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Everything posted by KnightWolf45
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Hi, Somebody Can Help me?
KnightWolf45 replied to m16a5's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
the anwer his here http://combatace.com/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ also donwload an aircraft from Wrench or another modder whit a better read me included -
Bonjour. je volais quelquec conseils sur les armes que possiblement put et charge sur le Mirage 4000 voi ici come il etai o moment [AirToAir] Loadout[01].WeaponType=R-552_2 Loadout[01].Quantity=1 Loadout[02].WeaponType=R-552_2 Loadout[02].Quantity=1 Loadout[03].WeaponType=R-530F Loadout[03].Quantity=1 Loadout[04].WeaponType=R-530F Loadout[04].Quantity=1 Loadout[05].WeaponType=R-530F Loadout[05].Quantity=1 Loadout[06].WeaponType=R-530F Loadout[06].Quantity=1 Loadout[07].WeaponType= Loadout[07].Quantity=1 Loadout[08].WeaponType=R-530F Loadout[08].Quantity=1 Loadout[09].WeaponType=R-530F Loadout[09].Quantity=1 Loadout[10].WeaponType=R-552_2 Loadout[10].Quantity=1 Loadout[11].WeaponType=R-552_2 Loadout[11].Quantity=1 Loadout[14].WeaponType=TankM4K_2000 Loadout[14].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=R-552_2 Loadout[01].Quantity=1 Loadout[02].WeaponType=R-552_2 Loadout[02].Quantity=1 Loadout[03].WeaponType= Loadout[03].Quantity=1 Loadout[04].WeaponType= Loadout[04].Quantity=1 Loadout[05].WeaponType=R-530F Loadout[05].Quantity=1 Loadout[06].WeaponType=R-530F Loadout[06].Quantity=1 Loadout[07].WeaponType= Loadout[07].Quantity=1 Loadout[08].WeaponType=R-530F Loadout[08].Quantity=1 Loadout[09].WeaponType=R-530F Loadout[09].Quantity=1 Loadout[10].WeaponType=R-552_2 Loadout[10].Quantity=1 Loadout[11].WeaponType=R-552_2 Loadout[11].Quantity=1 Loadout[12].WeaponType=TankM4K_1200 Loadout[12].Quantity=1 Loadout[13].WeaponType=TankM4K_1200 Loadout[13].Quantity=1 Loadout[14].WeaponType=TankM4K_2000 Loadout[14].Quantity=1 [Attack] Loadout[01].WeaponType=BLG66B Loadout[01].RackType=TER Loadout[01].Quantity=3 Loadout[02].WeaponType=BLG66B Loadout[02].RackType=TER Loadout[02].Quantity=3 Loadout[03].WeaponType= Loadout[03].Quantity=1 Loadout[04].WeaponType= Loadout[04].Quantity=1 Loadout[05].WeaponType=BLG66B Loadout[05].Quantity=1 Loadout[06].WeaponType=BLG66B Loadout[06].Quantity=1 Loadout[07].WeaponType= Loadout[07].Quantity=1 Loadout[08].WeaponType=BLG66B Loadout[08].Quantity=1 Loadout[09].WeaponType=BLG66B Loadout[09].Quantity=1 Loadout[10].WeaponType=R-552_2 Loadout[10].Quantity=1 Loadout[11].WeaponType=R-552_2 Loadout[11].Quantity=1 Loadout[12].WeaponType=TankM4K_1200 Loadout[12].Quantity=1 Loadout[13].WeaponType=TankM4K_1200 Loadout[13].Quantity=1 Loadout[14].WeaponType=TankM4K_2000 Loadout[14].Quantity=1 Loadout[01].WeaponType=SAMP400R Loadout[01].RackType=TER Loadout[01].Quantity=3 Loadout[02].WeaponType=SAMP400R Loadout[02].RackType=TER Loadout[02].Quantity=3 Loadout[03].WeaponType= Loadout[03].Quantity=1 Loadout[04].WeaponType= Loadout[04].Quantity=1 Loadout[05].WeaponType=SAMP400R Loadout[05].Quantity=1 Loadout[06].WeaponType=SAMP400R Loadout[06].Quantity=1 Loadout[07].WeaponType= Loadout[07].Quantity=1 Loadout[08].WeaponType=SAMP400R Loadout[08].Quantity=1 