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Kesselbrut

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Posts posted by Kesselbrut


  1. UH-1B Gunship Upgrade Pack


    Bell UH-1B "Huey" Gunship Conversion Pack

     

    for Strike Fighters 2

     

    ver 1.0

     

     

    by Kreelin (FM), Kesselbut (cockpit, Pilots, ini-modding), Richard (Skins)

     

    Installation:

     

     

    1) Extract everything contain in this package to your ..\mods\ folder

     

     

    2) Download Richards (Gramps) Astralian UH-1H here:

     

    http://combatace.com/files/file/2567-australian-army-uh-1h-huey/

     

     

    copy following files from this pack into your ..MODS\Objects\Aircraft\UH-1_Gunship folder

     

    UH-1B.LOD

    UH-1B_001.LOD

    UH-1B_002.LOD

    UH-1B_shadow.SHD

     

    Using:

     

    Use the "HUD_MODE" Key to switch between cockpit positions.

    Use the "Fire secondary Gun" Key to fire the Doorgunner MG

    Keys for thrust vectoring have to be defined.

     

     

    This is a freeware addon package. Use it at your own risk.

     

     

    Modders can use the pack (or parts of it - excluding the flightmodel and skins) without my permission.

    Please name me in the readme and take proper credit.

    For the using of the flightmodel or skins please contact Kreelin or Richard (Gramps)

    Commercial using in any way - including parts of the pack - for everyone is stricktly forbidden.

     

    Daniel "Kesselbrut" Himmel

     

     

     

     

    Have fun :)!


     


  2. UH-1H Cockpit & Gunner Upgrade


    Bell UH-1H Iroquis "Huey" Upgrade

    for Strike Fighters 2

     

     

    by Capun (FM), Kesselbut (cockpit, Pilots, ini-modding)

     

    Unfortunately, game engine is still not quite realistic for rotary wing aircraft, and it does not work nicely

    on Flight Model Difficulty Hard. This does not diminish great thanks to Capun for making best out of it.

    Also keys for thrust vectoring have to be defined.

     

    Installation:

    Download Richards (Gramps) Astralian UH-1H here:

     

    http://combatace.com/files/file/2567-australian-army-uh-1h-huey/

     

    copy the UH-1H Folder into your ..\mods\aircrafts folder

     

    delete:

     

    - Cockpit folder

    - UH-1H.ini

    - UH-1H_DATA.ini

    - UH-1H_COCKPIT.INI

     

    Extract everything contain in this package to your ..\mods\ folder

     

     

     

     

    This is a freeware addon package. Use it at your own risk.

    Commercial using in any way for everyone is stricktly forbidden.

     

    Daniel "Kesselbrut" Himmel

     

     

     

     

    Have fun :)!


     


  3. SA 341 "Gazelle"


    Remembering BPAo I rerelease (first release in Falklands Pack) his SA341B-AH1

    There are some Euromissile HOT AGTM in this Pack and I know the SA341B-AH1 couldn't carry them - but its funny to hunt tanks with em....

     

    Read the Readme.txt for installation

     

    Model by BPAo

    FM by Kreelin (works fine with SF2 - use the Thrust Vector....)

    Cockpit, pilots and weapons by Kesselbrut

    Skins ?? - pilot skin by Richard

     

    Have Fun


     


  4. There's already a moving map in the left mfd, beneath the hsi.

    My original idea was to use it as a loadout manager (like in the f-18 pit) and a tv scope for mavericks, but they cannot work together on the same screen. Or at least I couldn't find a way to make the tv scope disappear when turned off.

     

    There is a simple way to put the TV Screen off -

     

    - make the MFDscreen as TVScope in cockpit.ini

    - now make the same mesh as light and do it as Weapon Type Selector (i think it for LGM/LGB/LOGR/LOGB it is 4 or 5)

    - copy the TVScreen as Weapons Screen and set your weapons-loadout screen behind the TV screen

     

    .... or send me you cockpit Max an I'll do the changes for you

     

    so for Guns, dumb bombs and AA-Missiles you'll have a weaponsscreen, for Mavericks a TV screen


  5. As I mentioned earlier, 5 star work on this. Hats of to the lads who've obviously spent a lot of time and sleepless nights on it :good: .

    Just one question; is it neccessary to hold on to the default 'desert' file in the terrain folder? I'm asking because I always try not

    to keep files that aren't needed in order to save space.

     

    Yes, the most standard buildings (warehouses, hangars....) are packed into the desert.cat

    • Like 1

  6. I already posted this in the minor bugs thread, but I'd thought I'd post it here too.

     

    I installed into a fresh WOV fully patched up. Followed the readme and added the C-130a lods to the C-130a and KC-130a folders.

     

    In single mission or campaigns, for either side, I get a crash to desktop after clicking "fly". I'm not sure what to do. Has anyone else been able to get this to work with WOV?

     

    Thanks!

     

    *edit* - I also added an aircraft from my WOV install and added the WOV terrain and tried a single mission using those. Still got a CTD.

     

    Do you tested your clean WoV installation before you installed the Falkland MOD? - sometimes there is a damaged *.dll and the Game crashes (I had the same problem with a vanilla SFP1 installation)

    If you have a running installation of WoV, you can copy and rename the gamefolder, then deleting the unneeded parts and copy the Falklands-stuff into it.

