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Baltika

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Everything posted by Baltika

  1. Good call with the Green Hell mod, I think CA mentioned somewhere that any terrain which uses the VietnamSEA tileset will work with his treemod. I must try that out, but I've been too busy squashing bugs in Battle of the Philippines '41-42 campaign v1.0, oops As to the tsunami, yes, there is a way to fix this. Just follow Gepard's excellent TE tutorials (right here: http://forum.combatace.com/index.php?showforum=191 ) and either hand-edit the .bmp file of the terrain to smooth out the sea, or place land tiles over the tsunami waves so they look like land. Hmm, yes, I know, it's time-consuming, but not impossible The problem with the elevation of Corregidor is that the game engine only "sees" elevation in certain pre-determined "bands." There is a TE discussion thread somewhere which tells you how to fine-tune those bands to the overall elevation of the terrain you are dealing with - just fly over Dave's resurrected SoCal terrain (courtesy of Wrench, The) to see some real coastal mountains But, again, you have to get your hands dirty in TE to fix it. It would be possible to simply hand-edit the .bmp elevation file for Corregidor to make it more mountainous, but I don't have Edward's Phillippines terrain set up in TE just now. And, having started on Iceland, I'm not about to start another TE project in this lifetime. (OK, I admit, I have a full-scale Scandinavia on the go, but that won't see the light of day for, ooh, decades ) Note to self: Finish current projects before starting any more new ones Hope that helps point you in the right direction, at least. Cheers, Baltika
  2. Looking forward to this one, thanks Gepard
  3. Hi there, Canadair, Like I said I got the idea from one of Stwa's maps, so he gets the credit for that particular idea. Like you say, the possibilities are interesting. Wrench, Good idea about setting the target value, although I have to say I have not had this problem yet in campaign play. I think Clark Field 1 & 2 on Luzon are both Runway 5 - your B-17s need somewhere to take off from after all But the rest, I think, are all runway three, so it would be easy to select an "unused" runway type for your off-map airfields. As to the earlier B-17 variants, do we need a different 3D model, or can it be done by .ini edits? Wait, no, if it could be done that way . . . I'm sure you would have done it already Sadly my 3D skills are non-existent. Hmm, now where should chapter two take us? Wait, no, back on the road to Mandalay
  4. Hi CA, Hope you like it Of course, a couple of errors have crept into the readme. When setting up your Philippines 1941 terrain, do NOT copy the planning maps from the original terrain. I have included new planning maps for the 1941 terrain which will be over-written if you copy them from the original terrain as instructed. For the avoidance of doubt, you should copy all the files in the "Phillipines" folder over to "Philippines1941" EXCEPT the following:- P40E1.BMP P40E1Dest.BMP P40E2.BMP PlanningMap1.bmp PlanningMap2.bmp PlanningMap3.bmp Phillipines.INI Phillipines_briefing.INI Phillipines_DATA.INI Phillipines_dogfight.INI Phillipines_movement.INI Phillipines_nations.INI Phillipines_targets.INI Phillipines_types.INI This is because the Philippines1941 folder already contains the appropriate version of the above files. If anyone has any trouble getting it up & running, just give me a shout. Cheers, Baltika
  5. Hi there, Wrench, Yup, the B-17F is a placeholder. There are a couple of others, in particular the G4M2 in place of the G4M1 and the G3M2, and the D3A1 for the C5M/Ki-15 and Ki-36. The tanks are not quite right either - we need an early war Jap Light Tank (Type 95 maybe, but I'm no expert) and an M3 Stuart Light Tank, some mounted cavalry for the 26th Cavalry Regt (Philippine Scouts), and of course the IJN Ryujo. Thanks for confirming the origin of the Val. I will update the readme to credit Pasko (although of course the planes are not included in the campaign d/l). BTW, where can the Val be found these days? I had a good hunt around for it and couldn't find it online - maybe it could be uploaded here? Canadair, The simple trick is to define runway target areas which are beyond the edges of your terrain map. Obviously you only need the first few entries, like this:- [TargetArea043] Name=Taichung Field ;Formosa Position=340000.000000,1500000.000000 <= These co-ordinates are off the edge of the map Radius=4242.640625 ActiveYear=0 LOCATION=2 Alignment=ENEMY AirfieldDataFile=desert_airfield5.ini NumSquadrons=6 Target[001].Type=Runway5 Target[001].Offset=0,0 Target[001].Heading=240 Target[002].Type=Tower2 Target[002].Offset=-54.867,10.024 Target[002].Heading=0 Target[003].Type=windsock Target[003].Offset=50.621,682.426 Target[003].Heading=0 Target[004].Type=windsock Target[004].Offset=-50.37,682.426 Target[004].Heading=0 The campaign engine "sees" the above base for the purpose of stationing air units there. AI only, obviously. I think if you try to use a squadron based there as a flyable, and take off from its home base, you will get a CTD - but I haven't tried it. I don't want to end up in the Twilight Zone. I d/k if this will cause problems with single missons, but the 1941 terrain mod was designed specifically with campaign play in mind. So far, I have not been tasked to attack one of these "ghost" bases, but if it happens to anyone, let me know, I may have to go back to the drawing board. Cheers, Baltika
  6. Great news, Wrench, thanks for your hard work And I second your vote of thanks to Edward for making his various WW2 maps - I have been spending a lot of time over the South Pacific recently
  7. It's a boy!

