Jump to content

What If Hangar

488 files

  1. CF-121Redhawk

    In 1959 Canada bought 30 Soviet Mig-21F Fishbeds. With the failure of the Avro Arrow Canada needed some high speed interceptors
    but this project only lasted over 2 years before selling them off.
    The F-101B Voodoo was Canadas main interceptor purchased from the USAF to fill the needs.
     

    18 downloads

       (0 reviews)

    1 comment

    Updated

  2. F104M from Cocas and Co

    The F104M by CAF team, 3d work by Cocas, skins by Nyghtfall, other ini work by Coupi, testing by Stratos, Coupi, Wrench, Nyghtfall.
    Some small whatif background: 
    The Lockheed F104M was a 1960s company-funded proposal for an improved air superiority Lockheed F-104 Starfighter. It was intended for both the USAF and the export market and was in direct competition with the Northrop F-5E Tiger II, Dassault Mirage F1 and the McDonnell Douglas F-4 Phantom II. Lockheed hoped to capitalize on its F-104 production experience through commonality of parts and systems, and minimize expenses by reusing tooling, jigs and existing factory facilities. 
    Borrowing heavily from the F-104 design the new type featured a new high-mounted, increased span wing and low-mounted, enlarged tailplanes. Both features were incorporated to improve flight handling characteristics and short-field performance. 
    The F104M was heavily focused for the USAF, trying to sell it as a improved dogfighter variant of the F104 interceptor. Seeing how the F104 small payload and relatively low agility can be a problem If dogfight capability ever arise, the USAF decided to try several prototypes. They liked the plane so much that several squadrons were equipped with the plane that formed part of the USAF until mid 70's.
     
    Included: One plane with several skins and variations.

    63 downloads

       (0 reviews)

    1 comment

    Submitted

  3. F104L from Cocas and Co

    The F104L by CAF team, 3d work by Cocas, skins by Nyghtfall, other ini work by Coupi, testing by Stratos, Coupi, Wrench, Nyghtfall.
    Some small whatif background: 
    The Lockheed F104L was a 1950s company-funded proposal for an embarked Lockheed F-104 Starfighter. It was intended for both the USN and Lockheed hoped to capitalize on its F-104 production experience through commonality of parts and systems, and minimize expenses by reusing tooling, jigs and existing factory facilities. 
    Borrowing heavily from the F-104 design the new type featured a strenghtened landing gear, corrosion portection, increased span wing and of course catapult and arreting gear additions.
    The F104L was a specific product for the USN and the USMC, trying to sell it as a fast interceptor with better payload and range than the USAF F104. Both USN and USMC bought a good amount of planes and it saw service in both forces during the Vietnam war as a fighter for the USN and as a STRIKE and CAS airplane for the MARINES. Both services praised the speed and capability of the new planes, but also criticized the slow speed handling, that posed serious problem for a carrier aircraft.
    After getting several kills and a good service record in Vietnam, planes were retired froma ctive duty in 1972, altought USMC used the plane for fast Strike for more several years.
     
    Included: Skins for USN VF162 and for USMC VMFA311

    54 downloads

       (0 reviews)

    1 comment

    Submitted

  4. [Fictional] Mitsubishi/IAI F-2I Nachash (Snake)

    Fictional mod of Dels superb F-2A Viper Zero creating a multirole combat aircraft for the israeli air force

    INSTRUCTIONS
    1. Drop the folders into your Strike Fighters folder. If asked to overwrite, click yes.
     
    ORIGINAL CREDITS
    Aircraft 3d model, canopy frame, .ini work and packaging - Me
    Additional .ini work and alternate loading and hangar screens - ace888
    Aircraft skin/template and _DATA.ini tweaks - ace888
    Afterburner effect - spillone104 (with some modifications by ace888)
    Vapour effects - ravenclaw (with some modifications by ace888)
    Decals - Nengajyou (with some modifications by me)
    Cockpit and ACESII Ejection seat - ravenclaw (with some modifications by me)
    Weapons - WhiteBoySamurai (with some modifications by me)
    FM - Thirdwire (with some modifications by me)
    Pilot 3d model - Old Diego
    Pilot skin - Originally by Old Diego modified by ace888
     
    MY CREDITS
    Big Thanks to Dels and all people involved in creating this fine plane.
    Also to ace888 for the great templates!
     
    If I missed someone, please contact me and I change that ASAP!
    Kindest regards
    ValAstur

    86 downloads

       (1 review)

    0 comments

    Submitted

  5. SF-2_Yak-44_AEW&C

    Soviet NAVY AEW&C Yakovlev Yak-44 [DRLOiU-Dalnee RadioLokatsionnoe Obnarujenie i Upravlenie]
    Histiry
    Yak-44 - Deck aircraft of radar surveillance, guidance and control (RPLNU / DRLOiU) and electronic countermeasures (EW).

    Developed by OKB im. AS Yakovlev in the mid-70's. The prototype of the Yak-44 (Yak-44RLD) aircraft was the American E-2 "hawk of the eye". The basing of the aircraft was supposed on the atomic aircraft carrier of project 1143.7 "Ulyanovsk".

    Because of the difficulties in developing on-board equipment, only the Yak-44 model was built.
    In 1993, the work was frozen due to lack of funding.
    INSTRUCTIONS
     
    Mod based on E-2C by TW. Works in SF-2 NA or Full 5 Merged
    Tactical two-color numbers  yellow/red
    in DATA.ini, I disabled two internal vertical stabilizers .
    Credits
    E-2C Hawkeye-TW
    Skin & decals- SaVaGe
    Special thanks to everyone in the wider Third Wire community.
    Regards
    SaVaGe
     
     
     

    85 downloads

       (0 reviews)

    0 comments

    Submitted

  6. Fairey Vanquish B2

    "What if" Britains 4th V Bomber.

    119 downloads

       (2 reviews)

    0 comments

    Submitted

  7. CH-22B Osprey

    CH-22B Osprey is a what if aircraft with 2 Sartechs (Search & Rescue Technician)  Thanks Zurawski for a great model!
     

    51 downloads

       (0 reviews)

    0 comments

    Submitted

  8. F-101 Voodoo Escort Fighter, as it was meant to be.

    F-101 Voodoo Escort Fighter, as it was meant to be.
    Before the F-101 Voodoo suffered from 'mission creep and bloat' turning it into a (failed) nuclear strike fighter it was meant to purely be an escort fighter to protect Strategic Air Command's bombers. Before the name change to F-101 it was designated the F-88K Voodoo. Those original F-88K specifications made no mention of any air-to-ground role ("not a pound for air-to-ground!") and included an armament of three AIM-4 Falcon air-to-air missiles employed by the MA-7 fire control system with APG-37 air-to air-radar, full 7.3 G capability and K-19 gunsight (as on the F-105).
    Features:
    F-101A Voodoo Escort Fighter:
    - Full 7.33 G.
    - Reduced the effect/ impact of  the stall/ spin when you pull up suddenly in the FM.
    - MA-7 FCS with AN/APG-37 Radar, 30nm range.
    - LABS/ bombing control system removed from cockpit and replaced with MA-7/ Missile control system.
    - K-19 Gunsight system (as on F-105).
    - 3x Semi-recessed AIM-4 Falcon Missile stations.
    - “Not a pound for air-to-ground!”
    - 1957 Service entry.
    F-101C Voodoo Escort Fighter:
    - As above plus:
    - Upgraded Pratt & Whitney J57-P-413 engines delivering 11,628 lb dry and 17,100 lb afterburning.
    - Upgraded AN/APG-125 Radar, 60nm range
    - (X)AIM-4H Falcon missiles with proximity fuse and enhanced manoeuvrability (1971).
    - 1966 Service entry.
    The stock TW AIM-4D Falcon has had its performance data dumbed down in order (I presume) to represent its poor performance when used by the F-4D Phantom in the game. However the reason the Falcon missile performed so badly when used by the F-4D was more to do with it being used outside its engagement parameters and the complex/ lengthy manual firing process the F-4D could only used. When used as designed by the fire control computer (FCS) of the F-102A/ F-106A and fired within its parameters (the FCS  assisted the pilot with this) the Falcon was as effective as any other missile system of the era. In fact the IR seeker of the AIM-4D/ AIM-4G was the best on any IR missile until the AIM-9L was developed. As such I have corrected the data for all the Falcon missiles. 
    F-4E (75) SAC SIOP skin for ravenclaw_007’s USAF F-4E (75)
    Instillation:
    1, Install the F-101 Mega Pack Version 2.0 https://combatace.com/files/file/12117-f-101-mega-pack-version-20/
    2, Install the F-4E USAF pack vers.1.2 https://combatace.com/files/file/13932-f-4e-usaf-pack/
    3, Unpack this mod and drop the objects folder into you SF2 mods folder.
    Credits:
    Ravenclaw_007
    Dave
    Enrico "ErikGen" Gennari
    Spillone104
    Column5

