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Sheriff__001

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Posts posted by Sheriff__001


  1. Hi Ravenclaw.

     

    I decided to carry out some experimentation, and it is actually possible to disable the chute.

     

    The INI edits required are as follows:

    Retarded=FALSE

    ReleaseAnimationID=-1

     

    The following two lines must be deleted:

    ReleaseAnimationTime=2.000000

    ReleaseAnimationDelay=0.650000

     

     

    Although there is no functioning LABS in the game, you can loft bomb by hand. I generally use a medium-angle loft from low altitude. When testing my modifications to your WE.111 from a Buccaneer, I got very good results with the parameters of: 500kt speed, 500ft altitude, commence pull up at 5 NM from target, release at 60 degrees pitch angle. In the Bucc, these parameters will also allow for escape from blast effects.

     

    Unfortunately, the game doesn't support "time bombs". Weapons either burst on impact or proximity. If the game allowed for timed bombs (i.e. 30 or so sec after release), low altitude lay-down of nuclear weapons would be possible.

     

    Incidentally, here is a film about tactical nuclear weapon delivery:


  2. I've been trying to modify the Data.ini for Column5's F-106A Delta Dart to get the weapon bay to open automatically on firing the missiles (as in the F-102A, and the concealed missiles on the F-101B). I have managed to get this to work for the AIR-2 Genie pylon, but not for the Falcons. Manual opening on the weapon bay still works.

     

    Here is the relevant text from the modified data.ini

     

    [WeaponsBay]

    SystemType=WEAPON_STATION

    StationID=1

    StationGroupID=1

    StationType=INTERNAL

    AttachmentPosition= 0.0, 0.80, 0.00

    AttachmentAngles=0.0,-1.4,0.0

    LoadLimit=1500

    AllowedWeaponClass=AHM

    AttachmentType=USAF

    DiameterLimit=1.15

    LengthLimit=5.1

    AutomaticDoors=TRUE

    BombBayAnimationID=7

    BombBayOpenTime=0.50

    BombBayCloseTime=1.00

    MinExtentPosition=-0.65, 4.95,-0.75

    MaxExtentPosition= 0.65, 2.40, 0.00

     

    [LeftFrontMissileStation]

    SystemType=WEAPON_STATION

    StationID=2

    StationGroupID=2

    StationType=INTERNAL

    AttachmentPosition=-0.44, 3.49,-0.24

    AttachmentAngles=0.0,-1.15,0.0

    EjectVelocity=0.0,0.0,-2.0

    LoadLimit=226.8

    LoadLimit=650

    AllowedWeaponClass=IRM

    AttachmentType=USAF

    ModelNodeName=LeftFrontPylon

    AnimationID=7

    AutomaticDoors=TRUE

    BombBayAnimationID=7

    BombBayOpenTime=0.50

    BombBayCloseTime=1.00

    MinExtentPosition=-0.65, 4.95,-0.75

    MaxExtentPosition= 0.65, 2.40, 0.00

    PylonMass=55

    PylonDragArea=0.02

     

    [RightFrontMissileStation]

    SystemType=WEAPON_STATION

    StationID=3

    StationGroupID=2

    StationType=INTERNAL

    AttachmentPosition= 0.44, 3.49,-0.24

    AttachmentAngles=0.0,-1.15,0.0

    LoadLimit=650

    AllowedWeaponClass=IRM

    AttachmentType=USAF

    ModelNodeName=RightFrontPylon

    AnimationID=7

    AutomaticDoors=TRUE

    BombBayAnimationID=7

    BombBayOpenTime=0.50

    BombBayCloseTime=1.00

    MinExtentPosition=-0.65, 4.95,-0.75

    MaxExtentPosition= 0.65, 2.40, 0.00

    PylonMass=55

    PylonDragArea=0.02

     

    [LeftRearMissileStation]

    SystemType=WEAPON_STATION

    StationID=4

    StationGroupID=3

    StationType=INTERNAL

    AttachmentPosition=-0.43, 0.83,-0.21

    AttachmentAngles=0.0,-1.15,0.0

    LoadLimit=650

    AllowedWeaponClass=SAHM

    AttachmentType=USAF

    ModelNodeName=LeftRearPylon

    AnimationID=7

    AutomaticDoors=TRUE

    BombBayAnimationID=7

    BombBayOpenTime=0.50

    BombBayCloseTime=1.00

    MinExtentPosition=-0.65, 4.95,-0.75

    MaxExtentPosition= 0.65, 2.40, 0.00

    PylonMass=55

    PylonDragArea=0.02

     

    [RightRearMissileStation]

    SystemType=WEAPON_STATION

    StationID=5

    StationGroupID=3

    StationType=INTERNAL

    AttachmentPosition= 0.43, 0.83,-0.21

    AttachmentAngles=0.0,-1.15,0.0

    LoadLimit=650

    AllowedWeaponClass=SAHM

    AttachmentType=USAF

    ModelNodeName=RightRearPylon

    AnimationID=7

    AutomaticDoors=TRUE

    BombBayAnimationID=7

    BombBayOpenTime=0.50

    BombBayCloseTime=1.00

    MinExtentPosition=-0.65, 4.95,-0.75

    MaxExtentPosition= 0.65, 2.40, 0.00

    PylonMass=55

    PylonDragArea=0.02


  3. On my MiG-21F13 Fishbed-C, I keep getting random national markings on the right wing of the MiG-21F13 Fishbed-C.

     