    Many congratulations on your good news
  8. Wonderful stuff, as always CA Thanks very much for your hard work Cheers, Baltika
  9. Wrench & geezer, Great stuff, thanks for the suggestions Wrench, as I see from your PTO experimental thread, you have sussed out that CA_Stary's green hell works great in Edward's Burma map. The screenies above of AVG and 17 Sqdn RAF are taken using both those mods. There are one or two differences, the main one I have noticed being that CA's mod (with Brain32's Vietnam tileset repaint) has a four-tile background for airfields, while the original terrain has airfields on a single tile, so you get straight edges round some of your airfields. Otherwise, it's great I'll sort out the skinpack update as soon as time permits. Geezer - great looking model there, can't wait to fly it As to "missing" birds, looking at my OOB, I have 45 and 113 Sqdn RAF with Blenheim Mk 1, whereas in fact they were flying Blenheim IVs - but that is not probably worth the effort to change. The Buffalo, Tomahawk and Hurricane are all available, so the Allies are sorted. On the IJAAF side, I have 31st Sentai under Lt. Col. Hayashu Junji flying Ki-21 as a stand-in for their Ki-30 "Ann" light bombers, and 47th Independent Chutai are flying Ki-45A as a stand-in for their actual Ki-44s. Whether either of those are something you have in contemplation, or whether they would fit into your time-frame, I don't know, but if you are looking for requests, then those two get my vote Cheers all, Baltika
  10. Hi Wrench, Thanks for clearing that up - I will update the readme with a credit to Wolf. As it happens, I do have your ring and bead gunsight, from your 112 skin (thanks for that one in particular, cheers ) but I took it out of this skin pack before uploading. If you are OK with it, I'll update the skin pack and include your gunsight tga and cockpit ini from there, and while I'm at it I'll consolidate the Killmarkings into the main package. That will teach me to be too keen to get something uploaded Meantime, for those who are keen to try them out, AVG skins & killmarkings now available in Aircraft skins/WW2/P-40 section. Cheers all
  11. File Name: AVG Killmarkings File Submitter: Baltika File Submitted: 18 Jul 2008 File Category: P-40 AVG Skin Pack for P-40 Tomahawk AVG Killmarkings by Baltika These are for use with the "AVG Skin Pack for P-40 Tomahawk" previously uploaded. Killmarks got left out of the original upload by mistake, sorry! Just drop the AVGKills folder into your Objects/Aircraft/Tomahawk folder and you are all set. Kill marks for up to 50 kills, so if your pilot has more than that you will need to start a new pilot to get them to show up. Tora! Tora! Tora! Click here to download this file
  12. AVG Killmarkings

