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Baltika

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Everything posted by Baltika

  1. Terrain WIPs: Kursk '43 http://forum.combatace.com/index.php?showt...&hl=baltika Iceland 2015 http://forum.combatace.com/index.php?showt...&hl=baltika WW2 Dutch East Indies (Malaysia, Java, Borneo) http://forum.combatace.com/index.php?showt...&hl=baltika Full-Scale Philippines (Including Formosa for WW2 Japanese Airbases) http://forum.combatace.com/index.php?showt...altika&st=0 Full-Scale Burma (although hopefully Edward can be persuaded to release his - mine has a l_o_n_g way to go) http://forum.combatace.com/index.php?showt...&hl=baltika (Edward's, obviously) Cold War Scandinavia (for re-creation of EF-2000 missions) Northern Europe (v. keen on this thanks to Bobrock's Tornado F.3, and may replace Cold War Scandinavia) http://forum.combatace.com/index.php?showt...&hl=baltika WW2 Japan Home Islands (has not progressed beyond this screenshot) http://forum.combatace.com/index.php?showt...Japan&st=20 ETA: when they're done. This is my first time to check in on CA in at least a week, RL has my full attention right now. Some of the above I haven't looked at in months. I plan to fly a couple of missions tonight, drink a couple of beers, no time to be messing with TE (that thing will bite you back HARD ) Campaign mods: Midway campaign (nearly done) Burma campaign (done, just needs docs) BoB campaign upgrade (done, just needs organised) etc, etc as I have mentioned before. North Africa is long overdue a visit, hope to have something special campaign-wise to release soon. Watch this space. Tally-ho, chaps! Baltika
  2. File Name: SoCal '84: Red Dawn & Red Force v1.1 File Submitter: Baltika File Submitted: 02 February 2009 File Category: User Made Campaigns ****************************************************************************************************** SoCal Campaign Mods by Baltika v1.1 Take to the skies and fight for the liberation of California! Red Force and Blue Force flyable campaigns for Wrench's California Terrain v2.0 ****************************************************************************************************** SoCal '84: Red Dawn SoCal '84: Red Force The Green Party sweeps to power in West Germany, resulting in unilateral nuclear disarmament and the removal of all U.S. air and ground forces. NATO disintegrates, with only the UK remaining an ally of America. Cuba and Venezuela go to a war footing, occupying El Salvador and Honduras. A civil war in Mexico brings the "People's Republican Army" to power, and close ties are forged with Russia. Mexico becomes a vassal of the USSR. The worst Soviet wheat harvest in 55 years results in mass starvation and rioting throughout the nations of the Warsaw Pact. Desperate for food and facing ruin, the Soviet Union and its allies launch a full-scale invasion of the continental United States of America. . . ****************************************************************************************************** Bonus Campaigns: ****************************************************************************************************** SoCal '62: Red Thunder Communist elements within the Mexican military seize power in a bloody coup, with the full backing of Moscow. Revolutionary Mexico becomes a member of the USSR. The international situation deteriorates as Soviet Premier Khrushchev and US President Kennedy fail to resolve the Cuban Missile Crisis diplomatically, and the conflict escalates as US Navy cruisers sink Soviet freighters suspected of carrying nuclear missiles to Cuba. In response, forward elements of the Cuban and Mexican Revolutionary Armies launch an assault into Southern California, supported by a massive Soviet expeditionary force. US ground and air forces, supported by UK and Canadian allies, are ordered to defend the American people at all costs. . . ****************************************************************************************************** SoCal '62: Red Force The glorious Revolutionary Army of Mexico comes to power with the full backing of the Mexican people. The new Mexican government joins the brotherhood of international Socialist Soviet Republics. These developments are not welcomed by the American plutocrats, and the US President orders an unwarranted attack on Mexican and Cuban merchant shipping. Many civilian lives are lost. In order to preserve the safety of our citizens, and to free the American people from the oppression of their capitalist rulers, the Armies of the Socialist Brotherhood begin a campaign of freedom into the heartland of capitalism. California will be liberated!!! ****************************************************************************************************** Read the Read Me for requirements, instructions, enlightenment and indoctrination. Tally-Ho! Baltika 10 February 2009 ****************************************************************************************************** Click here to download this file
  3. Sorry, just to be clear, the 0.1 beta available in d/l section is just a very basic initial build. It uses the stock Germany_CE tileset, or you can use Brain32's excellent repaint. There are 3 working airfields for each side and that's it. The textures pictured in this thread are WIP only, I still have a lot of transition work to do. But progress is being made, as I have learned a lot about TE and texture tiling since I started this one off. My advice - hold off for now. Release v1.0 is inching towards completion :yes:
  4. Soviet incursion over Iceland: RAF response is equal to the task: With thanks to bobrock & team for their superlative Tornado F3 Iceland terrain now has a new .HFD for more atmosphere, tileset is progressing nicely. Still a WIP. But not forgotten
  5. http://www.checksix-fr.com/ S.F.P.1 Familly/avions/page 3
  6. More Red-side flyable campaigns here, with side-by-side Blue Force equivalents for comparison purposes: http://forum.combatace.com/index.php?autoc...p;showfile=8180 Enjoy
  7. There is no need to switch alignments, in fact this will cause a lot of problems with your install and won't help anything. The values are absolute, not relative, so just imagine FRIENDLY=NATO=BLUE and ENEMY=SOVIET=RED and you will get how the system works. You can fly "ENEMY" squadrons provided the Red birds have working cockpits (you can fly them in single player), and those squadrons are called out as flyable from your campaign.ini file. All the other ENEMY squdrons will be on your side, cause you're all on the same side, get it? If you fly a squadron defined as ENEMY, the FRIENDLY guys are the bad guys, cause FRIENDLY=BLUE and ENEMY=RED. Here's the drill to create Red-flyable campaigns: Specific instructions on how to build a red-flyable campaign can be found in this thread, at post number 2: http://forum.combatace.com/index.php?showt...&hl=baltika I haven't tested this in SF2, but if RWoD works, you should be fine. Cheers, Baltika
  8. Rgr that. I will be in touch nearer the time to clarify what can & can't go in the campaign d/l pack (obviously no DAT a/c, etc). Thanks for putting in the effort on this one. As you are making stuff available on completion, I guess it may be a good idea for folks to d/l that as they go along. That way, the campaign files can be dropped into an existing PTO install, with minimal work required to d/l all the requirements - at least all in one go. I can PM you about that if you prefer. Cheers, Baltika
  9. Campaign file about 99% done, requires spit n polish, some campaign text files, and I need to write the installation/required d/ls readme. I need to consolidate all Wrench's good work on this and put it togehter as a d/l package. I will be out of town for about three weeks from now, so on hold til then. Still coming, though. Cheers, B.
  10. File Name: Red Wings Over Dhimar v1.0 File Submitter: Baltika File Submitted: 31 October 2008 File Category: User Made Campaigns RED WINGS OVER DHIMAR Campaign mod for SFG by Baltika ******************************************************************** This is a very simple .ini edit to enable Red-flyable squadrons in the stock Burning Sands campaign for SFG. It is tested only in SFG with the Oct 2008b patch, although it should probably work fine in SFP1 as well, and the level of patch should not really be an issue. It WILL NOT work in WoV/WoE/WoI unless you have the stock desert terrain installed to those games, so be warned. Of course, I spent a day putting this together and then found the old Red Wings campaign lurking on a back-up of my old SFP1 mods. I can't remember where this was d/led from, and it certainly doesn't seem to be available now (maybe at avsim?). Anyway, the art of making Red-side flyable campaigns seems to have fallen by the wayside, so it's probably no bad thing that this version be uploaded for all to use. The campaign files will not write over the stock Burning Sands campaign, so don't worry if you have a modded stock campaign, eg with vinman's Burning Sands upgrades. This is a back-to basics mod. I run it on Stock SFG Patched to October 2008b No weapons packs or anything else. If you have Bunyap's pack installed, you may beed to edit the supply entries for each flyable air unit (in the campaign_data.ini) to get the correct weapons to show up. You will need to make the stock MiGs flyable - but if you are d/ling this campaign, you've already done that, right ;-) If not, you will need to install these pits:- MiG-19S Pit by ordway http://forum.combatace.com/index.php?autoc...p;showfile=6519 MiG-17F Pit by ordway http://forum.combatace.com/index.php?autoc...p;showfile=6469 Su-7BM Pit by Kukulino, modded from boopidoo's Su-15TM pit http://forum.combatace.com/index.php?autoc...p;showfile=6159 MiG-21F / PF / PFM pit by Paladrian http://forum.combatace.com/index.php?autoc...p;showfile=1919 MiG-21MF Pit by Paladrian http://forum.combatace.com/index.php?autoc...p;showfile=1745 I STRONGLY ADVISE that you DO NOT use the modded aircraft_DATA.inis supplied with some of these pits - they do not incorporate all the FM and AI tweaks to the stock FMs included with the new patch, so you will be busting your MiG down to a previous version if you do. Also, I have not included hangar screens or loading screens for the MiGs, but there are such things available if you want to add them in. I have set up the d/l package so it should be obvious where everything has to go. I have included a new mainscreen and title music, and Badger's Red-side Pilot Record Screen which is definitely Red-side orientated, so do not install the items in the SFG/Menu folder if you want to keep your existing mainscreen and title music. For that full-on Soviet experince, you may want to go the whole hog and install one of the Soviet comms mods available at CA. Any questions, give me shout on combatace. Cheers, Baltika 31 October 2008 Credits: MainScreen.wav "White Army, Black Baron" A famous march from the Russian Revolution, by Pokrass and Grigoriev Sung by the Red Army Choir For the Original "Red Wings — Soviet Campaign for Strike Fighters: Project One" Credit due to: R. Lee “Banger” Sullivan Beta testing by Jeff "STORM" Stoermer Pilot-record screen by Joe “Badger” Younger Click here to download this file
