ordway
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Everything posted by ordway
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When I could finally afford it as a teenager, they were only making the "adventure team" line in 1/6th...pi_ _ed me off. I really liked those army jackets, helmets, backpacks, digging fox holes, using the tents, etc...It was the Vietnam war and people didn't like army stuff (really can't blame them though).
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Mig-15Bis/Mig-17 cockpit near completion
ordway replied to ordway's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Most of it is where needed. -
Douglas F4D Skyray
ordway replied to NGHENGO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Beautiful! I'm druling! -
no longer working on her
ordway replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
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Mig-15Bis/Mig-17 cockpit near completion
ordway replied to ordway's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
These two are other people's photos. Hmmm, The numbers are right-side up (degree bars)...plus they were inversed in flight when I flew it. -
Mig-15Bis/Mig-17 cockpit near completion
ordway replied to ordway's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hmmm, I wonder if it will give any gamer trouble? I hope not. I flew the inverse artificial horizon in a Mig-17 at the old Jeffco airport in Colorado...did aerobatics in it but no IFR and I had an IFR rating at that time for background. I too had my head usually out of the cockpit...to tell you the truth, I barely even noted the difference in the inverse AI....it might have been a lot more if I had been flying IFR however like you said. I had been trained for advanced at Air Carrier Flight Academy for Continental Express and was pretty well trained in IFR I thought. Below is the Mig-17 I flew with the inverse horizon. Mig-17 Cockpit flying upsidedown in a roll. Ah, Ha. Now we know why the Soviets painted the sky brown. -
Mig-15Bis/Mig-17 cockpit near completion
ordway replied to ordway's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Canadair, this is a rather interesting feature. All my color Mig-15 cockpit photos of nine different Mig-15s show this artifical horizon "upsidedown". So I think it was a standard feature for the Mig-15 and many Mig-17s. Notice lightening holes. It's interesting, that when you fly it, that you adjust almost instantly..both in the sim and in real life (from personal experience, too). It is a good question as to why they did this...bad workmanship? Too much vodka at the planning meeting? Trying to make the Communist world appear rightside up when it was upside down? Making the Mig-15 pilots fly upside down when they should be flying right side up for evasion techniques? Making defections harder by making the Soviet pilot so confused that he heads back to base? So much pollution in Communist countries that its more accurate to show the sky as brown? -
Happy birthday! and thanks for all you do for the community! Richard "Pitts2A"
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Wings over Åland - Official Thread
ordway replied to JonathanRL's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Neat! What terrain are you using? -
MD-450 Ouragan Cockpit