    Version

    127 downloads

    AVG Skin Pack for P-40 Tomahawk AVG Killmarkings by Baltika These are for use with the "AVG Skin Pack for P-40 Tomahawk" previously uploaded. Killmarks got left out of the original upload by mistake, sorry! Just drop the AVGKills folder into your Objects/Aircraft/Tomahawk folder and you are all set. Kill marks for up to 50 kills, so if your pilot has more than that you will need to start a new pilot to get them to show up. Tora! Tora! Tora!
  13. File Name: AVG Skin Pack v1.1 - P-40B Tomahawk File Submitter: Baltika File Submitted: 18 Jul 2008 File Updated: 20 Jul 2008 File Category: P-40 AVG Skinpack v1.1 For P-40 Tomahawk by Wolf257 Thanks to Wrench for sharing his superlative Template, and for the use of his new, improved ring-bead gunsight and cockpit.ini file. Cheers Wrench ;-) Thanks also to Wolf257 for his AVG camo pattern which forms the base colouring of this skin set. Decals, .ini edits and so forth by Baltika. There are a/c numbers, tailcodes and squadron markings for 100 of the AVG Tomahawks. Where possible I have tried to match these up with actual serial numbers, but the sources of information are often conflicting. What you get are three separate folders, one for each of the AVG Squadrons, "Adam & Eves," "Panda Bears" and "Hell's Angels." Just drop the the 1AVG, 2AVG and 3AVG folders into your Tomahawk folder and you should be good to go. There is also a folder called "AVGKills" which also goes into your Tomahawk folder. This contains kill markings for up to 50 kills. If your pilot has more than that you will need to start a new pilot to get them to show up. You may want to add the following entries to your SquadronList.ini - what, you don't already have them. . . ? ;-) Add to SquadronList, renumbering from the last in line:- [squadronxxx] Name=1AVG DisplayName=1st Sqdn AVG - "Adam & Eves" - Sqdn. Ldr. Robert Neale Nation=AVG [squadronxxx] Name=2AVG DisplayName=2nd Sqdn AVG - "Panda Bears" - Sqdn. Ldr. John Newkirk Nation=AVG [squadronxxx] Name=3AVG DisplayName=3rd Sqdn AVG - "Hell's Angels" - Sqdn. Ldr. Arvid Olson Nation=AVG Also, make sure your NATION.INI (in the /Flight folder) has the following entry - I'm not sure if this is stock with the upgraded Nations Pack, or Charles' WW2 Formations mod, but here it is just in case:=- [Nationxxx] Name=AVG DisplayName=American Volunteer Group Alignment=FRIENDLY PlayerFlyable=TRUE Mercenary=FALSE PilotNameList=NamesUS.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=WW2USFighter Formation.Attack=WW2USMedBomber Formation.Bomber=WW2USBomber Formation.Transport=WW2USMedBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=GOOD GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.cat Medals=MedalsROC.ini MedalTextFile=MedalsROC.str I have also included a new Flying Tigers themed loading screen from a "collage" I found somewhere on the web. Drop it into your Tomahawk folder and edit the Tomahawk.ini file to include the following line, replacing the old one, if you want to use it:- LoadingScreen=FlyingTigersLoading.bmp Unfortunately I can't find my note of the name of the person who made this so I can't give proper credit. Sorry! It was freely available for d/l on a "fair use" basis, so I don't think I am breaching their intention by including it here. If you recognise it, please let me know and I will add a credit, or remove it if the originator so wishes. You will also see a Ring-bead sight .tga and cockpit .ini which were built by Wrench, and are gratefully included in this package. Here's the instructions from Wrench's original Readme:- **************************************************** = To Install Gunsight/Cockpit ini: Rename your original Tomahawk_COCKPIT.INI by renaming it somehing originnal, like "ori_Tomahawk_COCKPIT.INI" Drop the new "Ring-Bead_Sight.tga" into the cockpit folder. Drop the new "Tomahawk_COCKPIT.INI" into the main Tomahawk folder. You're done. This will give you a nice, standard fixed sight (done in black, with a gold aim bead). It might take a little getting used to, but it's much more historically accurate, as the reflector sights didn't appear until the D model. As usual, I can be reached at the emal below, or on the SimHQ, Colum5 or CombatAce message boards. With thanks to Wolf for creating this bird, and to everyone else who has expanded our gaming experience into other times and places! Enjoy! Wrench Kevin J. Stein kjstein@ca.rr.com **************************************************** That's all folks! Any problems, questions, complaints about these skins, you can get me at combatace. I am a fully signed up member of the "Fair Use" modding agreement at combatace, so feel free to modify these as you wish. Credit where it's due (remember the original template is by Wrench, The) and no payware, but otherwise these are fair game. Burma Air War 1942 campaign coming soon. . . Cheers, Baltika July 2008 Click here to download this file
  14. AVG Skin Pack v1.1 - P-40B Tomahawk