    134 downloads

       (0 reviews)

    4 comments

    Submitted

  9. [Fictional] Supermarine Sora FG.1

    Supermarine Sora FG.1 for STRIKE FIGHTERS 2
    This is the Supermarine Type 576 (a proposed supersonic development of the Scimitar) as it might of appeared in service as the Sora FG.1 with fictional markings for the following squadrons of the Royal Navy Fleet Air Arm;
    736 Naval Air Squadron - attached to HMS Eagle.
    767 Naval Air Squadron - shore based at Yeovilton.
    803 Naval Air Squadron - attached to HMS Eagle.
    807 Naval Air Squadron - attached to HMS Eagle.
    This mod uses the Sora 3D model by Cocas who asked me to test it and then package it up and release it so as to allow him to move onto other projects.
     
    INSTRUCTIONS
    1. From the AIRCRAFT folder drag and drop the SoraFG1 folder into your Aircraft folder.
    2. From the DECALS folder drag and drop the SoraFG1 folder into your main Decals folder.
    3. From the PILOTS folder drag and drop the PILOT_RN folder into you main Pilots folder.
    4. From the SOUNDS folder drag and drop the AVON_DRY and AVON_WET files into your main Sounds folder.
    5. From the WEAPONS folder drag and drop all three folders into your main Weapons folder.
     
    CREDITS
    Thanks to Third Wire for the continuous improvement of a great little game/sim.
    Massive thanks to Cocas for creating the Sora 3D model and skin.
    Thanks to Ravenclaw_007 for the AGM-12C Bullpup missile.
    And thanks to everyone in the wider Third Wire community.
    Regards
    Spinners
    Version 1 - 27/05/13

    255 downloads

       (3 reviews)

    0 comments

    Updated

  10. Bell D-188 (F-109 / XF3L) Projects for SF2

    Bell D-188 (XF-109 / XF3L) “What if” Projects for Thirdwire Strike Fighter 2
     
    I am big fan of Bell D-188 projects and when I saw XF-109 for SF2, I got inspired to expand XF-109.  I quote the statement from author of XF-109 mod for SF2:

    "Had it been built, the Bell D-188A project would have been one of the most unorthodox aircraft to fly, and certainly the most unusual in the US Air Force inventory." - Veltro2k, creator of XF-109 mods for SF1 / SF2.
     
    I want to give Bell D-188 the opportunities to be flown by anyone virtually in simulation, no matter how flawed she may be.  I decided to work on both Bell D-188 (XF-109 for USAF) and D-188A (XF3L for US Navy).

    I want to give my big thank to Veltro2K for creating XF-109 in the first place and Wrench for upgrading XF-109 mod for SF2, especially for sharing his updated files with me.  I, too, want to thank Combatace community, all of you are reasons why I worked on this project.
     
    And at the same time, please keep in mind that there are several files that are from other mods, I am giving credits to all modders who created each materials that is used in Bell D-188 projects:
     

    CREDITS:
     
    Note: If it is required that I must take any of the files off from D-188 Projects, please let me know.  I will fix it ASAP and I intend to respect everyone’s work, especially giving credits to everyone who is involved with D-188 projects.
     
    To my friends and Combatace community:
    I truly thank everyone who got involved with D-188 projects, all of you are reasons why I am able to finish this project.  All of you rocks!
     
    Bell XF-109 for SF2:
    I give my big thank to Veltro2k for creating XF-109 (D-188) mod for SF1 and SF2.  ( http://combatace.com/files/file/13169-bell-xf-109/ ) He is the reason why I have the opportunities to work on mod projects for SF2, along with Combatace community.
     
    Bell XF-109 updates:
    I express my many thanks to Wrench for being very involved with D-188 projects.  He has helped me lot with the mod, especially sending me his updated data.ini files for XF-109. ( http://combatace.com/topic/74104-f-109-tweeks-pak-for-sf2/ )

    Sound effects:
    J85-GE.wav and J85-GE_AB.wav are directly from Macelena’s F-5E mods for SF2 ( http://combatace.com/files/file/10446-mirage-factory-f-5e-for-sf2/ ), I truly thank him for the sound files for J85-GE.  Note: J85-GE.wav and J85-GE_AB.wav are renamed from F5Engine.wav and F5AB.wav. The reason why I renamed the files is because there are so many sound files from different mods for SF2.  I hope that renamed files will make it easier to find in sound folder, just for in case, if anyone need to find them.
     
    Afterburner effects:
    Afterburner came from Mirage Factory F-8 Crusader Superpack for SF2.  ( http://combatace.com/files/file/10646-mirage-factory-f-8-crusader-super-pack/ ) and I truly thank to everyone who is involved creating F-8 Crusader Superpack for SF2.
     
    To everyone who helped me:
     
    Wrench à Thank you for the help with feedback involved, it helped lot with D-188 projects.
     
    76.IAP-Blackbird à Thank you for your help with D-188 projects.
     
    FalconC45 à Thank you so much for helping testing the mods.
     
     
    Instruction:
     
    1)    Extract D-188_Project and you will see 4 folders:
    a.     Effects
    b.     Sounds
    c.     STOL Versions
    d.     VSTOL Versions
    (Note:  For F/A-109B (USMC), I highly recommend V/STOL version for taking off / landing on USMC ships.  There are still STOL version, for in case, if you still prefer to go with STOL method.
     
    2)    Drop Effects and Sounds folder into main Strike Fighter 2 mod folder.
    3)    There are two different versions of Bell D-188 (F-109s and F/A-109s):
    a.     STOL version – All of aircraft have all 6 jet engines operation, especially when you are in STOL mode.  Because all engines from rotating engines and main fuselage engines are running at the same time, it is impossible to performance VTOL mode.
    b.     V/STOL version – All of aircraft only have rotating engine operation.  I divided the thrusts from main fuselage engines and added them to rotating engines, to make up for main fuselage engines not having any thrusts.  (See “Flight model” for more information about flight model for VSTOL version) This enable you to be able to performance V/STOL and VTOL mode.  However, I removed afterburner effects from main fuselage engines (except for exhaust smokes).  It does not look right if you are in VTOL mode with afterburner running from fuselage.  But you still can re-enable afterburner for main fuselage engines with few steps.  Look at bottom of README for the instruction for re-enabling afterburner effects.
    4)    For your information, XF-109s / F-109s are USAF version, XF3L / F/A-109s are US Navy and US Marine Corps version.
    5)    Go into either STOL or VSTOL version of folders, drop Objects folder into main Strike Fighter 2 mod folder.
     
