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gillg

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Everything posted by gillg

  1. I to have encountered this problem with the Korean campaign and the six day war. I am running WOE, but i found that only a certain sqn from each of these is the prob. So i repeat NZgunners question.
  2. Hi everyone, just wondering if anyone knows how to add ships, like frigates and destroyers to the campaigns at all? Or the whereabouts of some thread on the subject. Cheers.
  3. Who is Looking Forward to Transformers?

    And right you are there CH29. I stand corrected, my apologies.
  4. Who is Looking Forward to Transformers?

    My first transformer was Thunderchief. The blue F-15. Then Soundwave the ghetto blaster. Then i got some of the little tapes that fit inside like the vulture one, Buzzsaw and laserbeak. I also had the tape that transformed into the jaguar. What was it called? Remember the Dynobots? I had the T-rex, can't remember his name either. So many childhood memories.................... That and Robotech. Loved that to bits.
  5. Well guys, i know that there was a thread here on wpnsgt's cockpit mod for the BUFF, but i wanted to know what was happening with it. Whether someone else picked it up or if its been left alone. I tried to follow the link to simhq that Lexx provided in that thread but it went straight to the home page and navigating thru simhq is like trying to navigate across the oceans without a compass and no stars at night. If no one is picking it up, then is there any help with cockpit modding? I got a hex editor program but reading that file is goobledygook to me. The cockpit provided in the B-52G is incomplete, the H model has a B-17 cockpit, but if you notice it looks more like a B-52 cockpit with the cockpit struts in the wrong place. I tried moving the strut as per instructions on the thread about canopy mod by vulkan, but the whole top came off. I know this probably sounds the same as all the other threads out there but it has been riding me for ages. I am no wizard at modding but if i can make any sense of the files i may try myself. Cheers guys.
  6. Thanx Lexx, as usual you are helpful as ever. Cheers mate.
  7. No probs, just happy to give something back to this community.
  8. All the details are in the readme, but just so you know: CV-64, Brooklyn, OHperry frigate, Supply ship. They dont move with the Carrier but they are there to look like escorts. Also change the CV-64 to CVN-75 (if you have it) in the Campaign_Data.ini so you can see the lights on the carrier at night. I repainted the tower of the Carrier with 64 instead of 75, copied the CVN-75 folder and renamed it CV-64 and I am using that in the Campaign. Just because I don't know how to add lights to the CV-64.
  9. This is the correct file guys.
  10. Yes I believe the bmp's can be used as planning maps. And all you do to use your new terrain is make your adjustments via the above mentioned, save as bmp, open TE and the HFD file, (please make sure that your TFD file is in the same folder) pull down the file menu and import height map as bitmap and your new terrain will overwrite the old one. Then just save the HFD and there it is. A few new doc files should show up too, like sector height and peaks.txt And that should do it. There is a TE tutorial at Major Lees site (if a little brief), a couple of threads existing here and over at thirdwire as well. Hope this helps
  11. When you go to the File pull down menu in Terrain Editor, the option is there to Export the Height map as a Bitmap (bmp)
  12. Lexx_Luthor helped me out on this, and said if you save the HFD as a bmp, then open up a paint or photo editing program, you can flatten terrain by colouring in the section you want flat. From memory, black is 0 ft alt, green is around 70 ft, and there are different shades of orange all the way to brown which is 2300 ft or something like that. There are other threads here that describe this too. One started by me and the other started by Lexx.
  13. Well I am not gonna let this die that easily. I just checked this very topic over at C5 and it got to the point where some interesting comments and findings were made but no conclusion was reached. Killerbee did get pretty far along with Fubar in the Virtual Navy forum, under Carrier Task Forces in Campaigns. But he finished up his work a year and a half ago with no answers. Now, I, along with almost everybody else here would love to see this. I now own WoE and have been doing all that is mentioned in that topic. I am no modder, and almost everything there makes no sense to me, but i am trying all sorts of things to get it done. Fubar replied to this thread saying it could be done but didn't verify that it is possible in the campaigns. My guess is no, but i would love to be proven wrong. Has anyone anywhere made any headway with this? If your interested check out the C5 site. I can't provide a link because you need to be a member.
  14. Hi guys, I have just created some tail numbers for a few squadrons of F-4's, and they are showing up on the aircraft in the flight except on my aircraft. I have followed all instruction on the decal tutorial and its obvious they work because they show up on all aircraft except the one i am flying. Any ideas? Cheers guys.
  15. Got it fixed. It was as simple as changing the first decal tail number to F4NUM000, instead of what i had, F4NUM001. Eazy Peazy.
  16. I am working on a campaign for the Korea map. But it is fictional and set in the late 60's. It's my first EVER contribution to this site so i am happy that i can give back a little of what this site has to offer. Anyway i have based it on the USS Pueblo that was captured by the North Koreans in january of 1968, and what could have happened if the US had reacted with force. i have also thrown in the JASDF and the RAAF for an international flava. I hope its worthy.
  17. I think a lot of it has to do with the skill level of the others in your flight. You know in the flight roster it has thier kills, skill level and morale. I found that if i took the guys with a level of 80 or more, they were pretty good. Its the guys with the lower levels that are target practice. I found also that in CAS missions, i'll load up planes 3 & 4 with clusters, and myself and wingman (with a high skill level), can fly CAP while they attack the ground targets. The more they destroy, the better their skill level gets. Does anyone else think this?
  18. Hi everybody, is there or can anyone point me in the direction of a terrain editor tutorial? I would like to know the in's and out's of this program. cheers.
  19. Sorry eraser, i have only delved into modifying existing terrain so far. Although if this workd out, i will probably start looking at other terrains and maybe try to make some of my own.
  20. Hi guys, does anyone know any good sites to get info on tail codes, numbers, decals and the like for aircraft of any type? USAF, ROKAF, USSR(old school), North Korea, you know, your usual hotspots?
  21. Well Lexx, it worked. I opened the HFD file with TE, exported the HFD as a bmp, opened it with photoshop, selected the area i wanted flat with the Lasso tool, colored it in the same green as the map (found out this gave a height of 70m) then changed that to black (10m height) saved this HFD file and voila!!!!! Instant flat terrain. BLOODY BEAUTIFUL! All i did then was add Kunsan AB to the citylist and targets list, copied one of the other airfields list underneath my new Kunsan entry, changed a few things around so trees don't get in the way and there you go. One new airbase. Lexx, thanks for the great tips mate. Like i said earlier....... BLOODY BEAUTIFUL! cheers. Should this be added to the knowledge base or something?
  22. Cheers mate, will do. But right now i am of to work, so i will try when i get back.
  23. Thanks for the reply guys. OK, i am trying to flatten an area for the old Korea map to add Kunsan AB. I have a fair idea of where it goes but there are a lot of hills right where (well, there is another targets.ini in the original Korea map and Kunsan's coords are in there) it is going. I tried adjusting the height field but the area is to hilly. Lexx, what is this export as bmp you speak of? Sounds interesting...... Anything i learn Lexx, i will add to the thread.
  24. Hi Edward, looks bloody awesome Are you adding the Kunsan AB into this terrain?
  25. Well its been a while but i am trying something to get used to the TE. Is there a way to flatten terrain? I have read all what Lexx had to say and read the adjoining posts but no one mentions it. Is this possible even?
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