Loadout[09].WeaponType=SAMP400R Loadout[09].Quantity=1 Loadout[10].WeaponType=R-552_2 Loadout[10].Quantity=1 Loadout[11].WeaponType=R-552_2 Loadout[11].Quantity=1 Loadout[12].WeaponType=TankM4K_1200 Loadout[12].Quantity=1 Loadout[13].WeaponType=TankM4K_1200 Loadout[13].Quantity=1 Loadout[14].WeaponType=TankM4K_2000 Loadout[14].Quantity=1 [sEAD] Loadout[01].WeaponType=Apache(HE) Loadout[01].Quantity=1 Loadout[02].WeaponType=Apache(HE) Loadout[02].Quantity=1 Loadout[03].WeaponType= Loadout[03].Quantity=1 Loadout[04].WeaponType= Loadout[04].Quantity=1 Loadout[05].WeaponType=BLG66B Loadout[05].Quantity=1 Loadout[06].WeaponType=BLG66B Loadout[06].Quantity=1 Loadout[07].WeaponType= Loadout[07].Quantity=1 Loadout[08].WeaponType=BLG66B Loadout[08].Quantity=1 Loadout[09].WeaponType=BLG66B Loadout[09].Quantity=1 Loadout[10].WeaponType=R-552_2 Loadout[10].Quantity=1 Loadout[11].WeaponType=R-552_2 Loadout[11].Quantity=1 Loadout[12].WeaponType=TankM4K_1200 Loadout[12].Quantity=1 Loadout[13].WeaponType=TankM4K_1200 Loadout[13].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=AM39 Loadout[01].Quantity=1 Loadout[02].WeaponType=AM39 Loadout[02].Quantity=1 Loadout[03].WeaponType=AM39 Loadout[03].Quantity=1 Loadout[04].WeaponType=AM39 Loadout[04].Quantity=1 Loadout[05].WeaponType= Loadout[05].Quantity=1 Loadout[06].WeaponType= Loadout[06].Quantity=1 Loadout[07].WeaponType= Loadout[07].Quantity=1 Loadout[08].WeaponType= Loadout[08].Quantity=1 Loadout[09].WeaponType= Loadout[09].Quantity=1 Loadout[10].WeaponType=R-552_2 Loadout[10].Quantity=1 Loadout[11].WeaponType=R-552_2 Loadout[11].Quantity=1 Loadout[14].WeaponType=TankM4K_2000 Loadout[14].Quantity=1 sa see bon come ça? link pour le post ici http://combatace.com/topic/74979-mirage-4000/
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sur je va faire une LOD pour WoX Cocas
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merci Cliff voi ici le entres des armes sur le data.ini // Weapon Stations --------------------------------------------------------- [middlePilonLeft] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.932,-4.00,-0.381 AttachmentAngles=0.0,-1.70,0.0 LoadLimit=2000 AllowedWeaponClass=BOMB,LGB,EOGB,AWD,NUC,WGR,CGR,LGR,EOGR,ARM,ASM,AHM,IRM,RP,TLR,SAHM,TER AttachmentType=FRANCE,ISRAEL,USAF,NATO ModelNodeName=midle_pilon_L PylonMass=5.58 PylondragArea=0.10 LaunchRailNodeName=midle_missile_rack_L LaunchRailHeight=0.030 [middlePilonRight] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.933,-4.00,-0.381 AttachmentAngles=0.0,-1.70,0.0 LoadLimit=2000 AllowedWeaponClass=BOMB,LGB,EOGB,AWD,NUC,WGR,CGR,LGR,EOGR,ARM,ASM,AHM,IRM,RP,TLR,SAHM,TER AttachmentType=FRANCE,ISRAEL,USAF,NATO ModelNodeName=midle_pilon_R PylonMass=5.58 PylondragArea=0.10 LaunchRailNodeName=midle_missile_rack_R LaunchRailHeight=0.030 [innerPilonLeft] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.131,-3.648,-0.381 AttachmentAngles=0.0,-1.70,0.0 LoadLimit=2000 AllowedWeaponClass=BOMB,LGB,EOGB,AWD,NUC,WGR,CGR,LGR,EOGR,ARM,ASM,AHM,IRM,RP,TLR,SAHM,TER AttachmentType=FRANCE,ISRAEL,USAF,NATO ModelNodeName=inner_pilon_L PylonMass=8.58 PylondragArea=0.30 LaunchRailNodeName=inner_missile_rack_L LaunchRailHeight=0.090 [innerPilonRight] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.131,-3.596,-0.381 