ordway posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: MD-450 Ouragan Cockpit File Submitter: ordway File Submitted: 20 Mar 2008 File Updated: 21 Mar 2008 File Category: Jet Cockpits File Version: 1.00 Website: No Information A Cockpit mod of the Thirdwire Scooter's cockpit, to create the Israeli-modified Dassault MD-450 Ouragan cockpit (airframe No. 151 and later) for use in Column 5's and Pasko's incredible MD-450 Ouragan. Instruments and placards moved,eliminated and repainted. Referenced from a MD-450 manual and photographs. Yes, Those are actual radios in the instrument panel... It includes a lead computing gunsight as per Wikipedia. Israeli Ouragans entered combat on 12 April 1956 and shot down five Vampires. Mod by Richard "Pitts2A" Ordway, Uploaded with the kind permission of David (Zur) Zurawsk, Capun and Charles. For SFP1/WOV/WOE See the Readme file for install. Complete credits and history in readme. Instructions: 1-Backup your files! 2- Unzip the MD-450 Ouragan cockpit (Israeli modified) to ...\SFP1\Objects\Aircraft\MD-450\cockpit. 3-When prompted, overwrite the files. Enjoy! Click here to download this file -
Super Mystere B.2 cockpit
ordway replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Hmmm, the only other picture I have is a Mystere IVA gunsight . However, I believe that it is extremely similar to the Mystere IVA's gunspanel...but it might not be. However, parts were traded between airframes and models so much according to my photos, that almost everything was done. Now, somewhere, I have a picture of a Super Mystere that had that strange yellow and red symbol (switches) basically on the left side cockpit crash coaming like I copied my Super Mystere cockpit from...as closely as the sim would allow me to. As you can see, this is an old image of my cockpit and the radios are actually located -hidden from view (I found out later by a photo) on the right side elbow horizontal panel according to my photos of the time. I might revise and release my Super Mystere panel someday anyway as an option to your beautiful cockpit since I have already almost finished it and you have met the F-86/F-100 cockpit community mod requirement for the Super Mystere. You have truly done the community a great favor by doing this Super Mystere cockpit so I did not have to start all over again on the F-86 or F-100 cockpit. Thank You. The Mystere IVA gunsight. -
Super Mystere B.2 cockpit
ordway replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Great job!!!!! Thank you. You beat me to it! Are you doing the Mystere too? It would free me up perhaps to work on the South African terrain. I have about eight color photos of the Mystere IVA cockpits (different airframes). BTW, it doesn't really matter but here is a color pic from an actual B.2 Super Mystere. Note the color of the black and white artifical horizon in different shades of black and white. -
Dassault MD-450 Ouragan cockpit almost finished
ordway posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Dassault MD-450 Ouragan cockpit (airframe No. 151 and later) almost finished. Referenced from an actual aircraft MD-450 manual and photographs. Yes, Those are actual radios in the instrument panel..aka. a Cessna! It includes a lead computing gunsight as per Wikipedia. Israeli Ouragans entered combat on 12 April 1956, shooting down an Egyptian Vampire. At the onset of the Suez Crisis on 29 October 1956, Ouragans shot down an additional four Vampires. Pilots found the Ouragan to be generally pleasant to fly and a very stable gun and rocket platform, although due to its short-coupled fuselage, the aircraft had a tendency to snap into a spin in tight turns. Wikipedia -
Dassault MD-450 Ouragan cockpit almost finished
ordway replied to ordway's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It is now posted. The Mystere IV cockpit is next. The Mystere IV had an evolutionary cockpit of the MD-450 Ouragan, but with noticeable differences, especially in the normal view. The Mystere IV pilot has radios stuck between his legs according to multiple color photos. -
MD-450 Ouragan Cockpit
