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Everything posted by Baltika
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Celtic Wars - What If scenario...
Baltika replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
All airbases from allen's list now included, as well as a stack for Eire and Scotland, plus a few surprises On track for a release by the weekend. Meantime, this should help get you in the mood:- Och aye -
Celtic Wars - What If scenario...
Baltika replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Hi all, Ultramax, a facility at Shannon is no problem. So far I am working from the list of active RAF bases allen posted. If I go down the path of adding all the civilian facilities in the UK, this map will never get released - feature creep is the worst enemy of most of my stuff right now. But for Eire, I will probably place airfields at most of the major airport sites, as otherwise they will be a bit short - I have just realised I have no idea if there is an Irish Air Force, or where their bases might be ndicki, Glad you like the look of it. You will notice it is a bit compressed in the North-South axis if you compare it to a good atlas projection. That is a function of TE at these latitudes - well, actually, it is because the DEM data is compressed in that way because of the curvature of the Earth. There is a workaround, but this was intended as a "quickie" and, like I said, I got carried away. If I go back to fix it now, I will have to re-place all the target areas and that will also probably stall the map meantime, and I am still aiming for a quick release. I had one of those "duh!" moments after I had posted the above screenshot. If I ever manage to finish my Baltic Sea / North Sea map, the projection will be much improved. Meantime, this is a good fun map to fly over, with lots of terrain differential, and is "close enough for government work," as they say. Great minds obviously think alike on the subject of the Nations.ini As to Cornwall, well, here's my current working Terrain Nations.ini file: [Theater] TheaterName=British Isles Location001=Alba Location002=Eire Location003=Cymru Location004=Kernow Location005=Mannin Location006=Breizh Location007=Sealtainn Location008=Orkneyjar Location009=Foeroyar Location010=Innse Gall Location011=Northern Ireland Location012=England I would have included Brittany (Breizh) if I had thought about this properly before placing a ridiculous number of cities. Sadly it is now behind "the wall" 80k from the edge of the map. Ho-hum. We will just have to assume that your scenario is correct, and that the National French government squashed any attempt at breakaway before it got off the ground. OTOH, the Celts have gained a few Viking allies in the far North :yes: And I assume, as good Celts, the Cornish (Kernow) would be keen to throw their forces into the struggle for freedom OK, I have quite a few airbases to place, then I will fire up a beta for playtesting. Targetising will be fairly generic, but it will give a good, playable, target-rich map to mess around with. Slainthe! -
Celtic Wars - What If scenario...
Baltika replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Hi ndicki, You will find that the SF campaigns are dynamic, and support moving frontlines. These are dependant on mission outcomes, and movement of the frontline is not scripted in the sense of moving at pre-defined times. It all depends how well you do in the air. As to defining territory, well, I got a bit carried away, but at least I'm making progress: The green dots are "FRIENDLY" territory, whilst red dots are "ENEMY." The frontline is defined in the terrain_movement.ini file, and winds all round the map points like a twisty turny snaky thing, but it works. I think for the beta terrain release, I will include two sets of ini files. The first for a cold war scenario as pictured above, where the red territory is held by the Soviets, and the RAF are fighting a desperate rearguard action from the airbases in the home nations other than England (and Northern Ireland). The second set of inis will be for use with your Celtic Wars scenario, in which the colours are reversed - all of England is held by blue force (which will fit in with the way RAF is defined in the standard NATIONS.INI), whilst the Celtic Nations are held by Red Force (defined as ENEMY). This will allow the stock RAF to fly from England, and allow additional nations to be defined as ENEMY to fly against them. Tally-Ho! Baltika -
Celtic Wars - What If scenario...