     
    Information:
     
    1)    XF-109 is based on D-188 project which is historically designed for US Air Force.  F-109s variants aircraft are fictional “What if” if US Air Force decided to accept XF-109.
    2)    XF3L is based on D-188 project which is historically designed for US Navy.  F/A-109s variants are fictional “What if” US Navy and US Marine Corp decided to accept XF3L.
    3)    Configuration/Upgrades for XF-109 / F-109s (USAF):
    a.     XF-109 (1961)
                                                    i.     Prototype version
                                                  ii.     Powered by J85-GE-5
                                                 iii.     Role: Interceptor
    b.     F-109A (1964)
                                                    i.     Role: Interceptor
                                                  ii.     Upgraded engine to J85-GE-5A
    c.     F-109A (1969)
                                                    i.     Role: Interceptor
                                                  ii.     Upgraded engine to J85-GE-13
                                                 iii.     Counter measure equipment implemented
    1.     Chaff / Flare
    d.     F-109B (1969)
                                                    i.     Role: Fighter and bomber
                                                  ii.     Upgraded engine to J85-GE-13
                                                 iii.     More capable of delivering air to ground various ordinances
                                                 iv.     Counter measure equipment implemented
    1.     Chaff / Flare
    e.     F-109B (1973)
                                                    i.     Role: Fighter - Bomber
                                                  ii.     Upgraded engine to J85-GE-21
                                                 iii.     Upgraded with capable of carrying laser guided ordinances
                                                 iv.     Upgraded counter measure
    1.     Increased numbers of chaff / flare
    f.      F-109B (1976)
                                                    i.     Role: Fighter - Bomber
                                                  ii.     Upgraded with more advanced avionics in cockpit
                                                 iii.     Capable of carrying more advanced air to air / air to ground ordinances
                                                 iv.     Upgraded counter measure
    1.     Increased numbers of chaff / flare
    g.     F-109C (1980)
                                                    i.     Role: Multi-Role
                                                  ii.     Upgraded with more advanced avionics and cockpit
    h.     F-109G (1971)
                                                    i.     Role: SEAD “Wild Weasel”
                                                  ii.     Upgraded engine to J85-GE-13
                                                 iii.     Counter measure equipment implemented
    1.     Embedded ECM
    2.     Chaff / Flare
                                                 iv.     Capable of delivering various air to ground ordinances, especially for role of SEAD.
    i.      F-109G (1976)
                                                    i.     Role: SEAD “Wild Weasel”
                                                  ii.     Upgraded engine to J85-GE-21
                                                 iii.     Upgraded with more advanced avionics in cockpit
                                                 iv.     Capable of carrying more advanced air to ground ordinances
     
    4)    Configuration/Upgrades for XF3L / F/A-109s (USN):
    a.     XF3L (1963)
                                                    i.     Prototype version
                                                  ii.     Powered by J85-GE-5
                                                 iii.     Role: Multi-Role
    b.     F/A-109A (1969)
                                                    i.     Role: Multi-Role
                                                  ii.     Upgraded engine to J85-GE-13
                                                 iii.     More capable of delivering air to air / air to ground various ordinances
                                                 iv.     Counter measure equipment implemented
    1.     Chaff / Flare
    c.     F/A-109A (1973)
                                                    i.     Role: Multi-Role
                                                  ii.     Upgraded engine to J85-GE-21
                                                 iii.     Upgraded with capable of carrying laser guided ordinances
                                                 iv.     Upgraded counter measure
    1.     Increased numbers of chaff / flare
    d.     F/A-109A (1977)
                                                    i.     Role: Multi-Role
                                                  ii.     Upgraded with more advanced avionics in cockpit
                                                 iii.     Capable of carrying more advanced air to air / air to ground ordinances
                                                 iv.     Upgraded counter measure
    1.     Increased numbers of chaff / flare
     
    5)    Configuration/Upgrades for F/A-109s (USMC):
    a.     F/A-109B (1972)
                                                    i.     Role: Multi-Role
                                                  ii.     Upgraded engine to J85-GE-21
                                                 iii.     Capable of delivering air to air / air to ground various ordinances
                                                 iv.     Counter measure equipment implemented
    1.     Chaff / Flare
    b.     F/A-109B (1976)
                                                    i.     Role: Multi-Role
                                                  ii.     Upgraded with more advanced avionics in cockpit
                                                 iii.     Upgraded with capable of carrying laser guided ordinances
                                                 iv.     Upgraded counter measure
    1.     Increased numbers of chaff / flare
    c.     F/A-109B (1984)
                                                    i.     Role: Multi-Role
                                                  ii.     Upgraded with more advanced avionics and cockpit
                                                 iii.     Capable of carrying more advanced air to air / air to ground ordinances
                                                 iv.     Upgraded counter measure
    1.     Increased numbers of chaff / flare
     
     
    EXTRA:
     
    1)    Re-enable Afterburner effects for STOL version:
    a.     For anyone who want to re-able afterburner effects for STOL version, open aircraft data.ini file and find this line of code:

    // Engine - Fuselage ----------------------------------------------------------
     
    b.     Under both [FusEngineLeft] and [FusEngineRight], you will see this code:

    //AfterburnerEmitterName=F8AfterburnerEmitter
     
    c.     Remove “//” from the code, so it looks like this:

    AfterburnerEmitterName=F8AfterburnerEmitter
     
    d.     Now you have working afterburner effects back in main fuselage engines, even when you are hovering in V/STOL version of aircraft.
     
     
    Texture / Skins:
     
    For now, D-188 (F-109s/F3Ls) projects do not have any additional skins for each aircraft, so if anyone have plans to create skins for D-188 projects, please let me know.  Any more skins for F-109s / F3Ls are always welcomed.
     
     
    Flight model:
     
    I am not expert with the flight mode.  If anyone can help with flight model, the helps are always welcomed for D-188 (F-109s/F3Ls) projects!  I did the basic flight model tweaking, in order, to make F-109s/F3L feel more realistic when flying them in SF2, theoretically.  The flight model is originally created by Veltro2K and updated by Wrench. Here are following features I tweaked in flight model:
     
    1)    Slow roll rate = With two engines being mounted on each tip of wings, it means lot of weights.  And at the same time, with small wings from D-188s aircraft like F-104, in my opinion, it means slower roll rate.  However, as I stated, I am not an expert with flight model and any helps with flight model overhaul is always welcomed.
     
    2)    Fixed sensitive rudder = The rudder was very sensitive so I reduced it lot, in order, for D-188s to have small movement when using rudder.
     
    3)    Engines overhaul = I have done lot of works on each engine powers for each aircraft.  This is the math I used to convert lb of thrust to Netwon:

    Note: XXX is any given numbers.

    XXX lb (thrust) = XXX lb x 4.45 = XXX (thrust) Newton

    And keep in mind that STOL / VSTOL version of each aircraft engine have different thrusts.  STOL have accuracy thrusts in newton for each six engine while VSTOL have increased thrusts for four engines.

    Here are example:

    XF-109 (STOL version)

    Engine #1: 2,400 LB (DRY)        3,600 LB (AB)
    Engine #2: 2,400 LB (DRY)        3,600 LB (AB)
    Engine #3: 2,400 LB (DRY)        3,600 LB (AB)
    Engine #4: 2,400 LB (DRY)        3,600 LB (AB)
    Engine #5: 2,400 LB (DRY)        3,600 LB (AB)
    Engine #6: 2,400 LB (DRY)        3,600 LB (AB)

    XF-109 (V/STOL version)

    Note:  Because Engine #5 / #6 which is main fuselage engine having no thrusts, I divided them and moved to engine #1 to engine #2.

    Engine #5 + engine #6 = Total engine thrust divided by four, then add them to each engine.