    Here is the screenshot, and here is the Decals.ini for the skin:

     

    [Decal001]

    MeshName=Fuselage

    DecalLevel=0

    DecalFacing=RIGHT

    FilenameFormat=Insignia

    Position=-3.42,0.02

    Scale=1.1

    DecalMaxLOD=3

     

    [Decal002]

    MeshName=Fuselage

    DecalLevel=0

    DecalFacing=LEFT

    FilenameFormat=Insignia

    Position=-3.42,0.02

    Scale=1.1

    DecalMaxLOD=3

     

    [Decal003]

    MeshName=RightOuterWing

    DecalLevel=2

    DecalFacing=TOP

    FilenameFormat=Insignia

    Position=2.63,-1.99

    Rotation=-50

    Scale=0.9

    DecalMaxLOD=3

     

    [Decal004]

    MeshName=RightOuterWing

    DecalLevel=2

    DecalFacing=BOTTOM

    FilenameFormat=Insignia

    Position=2.63,-1.99

    Scale=0.9

    DecalMaxLOD=3

     

    [Decal005]

    MeshName=LeftOuterWing

    DecalLevel=0

    DecalFacing=TOP

    FilenameFormat=Insignia

    Position=-2.63,-1.99

    Scale=1.3

    DecalMaxLOD=3

     

    [Decal006]

    MeshName=LeftOuterWing

    DecalLevel=0

    DecalFacing=BOTTOM

    FilenameFormat=Insignia

    Position=-2.63,-1.99

    Scale=1.3

    DecalMaxLOD=3

     

    [Decal007]

    MeshName=Nose

    DecalLevel=2

    DecalFacing=RIGHT

    FilenameFormat=SovietNum

    Position=4.35,-0.1

    Scale=0.9

    DecalMaxLOD=2

     

    [Decal008]

    MeshName=Nose

    DecalLevel=2

    DecalFacing=LEFT

    FilenameFormat=SovietNum

    Position=4.35,-0.1

    Scale=0.9

    DecalMaxLOD=3

     

     

    [Decal009]

    MeshName=VertTail

    DecalLevel=0

    DecalFacing=RIGHT

    FilenameFormat=FinFlash

    Position=-5.84,1.50

    Scale=2.0

    DecalMaxLOD=3

     

    [Decal010]

    MeshName=VertTail

    DecalLevel=0

    DecalFacing=LEFT

    FilenameFormat=FinFlash

    Position=-5.84,1.50

    Scale=2.0

    DecalMaxLOD=3

     

    [Decal011]

    MeshName=Rudder

    DecalLevel=0

    DecalFacing=RIGHT

    FilenameFormat=FinFlash

    Position=-5.84,1.50

    Scale=2.0

    DecalMaxLOD=3

     

    [Decal012]

    MeshName=Rudder

    DecalLevel=0

    DecalFacing=LEFT

    FilenameFormat=FinFlash

    Position=-5.84,1.50

    Scale=2.0

    DecalMaxLOD=3

     

    [Decal013]

    MeshName=Nose

    DecalLevel=3

    DecalFacing=LEFT

    FilenameFormat=

    Position=2.95,0.25

    Scale=0.4

    DecalMaxLOD=2

     

    I am thinking of getting the Soviet insignia TGA file and putting it into the skin folder, and modifying the Decals.ini to go to it, as a workaround.

    post-16458-0-96110800-1302340966.png


  4. I did a mission to destroy a hangar. Naturally, I used a nuclear weapon with a yield of 340KT. The bomb impacted within 3-400m of the hangar and destroyed everything on the airfield ... except the hangars.

     

    Is there a particular file that sets the strength of buildings? I've tried looking in the ini files for buildings in the /Terrains/x folder, and in the /Objects/GroundObject folder.

     

    I wonder if I missed something?


  5. I have a weird problem. I was going along, in my 75SQN RAAF F-104G Starfighter, when the Fighter Contoller Lady advised me of enemy aircraft. She was right, two Su-22 Fitters, carrying the black cross of the WW2 Luftwaffe, where the Libyan green disc should have been.

     

    Also, on one of my Russian MiG-21s (MiG-21F-13), on the right wing we get a random marking, with red stars everywhere else (Nicaragua for instance). In an enemy formation, it gives some weird combinations (in one flight of four, it had the markings of four different Central American air forces) Other bits of "geographical coordination: include a two-ship formation, Polish and East German.

     

    I checked the file name entries in decals.ini, and they all say "Insignia".


  6. Thanks, its very usfull for me....i'm debating(trying to) with some a**ho**s about it.

     

    sadly there are some nazi cells in my country, but the federals are getting all of them and send them to jail...its quite inadmissible this such of behave here, at least i'm happy the public opinion still abominated with this here...

     

    I doubt that skinheads are the problem. Europe is importing masses of Jew-haters ... the type that pray to Mecca five times a day.

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