Baltika replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Beta UK terrain is well advanced. Those of you who remember this old thread may rest assured that I have not forgotten my Baltic Sea terrain, but the wheel turns, and TE gives up its secrets slowly The Celtic Wars terrain is a development of this work: http://forum.combatace.com/index.php?showt...&hl=baltika But that will take a long time to finish. Anyhoo, here's where the little UK terrain is at (after about 4 hours work tonight): Frontline, Groundattack, shipping and truck routes done. I'm having a few tiling issues (that always happens with mountainous terrain with rugged coastlines), and I don't know how you're going to get the Celts vs the Anglo-Saxons to show up in single missions (extra NATIONS.INI entries required, I suspect), but I'll fire up a beta release as soon as practical. Tally-ho! Baltika -
Celtic Wars - What If scenario...
Baltika replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
I'm loving those Scottish skins - this idea has certainly piqued my interest. I have an old build of a British Isles map lurking somewhere on my hard drive that I can knock into shape for beta release, if you are interested. I don't have the time to place all the airbases allen gave the link to, but I can probably include the national capital for each of the separated countries and an auxiliary airbase or two, without too much trouble, for someone to take further if they wish, much in the same way Gepard released his Kashmir terrain. And feel free to ask anything you like about putting together a campaign file. Good luck with this -
Weapons Pak for WW2 Installs
Baltika replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Kevin, This is magnificent, thanks very much for compiling this pack Now, off to "slim down" my various WW2 install weapons folders :yes: -
Glad you got your weapons to show up Like Wrench says, all the work has been done. The a/c loadout.ini specifies default loadouts for each mission type. The Midway_data.ini file, in the Campaigns/Midway folder, specifies what supplies are available to each unit throughout the campaign. If you want to customise your loadouts for a particular mission, you can change things round from the HANGAR screen by pushing the "loadout" button and selecting your weps from the drop down menu from each hardpoint. Go fly! Blow stuff up! And I welcome your feedback on campaign difficulty levels, win/lose parameters, what you think of the way naval CAS missions play out, and whether the USN can actually beat the Japanese in this campaign - I'm still trying
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Central Pacific/Mariana Islands for WW2 Installs
Baltika replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Nice one Kevin - Having been through some trials and tribulations with TE, I have some idea about the work that goes into creating a terrain from scratch, so thanks for your effort on this Now, where can one find a good OOB for the '44 American Liberation of which you speak? -
Hi there, First do this: http://forum.combatace.com/index.php?showtopic=12210 Then follow this tutorial: http://forum.combatace.com/index.php?showtopic=9323 Cheers, Baltika
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WW2 Malaysia/Singapore terrain
Baltika replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Hi everyone, Just to let you all know, thanks to recent interest I am actively taking this one forward again. I know I have promised much but delivered little on the terrain mod front. I started a lot of projects in the early flush of enthusiasm following Gepard's TE tutorials. And, looking at some of my early posts, I am astonished as to where the months have gone. But I have been making advances on many fronts in terms of getting to grips with TE, including getting sidelined into the realms of creating custom tile textures (that really is time comsuming), so hopefully some stuff should be coming to fruition in the not-too-distant future. Of course, as you know - "two weeks" :yes: -
