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http://forum.combatace.com/index.php?autom...ode=sst&id=4800 File Name: BoB Campaign v0.56 to v0.59 upgrade Hotfix File Submitter: Baltika File Submitted: 5 Jun 2007 File Updated: 5 Jul 2007 File Category: Missions/Campaigns ********************************************************************************* As the Battle of Britain Campaign is still a WIP, I will post the updated campaign files here from time to time to save those of you who already have it installed from having to download the complete package again. Download and install v0.56 as per the readme instructions first, then unzip the 0.59 upgrade package and copy the unzipped files over to your BoB install, over-writing the old files. NB This will probably break any campaigns you have already started, so you may want to finish those before updating. As ever, feedback and suggestions are most welcome. If you find any bugs you can let me know about those too. Cheers, baltika ********************************************************************************** Changelog:- 0.50 - Initial release 0.51 - Revised Planeset 0.52 - Revised "MissionChance[XXX]=" values for all air units (Thanks, Charles!) 0.53 - Revised Aircraft Replacement Times & percentages for each Force 0.54 - Added WW2 period map icons by Geo and Charles 0.55 - Revised Experience and Morale values for all Air Units 0.56 - SFP1 Dev A-Team & allenjb42 aircraft included as part of the package. Thanks! 0.57 - Added WW2 RAF and Luftwaffe Pilot photos (Thanks pcpilot!) 0.58 - Added Allenjb's Battle of Britain Music Pack. Thanks Allen! 0.59 - Added RussoUK2004's BF 109E-3B Fighter-Bomber, and 3./Erprobungsgruppe 210 as flyable squadron. Thanks Russo! ********************************************************************************** Click here to download this file
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Just posted my reply over on the other thread - I haven't tried it, although in my Hurri flight I seemed to have control issues - axes would work, but landing gear, guns etc wouldn't. That may be to do with how those things are handled in FE as opposed to SFP1, or. . . who knows? Also, I dropped in a Bf 109 but no enemy showed up. I think a lot of fiddling around may be required. I'm sure someone has had a go at this, so maybe a forum search is in order. Good Luck! baltika
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WWII Campaign HELP!
Baltika replied to Haac's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well, as an experiment I just dropped the A-team's Hurricane Mk 1 folder into my aircraft folder of FE. The game started a single mission flying the Hurri, and I got into the air (very bumpy take off over grass!), but there seemed to be some sort of rendering problems inside the cockpit (clipping issues I think). Also, I could not select a mission date so who knows what sort of opposition would appear. I seem to remember reading a thread to the effect that dates are restricted in FE, but there may be a workaround for that. As for campaigns - haven't tried yet. That would mean getting Gepard's BoB terrain working in FE, which may or may not be possible. I also seem to remember reading that a further round of patches is on the way, so perhaps SFP1 etc will be brought up to FE standards in due course. regards, baltika -
Hi there, thanks for the interest. B Bandy RFC:- There is a SupplyForOffensive= entry under each Force in the main BoB_Data.ini file (in the /Campaign/BoB folder), like so:- [Force001] Alignment=FRIENDLY Nation=RAF BaseArea=Wittering RAF FC AirOffensive[001].Primary=WAREHOUSE AirOffensive[001].Secondary=FUEL_STORAGE AirOffensive[002].Primary=OIL_REFINERY,FUEL_STORAGE AirOffensive[002].Secondary=COMM_BUILDING AirOffensive[003].Primary=SMALL_RUNWAY AirOffensive[003].Secondary=WAREHOUSE,POWER_PLANT AirOffensive[004].Primary=COMM_BUILDING,POWER_PLANT AirOffensive[004].Secondary=OIL_REFINERY,FUEL_STORAGE AirOffensive[005].Primary=MEDIUM_RUNWAY AirOffensive[005].Secondary=HANGAR,AMMO_STORAGE AirOffensive[006].Primary=OIL_REFINERY,POWER_PLANT AirOffensive[006].Secondary=COMM_BUILDING AirOffensive[007].Primary=LARGE_RUNWAY AirOffensive[007].Secondary=MEDIUM_RUNWAY,SMALL_RUNWAY AirOffensive[008].Primary=CHEMICAL_WEAPONS_PLANT AirOffensive[008].Secondary=OIL_REFINERY,COMM_BUILDING,POWER_PLANT AirOffensive[009].Primary=COMMAND_BUILDING AirOffensive[009].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,CHEMICAL_WEAPONS_PLANT AirOffensive[010].Primary=ANY AirOffensive[010].Secondary=ANY GroundOffensiveAllowed=FALSE StartInterdiction=1 Morale=80 Supply=25 NormalSupplyRate=10 OffensiveSupplyRate=-20 DefensiveSupplyRate=-5 SupplyForOffensive=90 <-------------------------------- THIS VALUE ! AircraftReplacementTime=30 AircraftReplacement=60 GroundUnitReplacementTime=360 GroundUnitReplacement=100 RandomTransportType=ANY WeaponResupplyTime=180 Set the above value to say, 200 for each force and see what happens. I would check out the Thirdwire Forum thread under "Known Issues" in the readme for full information on this problem, however - it mat be something to do with my setup. I have been flying this campaign recently having uploaded it after a few months with it languishing on my hard drive, and I have not yet been able to recreate the issue. Let me know how you get on. nealn - There is no reason why this should not work on WoV or WoE, provided you get the terrain and planes working properly. I haven't tested it out on either of those games. I seem to remember there is a fix required to get WW2 planes running in WoE - I think you have to go to the opitions.ini in the main folder and extend the earliest date back from 1955 to 1939 - I am not really up to speed on WoE, however. Otherwise you should be fine. Cheers, baltika
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WWII Campaign HELP!