ordway posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: MD-450 Ouragan Cockpit File Submitter: ordway File Submitted: 15 Mar 2008 File Updated: 16 Mar 2008 File Category: Jet Cockpits File Version: 1.00 Website: No Information A Cockpit mod of the Thirdwire Scooter's cockpit, to create the Israeli-modified Dassault MD-450 Ouragan cockpit (airframe No. 151 and later) for use in Column 5's and Pasko's incredible MD-450 Ouragan. Referenced from a MD-450 manual and photographs. Instruments and placards moved, eliminated and repainted. Individual instruments and placards in either French or English, as they were historically. Yes, Those are actual radios in the instrument panel... It includes a lead computing gunsight as per Wikipedia. Israeli Ouragans entered combat on 12 April 1956 and shot down five Vampires. They also flew in combat with the Indian and El Salvador airforces. Mod by Richard "Pitts2A" Ordway, Uploaded with the kind permission of David (Zur) Zurawsk, Capun and Charles. Thanks also to Frank Safrenek and Michel Gerard of Mirage Aircraft of Flightsimulator.com and to Thinus Pretorius for their invaluable numerous pics and emails about the Mystere IVA and MD-450 Ouragan cockpits and images. For SFP1/WOV/WOE/WOI. Complete credits and history in readme. Instructions: 1-Backup your files! 2- Unzip the MD-450 Ouragan cockpit file, MD-450.ini and MD-450_cockpit.ini to ...SFP1ObjectsAircraftMD-450 3-When prompted, overwrite the files. Enjoy! Click here to download this file -
Version
846 downloads
A Cockpit mod of the Thirdwire Scooter's cockpit, to create the Israeli-modified Dassault MD-450 Ouragan cockpit (airframe No. 151 and later) for use in Column 5's and Pasko's incredible MD-450 Ouragan. Referenced from a MD-450 manual and photographs. Instruments and placards moved, eliminated and repainted. Individual instruments and placards in either French or English, as they were historically. Yes, Those are actual radios in the instrument panel... It includes a lead computing gunsight as per Wikipedia. Israeli Ouragans entered combat on 12 April 1956 and shot down five Vampires. They also flew in combat with the Indian and El Salvador airforces. Mod by Richard "Pitts2A" Ordway, Uploaded with the kind permission of David (Zur) Zurawsk, Capun and Charles. Thanks also to Frank Safrenek and Michel Gerard of Mirage Aircraft of Flightsimulator.com and to Thinus Pretorius for their invaluable numerous pics and emails about the Mystere IVA and MD-450 Ouragan cockpits and images. For SFP1/WOV/WOE/WOI. Complete credits and history in readme. Instructions: 1-Backup your files! 2- Unzip the MD-450 Ouragan cockpit file, MD-450.ini and MD-450_cockpit.ini to ...SFP1ObjectsAircraftMD-450 3-When prompted, overwrite the files. Enjoy! -
Dassault MD-450 Ouragan cockpit almost finished
ordway replied to ordway's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes, it's from the scooter. Completely moved some instruments, some added...Lexx helped me enormously to figure it out...it was pushing all of us to our limits of the "uggknown". Here is the latest and almost finished version. I added more of the lead computing gunsight...which almost sends it correctly into the World War II era...1947 and more accurate landing gear controls. See if you can spot the differences. -
umm... .. ... wow ... .. (thanks to GEPARD)
ordway replied to Lexx_Luthor's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yes, this is fantastic. I never knew how to adjust height fields and never saw it before in a previous tutorial. This is so invaluable. -
Good sites for DEM Data