Hi Bigstone, You answered your own question re the weapon loadout issue. The Midway campaign, and Bunyap's Weapons Pack, was designed for an older version of TK's engine - v 083006. You will see in the readme that I specify patching your game to that build. The latest patch is Oct '08, and if you have applied that patch to your WoE install, you will need to recompile your WEAPONDATA.DAT file. Here's how: 1. D/L the latest Weapons Editor from TK's site, and install it. 2. Set compatability mode in the wep editor to Windows 95 3. Using the weapon editor, browse to your WoE/Objects/Weapons folder and open the WEAPONDATA.INI file (the one that came with Buny's wep pack) 4. In wep editor, open up any weapon and save it. Close the window. 5. In wep editor, click the save button and close the editor. Now, go fly, and check your weps are available. You will note that there may be FM issues with some of the older WW2 birds using the Oct '08 patch. This is a well known and discussed matter, and the upshot is, a lot of the older birds need a thorough FM overhaul to bring them up to current standard. Like many folks round here, including our new arrivals from the world of CFS3 modding, I am of the view that the latest build of TK's engine is the best thing going for prop FMs, in terms of FM, AI, the works. Just try FE patched to the latest build and see what I mean. The down side is, that FM modders are few and far between, and those we do have, have their hands full with a lot of projects. So, short of peter01 deciding he's going to turn into a WW2 prophead and re-do all the WW2 FMs, your best bet is to stick with the v083006 build for your WW2 installs, at least for now. Of course, your mileage may vary. Like Wrench, I have an experimental Oct '08 patched WW2 install which I take for a spin now and then. Spin usually being the operative word. Anyhoo, once you have followed the above steps, let me know if your weps appear. Cheers, And thanks for sticking with the WW2 stuff. Baltika
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Another thought- Check you are using the modded terrain files supplied with the campaign d/l, over-writing the originals. These are:- Midway_movement.ini Midway_targets.ini Midway_TYPES.ini If you use Gepard's original terrain files, the campaign will not work - and may give the result you have described above. Tally-ho! Baltika
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Hi Bigstone, First question: what version of WoE are you running? Bunyap's wep pack, (and this campaign) is designed for v083006. If you are using a later version of WoE, you will need to run the weapondata.ini file through the latest version of the weapons editor to get it to work. Second: Does the wep problem appear for all loadouts, or only some? Run a test campaign mission with VMSB-241 Vindicator squadron. This is Wrench's stand-in which is included with the campaign d/l, so there should be no issue with loadouts. If its bombs don't show up, then you have a problem with your install of the wep pack (probably the one listed above). If the Vindaway's bombs do show up, but others don't, there may be some issue with the loadout.ini for each a/c. If you look in the Midway_data.ini file, you will see that each unit has its weapons supply listed at the end of the unit entry. Check these entries against the loadout.ini for each unit's particular a/c. They should match. If not, either edit the loadout.ini to match the campaign supply entries, or edit the campaign supply entries to match your loadout.ini. then the weps should show up. Now then, campaign end problem. Which unit does this happen with? The US campaign is significantly harder than the Japanese campaign, due to the relative strengths of naval forces available. But the Japanese still need to successfully complete a series of at least four "ground" offensive phases before the US carrier units can be overwhelmed. And the campaign is set up so there are at least two air offensive missions between each ground offensive phase. The upshot is, you should get a good few day's worth of air missions before the US can be defeated, even if you lose every mission you fly. Anyone else having the same trouble? Cheers all, Baltika
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Midway Campaign v1.1 Hotfix
Baltika posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: Midway Campaign v1.1 Hotfix File Submitter: Baltika File Submitted: 11 Mar 2009 File Updated: 17 Mar 2009 File Category: User Made Campaigns Thanks to Bigstone for drawing my attention to a bug which affected units based on USS Yorktown. I had mistakenly included an experimental build of the campaign_data.ini file. This hotfix includes the updated Midway_data.ini file which corrects this bug, together with an updated readme which provides download links for the required files. Just unzip the .rar and drop the new Midway_data.ini file into your Campaigns/Midway folder, over-writing the old one. This will likely break any campaigns you have started, so be warned. Thanks for the feedback, and my apologies for any worry/sleepless nights/hair-pulling this bug has caused. Cheers, Baltika. Update: I have edited the main campaign download pack to include the version 1.1 campaign files. So you only need this update if you have downloaded the original v 1.0 of the campaign pack. Click here to download this file -