    Engine #5: 2,400 LB (DRY)        3,600 LB (AB)
    Engine #6: 2,400 LB (DRY)        3,600 LB (AB)

    Total Engine thrust: 4,800 LB (DRY)   7,200 (AB) / 4 = 1,200 LB (DRY)   1,800 (AB)

    Engine #1: 2,400 LB (DRY)        3,600 LB (AB) + 1,200 LB (DRY)   1,800 (AB)
    Engine #2: 2,400 LB (DRY)        3,600 LB (AB) + 1,200 LB (DRY)   1,800 (AB)
    Engine #3: 2,400 LB (DRY)        3,600 LB (AB) + 1,200 LB (DRY)   1,800 (AB)
    Engine #4: 2,400 LB (DRY)        3,600 LB (AB) + 1,200 LB (DRY)   1,800 (AB)

    Result:
    Note: Engine #1 to #4 is rotating engines while Engine #5 to #6 is main fuselage engines.

    Engine #1: 3,600 LB (DRY)        5,400 LB (AB)
    Engine #2: 3,600 LB (DRY)        5,400 LB (AB)
    Engine #3: 3,600 LB (DRY)        5,400 LB (AB)
    Engine #4: 3,600 LB (DRY)        5,400 LB (AB)
    Engine #5: 0 LB (DRY)  0 LB (AB)
    Engine #6: 0 LB (DRY)  0 LB (AB)

    V/STOL version have fuselage engines thrust moved to each rotating engines, to make up for having no thrusts in fuselage engines.

    Here is the date about engines that each aircraft uses:
     
    Aircraft (Service Date) Engine               Thrust in LB (Dry / AB - Afterburner)
     
    XF-109               (1961 - 1969)   J85-GE-5           2,400 LB (DRY) 3,600 LB (AB)
                                     
    F-109A               (1964 - 1975)   J85-GE-5A         2,450 LB (DRY) 3,850 LB (AB)
    F-109A               (1969 - 1978)   J85-GE-13         2,720 LB (DRY) 4,080 LB (AB)
    F-109A               (1975 - 1986)   J85-GE-21         3,600 LB (DRY) 5,000 LB (AB)
                                     
    F-109B               (1969 - 1979)   J85-GE-13         2,720 LB (DRY) 4,080 LB (AB)
    F-109B               (1973 - 1984)   J85-GE-21         3,600 LB (DRY) 5,000 LB (AB)
    F-109B               (1976 - 1990)   J85-GE-21         3,600 LB (DRY) 5,000 LB (AB)
                                     
    F-109C               (1980 - 1996)   J85-GE-21         3,600 LB (DRY) 5,000 LB (AB)
                                     
    F-109G               (1971 - 1984)   J85-GE-13         2,720 LB (DRY) 4,080 LB (AB)
    F-109G               (1976 - 1996)   J85-GE-21         3,600 LB (DRY) 5,000 LB (AB)
     
    ---------------------------------------------------------------------
     
    XF3L                   (1963 - 1970)   J85-GE-5A         2,450 LB (DRY) 3,850 LB (AB)
               
    F/A-109A           (1969 - 1980)   J85-GE-13         2,720 LB (DRY) 4,080 LB (AB)
    F/A-109A           (1973 - 1986)   J85-GE-21         3,600 LB (DRY) 5,000 LB (AB)
    F/A-109A           (1977 - 1996)   J85-GE-21         3,600 LB (DRY) 5,000 LB (AB)
     
    ---------------------------------------------------------------------
     
    F/A-109B           (1972 - 1982)   J85-GE-21         3,600 LB (DRY) 5,000 LB (AB)
    F/A-109B           (1976 - 1990)   J85-GE-21         3,600 LB (DRY) 5,000 LB (AB)
    F/A-109B           (1982 - 1996)   J85-GE-21         3,600 LB (DRY) 5,000 LB (AB)
     
     
    Feedback:
     
    Feedback are always appreciated for improving D-188 (F-109s / F3Ls) project.  I aim to keep improving project through time when I get the chance.
     
     
    Message for everyone:
     
    I truly hope that everyone enjoys the project I created for Thirdwire Strike Fighter 2 communities with the help from my friends and Combatace communities.
     
     
    Eagle114th / ChaoticDragon - http://combatace.com/user/843-eagle114th/


     
     
     

    76 downloads

       (0 reviews)

    0 comments

    Updated

  11. SF2 NAA F2J-1B Super Fury Pack (What If...) by Cocas & Co.

    SF2 NAA F2J-1B Super Fury Pack (What If...) by Cocas & Co.            12/9/2017
    = For SF2 (Full-4/5 Merged Reccomended) =
    *Note: you =MUST= have, as stated above have, at minimum, a Full-4 merged install, as this mod makes use of many stock items, most importantly, the cockpit from the F-100 Super Sabre.*
    The is the release of a new "What If..." aircraft for US Navy, the F2J-1B Super Fury. This is a 2 seat version of the F2J-1 released recently in the "F2J Super Fury What If Pack. There are 2 complete skin & decal sets in this package, representing aircraft in Fleet Service, and those in later service with Training squadrons:
    USN Grey/White:
    VF-53 "Iron Angles" (at NAS Alameda, and aboard USS RANGER, WESPAC)
    USN Overall White/Orange
    VT-9 "Tigers" (as based at NAS Meridian)
    Please note, that the skins will automatically change in 1964, when they were removed from "combat duty" and used as advanced trainers.
    The skins are in jpg format, and damage textures are DDS. All other parts (pilots, seats) are supplied. Each skin has it own specific hangar screen.  All markings, excepting the International Oranage markings on the VT-9 skin are decals. Decal randomization is TRUE. Modex numbers are the correct series for both skins, in the time frame represented.
    The Standard Animation Keystrokes (tm) is used for the Wingfold (Shift/9) and Canopy (Shift/0). The aircraft is carrier certified, and has been tested in the Full-5 and SF2NA envrionments. 
    As always, fairly easy to follow, detailed install instructions are included. So, please read them. 
    Happy Landings!
    Wrench
    Kevin Stein
    -- for Cocas Aircraft Factory --

    56 downloads

       (0 reviews)

    0 comments

    Submitted

  12. SF2 NAA F-100G & F-100H Pack (What If...) by Cocas & Co.

    SF2 NAA F-100G & F-100H Pack (What If...) by Cocas & Co.            11/15/2017
    = For SF2 (Full-4/5 Merged Reccomended) =
    *Note: you =MUST= have, as stated above have, at minimum, a Full-4 merged install, as this mod
    makes use of many stock items, most importantly, various cockpits from the F-105 Thunderchief
    from SF2V/E.  Therefore, it's =vitally= important that your game version(s) have access to these
    cockpits. Many decals used herein also reference the stock 3W F-100s. Make sure you have them as
    well!!*
    The is the release of a new "What If..." aircraft for USAF and Export users, the F-100G and F-
    100H Super Sabre. Like the F2J Super Fury,  these are expansions of the F-100 series, adding more
    capabilites for air-to-air and air-to-ground.
    This package includes both aircraft, with skins for various Export customers. It should be noted
    that each skin has a set date to "turn on", using the SF2 default start date switch.
    The package is broken down into...
    = F-100G, single seater:
    USAF
    NMF, 417th TFS, USAFE (Hahn AFB)
    SEA 3 tone Camoflague, USAFE (Bitburg AFB)
    Spain
    NMF, Ala 12, 161 Esc.
    Denmark:
    NMF
    Overall Greeen Camo, Esk 727 (skin changes from NMF to Green in 1971)
    Japan:
    NMF, 1 Hikotai
    also a "Plane Jane" NMF skin for those wishing to create other users.
      