ordway replied to WarlordATF's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I understand that you can import two DEM files and make one map out of it (maybe it has to be four and then you make one map out of the area you want. Here are some notes I have from another post on it. IMPORT adjacent dem files: If you load TE with the extra large 1500km EAWEuro HFD file, this sets up TE for importing 1500km size regions from DEM files. This allows very nice expanded maps. My Korea TE screenshot on the first page here is 1500km. Thanks to the EAWEuro Team for making that large awsim Euro hfd file. Greenland, Iceland, UK at 1500 SF kilometers. Imported at 26W 78N. Requires 2 GTOPO30 DEM files. After starting Terrain Editor, File-Open the EAWEuro HFD file (not DEM file , my mistake sorry) which is a 1500km height map (although only partially used). This sets up Terrain Editor (TE) to successfully Import 1500km worth of gtopo30 data. Tiling takes a bit longer -- over twice the area to tile. The resulting map is all flyable. Flying from the south map edge to the north map edge (border set to 1000 meters in flightengine file) in FB-111A at 1000km/hr (539kts) true airspeed, it took 1.5 hours to cover the map, by the cockpit clock. Aussum! Example 1500km TE map....using the gtopo30 E100N40 DEM download. South Vietnam on upper left, to the extreme western tip of New Guinea on the lower-center right....(true map scale is 1500nm, but is scaled down in the sim to 1500km). Import coordinates 107E,15N ... 15N is the lowest you can go with this gtopo30 lattitude strip. Note the X=1500 and Y=1499 coordinates of mouse cursor (I had it in upper right of the blue ocean). It works!! Problem:: I must be doing something wrong. The generated planning map1 used by Kreelin's Mission Editor is skewed horribly, but you can export the height map instead as planning map 1, resize it to 750x750 so it appears normal in the Mission Editor. But the colours (in my case at least) are a horror show, but can be changed in paint program, or the brightness decreased to make it comfortably usable within the Mission Editor. -
I need to eliminate the magnetic compass in the A-4B (move it out of the instrument panel). Firstly, this cockpit data.ini works for the MD-450 for me. However, it does not eliminate the magnetic compass. What do I need to do in addition to this? Here is my cockpit.ini. named MD-450_cockpit.ini that I tried to edit: [CockpitData] Directory=cockpit HUDMode=CAGED,AA,AG RippleQuantity=1,2 RippleInterval=60,100,140 [GunsightFront] HasGunsight=TRUE GunsightMilSize=50 GunsightName=F-100d_sight.tga LeadComputing=TRUE MinLeadRange=150 MaxLeadRange=600 DefaultLeadRange=300 MaxDepression=125 DefaultDepression=0 [CockpitSeat001] ModelName=MeteorF8_cockpit Offset=0.0,-0.08,-0.03 Position=0.0,4.437,0.658 ViewAngles=0.0,0.0,0.0 MaxYaw=155 MinYaw=-155 MaxPitch=90 MinPitchFront=-50 MinPitchRear=-20 LightRange=1.5 LightInnerConeAngle=43 LightOuterConeAngle=60 LightAngles=0.0,-35.0,0.0 DiffuseLightFactor=0.5 NightLightOn=0.25 NightLightColor=0.5,0.2,0.3 Gunsight=GunsightFront Instrument[001]=AirspeedIndicator Instrument[002]=Accelerometer Instrument[003]=RangeCounter Instrument[004]=Altimeter Instrument[005]=AtitudeIndicator Instrument[006]=VerticalVelocityIndica tor Instrument[007]=HSIWheel Instrument[008]=CourseArrow Instrument[009]=BearingMarker Instrument[010]=TotalFuelGauge Instrument[011]=Slipball Instrument[012]=TurnIndicator Instrument[013]=Tachometer Instrument[014]=ClockMinute Instrument[015]=ClockHour Instrument[016]=FireLight Instrument[017]=Reflection1 Instrument[018]=Reflection2 Instrument[019]=Mirror1 Instrument[020]=Mirror2 Instrument[021]=AoAIndexerSlow Instrument[022]=AoAIndexerOnSpeed Instrument[023]=AoAIndexerFast rem Instrument[024]=Compass <---- I remmed this out Instrument[024]=MachScale Instrument[025]=ClockSec Instrument[026]=ExhaustTemp Instrument[027]=ClimbDiveIndHoriz Instrument[028]=ClimbDiveInd Instrument[029]=MoveLabsKnob Instrument[030]=MoveFrame Instrument[031]=MoveCompass <----I added this [AirspeedIndicator] Type=AIRSPEED_INDICATOR NodeName=needle_speedometer MovementType=ROTATION_Y