Me and my big mouth. Turns out the darn thing was broke out of the box. This little update will stop your USS Yorktown appearing right in the middle of an escort battlegroup and sailing right through the middle of them, taking them out in the process. http://forum.combatace.com/index.php?autoc...p;showfile=8442 Sorry to one and all Thanks to Bigstone for flagging this up (and whoever it was sent me a PM, now I realise what you meant, cheers) Hopefully there will be no other show-stoppers, but let me know if you see any weirdness. Cheers, Baltika
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The Battle of Midway v1.1
Baltika posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: The Battle of Midway v1.1 File Submitter: Baltika File Submitted: 09 March 2009 File Category: User Made Campaigns The Battle of Midway v1.1 Campaign Mod by Baltika ************************************************** For SFP1/SFG/WoV/WoE Patched to v. 083006 ************************************************** May 1942: Defeat in the Battle of the Coral Sea, combined with the Doolitle raid on the Japanese home islands, has shaken Japanese confidence following their earlier whirlwind of victories in the Pacific. Japanese Combined Fleet Commander Yamamoto resolves to draw out and destroy the U.S. Pacific Fleet's aircraft carrier striking forces. His plan: to launch an amphibious attack on the Midway atoll, supported by his combat-experienced carrier-based air forces. The establishment of a Japanese air base at Midway would significantly expand the defensive ring around the home islands. Unknown to Yamamoto, the U.S. Fleet has broken the Japanese communications code, and his battle plans are revealed to the US Pacific Fleet Commander, Admiral Chester Nimitz. 3rd June 1942, 04:30am The IJN Carriers Akagi, Kaga, Hiryu and Soryu advance on Midway Atoll, launching 108 planes to attack the US airbase there, at a distance of 240 miles to the NorthWest. Meanwhile, undetected by the Japanese, the US Fleet Carriers Yorktown, Hornet and Enterprise are under full steam 215 miles to the east of Midway. Their objective: Find and destroy the Japanese Carrier Strike Force! The Battle of Midway has begun. . . *************************************************** With thanks to Gepard for his Midway terrain, Wrench for working above & beyond the call of duty on various skins, .ini mods and stand-in aircraft, capun & the SFP1 Dev A-Team for various WW2 birds, and to all the modders who have created WW2 planes, skins, terrains and other mods. Cheers all! **************************************************** Tally-ho! Baltika March 2009 ***************************************************** Changelog v1.1 -Corrected USS Yorktown start position bug -Updated Readme to include download links for required files ***************************************************** Click here to download this file -
The Battle of Midway v1.1
Baltika replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Hi again, Bigstone. I have now been able to re-create your issue, thanks for bringing it to my attention. I have posted a campaign hotifx which should be available soon in the campaign d/l section. Thanks very much for the feedback, and sorry for any grief that issue has caused you, or anyone else for that matter. Cheers, Baltika -
Version
669 downloads
Thanks to Bigstone for drawing my attention to a bug which affected units based on USS Yorktown. I had mistakenly included an experimental build of the campaign_data.ini file. This hotfix includes the updated Midway_data.ini file which corrects this bug, together with an updated readme which provides download links for the required files. Just unzip the .rar and drop the new Midway_data.ini file into your Campaigns/Midway folder, over-writing the old one. This will likely break any campaigns you have started, so be warned. Thanks for the feedback, and my apologies for any worry/sleepless nights/hair-pulling this bug has caused. Cheers, Baltika. Update: I have edited the main campaign download pack to include the version 1.1 campaign files. So you only need this update if you have downloaded the original v 1.0 of the campaign pack. -
The Battle of Midway v1.1
