon_L PylonMass=72.58 PylondragArea=0.02 FuelTankName=F35Tank426DG [RightInnerStation] SystemType=WEAPON_STATION StationID=6 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=3.047,-1.1269,-0.473 AttachmentAngles=0.0,0.0,0.0 NumWeapons=4 EjectVelocity=0.0,0.0,-2.0 LoadLimit=2268 DiameterLimit=0.7641 LengthLimit=5.0 AllowedWeaponClass=BOMB,LGB,LGR,ARM,IRM,2IR,SAHM,AHM,2AR,FT,EOGB,EOGR,ASM NoJettisonTank=FALSE AttachmentType=NATO,USAF,USN,USMC ModelNodeName=inner_pilon_R PylonMass=72.58 PylondragArea=0.02 FuelTankName=F35Tank426DG [LeftMiddleStation] SystemType=WEAPON_STATION StationID=7 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-3.887,-1.464,-0.459 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=1000 DiameterLimit=0.49 LengthLimit=4.1 AllowedWeaponClass=BOMB,LGB,LGR,ARM,IRM,2IR,SAHM,AHM,2AR,EOGB,EOGR,TLR,ASM NoJettisonTank=FALSE AttachmentType=NATO,USAF,USN,USMC ModelNodeName=midlle_pilon_L PylonMass=72.58 PylondragArea=0.02 [RightMiddleStation] SystemType=WEAPON_STATION StationID=8 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=3.887,-1.464,-0.459 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=1000 DiameterLimit=0.49 LengthLimit=4.1 AllowedWeaponClass=BOMB,LGB,LGR,ARM,IRM,2IR,SAHM,AHM,2AR,EOGB,EOGR,TLR,ASM NoJettisonTank=FALSE AttachmentType=NATO,USAF,USN,USMC ModelNodeName=midlle_pilon_R PylonMass=72.58 PylondragArea=0.02 [LeftOuterStation] SystemType=WEAPON_STATION StationID=9 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=-4.67,-2.226,-0.502 AttachmentAngles=0.0,0.0,0.0 NumWeapons=1 LoadLimit=137 DiameterLimit=0.18 LengthLimit=3.656 AllowedWeaponClass=IRM,AHM AttachmentType=NATO,USAF,USN,USMC ModelNodeName=outher_pilon_L PylonMass=72.58 PylondragArea=0.02 [RightOuterStation] SystemType=WEAPON_STATION StationID=10 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=4.67,-2.226,-0.502 AttachmentAngles=0.0,0.0,0.0 NumWeapons=1 LoadLimit=137 DiameterLimit=0.18 LengthLimit=3.656 AllowedWeaponClass=IRM,AHM AttachmentType=NATO,USAF,USN,USMC ModelNodeName=outher_pilon_R PylonMass=72.58 PylondragArea=0.02 -
Boeing F-32 Cutlass 2
KnightWolf45 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
A/G types his watt bugging me the most say 4 JDAMS on the inner bay its a thight fit but possible? a bit puzzeled here! -
Sci-Fi/Anime/What If Forum Work in progress thread
KnightWolf45 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
into the sun early wip some edits and mapping to be done