AttachmentAngles=0.0,-1.70,0.0 LoadLimit=2000 AllowedWeaponClass=,BOMB,LGB,EOGB,AWD,NUC,WGR,CGR,LGR,EOGR,ARM,ASM,AHM,IRM,RP,TLR,SAHM,TE AttachmentType=FRANCE,ISRAEL,USAF,NATO ModelNodeName=inner_pilon_R PylonMass=8.58 PylondragArea=0.30 LaunchRailNodeName=inni_missile_rack_R LaunchRailHeight=0.090 [shoulderPilonLeft] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-1.14,-0.22,-0.60 AttachmentAngles=-2.20,-2.20,0.0 MissileRollAngle=40.0 LoadLimit=500 EjectVelocity=0.0,0.0,-20.0 AllowedWeaponClass=AHM,IRM,BOMB,LGB,WGR,CGR,EOGB,LP,SAHM AttachmentType=FRANCE,ISRAEL,USAF,NATO ModelNodeName=shoulder_pilon_R PylonMass=3.58 PylondragArea=0.15 [shoulderPilonRight] SystemType=WEAPON_STATION StationID=6 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=1.14,-0.22,-0.60 AttachmentAngles=2.20,-2.20,0.0 MissileRollAngle=-40.0 LoadLimit=500 EjectVelocity=0.0,0.0,-20.0 AllowedWeaponClass=AHM,IRM,BOMB,LGB,WGR,CGR,EOGB,SAHM AttachmentType=FRANCE,ISRAEL,USAF,NATO ModelNodeName=shoulder_pilon_L PylonMass=3.58 PylondragArea=0.15 [CenterPylon] SystemType=WEAPON_STATION StationID=7 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=0.00,-2.66,-0.65 AttachmentAngles=0.0,-2.00,0.0 LoadLimit=2500 AllowedWeaponClass=BOMB,LGB,EOGB,AWD,NUC,WGR,CGR,LGR,EOGR,ARM,ASM,AHM,IRM,RP,TER AttachmentType=FRANCE,ISRAEL,USAF,NATO ModelNodeName=central_pilon PylonMass=8.58 PylondragArea=0.20 [bellyrPilonLeft] SystemType=WEAPON_STATION StationID=8 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=-0.976,-5.722,-0.599 AttachmentAngles=-2.20,-2.20,0.0 MissileRollAngle=40.0 LoadLimit=500 EjectVelocity=0.0,0.0,-20.0 AllowedWeaponClass=BOMB,LGB,EOGB,AWD,WGR,CGR,LGR,EOGR,ARM,ASM,AHM,IRM,RP,SAHM AttachmentType=FRANCE,ISRAEL,USAF,NATO ModelNodeName=belly_pilon_R PylonMass=3.58 PylondragArea=0.15 [bellyPilonRight] SystemType=WEAPON_STATION StationID=9 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.976,-5.722,-0.599 AttachmentAngles=2.20,-2.20,0.0 MissileRollAngle=-40.0 LoadLimit=500 EjectVelocity=0.0,0.0,-20.0 AllowedWeaponClass=BOMB,LGB,EOGB,AWD,WGR,CGR,LGR,EOGR,ARM,ASM,AHM,IRM,RP,SAHM AttachmentType=FRANCE,ISRAEL,USAF,NATO ModelNodeName=belly_pilon_L PylonMass=3.58 PylondragArea=0.15 (remarke les 2 pilon plus exterior son ici por faire possible de avoir 7 stationgroupID le SF 2 cet limited a 6 groups mais le aam dans pilons plus exterior son chargge toujours) [OutherPilonLeft] SystemType=WEAPON_STATION StationID=10 StationGroupID=7 StationType=EXTERNAL AttachmentPosition=-4.641,-5.223,-0.381 AttachmentAngles=0.0,-2.20,0.0 LoadLimit=250 AllowedWeaponClass=AHM,IRM,SAHM AttachmentType=FRANCE,ISRAEL,USAF,NATO ModelNodeName=outher_pilon_L PylonMass=2.58 PylondragArea=0.01 [OutherPilonRight] SystemType=WEAPON_STATION StationID=11 StationGroupID=7 StationType=EXTERNAL AttachmentPosition=4.641,-5.216,-0.381 AttachmentAngles=0.0,-2.20,0.0 LoadLimit=250 AllowedWeaponClass=AHM,IRM,SAHM AttachmentType=FRANCE,ISRAEL,USAF,NATO ModelNodeName=outer_pilon_R PylonMass=2.58 PylondragArea=0.01 [innerPilonLeftWet] SystemType=WEAPON_STATION StationID=12 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.00,-3.48,-0.44 AttachmentAngles=0.0,-2.0,0.0 EjectVelocity=0.0,-1.0,-4.0 LoadLimit=1600 AllowedWeaponClass=FT