    = F-100H, 2 seater: 
    USAF
    NMF, 510th TFS, PACAF (Clark AFB, PI)
    SEA 3 tone, 90th TFS, PACAF (Bien Hoa Air Base, RVN)
    Portugal
    NMF, Esq.51
    Greece
    3 tone camo, 335 Mira
    Japan
    NMF, 10 Hikotai
    The JASDF skins (F-100G & H) include several other squadron badges, for those wishing to switch
    or expand that air force. Those from the G should also work on the H, and vice versa, with a
    little ini editing.
    All markings are decals, and decal randomization is TRUE. Weapons used are all stock 3W items.
    Skins are in jpg format, and damage textures are DDS. All other parts (pilots, seats) are
    supplied. Each skin has it own specific hangar screen. With the fact all markings are decals,
    other users can be created quite easily.
    The Standard Animation Keystrokes (tm) is used for the Caonpy (Shift/0). 
    As always, fairly easy to follow, detailed install instructions are included. So, please read
    them. 
    Happy Landings!
    Wrench
    Kevin Stein
    -- for Cocas Aircraft Factory --
     

    86 downloads

       (0 reviews)

    1 comment

    Updated

  13. SF2 NAA F2J Super Fury Pack (What If...) by Cocas & Co.

    SF2 NAA F2J Super Fury Pack (What If...) by Cocas & Co.            11/15/2017
    = For SF2 (Full-4/5 Merged Reccomended) =
    *Note: you =MUST= have, as stated above have, at minimum, a Full-4 merged install, as this mod makes use of many stock items, most importantly, the cockpits from the F-100 Super Sabre, F-8 Crusader. Therefore, it's =vitally= important that your game version(s) have access to these cockpits. However, alternate cockpits have supplied.*
    The is the release of a new "What If..." Us Navy & Marines carrier-based fighter-bomber, the F2J "Super Fury" series. These aircraft has been tested in the SF2:NA, Full-5 environment, and is carrier capable/certified. The Standard Animation Keystrokes (tm) are used for the Caonpy (Shift/0) and wingfold (Shift/9). 
    The F2J-3N is the only version exported, all others are USN/USMC only. 
    This package includes 4 aircraft, with skins for their various users:
    F2J-1
    F2J-2
    F2J-3N
    F2J-4
     
    The F2J-3N is an export version with skins/decals for the following users:
    Royal Navy, FAA (Super Fury FAW.1, 893 NAS, various ships)
    Royal Australian Navy (724 NAS, HMAS Melborne)
    Royal Canadian Navy (VF-781, HMCS Bonaventure)*
    *Note, there are 2 RCN skins, for pre- and post- unification of the Armed Forces (RCN ---> CAF). Also, due to game limitations, and the non-existence of "Royal Canadian Navy", the displayed Nation Name on the Loadout screen will read either "Royal Canadain Air Force" or "Canadian Armed Forces", depending on mission year chosen.
    All markings are decals, and decal randomization is TRUE. Weapons used are all stock 3W items. Skins are in jpg format, and damage textures are DDS. All other parts (pilots, seats) are supplied. Each skin has it own specific hangar screen.
    As always, fairly easy to follow, detailed install instructions are included. So, please read them. One can find more fun reading all the Notes section as well!
    Happy Landings!
    Wrench
    Kevin Stein
    -- for Cocas Aircraft Factory --

    101 downloads

       (0 reviews)

    0 comments

    Submitted

  14. SF2 DH/F Comet SR.1 (What If...) by Cocas & Co.

    SF2 DH/F Comet SR.1 Pack (What If...) by Cocas & Co.            11/3/2017
    = For SF2 (Full-4/5 Merged Reccomended) =
    *Note: you =MUST= have, as stated above have, at minimum, a Full-4 merged install, as this mod makes use of many items, most importantly, access to the stock F-4M cockpit. Therefore, it's vitally important that your game version has access to this cockpit.*
    The is the release of a new "What If..." strike bomber by Cocas Air Factory, the DeHaviland/Fairey Comet. This aircraft was designed from the GOR-339 specification, that in the Real World (tm) created the TSR.2.
    The aircraft is finished in standard RAF Medium Gray/Green disruptive over white undersides.
    All markings are decals, and decal randomization is TRUE.  Skins are in jpg format, and damage textures are DDS. Some Weapons are supplied, although most used are stock 3W items; pilots are also supplied. As squadron markings are decals, you can choose any RAF F-4 squadron in the game (Level 1 decals). The canopy opens/closes with the Standard Animation Keystroke (tm), Shift/0. The dragchute deploys upon landing with the airbrakes. With luck, I've also suppled all the correct nuclear explosion effects and sounds. PLEASE check you game's /Effects folder before installing these, to make sure of no conflicts.
    As always, fairly easy to follow, detailed install instructions are included. So, please read them. 
    Happy Landings!
    Wrench
    Kevin Stein
    -- for Cocas Aircraft Factory --

    93 downloads

       (0 reviews)

    0 comments

    Submitted

  15. SF2 DH Sea Osprey S.1 "What If.."

    SF2 DH Sea Osprey S.1 Pack (What If...) by Cocas             10/29/2017
    = For SF2 (Full-4/5 Merged Reccomended) =
    *Note: you =MUST= have, as stated above have, at minimum, a Full-4 merged install, as this mod makes use of many items, most importantly, a (heavily) modified version of the stock F-4B cockpit. Therefore, it's vitally important that your game version has access to this cockpit.*
    The is the release of a new "What If..." bomber by Cocas Air Factory, the DH Sea Osprey S.1 for Royal Navy, Fleet Air Arm usage.  This is 4 jet engined medium bomber for use in the strike, interdiction and recon roles. The aircraft has been tested in the SF2:NA, Full-5 environment, and is carrier capable/certified/capable. Wingfold uses the Standard Animation Keystroke (tm), Shift/9.
    The aircraft comes with 2 skins:
    FAA1 - 1950s style, extra dark sea gray over FAA sky (1955-1962) as based aboard HMS Ocean and carries the 804 Squadron "Tiger & Sword" badge on the nose
    FAA2 - 1960s style EDSG over white (1962-1970, land based) RNAS Lossimouth, 738 NAS "Black Pegasus" badge on the nose.
    All markings are decals, and decal randomization is TRUE. Weapons used are all stock 3W items. Skins are in jpg format, and damage textures are DDS. All other parts (pilots, seats, etc) are supplied. More decals are supplied for the various RN CVs and several other squadrons (see "Notes" for full list).
    As always, fairly easy to follow, detailed install instructions are included. So, please read them. One can find more fun reading all the Notes section as well!
    Happy Landings!
    Wrench
    Kevin Stein
    -- for Cocas Aircraft Factory --

    52 downloads

       (0 reviews)

    0 comments

    Submitted

  16. Berguet Siroco M by CAF (What If)

    Late 1950´s Breguet's project for a jack of all trades for the upcoming French Carriers, in the end, the project was scrapped wend 
    the Aeronaval decide to use to buy two single role fighter instead of one multi-role fighter the rest is History!

    FM his just copy paste as usual 
    all weapons are on Gunny weapons pack
     
    model  ini edits skins and  decals by CAF team 
    Cockpit by TW
     
    To install just drop the  file to your on you savegames etc StrikeFighters folder
    enjoy 
    Cocas
    CAF team
    PS readme has lots of typos! LOL

    85 downloads

       (0 reviews)

    0 comments

    Updated

  17. tsr2_2017

    TSR2...........The Alternative Story
     
    6 April 1965 was set to be a sad day for the British aircraft industry, the cancellation of the TSR2 was imminent, the costs were spiralling and the project was slipping further backwards, the project had its supportures but its biggest enenmies were those in power.
     
    But, on the morning of the 5th April something nobody saw coming happened, something that if it turned out to be true could save the entire project and thousands of jobs in the UK avation industry, indeed ministers in parliment were astonished to say the least, if the project was killed off now the British public would be furious , questions would be asked and answeres would be demanded, the government had some serious decisions to make, and quickly for the offer was for 24 hours only !
     
    So what had happened ? Well at 9:45 GMT the British Aircraft Corporation were thrown a lifeline, an American company had stepped in with an offer to see the project through, they were willing to finance all that had been spent on the project so far, this would mean that all the British tax payers money was safe, they were willing to pay back to the British government what they had spent on development costs so far.
     