Baltika replied to Haac's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Welcome to WW2 in SFP1 Check out Burning Sands '44: http://forum.combatace.com/index.php?autom...p;showfile=4353 And newly released Battle of Britain campaign: http://forum.combatace.com/index.php?autom...p;showfile=4798 If you have any trouble getting them to run, just ask. Happy hunting, baltika -
http://forum.combatace.com/index.php?autom...ode=sst&id=4798 File Name: Battle of Britain Campaign Pack - Beta v0.60 File Submitter: Baltika File Submitted: 3 Jun 2007 File Updated: 11 Sep 2007 File Category: Missions/Campaigns Battle of Britain Campaign Beta v0.60 **************************************************************************************************************************** This is a campaign for use on Gepard's excellent Battle of Britain terrain v1.4 It will run on SFP1, WoV and WoE, although only fully tested on SFP1. My thanks in particular to Gepard, capun, B Bandy RFC and CA_Stary for their encouragement, inspiration and contributions to v0.60, but this is very much a group effort, so there are many others who have my thanks for making this project a pleasure to work on. Please see the credits below. Thanks also to everyone who has posted feedback on this campaign, and to everyone who has entered into the spirit of things by contributing mods of their own. S! to the merry band of WW2 propheads ;-) **************************************************************************************************************************** CAMPAIGN CONTENT: FLYABLE SQUADRONS:- RAF 1 Sqdn RAF - Hurricane 1, transition to Hurricane 2A 25 Sqdn RAF - Blenheim Mk1F, transition to Beaufighter Mk1NF 41 Sqdn RAF - Spitfire 1A, Spitfire 2A 82 (United Provinces) Sqdn RAF Bomber Command - Blenheim Mk1 151 Sqdn RAF - Hurricane 1, transition to Hurricane 2B then Hurricane 2C 242 (Canadian) Sqdn RAF - Hurricane 1 303 (Kosciusko) Sqdn RAF (Polish) - Hurricane 1 310 (Czechoslovak) Sqdn RAF - Hurricane 1, Hurricane 2A 603 (City of Edinburgh) Sqdn RAF - Spitfire 1A, Spitfire 2A 1 Sqdn RCAF - Hurricane 1, Hurricane 2A Luftwaffe II./JG26 "Schlageter" (Bf 109E-3) I./JG53 "Pik As" (Bf 109E-3) II./KG1 "Hindenburg" (He-111H3) I./KG76 (Do-17Z) I./KG51 "Edelweiss" (Ju-88A4) II./ZG76 (Bf-110C) II./StG1 (Ju 87b) Stab, 1./ and 2./ Staffeln - Erprobungsgruppe 210 (Bf-110C) 3./Erprobungsgruppe 210 (Bf-109E-3B Fighter-Bomber) MISC:- Modded OPTIONS.INI and INSTANTACTION.INI for BoB-style instant action Revised "Battle of Britain_movement.ini" file for more active shipping lanes to bomb and truck routes to strafe. Squadron-specific intro, victory and defeat screens. Phased campaign:- 1. Kanalkampf - Battle over the Channel 2. Adlerangriff - RAF Fighter Command under Attack 3. Operation Loge - Terror over London 4. Operation Seelöwe - The Nazi Invasion of England **************************************************************************************************************************** INCLUDED FILES:- The following files are included in this download. I am extremely grateful to the devs and modders concerned for allowing me to include their work in this package. My thanks to them. All feedback, issues, gripes and bitching re this package should be directed to baltika, not these guys, OK? As well as their excellent contributions, they have just made everyone's life easier by making this campaign more of a one-stop shop. You are not permitted to mod or distribute their files without the express written consent of the owner of the particular file. ********************** AIRCRAFT:- ********************** Bf 109E-3 - Plane & skins by RussoUK2004, virtual pit by Kesselbrut, pilots by The Wrench Bf 109E-3B Fighter-Bomber - Plane & skins by RussoUK2004, virtual pit by Kesselbrut Ju-87B - Model & "the rest" by Pasko, FM by Starfighter, virtual pit by Kesselbrut, skins by Gramps, special thanks to dsawan. Hurricane 1 - SFP1 Dev A-team (Capun, Gramps, Charles, Kesselbrut & The Wrench) Hurricane 2B - SFP1 Dev A-team Hurricane 2C - SFP1 Dev A-team Spitfire 1A - SFP1 Dev A-team Blenheim Mk1 - SFP1 Dev A-team Blenheim Mk1F - SFP1 Dev A-team Beaufighter Mk1 - SFP1 Dev A-team Beaufighter Mk1NF - SFP1 Dev A-team Hurricane 2B - SFP1 Dev A-team Hurricane 2C - SFP1 Dev A-team Ju-88A4 - SFP1 Dev A-team Do-17Z - SFP1 Dev A-team Bf 110C-4 - SFP1 Dev A-team He-111H2 - Allenjb42's mod of A-team He-111H6 He-111H3 - Allenjb42's mod of A-team He-111H6 He-111H4 - Allenjb42's mod of A-team He-111H6 Hurricane 2A - B Bandy RFC's mod of A-team Hurricane 1 Spitfire 2A - B Bandy RFC's mod of A-team Spitfire 1 All RAF Fighters have guns harmonised at 250 yards. Thanks to B Bandy RFC, Tailspin and capun! ************************* SKINS:- ************************* 603 Sqdn RAF - rebadging of Gramps' 41 Sqdn Spitfire skin by baltika STG3 - swayne64 He-111H2 - IIIKG55 } - IVKG55 } - IVKG53 } He-111H3 - IIKG1 } - IIKGR100 } - IIKGR100 green } Allenjb42 - StabKGR53 } - IIIKGR100 } He-111H4 - FuX } - IIIKG126 } - WO } ************************ GROUNDOBJECTS:- ************************ BritSquad - Kesselbrut, Pasko GerSquad - Kesselbrut, Pasko Crusader Mk 1 Tank - RussoUK2004 Destroyer - Modified Benham Class Destroyer by capun, 3d model by Mikewhl KriegFlakDestroyer - Geo PzKpfw-IVA - RussoUK2004 StuGIIIB - Kesselbrut PzKpfw-IIIF - Kesselbrut ************************ OTHER MODS:- ************************ WW2 Formations mod - Charles Battle of Britain Mainscreen and Campaign Screen - Kout Battle of Britain Music Pack - Allenjb42 WW2 Era Map icons - Geo and Charles WW2 RAF & Luftwaffe pilot photos - pcpilot WW2 aircraft damage TGAs - The Wrench WW2 Green Wooden hangars & shelters - CA_Stary WW2 Effects Pack v0.91 - CA_Stary Battle of Britain pilot photos - B Bandy RFC Towns, villages and London Parks mod (beta) - CA_Stary Pinup "Mimi" by Elvgren } Wrench (Spit 1A, Hurri 1 & Bf-110) BoB themed loading screens} baltika (Spit 2A, Hurri 2A, Bf-109-3 & -3B, Ju-87b) } Full credit to artists N. Trudgian & R. Taylor ************************ CAMPAIGN FILES:- ************************ All BoB Campaign files, UI screenshots - baltika **************************************************************************************************************************** REQUIRED FILES:- You will need to download these separately. TERRAIN:- ******* Battle of Britain v 1.4 by Gepard http://forum.combatace.com/index.php?autom...p;showfile=5203 OTHER ESSENTIAL DOWNLOADS:- ************************* Bunyap's Weapons pack (latest version) http://www.bunyap2w1.com/ **************************************************************************************************************************** * * * HEALTH WARNING * * * INSTALLATION OF THIS MOD WILL OVERWRITE THE FOLLOWING FILES, WHICH WILL BREAK THE STOCK INSTALL AND ANY OTHER MODS WHICH RELY ON THESE FILES. BACKUP THESE FILES BEFORE INSTALLATION SO YOU CAN RESTORE THEM IF NECESSARY. Strike Fighters/PilotData/SquadronList.ini Strike Fighters/OPTIONS.INI Strike Fighters/Flight/INSTANTACTION.INI Strike Fighters/Flight/FORMATION.INI Strike Fighters/Flight/MISSIONCONTROL.INI Strike Fighters/Flight/NATIONS.INI Strike Fighters/Menu/campaignscreen.bmp Strike Fighters/Menu/CAMPAIGNSCREEN.INI Strike Fighters/Menu/MAINSCREEN.INI Strike Fighters/Menu/{all menu music}.wav files Strike Fighters/Terrain/Battle of Britain/Battle of Britain_movement.ini Strike Fighters/Terrain/Battle of Britain/Battle of Britain_targets.ini Strike Fighters/Terrain/Battle of Britain/Battle of Britain_types.ini And many others! Check the download package before installing over a modded install! You have been warned! **************************************************************************************************************************** INSTALLATION INSTRUCTIONS 1. Install SFP1/WoV/WoE (For WoV & WoE follow Wrench's instructions to create an era-specific install - see KB at combatace) 2. Patch up to v 083006 3. Install the latest weapons pack. 4. Delete all stock aircraft 5. Install Gepard's BoB terrain v1.4. For detailed instructions on how to do this, see the readme file for the terrain. 