ValueUnit=KNOTS Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=31.5 Set[02].Value=80.0 Set[03].Position=75.0 Set[03].Value=100.0 Set[04].Position=133.5 Set[04].Value=150.0 Set[05].Position=188.0 Set[05].Value=200.0 Set[06].Position=279.5 Set[06].Value=400.0 Set[07].Position=341.0 Set[07].Value=600.0 [MachScale] Type=MACH_NUMBER_INDICATOR NodeName=mach wheel MovementType=ROTATION_Y Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=-202.5 Set[02].Value=0.5 Set[03].Position=-269.0 Set[03].Value=0.8 Set[04].Position=-329.0 Set[04].Value=1.2 [Accelerometer] Type=ACCELEROMETER NodeName=needle_accel MovementType=ROTATION_Y Set[01].Position=-132.0 Set[01].Value=-6.0 Set[02].Position=0.0 Set[02].Value=1.0 Set[03].Position=202.0 Set[03].Value=10.0 [RangeCounter] Type=RANGE_INDICATOR CounterNodeFormat=distance_dig%remd MovementType=ANALOG_COUNTER ValueUnit=NM [Altimeter] Type=PRESSURE_ALTIMETER_2 NodeName=needle_alt CounterNodeFormat=alt_dig%d MovementType=ROTATION_Y ValueUnit=FEET Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=1000.0 [AtitudeIndicator] Type=ATTITUDE_DIRECTOR_INDICATOR NodeName=ADI sphere MovementType=ATTITUDE [VerticalVelocityIndicator] Type=VERTICAL_VELOCITY_INDICATOR NodeName=needle_nose_position MovementType=ROTATION_Y ValueUnit=FPM Set[01].Position=-172.0 Set[01].Value=-6000.0 Set[02].Position=-132.0 Set[02].Value=-4000.0 Set[03].Position=-90.0 Set[03].Value=-2000.0 Set[04].Position=0.0 Set[04].Value=0.0 Set[05].Position=90.0 Set[05].Value=2000.0 Set[06].Position=132.0 Set[06].Value=4000.0 Set[07].Position=172.0 Set[07].Value=6000.0 [HSIWheel] Type=MAGNETIC_COMPASS NodeName=HSI_wheel MovementType=ROTATION_Y ValueUnit=DEG Set[01].Position=00.0 Set[01].Value=0.0 Set[02].Position=-360.0 Set[02].Value=360.0 [CourseArrow] Type=COURSE_ARROW NodeName=HSI_CourseDeviation MovementType=ROTATION_Y ValueUnit=DEG Set[01].Position=00.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=360.0 [bearingMarker] Type=BEARING_MARKER NodeName=HSI_CourseArrow MovementType=ROTATION_Y ValueUnit=DEG Set[01].Position=00.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=360.0 [TotalFuelGauge] Type=TOTAL_FUEL_QUANTITY_INDICATOR NodeName=needle_fuel MovementType=ROTATION_Y ValueUnit=LB Set[01].Position=-135.0 Set[01].Value=0.0 Set[02].Position=135.0 Set[02].Value=6000.0 [slipball] Type=SIDESLIP_VELOCITY_INDICATOR NodeName=needle_turn-slip_ball MovementType=ROTATION_Y ValueUnit=DEG Set[01].Position=-15.0 Set[01].Value=-3.0 Set[02].Position=0.0 Set[02].Value=0.0 Set[03].Position=15.0 Set[03].Value=3.0 [TurnIndicator] Type=TURN_INDICATOR NodeName=needle_turn MovementType=ROTATION_Y ValueUnit=DEG Set[01].Position=-30.0 Set[01].Value=-10.0 Set[02].Position=0.0 Set[02].Value=0.0 Set[03].Position=30.0 Set[03].Value=10.0 [Tachometer] Type=TACHOMETER NodeName=needle_RPM MovementType=ROTATION_Y Set[01].Position=-66.5 Set[01].Value=0.0 Set[02].Position=-41.5 Set[02].Value=0.6 Set[03].Position=37.0 Set[03].Value=1.0 [FireLight] Type=ENGINE_FIRE_WARNING_LIGHT NodeName=warning_light_fire MovementType=LIGHT [Reflection1] Type=REFLECTION NodeName=canopy glass front [Reflection2] Type=REFLECTION NodeName=canopy glass rear [Mirror1] Type=MIRROR NodeName=mirror_right [Mirror2] Type=MIRROR NodeName=mirror_left [ClockHour] Type=CLOCK_HOUR NodeName=needle_clock_hour MovementType=ROTATION_Y Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=12.0 [ClockMinute] Type=CLOCK_MINUTE NodeName=needle_clock_min MovementType=ROTATION_Y Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=60.0 [ClockSec] Type=CLOCK_SECOND NodeName=needle_clock_sec MovementType=ROTATION_Y Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=60.0 [AoAIndexerSlow] Type=ANGLE_OF_ATTACK_INDEXER NodeName=indexer_slow MovementType=LIGHT Set[01].Value=16.00 Set[02].Value=30.00 [AoAIndexerOnSpeed] Type=ANGLE_OF_ATTACK_INDEXER