Baltika replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Hi Bigstone, Here is the full list of required d/ls, with links, for all those still having trouble:- Required Files:- ************** Gepard's Midway Terrain v1.1 http://forum.combatace.com/index.php?autoc...p;showfile=7658 Bunyap's Weapons Pack (For WW2 weapons) http://forum.combatace.com/index.php?autoc...p;showfile=2672 The following downloads are required from The Wrench's Site: http://wrench1smog.com/index.html TBF-1 Early mod (Also at CA: http://forum.combatace.com/index.php?autoc...p;showfile=7236 ) Aichi E13A "Jake" stand-in A6M2-N_Early Pearl Harbor/Midway Zero Skin pack B5N1 Kate Pearl Harbor/Midway Skin Pack D3A Val Midway Skin pack F2A VMF-221 Midway skin SBD VB-6, VB-3 and VS-8 Midway skins TBF-1 Midway Avengers skin pack Midway Mitchell skin Required Aircraft: ***************** F4F-4 Wildcat by Pasko, Starfighter, Gramps, pit by Kesselbrut http://forum.combatace.com/index.php?autoc...p;showfile=1624 A6M2 (From ArmourDave's Japanese plane pack) http://forum.combatace.com/index.php?autoc...mp;showfile=744 Aichi D3A1 Val by Pasko, Starfighter and Gramps, pit by ArmourDave http://forum.combatace.com/index.php?autoc...p;showfile=1889 SBD (From WOLF257's WW2 Plane pack) http://forum.combatace.com/index.php?autoc...p;showfile=4363 F2A } B-17D } All by SFP1 Dev A-Team, available at capun's site B-25B } (Email registration and log-in required for d/l) B5N1 } http://cplengineeringllc.com/SFP1/ A5M4 Claude } Required Ground Objects: Very Important!!!!! Ensure you use the Groundobjects included with Gepard's Midway terrain v 1.1. Many of the ships etc are REQUIRED for this campaign to work properly. Unzip Gepard's terrain rar file. In the /Midway folder you will see another rar file called GroundObject.rar - unzip that, and place the contents into your install's Objects/GroundObject folder. As for CV6 and CV8, the campaign engine uses the CV5 model, and applies the correct carrier number as a decal, as they are all the same class of carrier, so no need to worry about that. As to your VF-3 issue, I am unable to re-create that. This is what I get when starting on the deck with VF-3: Yorktown surrounded by her own escort group, not firing at her. It sounds like a frontline issue - make sure you have put the Midway_movement.ini file which I have included with the campaign pack into gepard's Midway terrain folder, over-writing his originals, along with the other modded terrain .ini files. Let me know if that helps. Cheers, Baltika -
I have had a couple of requests to assist tracking down required files for the campaign download, so here is the full list drawn together in one place, with links. Forgive me for just giving a bare-bones list in the Read Me, I assumed all 23 & a 1/2 WW2 propheads round here would have d/led all the requirements already, as Wrench posted them, and had their PTO install set up just waiting for this campaign release Required Files:- ************** Gepard's Midway Terrain v1.1 http://forum.combatace.com/index.php?autoc...p;showfile=7658 Bunyap's Weapons Pack (For WW2 weapons) http://forum.combatace.com/index.php?autoc...p;showfile=2672 The following downloads are required from The Wrench's Site: http://wrench1smog.com/index.html TBF-1 Early mod (Also at CA: http://forum.combatace.com/index.php?autoc...p;showfile=7236 ) Aichi E13A "Jake" stand-in A6M2-N_Early Pearl Harbor/Midway Zero Skin pack B5N1 Kate Pearl Harbor/Midway Skin Pack D3A Val Midway Skin pack F2A VMF-221 Midway skin SBD VB-6, VB-3 and VS-8 Midway skins TBF-1 Midway Avengers skin pack Midway Mitchell skin Required Aircraft: ***************** F4F-4 Wildcat by Pasko, Starfighter, Gramps, pit by Kesselbrut http://forum.combatace.com/index.php?autoc...p;showfile=1624 A6M2 (From ArmourDave's Japanese plane pack) http://forum.combatace.com/index.php?autoc...mp;showfile=744 Aichi D3A1 Val by Pasko, Starfighter and Gramps, pit by ArmourDave http://forum.combatace.com/index.php?autoc...p;showfile=1889 SBD (From WOLF257's WW2 Plane pack) http://forum.combatace.com/index.php?autoc...p;showfile=4363 F2A } B-17D } All by SFP1 Dev A-Team, available at capun's site B-25B } (Email registration and log-in required for d/l) B5N1 } http://cplengineeringllc.com/SFP1/ A5M4 Claude } Required Ground Objects: Very Important!!!!! Ensure you use the Groundobjects included with Gepard's Midway terrain v 1.1. Many of the ships etc are REQUIRED for this campaign to work properly. Unzip Gepard's terrain rar file. In the /Midway folder you will see another rar file called GroundObject.rar - unzip that, and place the contents into your install's Objects/GroundObject folder. Then you should be all set. Feedback on the campaign play is most welcome, encouraged, and eagerly awaited - once you get everything in place Also, any negative comments you may have will not prevent me from inflicting further unwelcome WW2/Red-Side-Flyable/Non-historical/Downright-deranged campaign ideas I may have on the community at large But, as my time for extensive playtesting is limited, I would like to know if the darn thing is broken out-of-the-box Cheers all, Baltika NB This post has been edited to give proper credit to Dev A-Team for their A5M4 Claude.
