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ordway

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Posts posted by ordway


  1. <<Anyone thought to do an African campaign? Besides the Madagascar campaign I know of no others.

    Southern Africa>> Yes. Some information follows:

     

    "The war was one of the most prominent Cold War conflicts"...BBC

     

    "Cuban pilots, East German pilots and perhaps even some Soviet pilots might have been involved" (ACIG website).

     

    The Russians even had a general leading campaigns: "General Konstantin Shagnovich decided to take over

    command of all Angolan and allied forces."

     

    "A closer look at Soviet strategy of the 1970s helps to understand why the situation in Angola took a turn for the worse before it degenerated into an all-out civil war. In 1975, the west relied heavily on the Middle East for its oil requirements, but as the Suez Canal had been closed to traffic since the Six-Day War (or had become too narrow for modern tankers), traffic had to skirt the Cape of Good Hope, the air and waters around which were practically controlled by the Soviets and their allies from their African bases, Soviet bombers TU-95 Bears and TU-l 6 Badgers - presented a serious threat to the sea routes."

     

    "Without question, the Soviets would have derived invaluable strategic and economic advantages from a take-over of South Africa as, further to getting hold of Pretoria's fantastic gold reserves, they could also lay their hands on the mineral wealth of southern Africa as a whole. As a western political observer put it when commenting on Soviet expansion in Africa: 'From Cape Town, the Soviets will, in the long run, gradually control the policy of Europe and preside over its destiny like they're doing in Finland.'"...Ouch.

     

    "Apparently unconcerned, Europe looked the other

    way, ignoring Lenin's prediction 'We’ll sneak in

    through the African back door."

     

     

    I don't know if I'll finish it, but I have been working on a "Bushwars" campaign using a new terrain ("AfricanBush") and representing the area between Luena, Angola and the border of Namibia ("Southwest Africa") to the South and not using ocean for the 1980s. It involves the Mirage F-1 with a modified Super Etendard cockpit and a modified Impala II.

     

    ...I could use other experts help to modify both aircraft: ...ie.

     

    To modify the Super Etendard cockpit by placing of the horizon situation indicator more to the center, and getting rid of a master arm switch... and reducing the Impala II's external canopy length. I could also use some more SAAF camo Mirage F1 skins.

     

    Heck, I could use help on the terrain too, I might need an ocean added...right now, I have it so concentrated that it only includes areas away from the ocean...still such a huge area that both sides' aircraft correctly have their low fuel warning lights on during many missions.

     

    Edit: I formerly misspelled Luena.


  2. Ouch...I started in about 1973 at the U. of Maryland with a Starship Enterprize simulation on a mainframe.

     

    Then in 1982, I graduated to an Apple 2 flight sim (you had to program in each move)... then in 1991 full bore with LucasArts Their Finest Hour on a laptop...and been pretty continous since then. So that is about 14 hours-21 hours per week since then.


  3. The Mirage Factory F-4G by USAFMTL flight model seems to model the low speed handling better than many other F-4s to me...ie. it doesn't like it!!! This F-4G gets squirrely if you push it beyond the buffet and a wing often tries to sharply fall vs. many others where it just nicely stops turning.

     

    I have read over the years, if I remember correctly, that the F-4 versions could get very tricky if you pushed it at too high an angle of attack...from the F-4 manual in an accelerated stall, "wing rock becomes unpredictable and progresses to a high frequency."

     

    "Increasing aft stick deplacement increases the magnitude of roll and yaw oscillations at the stall."

     

    "Applying and holding full aft stick, even with ailerons and rudder neutral, can result in a spin."

     

    Nice job USAFTML!

     

     

    http://books.google.com/books?id=oeJuJtjK4...Qnx4Y#PPT221,M1


  4. Wow, this is what an analyst had to say about the Super Hornet vs. Flanker...

     

     

    "In assessing the Flanker against the Super Hornet it is clear from the outset that the advantage in firepower, speed, raw agility, range and manoeuvre performance goes to the Flanker"

     

     

    "In terms of combat radius performance the Flanker outperforms the Super Hornet, even with the latter carrying external tanks. There is no substitute for clean internal fuel. The Flanker's radar aperture is twice the size of the Hornet family apertures, due to the larger nose cross section"

     

    "High speed turning performance, where thrust limited, also goes to the Flanker, as does supersonic manoeuvre performance. The Super Hornet is severely handicapped by its lower combat thrust/weight ratio, and hybrid wing planform."

     

    "The Super Hornet does not have any compelling advantage in EWSP capability."

     

     

    "In summary, the Flanker outperforms the Super Hornet decisively in aerodynamic performance. What advantage the Super Hornet now has in the APG-79 radar will vanish in coming years as Russian AESAs emerge. The one area in which the Flanker currently trails the Super Hornet is in radar signature (stealth) performance. The Super Hornet has inlet geometry shaping, inlet tunnel S-bends, and an AESA shroud all of which reduce its forward sector signature well below that of the Flanker"

     

    "The supercruising Al-41F engine will further widen the performance gap in favour of the Flanker. What this means is that post 2010 the Super Hornet is uncompetitive against advanced Flankers in BVR combat, as it is now uncompetitive in close combat."

     

     

    Hmmm, well, errrrr, uhhh, ummm, we are still better trained....it's the MAN, not the machine!

     

    http://www.ausairpower.net/DT-SuperBug-vs-Flanker.html


  5. It stalls in a heartbeat with only the >gentlest of pulls on the stick. Any chance you could look at some more parts of the data.ini for a clue?

     

     

    Hmmm, I'm not so sure that modeling this (F.3) Tornado to stall so quickly with a tiny pull on the stick is so inaccuate. It (F.3) was known to be almost useless in a dogfight and an almost stand-in as a "there is nothing else" sort of aircraft (F-14 was too expensive for the Brits).

     

    It was, I believe, meant to be developed as an extremely long range patrol interceptor over the northern approaches to knock down russky bombers before they hit the UK or Nato.

     

    I remember, a study sim on the tornado a few years ago...and it had the same fast stall and useless dogfighting capabilities.

     

    It also has a swingwing design, which in this case, I remember reading, was not designed for dogfighting in any sense of the word (unlike the F-14)...just high speed, low level work.

     

    I suspect that if it is modeled any better in the stall, that it will be overmodeled. It was a pig I believe. I think that AmokFloo might just have modeled this right on and that it might have the best Tornado flight model out there now (no insults intended at all to anyone [i appreciate your work immensely]). I have flown the Mig-17 (in aerobatics) and the Cessna Citation, but am certainly no expert on the Tornado.

     

    During desert storm, it (F.3 with two air forces) was not allowed anywhere near the action....anyone have any input on any of this...?

     

    Thanks,


  6. The new model will not only mimic loss of roll authority due to wing-warping above 460 KIAS, but will also suffer from 'Mach tuck" beyond 475 KIAS, a prelude to a total loss of pitch authority above 502 KIAS. The '17 did not have hydraulically boosted elevators, so it was all but humanly impossible to pull out of a dive in one by yanking back on the stick above that speed, even though the real aircraft often sported a retractable stick extender, just for that contingency.

     

    Great idea! Thanks!


  7. I need more targets!

     

    I've been finding that MiG-21s aren't the challange they used to be anymore, especially against my F-14. For a bigger challange, I downloaded the MiG-23 package and installed it. However, I flew five or six missions and the new MiGs still didn't show up. I'm sure I was flying in their era. Is there something I did wrong?

     

     

    There was a user-made AI mod that makes the Migs better opponents. I do not remember where I downloaded it...anyone?

     

    -Pitts2A

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