6. Copy the Battle of Britain campaign mod files to the relevant folder of your new install. The simplest thing is to retain the file structure and copy the unpacked files over. Items in the Campaigns, Flight, Menu, Missions, Objects and Objects/Aircraft, PilotData, Sounds and Terrain folders go into those same folders in your new install. The options.ini file goes into your main Strike Fighters folder. When asked to overwrite existing files, say "Yes" each time. YOU DID BACK UP THOSE FILES LISTED ABOVE, DIDN'T YOU? 7. That's it. Battle of Britain should now be available at the campaign menu. Happy hunting! **************************************************************************************************************************** KNOWN ISSUES:- 1. Finally sorted out the "random movement of air units" bug. That was the main problem which meant this campaign was a beta release. You should now see a lot more air activity on both sides. 2. Victory conditions. "Winning" a campaign depends on your Force capturing the enemy Base node. So the best the RAF can hope for is a lose or a stall. No invasion of Fortress Europe in 1940! As for the Luftwaffe, well. . . 3. The RAF fly a lot of intercept missions, and they're hard. Good luck! Use high energy boom and zoom attacks, or frontal attacks for best results. Try to keep your wingies alive. Remember this is a war of attrition, so kills matter. Ignore Bitchin' Betty when she tells you to RTB, mission failed. Finish off those bombers! As an extra hint, the campaign engine does not fix intercept waypoints very efficiently. If you rely on them, you will not intercept bomber formations until they are on top of their target - by which time it's too late. Use planning map to move your waypoints to show the most direct route between waypoint 2 and your objective point. Then use Red Crown to give you the best vector to your target. Intercept those bombers while they are still out there! 4. In order to make the phased campaign work properly, I have brought forward the front-line operational dates of certain squadrons (303, 310, 603 and 1 RCAF) to the start of July 1940. This is clearly non-historical. However, having later start dates meant that the timings of the phased campaign were thrown out of kilter, so I chose this as the lesser of two evils. **************************************************************************************************************************** Credits:- Thanks to Gepard, the A-team, RussoUK2004, Kesselbrut, allenjb42, Pasko, Bunyap, Charles, Kout, Cellinsky, swayne64, pcpilot, CA_Stary, B Bandy RFC, George (Geo) and, of course TK and Thirdwire. Let me also express my grateful thanks to those Devs and modders listed above who have granted permission to allow their work to be included in this package. That makes installation a whole lot easier! And, of course, without their work, this campaign would, quite simply, not exist. Thanks to all! If I have missed anyone out please let me know and I will add your name, with my apologies. Orders of Battle and Unit strengths are taken from the appendices to "The Most Dangerous Enemy - A History of the Battle of Britain" by Stephen Bungay, ISBN 1-85410-801-8. Thoroughly recommended for those with an interest in the Battle of Britain. **************************************************************************************************************************** Legal Notice:- You are not permitted to re-distribute or modify any of the 3rd-party files included in this package without the prior written consent of the owner of the file concerned. Modding of the campaign files written by baltika for the free use of the community is, however, actively encouraged. Share your results. But if anyone is planning a payware BOB conversion, don't you dare use any of the campaign files in this mod for your bloodsucking financial gain, unless you make me a decent offer first ;-) Tally-ho, chaps! baltika **************************************************************************************************************************** Changelog:- 0.50 - Initial release 0.51 - Revised Planeset 0.52 - Revised "MissionChance[XXX]=" values for all air units (Thanks, Charles!) 0.53 - Revised Aircraft Replacement Times & percentages for each Force 0.54 - Added WW2 period map icons by Geo and Charles 0.55 - Revised Experience and Morale values for all Air Units 0.56 - SFP1 Dev A-Team & allenjb42 aircraft included as part of the package. Thanks! 0.57 - Added WW2 RAF and Luftwaffe Pilot photos (Thanks pcpilot!) 0.58 - Added Allenjb's Battle of Britain Music Pack. Thanks Allen! 0.59 - Added RussoUK2004's BF 109E-3B Fighter-Bomber. Added 3./Erprobungsgruppe 210 as flyable squadron to fly it. Thanks Russo! 0.60 - Added swayne64's STG3 skin - Added The Wrench's damage TGAs - Revised DefaultTexture= for some air units - 25 Sqdn RAF transition to Beaufighter Sept '40 - Added SFP1 Dev A-team Beaufighter MK1NF - Added SFP1 Dev A-team Blenheim MK 1F - Added 3rd zoom level for mission planning map - Added 15 Sqdn RAF Bomber Command as flyable unit (Blenheim Mk1) - Czech and Polish Squadrons now display correct nationality Pilot names at Flight Roster - RCAF Squadron now has appropriate nationality selection & pilot names - Individual plane numbers enabled in campaign file - 242 (Canadian) Sqdn available as flyable - 19 Sqdn flyable replaced by 603 Sqdn as flyable - Added Hurricane 2A and Spitfire 2A mods by B Bandy RFC - Added WW2 effects pack v 0.91 and WW2 green wooden hangars by CA_Stary - Phased campaign to allow for historical campaign progression - Revised terrain files (TYPES and TARGETS .ini) for phased campaign - Added British Channel Convoys - Armed CargoShip Mod - Implemented gun harmonisation mod to RAF fighters - Revised RAF Order of Battle and unit names/mottos - Revised Squadron histories for some flyable units - Added Squadron upgrade paths in interests of gameplay - Added various ground objects - Operation Sealion - Added CA_Stary's Towns, Villages and London Parks mod to terrain (beta release). Cheers Przemek! - Revised Luftwaffe flyable Geschwadern to match available skins - Revised Luftwaffe unit names - BoB themed loading screens **************************************************************************************************************************** Click here to download this file
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Kill Markings, Anyone?