AttachmentType=NATO,FRANCE ModelNodeName=tank_pilon_L PylonMass=41.73 PylondragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=TankM4K_1200 FuelTankNodeName=Wing_tank_L [innerPilonRightWet] SystemType=WEAPON_STATION StationID=13 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 3.13,-3.48,-0.44 AttachmentAngles=0.0,-2.0,0.0 EjectVelocity=0.0,-1.0,-4.0 LoadLimit=1600 AllowedWeaponClass=FT AttachmentType=NATO,FRANCE ModelNodeName=tank_pilon_R PylonMass=41.73 PylondragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=TankM4K_1200 FuelTankNodeName=Wing_tank_R [CenterlineStationWet] SystemType=WEAPON_STATION StationID=14 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.0,0.37,-0.96 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=2050 AllowedWeaponClass=FT AttachmentType=NATO,USN ModelNodeName=central_pilon PylonMass=0.0 PylondragArea=0.00 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=TankM4K_2000 FuelTankNodeName=center_fuel_tank Cliff vous voila faire de beta teste sur cet avion? a tous qui avait le volonted de fair des beta teste sur cet avion me envoi une PM cocas
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Vought A-7P Corsair II DLC
KnightWolf45 replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
thanks a Lot paulo! -
Exp3 News! (no, not really)
KnightWolf45 replied to FastCargo's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
one stupid question but all of DCS stuff that his to come will Paywere right? -
Mirage 4000
KnightWolf45 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Martin this how a made it work aircraft data ini [Fuselage] ModelNodeName=fuselage ShowFromCockpit= .......... SystemName[026]=CenterlineStationWet [LeftWing] ParentComponentName=Fuselage ...... SystemName[012]=InnerPilonLeftWet [innerPilonLeftWet] SystemType=WEAPON_STATION StationID=12 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.00,-3.48,-0.44 AttachmentAngles=0.0,-2.0,0.0 EjectVelocity=0.0,-1.0,-4.0 LoadLimit=1600 AllowedWeaponClass=FT AttachmentType=NATO,FRANCE ModelNodeName=tank_pilon_L PylonMass=41.73 PylondragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=TankM4K_1200 FuelTankNodeName=Wing_tank_L [CenterlineStationWet] SystemType=WEAPON_STATION StationID=14 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.0,0.37,-0.96 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=2050 AllowedWeaponClass=FT AttachmentType=NATO,USN ModelNodeName=central_pilon PylonMass=0.0 PylondragArea=0.00 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=TankM4K_2000 FuelTankNodeName=center_fuel_tank weapon ini [WeaponData] ObjectFullName=2000-ltr Drop Tank ObjectDataFile=TankM4K_2000_data.INI weapondata.ini [WeaponData001] TypeName=TankM4K_1200 FullName=1200-ltr Drop Tank Camo ModelName=Wing_tank_L Mass=1450.000000 Diameter=0.600000 Length=5.660000 SubsonicDragCoeff=0.085000 SupersonicDragCoeff=0.549000 AttachmentType= SpecificStationCode= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=5 MaxFuelAmount=1420.000000 Asymmetrical=TRUE RightModelName=Wing_tank_R HideStationPylon=FALSE center line weapon data ini [WeaponData001] TypeName=TankM4K_2000 FullName=2000-ltr Drop Tank ModelName=center_fuel_tank Mass=2200.000000 Diameter=0.750000 Length=5.660000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType= SpecificStationCode= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=5 MaxFuelAmount=1950.000000 Asymmetrical=FALSE -