    Version

    320 downloads

    AVG Skinpack v1.1 For P-40 Tomahawk by Wolf257 Thanks to Wrench for sharing his superlative Template, and for the use of his new, improved ring-bead gunsight and cockpit.ini file. Cheers Wrench ;-) Thanks also to Wolf257 for his AVG camo pattern which forms the base colouring of this skin set. Decals, .ini edits and so forth by Baltika. There are a/c numbers, tailcodes and squadron markings for 100 of the AVG Tomahawks. Where possible I have tried to match these up with actual serial numbers, but the sources of information are often conflicting. What you get are three separate folders, one for each of the AVG Squadrons, "Adam & Eves," "Panda Bears" and "Hell's Angels." Just drop the the 1AVG, 2AVG and 3AVG folders into your Tomahawk folder and you should be good to go. There is also a folder called "AVGKills" which also goes into your Tomahawk folder. This contains kill markings for up to 50 kills. If your pilot has more than that you will need to start a new pilot to get them to show up. You may want to add the following entries to your SquadronList.ini - what, you don't already have them. . . ? ;-) Add to SquadronList, renumbering from the last in line:- [squadronxxx] Name=1AVG DisplayName=1st Sqdn AVG - "Adam & Eves" - Sqdn. Ldr. Robert Neale Nation=AVG [squadronxxx] Name=2AVG DisplayName=2nd Sqdn AVG - "Panda Bears" - Sqdn. Ldr. John Newkirk Nation=AVG [squadronxxx] Name=3AVG DisplayName=3rd Sqdn AVG - "Hell's Angels" - Sqdn. Ldr. Arvid Olson Nation=AVG Also, make sure your NATION.INI (in the /Flight folder) has the following entry - I'm not sure if this is stock with the upgraded Nations Pack, or Charles' WW2 Formations mod, but here it is just in case:=- [Nationxxx] Name=AVG DisplayName=American Volunteer Group Alignment=FRIENDLY PlayerFlyable=TRUE Mercenary=FALSE PilotNameList=NamesUS.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=WW2USFighter Formation.Attack=WW2USMedBomber Formation.Bomber=WW2USBomber Formation.Transport=WW2USMedBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=GOOD GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.cat Medals=MedalsROC.ini MedalTextFile=MedalsROC.str I have also included a new Flying Tigers themed loading screen from a "collage" I found somewhere on the web. Drop it into your Tomahawk folder and edit the Tomahawk.ini file to include the following line, replacing the old one, if you want to use it:- LoadingScreen=FlyingTigersLoading.bmp Unfortunately I can't find my note of the name of the person who made this so I can't give proper credit. Sorry! It was freely available for d/l on a "fair use" basis, so I don't think I am breaching their intention by including it here. If you recognise it, please let me know and I will add a credit, or remove it if the originator so wishes. You will also see a Ring-bead sight .tga and cockpit .ini which were built by Wrench, and are gratefully included in this package. Here's the instructions from Wrench's original Readme:- **************************************************** = To Install Gunsight/Cockpit ini: Rename your original Tomahawk_COCKPIT.INI by renaming it somehing originnal, like "ori_Tomahawk_COCKPIT.INI" Drop the new "Ring-Bead_Sight.tga" into the cockpit folder. Drop the new "Tomahawk_COCKPIT.INI" into the main Tomahawk folder. You're done. This will give you a nice, standard fixed sight (done in black, with a gold aim bead). It might take a little getting used to, but it's much more historically accurate, as the reflector sights didn't appear until the D model. As usual, I can be reached at