Baltika replied to SidDogg's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yes, Let me add my voice to the merry throng of WW2 Propheads SidDog, I am looking forward to your mod bigtime - good luck with that project Edward & Wrench - thanks again, guys, for your massive contribution to these sims Cheers, baltika -
Thanks for the interest:- kukulino, you are correct - Burning Sands '44 is a mod for SFP1 (and presumably, SF Gold, although I haven't tested it on that edition) only. The reason for that is that campaigns are terrain specific. If you take a look on the forums you will see that it is possible to import the desert terrain to your WoV/WoE install, but you will need a legal copy of SFP1 before you can do that. FYI, I picked up a copy of SF:Gold yesterday (it arrived today!) on e-bay for under £3 UK, including postage, so it is not a big outlay to make. I am presently working on a major upgrade to Burning Sands '44 (I know, have been saying that for a while - progress is being made, just s l o w l y. . .) which will include campaign files for Edward's WW2 terrains, so once that is out you can presumably download and install those terrains and fly those campaigns. I am still weeks away from an update release, however. Edward has announced a WW2 China campaign (with a photorealistic terrain) so that my help you scratch the itch meantime - not sure about actual release dates yet. tank03 - again, thanks for the interest. I know the feeling. I have SFP1, WoV, WoE and FE installed, and at least 3 working WW2 installs. It's still not enough Maybe I need to do some reorganisation. . . If you run into problems with the install, give me a shout. Cheers, baltika
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Hello everyone, but particularly the WW2 propheads I have a major upgrade to Burning Sands '44 in the works, including, but not restricted to:- -Revision of campaign timeline from July '40 to '45 -Addition of many flyable squadrons from Regia Aeronautica, SAAF, RAAF and USAAF, as well as revisions to the RAF and Luftwaffe flyables, including appropriate entry dates and upgrade paths for air units -Revision of non-flyable orders of battle to more closely approximate MTO air forces -Revision of stock desert terrain for many more WW2 era ground objects, static aircraft, target zones, airfields, etc. -Revision of ground war to feature appropriate army units, with upgrade paths to feature available ground unit types -Historical Campaigns (within certain unavoidable limitations) for Edward's North Africa and (hopefully, although maybe not in first upgrade package) Tunisia terrains Progress has been continuing, although slowed by the birth of my now 6 week old daughter, not that I would have it any other way She has proved her skill as a co-pilot already, and thanks to my trusty HOTAS Cougar set-up (bought for me by my wife, lucky chap that I am) I have now learned to fly one-handed whilst holding a baby Anyway, my question is this: With near on 850+ views, but only 160+ downloads, there is cearly a lot of interest in a WW2 campaign, but something is putting people off downloading Burning Sands '44 v1.0 - proportionately speaking, that is a high level of interest but a pretty low take-up rate compared to other campaign mods available. What is the showstopper, and what can I do to fix it for v1.1? All feedback greatly appreciated. Positive suggestions for improvement are preferred, but I am thick-skinned, so if you think it sucks I don't mind you telling me so long as you tell me why Cheers, baltika
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Help with campaign code if any can.
Baltika replied to Firecage's topic in Thirdwire - First Eagles 1&2
Hi Firecage, What you are looking at is the strategic node section of the campaign file. Strategic Nodes are defined to allow the ground war to work. Each Force's BaseArea (as defined at the top of the campaign_data.ini) is defined as a strategic node, and is connected to the enemy's BaseArea through the network of nodes. Ground Units each have their own BaseArea= flag, which must match a strategic node or they won't show up. Each node can be connected to a number of others, as you see listed. The BasePoint= flag relates to absolute map co-ordinates, and defines the position at which the actual combat takes place when ground units move between nodes, i.e the point at which you actually see tanks or whatever shooting at one another on the ground. This is usually near to, but not right on top of, the relative strategic node. Those are the basics. There has been a fair bit of discussion about strategic nodes here and over at the thirdwire forums, so try a search under "strategic nodes" and you will probably come up with a good deal more info. Cheers, baltika -
WW2
Baltika replied to gumpy's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Cheers Typhoid, Any input greatly appreciated at this point. I will knock it into reasonable shape for a "Beta" release and post it here at combatace. Thanks, baltika -
WW2
Baltika replied to gumpy's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
To answer Gumpy's original question, you could edit Burning Sands '44 to have one of the squadrons fly B-17 in campaign mode. There are few hoops to jump through, and of course, it's based on the original stock desert terrain, not ETO. If that is of any interest, let me know and I'll set out the steps here, as it's a little bit involved. To create a B-17 ETO campaign from scratch, a fair bit of work is involved, but it's not impossible. I suggest downloading Burning Sands '44 v1.0 (shameless plug) and taking a look at the all modded files included to see what I have altered. It is a mod of the stock Burning Sands campaign so use those files for comparison. The main files you are working with are campaign1.ini, campaign1_data.ini and SquadronList.ini. If you have any specific questions, fire away and I'll see what I can do to help out. Cheers, baltika -
WW2
Baltika replied to gumpy's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
I am working on a campaign for Gepard's excellent BoB terrain. Most of the campaign .ini editing is done (full orders of battle for RAF and Luftwaffe in the campaign_data.ini, stacks of flyable squadrons on both sides) but I am having some Frontline (I think!) issues. Take a look here for the full details of the problem:- http://bbs.thirdwire.com/phpBB/viewtopic.php?t=4037 As you can see, TK has been extremely helpful but I don't have this issue nailed yet. Also, I am deep into an update of Burning Sands '44 which is occupying my attention right now. Plus, four books on the Desert Air Force have dropped through my letterbox (it was my birthday yesterday!) and the next stage of Burning Sands '44 will be historical campaigns for Edward's North Africa and Tunisia terrains, which will take a bit of reading up! And I only started the Burning Sands thing to get to grips with the campaign files to sort out my BoB campaign problems However, I was thinking of uploading a BoB Campaign Beta - there is a workaround for the airbase allocation problem, but it seems to involve bumping up the SupplyForOffensive= value to such a high figure that the Luftwaffe won't enter offensive phase. . . you still get campaign missions, but somehow that seems to defeat the purpose. But I was thinking some beta testing may help sort this out, with community help. Any takers? Cheers, baltika -