    In return they wanted the British to basically start again with the project financially, they would work with BAC to carry out further development and testing on a 50/50 cost basis , supplying their own expertise as an aid to the programme.
     
    So, essentially the TSR2 project could be saved, from now on the cost would only be half of the projected costs , somebody wanted in on this venture badly, but who and why ?
     
    April 6th was the day the axe was supposed to fall on the TSR2, government ministers shuffled in their seats as the announcement was due to be made, silence fell , the announcement was short. "The TSR2 Project WILL Continue", there were gasps of amazement amid cheers of joy.
     
    Over the next few hours many questions were asked, some answered, some not, but the main one was WHO ??
     
     
     
    Enter onto the scene one of the worlds if not the worlds most famous aircraft manufactures,
     
    Boeing
    Yes, Boeing, the company famous for its outstanding range of airliners and bomber aircraft.
    Boeing saw the potential of the TSR2 programme and whilst traditionally being a manufacturer of large designs it wanted a smaller tactical bomber/attack aircraft than its previous offerings.
    The war in Veitnam was looming and rather than starting from scratch the wise men at the company saw that the combined companies that make up the British Aircraft Corporation had the expertise to pull the project through , they just needed access to more money, money Boeing were willing to commit.
    Boeing would not only help financially, they wanted to help solve the current issues and take development further, indeed they wanted to market the project world wide !
     
    The flight testing carried on at quite a pace, problems were found and solved, with there not being as much red tape and politics to go through as previously progress was finally being made.
     
    To get things moving and keep politicions quiet the first batch of the BAC/Boeing Thunderstrike GR1A as it was to be known entered service with the RAF on December 1st 1966 and the RCAF taking its aircraft the following year. Only 100 of this version were produced 60 for the RAF and 40 for the RCAF.
     
    The GR1A was hurried into service so that the BAC/Boeing designers could address some of the types more seroius problems.
    From day one the TSR2 had been dogged by the extremely tight fit of its engines, airframes were matched to engines and a single engine removal to take 60+ hours, obviously this could not continue, there was no way the airframe could be widened externally, the only sensible answer was to get rid of the bombay and move the engines slightly closer together, the airframe was strengthened for under fuselage pylons and a fixed 700 gallon tank in its place also doubling up as a heatsink for gearboxes and the like, this was a trade of in all directions but as the original design required a removeable 680 gallon tank in the bombay and an optional 1000 gallon panier tank it was considered the best way forward.
     
    The next issue was with the main gear, right through the testing phase it had proved troublesome and prone to slapping when the first wheel made contact with the runway, numerous fixes had been tried but even now the in service GR1A's were still having issues.
    Again Boeing's design team came up with the solution, it was stunningly simple ! They got rid of the tandem swivelling upon retraction complicated system for a more conventual single leg with a pair of wheels attached to it, the same alloys as used on the B52 main gears were used as it was considerably stronger the the British equivalent.
     
    The improvements implemented over time were immense , just about every single part of the aircraft and its systems were changed in someway , only the basic shape of the original TSR2 remained the same.
    Even while the original GR1A's were being delivered the next model was starting to enter the production phase, this time the aircraft had gained two 30mm Aden cannon under the nose, the original proposal for a side ways looking radar had been abandoned soon after Boeing got involved [this was now installed into the reconnaisance pod] so the cannons used up the space that had been gained by its removal.
     
    The next design change was probably the most ambitious , Boeing wanted something that was never on the cards for the TSR2 project, they wanted a navalised version , something to compete against the RA-5C Vigilante, the British design team were astounded by this, but Boeing who had several aircraft for evaluation and flight testing had now got their own production line running, with all this extra capacity anything could now be possible !
    The modifications to the bombay area and fitting of under fuselage pylons had inherantly strengthened the whole underside of the aircraft, a "full strength" arrestor hook had been installed from day one instead of the original proposal for an "one time" emergency type, the fin was essentially cut in half to make it fold for carrier stowage.
    Production of all the navalised versions was to take place at Boeings own plant, initally the US Navy were very reluctant to even trial the idea of a British jet on their carriers, but Boeing's persistance paid off and the Navy placed orders for two versions ; an all out attack variant and a dedicated reconnasiance platform.
    For the Marines it was a no brainer, the aircraft was perfect for their "in country" mud moving roll.
    It should be noted that all these US aircraft and indeed the Export version that followed all used US built Pratt and Whitney engines, US sourced ECM and countermeasure systems and carried either two Browning 20mm cannon or the 20mm Vulcan "gatling gun"
     
    Export customers for these US built versions included Isreal and Austrailia among others.
     
    Meanwhile back in the UK the RAF versions continued to flourish, changes were generally small and more inline with keeping up with current upgrades to software and such, the biggest problem was with there being so many versions in service at the same time, engines grew ever more powerful even though the design had never been short of power, a dog fighter it was not but down low at high speed nothing came close.
    The terrain following radar was a world beater, the ride was stable down low and the wide angle HUD made sure "head down" time was virtually not needed.
     
    South Africa, India, Saudi Arabia and Canada were among the UK spec exports.
    Once the Royal Navy accurired its Malta Class carriers it too became users, these carriers and these aircraft being the biggest the Royal Navy had ever operated.
    The one thing that did come about from the navalised versions was the fitting of cannards to the nose section , roughly in line with the pilots position. These were fitted to cure a nose down tendancy in certain circumstances when taking off from a carrier, infact several US Navy aircraft were lost and all remaining aircraft were only to be flown by senior pilots with 2000 hours or more.
    Two small pitot tubes were positioned in front of each intake to limit the angle of the canard if the airflow became close to intake surge limits.
    Pilots reported a general feeling of more stability under weapon launch conditions and the RAF's
    GR7 version came with them as standard fitment........if only they had been discovered earlier.
     
    The GR7 was basically the RAF's ultimate Thunderstrike, the original internal ECM fit was very limited in effectiveness and difficult to upgrade so after many years of trying different configurations of US built pods the design team at BAC eventually came up with two purpose built pods which could be installed onto the wingtips replacing the two IRM stations, the pods could be removed in less than one hour making upgrading easier and as a bonus they were more aerodynamic and didnt use up a valuable wing pylon.
     
    The complete number of versions and operators as well as actual combat accounts would be the topic of several volumes, far too much for this brief account of an aircraft which was destined never to be if it was not for a last minute gamble from Boeing.
     
    After a total production run from the two factories of 4500 aircraft I think it is safe to say the gamble paid off.
     
     
                                   TSR2_2017

    As you've probably already realised the TSR2 is a bit of a favourite of mine,
    So.....what's new this time you ask ? More versions, more stuff remapped, more model tweaks, new cockpits and still more to do. Half the fun is seeing if you can find what's changed from the previous releases [if you had them]
    This is one aircraft I will probably never stop tweaking so I thought I'd better get what I have so far realeased.
    For those of you that already have the older version I can't stress enough that you should move them somewhere safe in case you dont like these.
    Just letting them overwrite is NOT a good idea as you will screw up both sets.
    Installation is just a case of copying everything FROM the TO_MOD_FOLDER TO your modded game install.
    Just remember this is a What If, I'm not really concerned about what would have been feasable and what would'nt, we will never know so I've just gone on what I would like to see.
    Enjoy
    Sundowner
    [Ant]
    17/09/2017
    .......NOT TO BE USED IN ANY PAYWARE OR RE-RELEASED WITHOUT MY PERMISSION.... 
     