the emal below, or on the SimHQ, Colum5 or CombatAce message boards. With thanks to Wolf for creating this bird, and to everyone else who has expanded our gaming experience into other times and places! Enjoy! Wrench Kevin J. Stein kjstein@ca.rr.com **************************************************** That's all folks! Any problems, questions, complaints about these skins, you can get me at combatace. I am a fully signed up member of the "Fair Use" modding agreement at combatace, so feel free to modify these as you wish. Credit where it's due (remember the original template is by Wrench, The) and no payware, but otherwise these are fair game. Burma Air War 1942 campaign coming soon. . . Cheers, Baltika July 2008
  15. No apologies for hauling this one up from the vaults Progress is being made, just, s l o w l y Many thanks to Wrench for his superlative new Tomahawk templates - 90% of what you see here is his. I have just done the decals - a/c numbers, tail numbers and squadron patches - added a few squadron-specific coloured tail bands, and made a new set of kill markings. @Wrench, thanks again Is there anyone other than your good self I need to credit before I upload these - I'm not sure if the base AVG camo came from Wolf's original Tommy templates? I've also been messing with your new Hurri template:- Campaign coming soon. . .
  16. Cheers, Wrench, Sir For a dedicated Euro ww2 terrain campaign, I suggest scrapper's Fallen Angel campaign, which wound up in the User Missions section for some reason, like Charles's WW1 Campaigns, just an oversight I suppose. Right here:- http://forum.combatace.com/index.php?autoc...p;showfile=5323
  17. Hi Wrench, Thanks very much for making this terrain available again, and for your upgrades. Thanks of course to all the people who created/contributed to the original Found the original Read Me lurking in one of my many WW2 installs, which may be of interest and provide a full "credits" list, but please be advised that the installation instructions are out of date and you should follow Wrench's detailed instructions in the readme included with his upload. Here's the original readme:- EuroWW2TerrainOriginalReadMe.txt Now, off to try out the upgraded version
  18. Harrier GR Mk 7, of No. 1 Sqdn RAF, on egress from RAF Gutersloh, West Germany, circa 1994:- OK, not really Thanks to bobrock for his superlative AV-8B Harrier II plus package, to NFG for making me think about RAF decals, and to Wrench and other such gurus for showing us all the way. Cheers to one and all
  19. Aw shucks. . . Thanks Simple .ini edit using WoE stock 1 Sqdn GR3 decals. Here's how:- 1. Open your AV-8Bplus folder, and copy one of the skin folders (eg "VMA231") to your desktop. 2. Rename the copied folder "1RAF" (without the quotes). 3. Open your new 1RAF folder. Delete the "d" subfolder - you won't need it, and every little bit of space helps 4. Open the Textureset.ini with wordpad or some such, and replace all the text with the following:- [TextureSet] Name=1 Sqdn RAF Nation=RAF Squadron=1RAF Specular=0.300000 Glossiness=0.350000 Reflection=0.000000 5. Open the Decals.ini, and replace all the text with the following:- [Decal001] MeshName=nose DecalLevel=2 DecalFacing=LEFT FilenameFormat=RAF_letter Position=5.8,-0.4 Rotation=0.0 Scale=0.3 DecalMaxLOD=3 [Decal002] MeshName=nose DecalLevel=2 DecalFacing=RIGHT FilenameFormat=RAF_letter Position=5.8,-0.4 Rotation=0.0 Scale=0.3 DecalMaxLOD=3 [Decal003] MeshName=Fuselage DecalLevel=2 DecalFacing=LEFT FilenameFormat=Harrier1SN Position=-4.25,0.2 Rotation=0.0 Scale=0.8 DecalMaxLOD=3 [Decal004] MeshName=Fuselage DecalLevel=2 DecalFacing=RIGHT FilenameFormat=Harrier1SN Position=-4.20,0.2 Rotation=0.0 Scale=0.8 DecalMaxLOD=3 [Decal005] MeshName=FlapLeft DecalLevel=2 DecalFacing=TOP FilenameFormat=RAF_letter Position=-1.6,-2.2 Rotation=0.0 Scale=0.3 DecalMaxLOD=3 [Decal006] MeshName=FlapRight DecalLevel=2 DecalFacing=TOP FilenameFormat=RAF_letter Position=1.6,-2.2 Rotation=0.0 Scale=0.3 DecalMaxLOD=3 [Decal007] MeshName=Tail DecalLevel=0 DecalFacing=LEFT FilenameFormat=FinFlashLVTiltedL Position=-5.9,1.25 Rotation=0.0 Scale=0.6 DecalMaxLOD=3 [Decal008] MeshName=Tail DecalLevel=0 DecalFacing=RIGHT FilenameFormat=FinFlashLVTiltedR Position=-5.9,1.25 Rotation=0.0 Scale=0.6 DecalMaxLOD=3 [Decal009] MeshName=WingLeftOut DecalLevel=0 DecalFacing=TOP FilenameFormat=InsigniaLV Position=-2.9,-1.5 Rotation=20.0 Scale=1.2 DecalMaxLOD=3 [Decal010] MeshName=WingLeftOut DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=InsigniaLV Position=-2.9,-1.6 Rotation=20.0 Scale=1.2 DecalMaxLOD=3 [Decal011] MeshName=WingRightOut DecalLevel=0 DecalFacing=TOP FilenameFormat=InsigniaLV Position=2.9,-1.5 Rotation=20.0 Scale=1.2 DecalMaxLOD=3 [Decal012] MeshName=WingRightOut DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=InsigniaLV Position=2.9,-1.6 Rotation=20.0 Scale=1.2 DecalMaxLOD=3 [Decal013] MeshName=OuterRigDoorR3 DecalLevel=0 DecalFacing=BOTTOM FilenameFormat= Position=2.9,-1.6 Rotation=20.0 Scale=0.8 DecalMaxLOD=3 [Decal014] MeshName=carenatura motore ant DecalLevel=1 DecalFacing=LEFT FilenameFormat=SqBadge Position=1.6,-0.2 Rotation=0.0 Scale=0.8 DecalMaxLOD=3 [Decal015] MeshName=carenatura motore ant DecalLevel=1 DecalFacing=RIGHT FilenameFormat=SqBadge Position=1.6,-0.2 Rotation=0.0 Scale=0.8 DecalMaxLOD=3 [Decal016] MeshName=Rudder DecalLevel=0 DecalFacing=LEFT Reverse=FALSE FilenameFormat= Position=-6.48,1.45 Rotation=0.0 Scale=1.8 DecalMaxLOD=3 [Decal017] MeshName=Rudder DecalLevel=0 DecalFacing=RIGHT Reverse=TRUE FilenameFormat= Position=-6.48,1.45 Rotation=0.0 Scale=1.8 DecalMaxLOD=3 [Decal018] MeshName=nose DecalLevel=0 DecalFacing=LEFT FilenameFormat=InsigniaLV Position=4.35,-0.3 Rotation=0.0 Scale=0.5 DecalMaxLOD=3 [Decal019] MeshName=nose DecalLevel=0 DecalFacing=RIGHT Reverse=TRUE FilenameFormat=InsigniaLV Position=4.35,-0.3 Rotation=0.0 Scale=0.5 DecalMaxLOD=3 6. Save the changes to your edited .ini files. 7. Cut and paste your whole edited 1RAF folder back from your desktop to your AV-8Bplus folder. 8. Fire up WoE, select single mission for AV-8Bplus, go into the loadout screen and change the squadron for each plane to 1RAF, which will now show up in the list. 9. Voila! You are now flying a "fake" RAF GR7. Blow stuff up Have fun Extra thanks to bobrock for making the AV-8Bplus baseskin a blank canvas to work with. Cheers again for the whole package
  20. WIP #2 - The FMs

    Fascinating stuff. Thanks for all your hard work, peter01
  21. Or, to lose all that "arcade" stuff cluttering up the display, fire up your game, go to the options/gameplay settings and set HUD on "hard." Voila
  22. WIP #1 - The Game

    Sounds fascinating - you know how to pique our interest I for one am looking forward to what you have in store. Your decision to draw the proverbial line in the sand is completely understandable, and I think most of us who run FE are used to different levels of installs for different aspects we enjoy. I have been having fun with FE+EP+Patch, but that horizon fog is making me twitchy to roll back a couple of levels Anyway, good to hear from you, and S!
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