WOLF's WWII aircraft pack
Baltika replied to WOLF257's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
wolf, Your contribution is outstanding, and you have my heartfelt thanks for offering your work to the community once again S! baltika -
Burning Sands 1944 v1.0 View File Burning Sands 1944 v1.0 A fictional WW2 Campaign for Strike Fighters Project One by baltika ***************************************************************************************************************************** This is a mod of the stock Burning Sands campaign to take advantage of the many excellent WW2 MTO planes and skins which have been produced by individuals more talented than me. It is entirely fictional. Please note that this download includes the campaign files only. 3rd party planes, skins and ground objects, and a couple of other essential mods, will require separate download. Full list below. But let's face it, if you're reading this you've already got them all anyway. Hell, you've probably got a dedicated MTO install you can drop this right into. My thanks to all devs and modders whose work has inspired this campaign. See Credits. ***************************************************************************************************************************** CAMPAIGN CONTENT: FLYABLE SQUADRONS:- RAF 213 Sqdn RAF - Hurricane 2C 601 Sqdn RAF - Spitfire 5BL 252 Sqdn RAF - Beaufighter Mk1 274 Sqdn RAF - Hurricane 2D 145 Sqdn RAF - Spitfire 8C 114 Sqdn RAF - Boston RAAF 3 Sqdn RAAF - Curtiss P-40E (Kittyhawk) Luftwaffe I./JG26 Bf-109E (Emil) V./JG77 Bf-109G10 I./ZG26 Bf-110E (Zerstorer) I./JG52 Fw190 I./JG77 Me-262A (Schwalbe) II./KG26 He-111H6 I./SchG2 Hs129B3 I./StG2 Ju 87B (Stuka) I./JG300 FW-190A-8/R2 (Wurger) DESERT TERRAIN CHANGES:- -No more concrete runways. All airfields replaced with the desert airstrip, for a more WW2 look. -Desert airstrip re-classified as MEDIUM_RUNWAY to allow some of the bigger birds to take off. -Sam sites, radars, trucks and so on replaced with WW2 equivalents. But ground object placement is a frustrating and time-consuming business so more work is required here. For now, all AAA sites are active in 1944, and most of the airstrips will have a few WW2 vehicles around, including mobile AA units which will fire at you if you get low enough. You have been warned! USER INTERFACE:- -Squadron specific intro, victory and defeat screens to add atmosphere. Please see Credits section for a full list of the modders whose work is featured in these screenshots. Thanks to everyone involved. If your name has been omitted, it is in error and I apologise. Please contact me and I will rectify the situation. ***************************************************************************************************************************** * * * HEALTH WARNING * * * INSTALLATION OF THIS MOD WILL OVERWRITE THE FOLLOWING FILES, WHICH WILL BREAK THE STOCK BURNING SANDS CAMPAIGN AND ANY OTHER MODS WHICH RELY ON THESE FILES. BACKUP THESE FILES BEFORE INSTALLATION SO YOU CAN RESTORE THEM IF NECESSARY. Strike Fighters/PilotData/SquadronList.ini Strike Fighters/Terrain/Desert/DESERT_NATIONS.INI Strike Fighters/Terrain/Desert/DESERT_TARGETS.INI Strike Fighters/Terrain/Desert/DESERT_TYPES.INI AGAIN, YOU HAVE BEEN WARNED! BACKUP THOSE FILES! Or, make a fresh install to run this campaign. Having a dedicated MTO install will probably make life easier. If you have that, you're not going to use it to run stock Burning Sands anyway. Those of you who know what you are doing can copy my squadron list on to the end of the existing squadron list, if you already have a modded SquadronList.ini. You will have to renumber the squadrons. I have simply added more (WW2) target types onto the end of those listed in DESERT_TYPES.INI, so that shouldn't cause any problem at all. ***************************************************************************************************************************** REQUIRED FILES:- ************** AIRCRAFT:- ******** Hurricane 2C - SFP1 Dev A-team Spitfire 5BL - SFP1 Dev A-team Beaufighter Mk1 - SFP1 Dev A-team Hurricane 2D - SFP1 Dev A-team Spitfire 8C - SFP1 Dev A-team Boston - SFP1 Dev A-team P-40E - SFP1 Dev A-team Bf-110E - SFP1 Dev A-team Me-262A - SFP1 Dev A-team He-111H6 - SFP1 Dev A-team Hs129B3 - SFP1 Dev A-team Bf-109E - RussoUK2004 Ju 87B - Pasko, virtual pit by Kesselbrut FW-190A-8/R2 (Wurger) - howling1's mod of WOLF257's FW-190 All the above available at combatace in the WW2 aircraft section. A-team planes also available at Skunkworks website, http://cplengineeringllc.com/SFP1/ - Registration required for both sites. Fw190 - WOLF257 Bf-109G10 - WOLF257 EDIT:- WOLF has generously re-issued his planes as the WW2 plane pack, available here at CombatAce. At present only the 2 listed above are required. A major expansion to this campaign is in the works to utilise the many American birds now available. Cheers to WOLF for the re-release. COCKPITS:- ******** Kesselbrut's excellent Bf-109E virtual pit http://forum.combatace.com/index.php?autom...p;showfile=3235 SKINS:- ***** 213 Sqdn Hurri 2C - The Wrench 145 Sqdn Spitfire Mk8 - The Wrench Bf-109G10 MTO JG53 - The Wrench Bf-109G10 MTO JG77 - The Wrench Fw190 MTO JG2 - The Wrench FW190 MTO JG52 - The Wrench ME-262 MTO JG 77 - The Wrench Some of The Wrench's skins available at combatace. Best to stop off at his site first though, as not all are. Get them here:- http://wrench1smog.com/index.html Bf-109E MTO theme - mrcraig He111H6 IIKG26 - allenjb42 Both of the above available at combatace. Please note, if you are using the Wurger instead of the Fw190, The Wrench's Fw190 MTO skins will work perfectly well on the Wurger, as it is a mod of WOLF's original Fw190. GROUND OBJECTS:- ************** WWII Ground Object Packs 1 & 2 - George (Geo) http://www.geos-aircraft.com/SFObjects.htm KpfPzIII_Pack - Kesselbrut http://forum.combatace.com/index.php?autom...p;showfile=2682 WW2 AAA units - BoforsFlak, FlakAchtAcht, Tommyflak37, Vierlingsflak - Created by Kesselbrut I'm not sure where these can be downloaded seperately. However, if you have downloaded Gepard's excellent Battle of Britain terrain v 1.3, you will have these objects. If you don't have the BoB terrain, this is your excuse to download it from combatace. Otherwise AA fire is going to be thin on the ground in this campaign. OTHER ESSENTIAL DOWNLOADS:- ************************* Bunyap's Weapons pack (latest version) http://www.bunyap2w1.com/ WW2 Formations mod - Charles EDIT http://www.users.bigpond.net.au/CharlesEAW/sfpage.html Whew! Still with me? OK then, onwards to- ***************************************************************************************************************************** INSTALLATION INSTRUCTIONS 1. Install Strike Fighters Project One 2. Patch up to v 083006 3. Install the latest weapons pack. 4. Delete all stock aircraft 5. Install the aircraft, skins and ground objects listed above. For detailed instructions on how to do this, see the readme file for each individual item. For the AA units from the BoB terrain, simply copy their folders from the SFP1/Objects/Groundobject folder to the the same folder of your new install. 