    228 downloads

       (2 reviews)

    0 comments

    Updated

  18. SF2_MiG19SK

    The MiG-19SK by CAF team, 3d work by Cocas, skins by Nyghtfall, other work by Coupi, testing by Stratos, Coupi, Wrench, Nyghtfall.
    Some Background:
    After the success of the Soviet Union’s first carrier ship, the Moskva Class (Projekt 1123, also called „Кондор“/„Kondor“) cruisers in the mid 1960s, the country became more ambitious. This resulted in Project 1153 Orel (Russian: Орёл, Eagle), a planned 1970s-era Soviet program to give the Soviet Navy a true blue water aviation capability. Project Orel would have resulted in a program very similar to the aircraft carriers available to the U.S. Navy. The ship would have been about 75-80,000 tons displacement, with a nuclear power plant and carried about 70 aircraft launched via steam catapults – the first Soviet aircraft carrier that would be able to deploy fixed-wing aircraft.
    Beyond this core capability, the Orel carrier was designed with a large offensive capability with the ship mounts including 24 vertical launch tubes for anti-ship cruise missiles. In the USSR it was actually classified as the "large cruiser with aircraft armament".
     
    Anyway, the carrier needed appropriate aircraft, and in order to develop a the aircraft major design bureaus were asked to submit ideas and proposals in 1959. OKB Yakovlev and MiG responded. While Yakovlev concentrated on the Yak-36 VTOL design that could also be deployed aboard of smaller ships without catapult and arrester equipment, Mikoyan-Gurevich looked at navalized variants of existing or projected aircraft.
     
    While land-based fighters went through a remarkable performance improvement during the 60ies, OKB MiG considered a robust aircraft with proven systems and – foremost – two engines to be the best start for the Soviet Union’s first naval fighter. “Learning by doing”, the gathered experience would then be used in a dedicated new design that would be ready in the mid 70ies when Project 1153 was ready for service, too.
     
    Internally designated “I-SK” or “SK-01” (Samolyot Korabelniy = carrier-borne aircraft), the naval fighter was based on the MiG-19 (NATO: Farmer), which had been in production in the USSR since 1954.
    Faster and more modern types like the MiG-21 were rejected for a naval conversion because of their poor take-off performance, uncertain aerodynamics in the naval environment and lack of ruggedness. The MiG-19 also offered the benefit of relatively compact dimensions, as well as a structure that would carry the desired two engines.
     
    Several innovations had to be addresses:
    - A new wing for improved low speed handling
    - Improvement of the landing gear and internal structures for carrier operations
    - Development of a wing folding mechanism
    - Integration of arrester hook and catapult launch devices into the structure
    - Protection of structure, engine and equipment from the aggressive naval environment
    - Improvement of the pilot’s field of view for carrier landings
    - Improved avionics, esp. for navigation
     
    Work on the SK-01 started in 1960, and by 1962 a heavily redesigned MiG-19 was ready as a mock-up for inspection and further approval. The “new” aircraft shared the outlines with the land-based MiG-19, but the nose section was completely new and shared a certain similarity to the experimental “Aircraft SN”, a MiG-17 derivative with side air intakes and a solid nose that carried a. Unlike the latter, the cockpit had been moved forward, which offered, together with an enlarged canopy and a short nose, an excellent field of view for the pilot.
    On the SK-01 the air intakes with short splitter plates were re-located to the fuselage flanks underneath the cockpit. In order to avoid gun smoke ingestion problems (and the lack of space in the nose for any equipment except for a small SRD-3 Grad gun ranging radar, coupled with an ASP-5N computing gun-sight), the SK-01’s internal armament, a pair of NR-30 cannon, was placed in the wing roots.
     
    The wing itself was another major modification, it featured a reduced sweep of only 33° at ¼ chord angle (compared to the MiG-19’s original 55°). Four wing hardpoints, outside of the landing gear wells, could carry a modest ordnance payload, including rocket and gun pods, unguided missiles, iron bombs and up to four Vympel K-13 AAMs.
    Outside of these pylons, the wings featured a folding mechanism that allowed the wing span to be reduced from 10 m to 6.5 m for stowage. The fin remained unchanged, but the stabilizers had a reduced sweep, too.
     
    The single ventral fin of the MiG-19 gave way to a fairing for a massive, semi-retractable arrester hook, flanked by a pair of smaller fins. The landing gear was beefed up, too, with a stronger suspension. Catapult launch from deck was to be realized through expandable cables that were attached onto massive hooks under the fuselage.
     
    The SK-01 received a “thumbs up” in March 1962 and three prototypes, powered by special Sorokin R3M-28 engines, derivatives of the MiG-19's RB-9 that were adapted to the naval environment, were created and tested until 1964, when the type – now designated MiG-SK – went through State Acceptance Trials, including simulated landing tests on an “unsinkalble carrier” dummy, a modified part of the runway at Air Base at the Western coast of the Caspian Sea. Not only flight tests were conducted at Kaspiysk, but also different layouts for landing cables were tested and optimized as well. Furthermore, on a special platform at the coast, an experimental steam catapult went through trials, even though no aircraft starts were made from it – but weights hauled out into the sea.
     
    Anyway, the flight tests and the landing performance on the simulated carrier deck were successful, and while the MiG-SK (the machine differed from the MiG-19 so much that it was not recognized as an official MiG-19 variant) was not an outstanding combat aircraft, rather a technology carrier with field use capabilities.
    The MiG-SK’s performance was good enough to earn OKB MiG an initial production run of 20 aircraft, primarily intended for training and development units, since the whole infrastructure and procedures for naval aviation from a carrier had to be developed from scratch. These machines were built at slow pace until 1965 and trials were carried out in the vicinity of the Black Sea and the Caspian Sea.
     
    FROM NOW ON IS MY WORK. STRATOS.
     
    With the reception of the first new carrier in late 1965, the new aircraft began sea trials during the spring of 1966 and for summer the first planes were permanently deployed on board. The ship and it's planes began a cruise around the world doing good will port visits showing the flag and the new capabilities of the Soviet Navy. The carrier was permanently escorted by USN info gathering ships monitoring the capabilities of the new vessel and its air component.
    The first real deployment with combat ocured in the Pacific Ocean in 1969, in a dare move, the carrier slipped into the Yellow Sea during the night and launched it's aircraft at first light, the planes strike several military facilities in China mainland, specially around Shangai, and the first A-A combat took place when a pair of SK's engaged intercepting J-6 of the PLAAF while escorting strike armed SK's. All the soviets returned to the carrier that was already steaming to get out of the South China sea trough Tsushima straits.
    By early 1972, new models are being introduced into the fleet and the SK's started to show their age in the fast pace of aviation during Cold War, so as soon as the new models completed the air component the SK's were passed to train new naval pilots on the fleet training installations in Crimea, were it served with distinction until the last cells were too worn out to be safely operated beyond 1980.
    So the SK's story came to an end with the honor of being the first real combat aircraft onboard soviet carriers, and the plane that first tasted the blood for carrier based pilots.

    150 downloads

       (2 reviews)

    1 comment

    Submitted

  19. Caf Mikoyan SM-12K Firefly

    Fictional project based on the Mikoyan SM-12 turn into naval fighter
    FM is just copy paste has usual 
    all weapons are on Gunny weapons pack
     
    model  ini edits skins and  decals by CAF team 
    Cockpit by Stary
     
    to install just drop the file  on you savegames etc StrikeFighters folder
    enjoy 
    Cocas
    CAf team

    101 downloads

       (3 reviews)

    1 comment

    Submitted

  20. Yak-22 FENNEC

    Fictional project based on the FW 252 turn in Soviet naval and ground based fighter
    FM is just copy paste has usual
    all weapons are on Gunny weapons pack
    model ini edits skins and decals by CAF team
    Cockpit by Stary
    Aircraft carrier from Hinchinbrooke
     
    to install just drop to your savegames folder etc StrikeFighters folder
    enjoy
    Cocas
    CAf team

    94 downloads

       (2 reviews)

    3 comments

    Submitted

  21. DH Osprey B.II

    De Havilland Osprey B.II by Cocas (what if...) 28/07/2017
     
    Some time ago I requested some updates to the original Osprey by Cocas, a refuelling probe, airbrakes, antenna on the fuselage... cocas made the mod and I made a new skin for strategical use with the RAF in AntiFlash white. As the Osprey B.II does not differ wildly from the I, I retained the original readme and completed with some historical background. As the plane was never used on the desert being based only in UK and Germany, I not included the desert scheme, but the one in the original Osprey will work. For the Malvinas campaign, the green euro cammo should be used.
     