  11. Hi pcpilot, Sorry for the belated reply, I'm afraid I don't have SF2 - yet - so I have not got to grips with the mod structure in the new build. I'm sure pfunk has posted some notes in the KB on modding SF2, which covers the new way the campaign.ini file works, so that may be worth a look. Cheers, Baltika
  12. Specific instructions on how to build a red-flyable campaign can be found in this thread, at post number 2: http://forum.combatace.com/index.php?showt...&hl=baltika The search engine is your friend :yes:
  13. Version

    731 downloads

    ****************************************************************************************************** SoCal Campaign Mods by Baltika v1.1 Take to the skies and fight for the liberation of California! Red Force and Blue Force flyable campaigns for Wrench's California Terrain v2.0 ****************************************************************************************************** SoCal '84: Red Dawn SoCal '84: Red Force The Green Party sweeps to power in West Germany, resulting in unilateral nuclear disarmament and the removal of all U.S. air and ground forces. NATO disintegrates, with only the UK remaining an ally of America. Cuba and Venezuela go to a war footing, occupying El Salvador and Honduras. A civil war in Mexico brings the "People's Republican Army" to power, and close ties are forged with Russia. Mexico becomes a vassal of the USSR. The worst Soviet wheat harvest in 55 years results in mass starvation and rioting throughout the nations of the Warsaw Pact. Desperate for food and facing ruin, the Soviet Union and its allies launch a full-scale invasion of the continental United States of America. . . ****************************************************************************************************** Bonus Campaigns: ****************************************************************************************************** SoCal '62: Red Thunder Communist elements within the Mexican military seize power in a bloody coup, with the full backing of Moscow. Revolutionary Mexico becomes a member of the USSR. The international situation deteriorates as Soviet Premier Khrushchev and US President Kennedy fail to resolve the Cuban Missile Crisis diplomatically, and the conflict escalates as US Navy cruisers sink Soviet freighters suspected of carrying nuclear missiles to Cuba. In response, forward elements of the Cuban and Mexican Revolutionary Armies launch an assault into Southern California, supported by a massive Soviet expeditionary force. US ground and air forces, supported by UK and Canadian allies, are ordered to defend the American people at all costs. . . ****************************************************************************************************** SoCal '62: Red Force The glorious Revolutionary Army of Mexico comes to power with the full backing of the Mexican people. The new Mexican government joins the brotherhood of international Socialist Soviet Republics. These developments are not welcomed by the American plutocrats, and the US President orders an unwarranted attack on Mexican and Cuban merchant shipping. Many civilian lives are lost. In order to preserve the safety of our citizens, and to free the American people from the oppression of their capitalist rulers, the Armies of the Socialist Brotherhood begin a campaign of freedom into the heartland of capitalism. California will be liberated!!! ****************************************************************************************************** Read the Read Me for requirements, instructions, enlightenment and indoctrination. Tally-Ho! Baltika 10 February 2009 ******************************************************************************************************
  14. Nightwish and Syphonic Metal

    Nice vid, Thanks for the link. I only got to know Nightwish recently, only have one album - so far! Ever hear any Candlemass? The early years with Messiah Marcolin, of course :yes: I had Dreams of Creation (?) on tape cassette, must try and pick up the CD these days. Edit: I looked it up, Ancient Dreams, then Tales of Creation. Great couple of albums. And who could forget "Epicus Doomicus Metallicus" - does what it says on the tin :moil:
  15. Love the FAA version, cheers Kevin
  16. Nice one Wrench, Adding this to my Midway and BoB installs, and I will update the BoB campaign_data.ini to include it as a flyable for v0.61 - although I don't think the chaps at 66 Sqdn will appreciate being bounced out of their Spits for this While you're looking at the Buffalo, maybe I could put in a special request for a skin for 804 Sqn FAA/RN, who really did fly the Buffalo in the BoB timeframe? Maybe HMS Furious will take a spin round the North Sea in the next iteration of BoB campaign Cheers, Baltika