6. Install Charles' WW2 formations mod. 7. Copy the Burning Sands 1944 mod files to the relevant folder of your new install. The simplest thing is to retain the file structure and copy the unpacked files over. Items in the Campaigns, Menu, Objects, PilotData and Terrain folders go into those same folders in your new install. When asked to overwrite existing files, say "Yes" each time. YOU DID BACK UP THOSE FILES LISTED ABOVE, DIDN'T YOU? 8. That's it. Burning Sands 1944 should now be available at the campaign menu. Happy hunting! ***************************************************************************************************************************** KNOWN ISSUES 1. Some of the third party planes use the "_" character in the name of their install folder when unzipped, e.g. Bf_110E, He_111H6, Me_262A, P_40E. For some reason, my set up refuses to recognise those planes as installed when that character is present. I have all those planes installed in the following format: Strike Fighters/Objects/Aircraft/Bf-110E, Strike Fighters/Objects/Aircraft/He-111H6 and so on (Me-262A, P-40E). I have used that format in the BS1944_data.ini file, so if you find that the campaign does not allow you to select those planes, check that you have installed those planes with the same naming format. If they are different, either change each air unit entry in the BS1944_data.ini file to match the install folder for each plane, or change the name of the plane's install folder to the format used in the BS1944_data.ini file. 2. WOLF257's planes are not currently available for download. If you don't have them, use the alternative BS1944_data.ini file provided. 3. Skins. I have used the "DefaultTexture=" flag for each unit (in the BS1944_data.ini file) to try to ensure all planes use the appropriate MTO skin. Sometimes planes still show up in ETO skins. I have no idea why. If you are having skin problems, check that the "DefaultTexture=" for each squadron specifies the skin folder in the aircraft folder correctly. Or you could create a specific MTO install where the only skin in each plane's folder is an MTO skin - hint, hint. Otherwise, answers on a postcard to. . . 4. Loadouts. If you are having trouble saddling up with the appropriate tank-busting gear or whatever, check that the "AttachmentType=" flag in the Weapon Stations section of the appropriate aircraft_DATA.ini file is specified properly. Bunyap's site has updated DATA.ini files for many aircraft so they work with the latest weapons pack. Or just set it like this, "AttachmentType=UK,USAF,USN" (without the quotes) for the Allies and all will be well. Purists run screaming for the hills at this point. For Luftwaffe the setting is "AttachmentType=Nazi Germany" On the subject of loadouts, if (like me) you want to fly CAS campaign missions in the Hurri 2C (and what else would you do with a wingful of rockets?), go to the Strike Fighters/Objects/Aircraft/Hurricane2C/Hurricane2C_DATA.ini file, and add CAS to the "PrimaryRoles=" flag under [MissionData] near the top of the file. My apologies to the A-team. My excuse is that this is a fictional campaign. 5. I know that the RAAF squadron has to be selected from the RAF list. My apologies to our Australian cousins. Apparently the current build of the campaign engine has trouble with the ground war if more than two forces are defined. Take solace in the fact that the Poms can't cope without you. 6. If you have any other problems, questions, suggestions or constructive criticism, I can be contacted at Combatace, SimHQ, column5.us and the Thirdwire forums. I can't promise to solve your issue, but talking helps. 7. Now, if only someone would make an MTO skin for the Hawker Typhoon. . . ;-) Cheers, baltika ***************************************************************************************************************************** CREDITS This campaign is my way of saying thanks to all the modders who have created so many great WW2 planes to enhance the community's enjoyment of this great series of sims. Without all their hard work in producing a wealth of additional planes, skins, ground objects, terrains, weather mods, and all the rest, this mod would, quite simply, not exist. My thanks to all concerned, and indeed the wider SFP1/WOV/WOE/FE community in general who have provided so much information about how this whole bag of nuts and bolts works. And, of course, thanks to TK and Thirdwire for creating SFP1/WOV/WOE/FE in the first place. I have included a number of screenshots which feature the work of various devs and modders, and I would like to thank them for their contribution:- The SFP1 Dev A-team (Capun, Gramps, Charles, Kesselbrut and The Wrench) - Planes and skins too numerous to mention. 12 out of the 16 aircraft featured in this campaign. The Wrench (Kevin Stein) - Skins (see full list above) & inspiration. Kevin kicked this off with his Cold War Gone Hot: 1946 suggestion. Pasko - Stuka Ju 87B (Skins by Gramps) Polak - WW2 Ground objects, Sky mod WOLF257 - Bf-109G10 and Fw190 Deuces - weapons, effects Kesselbrut/Geo - WW2 Ground objects Cellinsky - Weather Mod Thanks to everyone. If your work is featured and I have not credited you, please accept my apology. Let me know & I will add you to the list. Happy Hunting, baltika ***************************************************************************************************************************** DISCLAIMER AND LEGAL STUFF Use these files at your own risk. They have been tested, but I accept no responsibility for loss of data, damage to hardware, or trashing of your heavily modded SFP1 install. Heed the health warning or else! This campaign is distributed as freeware. Feel free to mod it to your heart's content, so long as you give credit where it's due. You are not permitted to attempt to make any money out of it. Or are you so low that you would feed your grandmother to the Ravenous Bugblatter Beast of Traal for only five altarian dollars? (Douglas Adams, of course. See what I mean about credit where it's due?) ***************************************************************************************************************************** Submitter Baltika Submitted 03/14/2007 Category User Made Campaigns