    Model by cocas, new antiflash white skin by Stratos on cocas template, decals by Spinners. Thanks a lot guys!
     
    Background:
     
    Following the exit of the first version of the new De Havilland bird, the RAF aproached De Havilland with a request for a improved variant with Strategic bombing as its designed mission. The requirements were clear, a better range, a refuelling probe and a long range communication radio.
     
    De Havilland felt it was pretty easy to complete the task, as the requested features were already imagined for the Osprey, and added another one, big air brakes on the wings. the refuelling probe was a bit more complicated, as it was tested first on the starboard wing, but it was hard to use in flying, specially in bad weather conditions, so a reuleing probe over the cockpit was installed and tested. It came with the risk of spilling gas on the cockpit glass, but simplified the refueling maneuvers a lot, so it was finally selected as the choosen one. The new communication array was based on a dorsal antenna and new radio equipment to be controlled by the copilot, as the plane retained the three man crew.
     
    Finally bigger fuel tanks were installed and the new brakes air tested, those brakes improved maneuvers and shortened the landing run quite a bit, and then the prototype was sent to the RAF for testing. Plane was well liked by its crews and the RAf operated 49 of the birs in the nuclear bomber role, both based on UK and in RAf stations in Germany. During the first years the Osprey B.II used the classic Anti Flash white scheme, before converting to a regular cammo scheme as it was seen in the Malvinas campaign before retirement.
     
    On the following pics, we can see a recently delivered Osprey B.II in anti flash white belonging to the squadron flying low over the Mach Loop in Wales, training for low level nuclear attack runs on Warsaw Pact targets.

    81 downloads

       (3 reviews)

    0 comments

    Submitted

  22. F-4VS Phantom (What If..)

    SF2 McD F-4(VS) Phantom II (What If...)
     
    = For SF2 (Full-4/5 Merged Reccomended) =
     
    *Note: you =MUST= have, as stated above have, at minimum, a Full-4 merged install, as this mod makes use of many stock items, most importantly, F-4J cockpit. Therefore, it's vitally important that your game version has access to this cockpit.*
     
    The is the release of a new "What If..." aircraft by Cocas. This represents the F-4X (VS) variable geometry (or swing wing) Phantom if it had been constructed as a supplimentry aircraft to the F-14 Tomcat, for use on smaller carriers.
     
    The aircraft comes with the following skin/decal sets:
    USN Grey 1 (standard Gull Grey/White
    USMC Grey 1 (standard Gull Grey/White
    USN Lo Viz (TPS grey, semi-subdued markings)
    FAA Blue (standard Royal Navy Blue/White)
     
    All markings are decals, and decal randomization is TRUE. Weapons used are all stock 3W items. Skins are in jpg format, and damage textures are DDS.
     
    As all squadron markings, for the USN & USMC are decals, you may choose any Phantom squadron from the "squadron drop down" on the load out screen. Be Advised, however, some of the tail markings WILL fit better than others
     
    As always, fairly easy to follow, detailed install instructions are included. So, please read them. One can find more fun reading all the Notes section as well!
    Happy Landings!
    Wrench
    Kevin Stein
     
    -- for Cocas Aircraft Factory --

    194 downloads

       (3 reviews)

    6 comments

    Updated

  23. Kometa.7z

    Comet KSK-aircraft "K". Experimental aircraft- analog cruise missile ?S-1. Comet Stalin.
    History:
     
    ...The first flight carried out analog test pilot Amet-Khan Sultan from the Air Force Institute Chkalov airfield in January 4, 1951, then the test was moved to the Crimean Air Force test site. From May began air starts counterpart aboard the Tu-4. Total participated in the testing of four aircraft "K", which Amet-Khan, S.Anohin, F.Burtsev, V. Pavlov and P.Kazmin completed 150 flights. With the transition to working out starts on the real target was adjusted guidance and control system "Comet" - an analog of relief after walking on the target, like a combat missile, and only in the final section of the pilot shut off homing, took it over and come back to the airfield. All flights went well, although the pilots consider them extremely difficult. In one such flight analogue Amet-Khan escaped suspension with an inoperative engine that could only run at the water, the other - at Burtsev turning off the autopilot and he hardly overpowering servos, barely able to turn away from the target ship...
     
    Test-Pilot Amet-Khan Sultan: - Soviet military flying ace, a veteran of World War II, twice Hero of Soviet Union(Total downed aircraft - 30 personal + 19 in group)
     
    Credit:
    - Spillone: canopy Su-11
    - Stary: ?iG-15 Bis cockpit HD
    ---Piloter, seat-M15, sound(??)
    -TW:-LOD, skin from cruise missile ?S-1
    Data.ini MiG-15 rework me+ holes.tga
    Weapon: 2xNR-23+NS-30(standart MiG-15)
     
    Attention:
    Only airstart or start from carrier, no take-of no landing to airfilds but no gears.
    Test in SF-2NA
     
    Good hunting

    60 downloads

       (1 review)

    0 comments

    Submitted

  24. Fictional Romanian F-5E

    This is my first mod, so excuse the mistakes!
    Works in SF1&SF2 if you have the stock Mirage Factory F-5E installed, skins updated after Paulopanz Austrian skins.
    The aircraft is a What if... plane, supposedly the USA agreed to the Romanian request to sell F-5E Tiger II to SRR (Socialist Republic of Romania, the official name then) back in 1974-1975.
    At the time relations between Soviet Union and Romania were cold, the soviets were suspecting that SSR might jump in the PRC lap or even worse, defect to the USA sphere of influence.
    This ”what if” is based on an official Romanian request made in June 1975, after the exposing of the F-5E in the hands of the soviets due to the fall of South Vietnam.
    North Vietnam captured more than 50 such aircraft and 4 or 5 were shipped immediately to Soviet Union, the rest were used by VPAF.
    This give the arguments to the Romanian delegation to request the aircraft, motivating that the plane is now no longer a secret to the communist world.
    In the real life USA said no ...

    54 downloads

       (0 reviews)

    0 comments

    Updated

  25. SF2 IL-28K_Naval_Beagle

    Il-28K NATO code Beagle-K
    "For your personal alternative history"
    Il-28K carrier-based torpedo bomber version of the Ilyushin.
    Test in SF2-NA. Working.
    Aircraft reworked from the standard IL-28.
    Added tale gunner
    Added weapons
    Air-to-surface missiles P-15 Styx(80-100 km range) adapted from the SS-N-2 Styx missile-boat Komar.
    RAT-52 torpedo and bombs from the standard red arms.
    Long picked up the cockpit for the aircraft. He would put on the MiG-27 and others,
    PAT-52 torpedo and bombs from the standard red weapon seat.
    The pylons for bombs and missiles from Tu-4, 3M and Tu-16
    The wing tanks of the Yak-38. Tanks no dropped.
    Long picked up the cockpit for the aircraft. He would put on the MiG-27 and others, stopped at the cockpit of the fighter-bomber Q-5, with display options on sight and off the radar screen.
    Skin SovietNaVY -standart sand camo only chenge color sand- brown to blue-dark blue
    INSTALLATION:
    -Unzip the folders into your object folder
    CREDITS:
    My personel Thank you for all modellers who make this plane, weapons, pilots & cockpit (great work)

    179 downloads

       (5 reviews)

    4 comments

    Submitted

  • Download Statistics

    12,875
    Files
    10,280
    Comments
    25,410
    Reviews
    Latest File
    By kblomkvist

    53    1



×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..