  17. Hi Przemek, Interesting work on the searchlights mod - just a shame about the current limitations. But, perhaps for a dedicated nightfighter install, or missionset, it works really well. Good stuff In general, as to BoB campaign updates, I have now completed an upgrade of the RAF OOB to include a selection of Bomber and Coastal Command Squadrons, now that we have some great birds such as the Wellington and Hudson - Cheers Veltro Plus added in the DAT Beaufort-equipped Squadrons which I inexplicably missed out earlier I have also added in a couple of RN FAA squadrons who flew Gladiators, Buffalos and the Grumman Martlet in the BoB timeframe. I have also added in a number of Fighter Command Squadrons who were unlucky enough to be equipped with Gladiators and Defiants. Currently I am using Hinch's Gauntlet as a stand-in for the Gladiator (with CA_Stary's P-26 pit as a stand-in, cheers again Przemek ), and the DAT Fairey Battle as a stand in for the Defiant, as close-enough-for-now alternatives. Believe me, you don't really want to be flying any of them against the 109 I have also completed the task of creating squadron code .tga files for all the RAF squadrons, spurred on by the Hurri skin created by mppd, and the Spit skin from Gocad. I have also updated the campaign_data.ini file so that now all RAF Spit, Hurri and Blenheim squadrons show the correct squadron markings. Going hand-in-hand with that update is the expansion of the flyable list to include all RAF squadrons - that's still a WIP, although I am now up to 23 RAF flyable squadrons (and 1 RCAF :yes: ) which covers all the available types. I have been poking at the 109 FM with a very long stick, spurred on by Charles' (I think) 109 FM from the DAT Spanish Civil War mod (great work there, btw, grab it if you can), and following tips from Heck and B Bandy RFC, but that is a very early WIP. Thanks to all concerned, but a special mention due to Brain32, whose Hi-Res BoB beta tileset has spurred on this flourish of activity in BoB land. And now that Gepard has released his German speech pak, we can all take a 109 for a spin with a lot more immersion than before - having put a speech pak together myself, I know the work involved there, so, cheers to Gepard for that one Like I said before, don't hold your breath, but v0.61 just got a whole lot closer Tally-ho! or should that be, Achtung! Indianer! PS, How could I forget I have also incorporated Wrench's 610 Sqdn skin as flyable, together with his RAF ETO Tomahawk for 54(?) Sqdn - great for knocking down bombers, but watch those pesky escorts Still not sure where to use your BoB Movie squadron skin, though, Wrench - I think I'll just create a special squadron for the purpose, then you can take your "A1" Spit for a spin in campaign mode, and pretend like you're Michael Caine :yes:
  18. Great work, You beat me to it :yes: Looking forward to trying this out in my BoB install
  19. Hi Brain, v0.61 has been on the drawing board for a l o n g time now. Gepard's TE tutorials and the PTO in particular (nevermind RL ) has meant that progress has been minimal. In the works, are upgrades to make all of the BoB skins/planes released by Wrench flyable squadrons. I had also been messing with a little project to make all the Hurri squadrons show the correct markings (and enabled as flyables) and similarly with Spit squadrons - thanks to Gocad's Spit skins based on Wrench's templates. So far as the Hurris are concerned, that has likely been superseded by mppd's superlative Hurri skin - with more promised, can't wait, cheers Mike On my wishlist (i.e. I have poked around a bit but made no real progress) are data.ini edits to improve the Bf-109 FM for the different BoB variants, at least so far as engine rating, gross weights and armamant are concerned. B Bandy RFC and Heck have been doing some good work re the 109 FM, see here: http://forum.combatace.com/index.php?showtopic=31665 mppd has also pointed out that the code exists to make the RAF units move around airbases in historical progression, and that is a simple enough job to implement, if somewhat time-consuming. Hmmm, what else? Bandy has done some great work on implementing hitboxes for Luftwaffe bomber gunner positions, which would be really good to see included Oh yeah, (but don't mention this to Gepard ) I have a little notion for another BoB-themed speechpack to complement my previously released RAF one - again, not really a difficult job, but very time consuming and very tedious. And my German is a bit rusty When any of the above will materialise in any coherent form is impossible to say. For all the usual reasons, my development cycles have stretched out to months rather than weeks, so expect any upgrade when you see it. And, to be clear, there is no coherent plan, strategy or "team" at work here. One of the things I really enjoy about this project is that when people come across it, they get enthusiastic, and contribute. It is a very organic process, and doesn't run to any sort of timetable. I've said it before, but it's worth saying again - thanks to everyone whose work is featured, and who has contributed in any way, be it by mods, feedback, encouragement, suggestions, or simply by d/ling the package and giving it a whirl. Tally-ho!
  20. Great tip, thanks That always kinda bugged me, but I had no idea how to fix it. Cheers
  21. Hi CA, I have cleared out my inbox but nothing has come through, please could you send again Cheers and Happy New Year everyone
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