NodeName=indexer_on_speed MovementType=LIGHT Set[01].Value=13.87 Set[02].Value=16.80 [AoAIndexerFast] Type=ANGLE_OF_ATTACK_INDEXER NodeName=indexer_fast MovementType=LIGHT Set[01].Value=-10.0 Set[02].Value=14.67 rem[Compass] remType=MAGNETIC_COMPASS remNodeName=needle_compass remMovementType=ROTATION_Y remValueUnit=DEG remSet[01].Position=0.0 remSet[01].Value=0.0 remSet[02].Position=360.0 remSet[02].Value=360.0 [ExhaustTemp] Type=EXHAUST_GAS_TEMPERATURE_INDICATOR NodeName=needle_TEMP MovementType=ROTATION_Z Set[01].Position=57.0 Set[01].Value=200.0 Set[02].Position=0.0 Set[02].Value=600.0 Set[03].Position=-40.0 Set[03].Value=700.0 Set[04].Position=-62.0 Set[04].Value=800.0 [ClimbDiveIndHoriz] Type=VERTICAL_VELOCITY_INDICATOR NodeName=needle_climb-dive_horiz MovementType=ROTATION_Z ValueUnit=FPM Set[01].Position=21.0 Set[01].Value=-6000.0 Set[02].Position=14.0 Set[02].Value=-4000.0 Set[03].Position=7.0 Set[03].Value=-2000.0 Set[04].Position=0.0 Set[04].Value=0.0 Set[05].Position=-7.0 Set[05].Value=2000.0 Set[06].Position=-14.0 Set[06].Value=4000.0 Set[07].Position=-21.0 Set[07].Value=6000.0 [ClimbDiveInd] Type=SIDESLIP_VELOCITY_INDICATOR NodeName=needle_climb-dive_vert MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=20.0 Set[01].Value=-2.5 Set[02].Position=0.0 Set[02].Value=0.0 Set[03].Position=-20.0 Set[03].Value=2.5 REM HERE INSTRUMENTS ARE MOVED [MoveLabsKnob] Type=AIRSPEED_INDICATOR NodeName=LABS Knob MovementType=POSITION_Z Set[01].Position=-100 Set[01].Value=0.0 Set[02].Position=-99 Set[02].Value=1.0 [MoveFrame] Type=AIRSPEED_INDICATOR NodeName=canopy frame rear MovementType=POSITION_Z Set[01].Position=-100 Set[01].Value=0.0 Set[02].Position=-99 Set[02].Value=1.0 [MoveCompass] <------- I added this. Type=AIRSPEED_INDICATOR NodeName=needle_compass MovementType=POSITION_Z Set[01].Position=-100 Set[01].Value=0.0 Set[02].Position=-99 Set[02].Value=1.0 Any help appreciated. Thanks, Pitts2A Richard
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Tired of flying the same, old standard A-4B cockpit in WOI for the Super Mystere? New Dassault Super Mystere cockpit almost finished, based on actual photos. The placards and instruments are in French (errr, as much as possible as it was correctly pointed out ). It has a working lead computing gyro gunsight as per the French Wiki.
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New Dassault Super Mystere cockpit almost finished
ordway replied to ordway's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Just to update any interested people. I need to start again almost from scratch on the Super Mystere cockpit...it was correctly pointed out to me by Wrench that Zur's F-86 Sabre cockpit is closer to the square, horizontally-instrument-aligned Super Mystere cockpit then to the round A-4 one. But the earlier Ouragan and Mystere cockpits seem closer (to me) to the A-4 cockpit with its more vertical placement instrument layout and roundness. I will try to make those as well, I have already started them as well. It will take until the end of March or so I would guess. "If you're going to do it, you might as well do it right". -
Kosovo terrain update ?
ordway replied to vulkan's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yes me too. Maybe with the new tutorial coming out, more people will be interested. One big problem seems to be the mountains which run down to the sea. This seems a real time-consumer to fix. -
What aircraft you miss in game?
ordway replied to vrkuboy's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
F-102 Delta Dagger...neat dogfighting opportunities in Vietnam...it really did engage in air combat in Vietnam...and lost! http://en.wikipedia.org/wiki/F-102_Delta_Dagger and cockpits for all those pesky French fighters like the Super Mystere, Mystere and Ouragan.