Mirage 4000
KnightWolf45 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
working on fuel tanks -
Exocet not working for AI?
KnightWolf45 replied to slick cowboy's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
if there to close to target they go dummer the usal and yes the make some time 2 or 3 new pass until they drop any thing also ther minimum distance to fire the missiles that can explain AI beveior(<------what ever) -
Change Visual Target Settings?
KnightWolf45 replied to RogerSmith's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Prime target if it building can be lock at any distane whit the E key -
Sound Problems
KnightWolf45 replied to crisisloaner's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Sounds plural the same thing has terrains and not terrain folder any more -
Mirage 4000
KnightWolf45 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
love the smell of naplam in the evening thanks to all for your adivice it made work Daniel Cocas -
Mirage 4000
KnightWolf45 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
im using points FC well frist thing i have to sort pilon names in max its a mess try to save time and wasted more time and i redo from scrath the sistems and weapons staions thanks a lot -
Mirage 4000
KnightWolf45 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
im working on the weapon staions at this time and getting no were right now im manuly loading weapons but thats not the problem yet this the problem! weapons may be put off place beacouse i dint set the CG numbers yet here the bits of the ini sisteme [Fuselage] ModelNodeName=fuselage SystemName[001]=Engine1 SystemName[002]=Engine2 SystemName[003]=FuselageFuelCell SystemName[004]=Canopy SystemName[005]=LeftInElevator SystemName[006]=LeftInFlap SystemName[007]=LeftInAileron SystemName[008]=RightInElevator SystemName[009]=RightInFlap SystemName[010]=RightInAileron SystemName[011]=NoseGear SystemName[012]=LeftMainGear SystemName[013]=RightMainGear SystemName[014]=CenterPylon SystemName[015]=Pilot SystemName[016]=CoPilot SystemName[017]=LeftInnerPylon SystemName[018]=RightInnerPylon SystemName[019]=LeftFuseMissile SystemName[020]=RightFuseMissile SystemName[021]=ECM SystemName[022]=DecoyDispenserLeft SystemName[023]=DecoyDispenserRight SystemName[024]=InternalGun1 SystemName[025]=InternalGun2 SystemName[026]=Airbrake [RightWing] ParentComponentName=Fuselage ModelNodeName=Wing_R bla SystemName[001]=RightFlap SystemName[002]=RightAileron SystemName[003]=RightSpoiler SystemName[004]=RightWingRail SystemName[005]=RightWingFuelCell1 SystemName[006]=RightWingFuelCell2 SystemName[007]=RightInnerPylon SystemName[008]=RightOuterPylon SystemName[009]=RightMainGear //SystemName[010]=RightOuterStation SystemName[010]=RightOuterWing SystemName[011]=RightSlat SystemName[012]=RightPositionLight [LeftWing] ParentComponentName=Fuselage ModelNodeName=Wing_L bla bla SystemName[001]=LeftFlap SystemName[002]=LeftAileron SystemName[003]=LeftSpoiler SystemName[004]=LeftWingRail SystemName[005]=LeftWingFuelCell1 SystemName[006]=LeftWingFuelCell2 