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The Battle of Midway v1.1
Baltika replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Thanks Kevin -
The Battle of Midway v1.1
Baltika replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
My bad on OOB errors. But Wrench, maybe you could help out with some guidance - I have IJN Zuiho (part of the Midway Occupation Force, Carrier Group) listed as fielding 12x A5M4, so I used the A5M as stand-in. Would it take much to create the -4 mod from the existing A5M, or am I way off beam? Also, as to Seaplane tenders, I have used your A6M2-N_Early for the CVS Chitose Air Unit, which my OOB source has listed as fielding 7x F1M2 and 16x E8N2. I confess to some ignorance here. Can you suggest a better stand-in alternative? Thanks mate, Baltika -
Midway
Baltika replied to a topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Campaign files released, get 'em here: http://forum.combatace.com/index.php?autoc...p;showfile=8420 Hope you like it. Feedback welcome, and, "Don't mince words, Bones, tell me what you really think!" "Get your command back, Admiral, before you turn into part of this collection - before you really do grow old!" Cue spacedock shot of Enterprise spooling up her impulse engines for launch. . . -
Campaign files finally completed and uploaded. Now available in User Made Campaign section. Get it here:- http://forum.combatace.com/index.php?autoc...p;showfile=8420 Tally-ho! Baltika
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Version
1,245 downloads
The Battle of Midway v1.1 Campaign Mod by Baltika ************************************************** For SFP1/SFG/WoV/WoE Patched to v. 083006 ************************************************** May 1942: Defeat in the Battle of the Coral Sea, combined with the Doolitle raid on the Japanese home islands, has shaken Japanese confidence following their earlier whirlwind of victories in the Pacific. Japanese Combined Fleet Commander Yamamoto resolves to draw out and destroy the U.S. Pacific Fleet's aircraft carrier striking forces. His plan: to launch an amphibious attack on the Midway atoll, supported by his combat-experienced carrier-based air forces. The establishment of a Japanese air base at Midway would significantly expand the defensive ring around the home islands. Unknown to Yamamoto, the U.S. Fleet has broken the Japanese communications code, and his battle plans are revealed to the US Pacific Fleet Commander, Admiral Chester Nimitz. 3rd June 1942, 04:30am The IJN Carriers Akagi, Kaga, Hiryu and Soryu advance on Midway Atoll, launching 108 planes to attack the US airbase there, at a distance of 240 miles to the NorthWest. Meanwhile, undetected by the Japanese, the US Fleet Carriers Yorktown, Hornet and Enterprise are under full steam 215 miles to the east of Midway. Their objective: Find and destroy the Japanese Carrier Strike Force! The Battle of Midway has begun. . . *************************************************** With thanks to Gepard for his Midway terrain, Wrench for working above & beyond the call of duty on various skins, .ini mods and stand-in aircraft, capun & the SFP1 Dev A-Team for various WW2 birds, and to all the modders who have created WW2 planes, skins, terrains and other mods. Cheers all! **************************************************** Tally-ho! Baltika March 2009 ***************************************************** Changelog v1.1 -Corrected USS Yorktown start position bug -Updated Readme to include download links for required files *****************************************************