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726 downloads
Burning Sands 1944 v1.0 A fictional WW2 Campaign for Strike Fighters Project One by baltika ***************************************************************************************************************************** This is a mod of the stock Burning Sands campaign to take advantage of the many excellent WW2 MTO planes and skins which have been produced by individuals more talented than me. It is entirely fictional. Please note that this download includes the campaign files only. 3rd party planes, skins and ground objects, and a couple of other essential mods, will require separate download. Full list below. But let's face it, if you're reading this you've already got them all anyway. Hell, you've probably got a dedicated MTO install you can drop this right into. My thanks to all devs and modders whose work has inspired this campaign. See Credits. ***************************************************************************************************************************** CAMPAIGN CONTENT: FLYABLE SQUADRONS:- RAF 213 Sqdn RAF - Hurricane 2C 601 Sqdn RAF - Spitfire 5BL 252 Sqdn RAF - Beaufighter Mk1 274 Sqdn RAF - Hurricane 2D 145 Sqdn RAF - Spitfire 8C 114 Sqdn RAF - Boston RAAF 3 Sqdn RAAF - Curtiss P-40E (Kittyhawk) Luftwaffe I./JG26 Bf-109E (Emil) V./JG77 Bf-109G10 I./ZG26 Bf-110E (Zerstorer) I./JG52 Fw190 I./JG77 Me-262A (Schwalbe) II./KG26 He-111H6 I./SchG2 Hs129B3 I./StG2 Ju 87B (Stuka) I./JG300 FW-190A-8/R2 (Wurger) DESERT TERRAIN CHANGES:- -No more concrete runways. All airfields replaced with the desert airstrip, for a more WW2 look. -Desert airstrip re-classified as MEDIUM_RUNWAY to allow some of the bigger birds to take off. -Sam sites, radars, trucks and so on replaced with WW2 equivalents. But ground object placement is a frustrating and time-consuming business so more work is required here. For now, all AAA sites are active in 1944, and most of the airstrips will have a few WW2 vehicles around, including mobile AA units which will fire at you if you get low enough. You have been warned! USER INTERFACE:- -Squadron specific intro, victory and defeat screens to add atmosphere. Please see Credits section for a full list of the modders whose work is featured in these screenshots. Thanks to everyone involved. If your name has been omitted, it is in error and I apologise. Please contact me and I will rectify the situation. ***************************************************************************************************************************** * * * HEALTH WARNING * * * INSTALLATION OF THIS MOD WILL OVERWRITE THE FOLLOWING FILES, WHICH WILL BREAK THE STOCK BURNING SANDS CAMPAIGN AND ANY OTHER MODS WHICH RELY ON THESE FILES. BACKUP THESE FILES BEFORE INSTALLATION SO YOU CAN RESTORE THEM IF NECESSARY. Strike Fighters/PilotData/SquadronList.ini Strike Fighters/Terrain/Desert/DESERT_NATIONS.INI Strike Fighters/Terrain/Desert/DESERT_TARGETS.INI Strike Fighters/Terrain/Desert/DESERT_TYPES.INI AGAIN, YOU HAVE BEEN WARNED! BACKUP THOSE FILES! Or, make a fresh install to run this campaign. Having a dedicated MTO install will probably make life easier. If you have that, you're not going to use it to run stock Burning Sands anyway. Those of you who know what you are doing can copy my squadron list on to the end of the existing squadron list, if you already have a modded SquadronList.ini. You will have to renumber the squadrons. I have simply added more (WW2) target types onto the end of those listed in DESERT_TYPES.INI, so that shouldn't cause any problem at all. ***************************************************************************************************************************** REQUIRED FILES:- ************** AIRCRAFT:- ******** Hurricane 2C - SFP1 Dev A-team Spitfire 5BL - SFP1 Dev A-team Beaufighter Mk1 - SFP1 Dev A-team Hurricane 2D - SFP1 Dev A-team Spitfire 8C - SFP1 Dev A-team Boston - SFP1 Dev A-team P-40E - SFP1 Dev A-team Bf-110E - SFP1 Dev A-team Me-262A - SFP1 Dev A-team He-111H6 - SFP1 Dev A-team Hs129B3 - SFP1 Dev A-team Bf-109E - RussoUK2004 Ju 87B - Pasko, virtual pit by Kesselbrut FW-190A-8/R2 (Wurger) - howling1's mod of WOLF257's FW-190 All the above available at combatace in the WW2 aircraft section. A-team planes also available at Skunkworks website, http://cplengineeringllc.com/SFP1/ - Registration required for both sites. Fw190 - WOLF257 Bf-109G10 - WOLF257 EDIT:- WOLF has generously re-issued his planes as the WW2 plane pack, available here at CombatAce. At present only the 2 listed above are required. A major expansion to this campaign is in the works to utilise the many American birds now available. Cheers to WOLF for the re-release. COCKPITS:- ******** Kesselbrut's excellent Bf-109E virtual pit http://forum.combatace.com/index.php?autom...p;showfile=3235 SKINS:- ***** 213 Sqdn Hurri 2C - The Wrench 145 Sqdn Spitfire Mk8 - The Wrench Bf-109G10 MTO JG53 - The Wrench Bf-109G10 MTO JG77 - The Wrench Fw190 MTO JG2 - The Wrench FW190 MTO JG52 - The Wrench ME-262 MTO JG 77 - The Wrench Some of The Wrench's skins available at combatace. Best to stop off at his site first though, as not all are. Get them here:- http://wrench1smog.com/index.html Bf-109E MTO theme - mrcraig He111H6 IIKG26 - allenjb42 Both of the above available at combatace. Please note, if you are using the Wurger instead of the Fw190, The Wrench's Fw190 MTO skins will work perfectly well on the Wurger, as it is a mod of WOLF's original Fw190. GROUND OBJECTS:- ************** WWII Ground Object Packs 1 & 2 - George (Geo) http://www.geos-aircraft.com/SFObjects.htm KpfPzIII_Pack - Kesselbrut http://forum.combatace.com/index.php?autom...p;showfile=2682 WW2 AAA units - BoforsFlak, FlakAchtAcht, Tommyflak37, Vierlingsflak - Created by Kesselbrut I'm not sure where these can be downloaded seperately. However, if you have downloaded Gepard's excellent Battle of Britain terrain v 1.3, you will have these objects. If you don't have the BoB terrain, this is your excuse to download it from combatace. Otherwise AA fire is going to be thin on the ground in this campaign. OTHER ESSENTIAL DOWNLOADS:- ************************* Bunyap's Weapons pack (latest version) http://www.bunyap2w1.com/ WW2 Formations mod - Charles EDIT http://www.users.bigpond.net.au/CharlesEAW/sfpage.html Whew! Still with me? OK then, onwards to- ***************************************************************************************************************************** INSTALLATION INSTRUCTIONS 1. Install Strike Fighters Project One 2. Patch up to v 083006 3. Install the latest weapons pack. 4. Delete all stock aircraft 5. Install the aircraft, skins and ground objects listed above. For detailed instructions on how to do this, see the readme file for each individual item. For the AA units from the BoB terrain, simply copy their folders from the SFP1/Objects/Groundobject folder to the the same folder of your new install. 