SystemName[007]=LeftInnerPylon SystemName[008]=LeftOuterPylon SystemName[009]=LeftMainGear //SystemName[010]=LeftOuterStation SystemName[010]=LeftOuterWing SystemName[011]=LeftSlat SystemName[012]=LeftPositionLight weapons [LeftWingRail] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.98,-0.00,-0.44 AttachmentAngles=0.0,-2.20,0.0 LoadLimit=150 AllowedWeaponClass=AHM,IRM AttachmentType=FRANCE,ISRAEL,USAF ModelNodeName=pilon_R01 PylonMass=2.58 PylondragArea=0.01 [RightWingRail] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.98,-0.00,-0.44 AttachmentAngles=0.0,-2.20,0.0 LoadLimit=150 AllowedWeaponClass=AHM,IRM AttachmentType=FRANCE,ISRAEL,USAF ModelNodeName=pilon_L03 PylonMass=2.58 PylondragArea=0.01 [LeftOuterPylon] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-4.54,-0.00,-0.44 AttachmentAngles=0.0,-1.70,0.0 LoadLimit=2000 AllowedWeaponClass=FT,BOMB,LGB,EOGB,AWD,NUC,WGR,CGR,LGR,EOGR,ARM,ASM,AHM,IRM,RP,TERLGB AttachmentType=FRANCE,ISRAEL,USAF ModelNodeName=pilon_L06 PylonMass=5.58 PylondragArea=0.10 FuelTankName=RafaleFtank LaunchRailNodeName=missile_rack_L06 LaunchRailHeight=0.030 [RightOuterPylon] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.73,-0.00,-0.44 AttachmentAngles=0.0,-1.70,0.0 LoadLimit=2000 AllowedWeaponClass=FT,BOMB,LGB,EOGB,AWD,NUC,WGR,CGR,LGR,EOGR,ARM,ASM,AHM,IRM,RP,TERLGB AttachmentType=FRANCE,ISRAEL,USAF ModelNodeName=pilon_L1 PylonMass=5.58 PylondragArea=0.10 FuelTankName=RafaleFtank LaunchRailNodeName=missile_rack_L1 LaunchRailHeight=0.030 [LeftInnerPylon] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.1620,-2.2368,-0.5900 AttachmentAngles=0.0,-1.70,0.0 LoadLimit=2000 AllowedWeaponClass=FT,BOMB,LGB,EOGB,AWD,NUC,WGR,CGR,LGR,EOGR,ARM,ASM,AHM,IRM,RP,TER AttachmentType=FRANCE,ISRAEL,USAF ModelNodeName=pilon_R01 PylonMass=8.58 PylondragArea=0.30 FuelTankName=RafaleFtank LaunchRailNodeName=missile_rack_R02 LaunchRailHeight=0.090 [RightInnerPylon] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.1620,-2.2368,-0.5900 AttachmentAngles=0.0,-1.70,0.0 LoadLimit=2000 AllowedWeaponClass=FT,BOMB,LGB,EOGB,AWD,NUC,WGR,CGR,LGR,EOGR,ARM,ASM,AHM,IRM,RP AttachmentType=FRANCE,ISRAEL,USAF ModelNodeName=pilon_L2 PylonMass=8.58 PylondragArea=0.30 FuelTankName=RafaleFtank LaunchRailNodeName=missile_rack_L2 LaunchRailHeight=0.090 [LeftFuseMissile] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-1.14,-0.22,-0.60 AttachmentAngles=-2.20,-2.20,0.0 MissileRollAngle=40.0 LoadLimit=300 EjectVelocity=0.0,0.0,-20.0 AllowedWeaponClass=AHM,IRM,BOMB,LGB,WGR,CGR,EOGB,LP AttachmentType=FRANCE,ISRAEL,USAF ModelNodeName=shoulder_pilon_R PylonMass=3.58 PylondragArea=0.15 [RightFuseMissile] SystemType=WEAPON_STATION StationID=8 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=1.14,-0.22,-0.60 AttachmentAngles=2.20,-2.20,0.0 MissileRollAngle=-40.0 LoadLimit=300 EjectVelocity=0.0,0.0,-20.0 AllowedWeaponClass=AHM,IRM,BOMB,LGB,WGR,CGR,EOGB AttachmentType=FRANCE,ISRAEL,USAF ModelNodeName=shoulder_pilon_L PylonMass=3.58 PylondragArea=0.15 [CenterPylon] SystemType=WEAPON_STATION StationID=9 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=0.00,-2.66,-0.65 AttachmentAngles=0.0,-2.00,0.0 LoadLimit=2000 AllowedWeaponClass=FT,BOMB,LGB,EOGB,AWD,NUC,WGR,CGR,LGR,EOGR,ARM,ASM,AHM,IRM,RP,TER