6. Install Charles' WW2 formations mod. 7. Copy the Burning Sands 1944 mod files to the relevant folder of your new install. The simplest thing is to retain the file structure and copy the unpacked files over. Items in the Campaigns, Menu, Objects, PilotData and Terrain folders go into those same folders in your new install. When asked to overwrite existing files, say "Yes" each time. YOU DID BACK UP THOSE FILES LISTED ABOVE, DIDN'T YOU? 8. That's it. Burning Sands 1944 should now be available at the campaign menu. Happy hunting! ***************************************************************************************************************************** KNOWN ISSUES 1. Some of the third party planes use the "_" character in the name of their install folder when unzipped, e.g. Bf_110E, He_111H6, Me_262A, P_40E. For some reason, my set up refuses to recognise those planes as installed when that character is present. I have all those planes installed in the following format: Strike Fighters/Objects/Aircraft/Bf-110E, Strike Fighters/Objects/Aircraft/He-111H6 and so on (Me-262A, P-40E). I have used that format in the BS1944_data.ini file, so if you find that the campaign does not allow you to select those planes, check that you have installed those planes with the same naming format. If they are different, either change each air unit entry in the BS1944_data.ini file to match the install folder for each plane, or change the name of the plane's install folder to the format used in the BS1944_data.ini file. 2. WOLF257's planes are not currently available for download. If you don't have them, use the alternative BS1944_data.ini file provided. 3. Skins. I have used the "DefaultTexture=" flag for each unit (in the BS1944_data.ini file) to try to ensure all planes use the appropriate MTO skin. Sometimes planes still show up in ETO skins. I have no idea why. If you are having skin problems, check that the "DefaultTexture=" for each squadron specifies the skin folder in the aircraft folder correctly. Or you could create a specific MTO install where the only skin in each plane's folder is an MTO skin - hint, hint. Otherwise, answers on a postcard to. . . 4. Loadouts. If you are having trouble saddling up with the appropriate tank-busting gear or whatever, check that the "AttachmentType=" flag in the Weapon Stations section of the appropriate aircraft_DATA.ini file is specified properly. Bunyap's site has updated DATA.ini files for many aircraft so they work with the latest weapons pack. Or just set it like this, "AttachmentType=UK,USAF,USN" (without the quotes) for the Allies and all will be well. Purists run screaming for the hills at this point. For Luftwaffe the setting is "AttachmentType=Nazi Germany" On the subject of loadouts, if (like me) you want to fly CAS campaign missions in the Hurri 2C (and what else would you do with a wingful of rockets?), go to the Strike Fighters/Objects/Aircraft/Hurricane2C/Hurricane2C_DATA.ini file, and add CAS to the "PrimaryRoles=" flag under [MissionData] near the top of the file. My apologies to the A-team. My excuse is that this is a fictional campaign. 5. I know that the RAAF squadron has to be selected from the RAF list. My apologies to our Australian cousins. Apparently the current build of the campaign engine has trouble with the ground war if more than two forces are defined. Take solace in the fact that the Poms can't cope without you. 6. If you have any other problems, questions, suggestions or constructive criticism, I can be contacted at Combatace, SimHQ, column5.us and the Thirdwire forums. I can't promise to solve your issue, but talking helps. 7. Now, if only someone would make an MTO skin for the Hawker Typhoon. . . ;-) Cheers, baltika ***************************************************************************************************************************** CREDITS This campaign is my way of saying thanks to all the modders who have created so many great WW2 planes to enhance the community's enjoyment of this great series of sims. Without all their hard work in producing a wealth of additional planes, skins, ground objects, terrains, weather mods, and all the rest, this mod would, quite simply, not exist. My thanks to all concerned, and indeed the wider SFP1/WOV/WOE/FE community in general who have provided so much information about how this whole bag of nuts and bolts works. And, of course, thanks to TK and Thirdwire for creating SFP1/WOV/WOE/FE in the first place. I have included a number of screenshots which feature the work of various devs and modders, and I would like to thank them for their contribution:- The SFP1 Dev A-team (Capun, Gramps, Charles, Kesselbrut and The Wrench) - Planes and skins too numerous to mention. 12 out of the 16 aircraft featured in this campaign. The Wrench (Kevin Stein) - Skins (see full list above) & inspiration. Kevin kicked this off with his Cold War Gone Hot: 1946 suggestion. Pasko - Stuka Ju 87B (Skins by Gramps) Polak - WW2 Ground objects, Sky mod WOLF257 - Bf-109G10 and Fw190 Deuces - weapons, effects Kesselbrut/Geo - WW2 Ground objects Cellinsky - Weather Mod Thanks to everyone. If your work is featured and I have not credited you, please accept my apology. Let me know & I will add you to the list. Happy Hunting, baltika ***************************************************************************************************************************** DISCLAIMER AND LEGAL STUFF Use these files at your own risk. They have been tested, but I accept no responsibility for loss of data, damage to hardware, or trashing of your heavily modded SFP1 install. Heed the health warning or else! This campaign is distributed as freeware. Feel free to mod it to your heart's content, so long as you give credit where it's due. You are not permitted to attempt to make any money out of it. Or are you so low that you would feed your grandmother to the Ravenous Bugblatter Beast of Traal for only five altarian dollars? (Douglas Adams, of course. See what I mean about credit where it's due?) ***************************************************************************************************************************** -
Great idea for a competition, thanks very much guys! I hadn't come across the Multiviper site before now, but there's a lot of good stuff over there. Cheers! baltika
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2nd Project
Baltika replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hi there! Wellington gets my vote Still working on that WW2 install! Cheers!