AttachmentType=FRANCE,ISRAEL,USAF ModelNodeName=central_pilon PylonMass=8.58 PylondragArea=0.20 FuelTankName=RafaleFtank [LeftInnerPylon] SystemType=WEAPON_STATION StationID=10 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=-0.97,-5.25,-0.56 AttachmentAngles=-2.20,-2.20,0.0 MissileRollAngle=40.0 LoadLimit=500 EjectVelocity=0.0,0.0,-20.0 AllowedWeaponClass=AHM,IRM,BOMB,LGB,WGR,CGR,EOGB AttachmentType=FRANCE,ISRAEL,USAF ModelNodeName=belly_pilon_R PylonMass=3.58 PylondragArea=0.15 [RightInnerPylon] SystemType=WEAPON_STATION StationID=11 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.97,-5.25,-0.56 AttachmentAngles=2.20,-2.20,0.0 MissileRollAngle=-40.0 LoadLimit=500 EjectVelocity=0.0,0.0,-20.0 AllowedWeaponClass=AHM,IRM,BOMB,LGB,WGR,CGR,EOGB AttachmentType=FRANCE,ISRAEL,USAF ModelNodeName=belly_pilon_L PylonMass=3.58 PylondragArea=0.15 thanks in advance -
Exp3 News! (no, not really)
KnightWolf45 replied to FastCargo's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
one wis in my point keeping the light sim features but add better AI maybe refueling, better clouds better naval etc -
Exp3 News! (no, not really)
KnightWolf45 replied to FastCargo's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
look i dont know watt im talking about here legal in terms of work load skilss etc... but sereval outher games and neverwinternights comes to my mind had very good comunity pacths i dont if the add new features or not sorry but why not make something like that for SF2 any and all? of course its going to need and update from time to time to fix TK pacths lol just an idea. -
Mercenary Campaign In Other Theaters?
KnightWolf45 replied to Slushie's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
never say never! -
Mirage 4000
KnightWolf45 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
a good test! -
Mirage 4000
KnightWolf45 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
news update i add the missing entrys in the M4000 gears and animated the shock test flight will be done this afternoon -
good luck man hang in there
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Mercenary Campaign In Other Theaters?
KnightWolf45 replied to Slushie's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
any F-100 his great man no F-100 has radar iirc to get you need F-4C my advice load the gun pod asap. has for the 9b best his like SupGen says. my problem at moment his to many 3d max hours to fewe Sf2 hours! -
Mercenary Campaign In Other Theaters?
KnightWolf45 replied to Slushie's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
i to hit some migs i just need to get no manovering(turning) a be very close to them 70´s are very large improvent yes 9L and forward you can get 10/10 sometimes but remenber im guns guns guns kind guy! -
Mercenary Campaign In Other Theaters?
KnightWolf45 replied to Slushie's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
9b should be free they dont hit a damn thing -
Helo works
KnightWolf45 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
it worked thanks a lot Dels your are the man a fewe tweaks and its ready to go for the painter! -
Helo works
KnightWolf45 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
ok going to do that later this after noon thanks!