    • Like 1

  7. Actually, I am playing on all-hard. So no "red box". Only the E-key. But when do I know that I'm in range? Isn't it supposed to be running with a radar?

     

    Thanks for the quick reply and for the pilot skin. Where do I put it? :good:

     

    pilot skin ---> /objects aircraft

    exocet ---> 30km+ read the readme for groundradar. There is no targeting with groundradar at any thirdwire product, so simply the Exocet is a CGR weapon not radar ingame.

    • Like 1

  8. Eigentlich ist die Flightengine.ini bereits gemodded vorhanden (kein Radar am linken oberen Rand)

     

    hmmm bisher hatte sonst keiner das Problem - hast Du es nur bei der Canberra?


  9. Great job! Very incredible!

     

    TWo small issues: the Argentine mirage's pilote does not have any texture. Just grey. How can I fix that?

     

    The other one is totally different: how do I shoot an exocet? :biggrin: (you know, lock, etc...)

     

     

    Here is the missing skin - or you simply delete the pilot07.lod

     

    for the Exocet - just target the ship with your red targetbox and fire

    GUENEAU.bmp

    • Like 1

  10. Looks great! :good:

     

    Once we have the C-130.lod, what are we supposed to do with it? Where does it go and how should it be named?

     

    Thanks!

     

     

    rename it as C-130A.lod

     

    but you need 5 lods:

     

    C-130A.lod

    C-130A_lod002.lod

    C-130A_lod003.lod

    C-130A_lod004.lod

    C-130A_lod005.lod

     

    copy them into the C-130A and KC-130A folder

     

    If you have only one lod, open the C-130 ini and delete the following entrys:

     

    [LOD001]

    Filename=C-130A.lod

    Distance=150

     

    [LOD002]

    Filename=C-130A_lod002.lod

    Distance=350

     

    [LOD003]

    Filename=C-130A_lod003.lod

    Distance=500

     

    [LOD004]

    Filename=C-130A_lod004.lod

    Distance=1000

     

    [LOD005]

    Filename=C-130A_lod005.lod

    Distance=8000

     

    set this

     

    [LOD001]

    Filename=C-130A.lod

    Distance=5000

     

    as new entry

     

    Do for the KC-130 the same - now the game and campaign will run in WOV, too

    • Like 1

  11. Falkland 1982 All-Inclusive MOD


    Operaton Corporate

     

    - The Falklands War -

     

     

     

    A Strike Fighters Project1 MOD by Daniel”Kesselbrut”Himmel

     

     

     

    This is an All-Inclusive MOD of the Falkland War. The MOD contains all major aircrafts and groundunits of the conflict.

     

    All objects in this pack (aircrafts, houses, vehicles, tiles, textures….) are free, but that means they are not freeware. If you want to use something out of the pack for your own MOD please ask for a written permission by me via PM at the combatace forum. I will forward your request to the owner of the model you want to use.

     

    The pack will run without errors on SFP1 and SFP Gold only. At WOV you will need a C-130 otherwise the Game crashes during the campaign. At WOE and WOI it will run only after heavy manual cut and paste work….

     

    Installaton:

     

    Do a clean SFP1 installation

    install SP4

    rename the folder as "Falkland 1982"

     

    delete missions - folder

    delete campaigns - folder

    delete /objects/decals - folder

    delete /objects/aircraft - folder

    delete /objects/groundojects - folder

    delete /objects/weapons - folder

     

    copy the unpacked files into your "Falkland 1982" folder

     

    open the \Falkland 1982\Flight\MedalsUK.ini

     

    correct the lines -> Citation=E:\Falkland 1982\Flight\FlightUKMedalVC.txt with your installation-path

     

    open the \Falkland 1982\Flight\MedalsARG.ini

     

    correct the lines -> Citation=E:\Falkland 1982\Flight\FlightUKMedalARG.txt with your installation-path

     

    Notes:

     

    In the Canberra B you can switch between Pilot and Bombadier with "Hook" key

     

    single mission year is 1983 - because the only British base was build in May - if you have

    a missiondate before 29th May - the game CTD - self created missions (with mission date) will work normaly - you have to take off from a carrier before 29th May

    The infantry units have too much speed - when I use normal Footslogger speed there are no ground battles.

     

    All Groundunits are optimated for the game - so they may not realistic.

     

    All Carriers have zero speed - because they cruise wild through the

    ship formations.

     

    During the Campaign the groundunits won't attack - in WOI it all works normal.

     

    The Harrier and SUE have no Groundradar

     

    WOI

     

    I'm currently working at the WOI version, but I have multible problems

     

    - The A-4 flightmodels are cruel

    - same for the SUE

    - same for the Harriers

    - The Canberra Bombbay shows no load

    - no Thrust Vectoring

    - Carrier take offs mostly accidential (carriers maybe not fully supported)

     

    So a SP5 version of the mod will released 2 months after SP release.

     

    Special thanks to all involved modders especially:

     

    BPAO, CAPUN, COMPRNT, Sundowner, Kreelin, Richard, Charles, Foxmonter, The Wrench, Hinchinbrooke, Diego, Polak, Pasko, Marcfighter, USAFMTL, Column5, erikgen, Edward, Pasko, Bunyap, DEUCES, Saganuay, HRNTFIXR, Ajunaidr, Soulfreak, Moonjumper, Kout, the Thirdwire Team and all the others of the several teams (and maybe the ones I forgot)

     

    Here is a list of included objects and who created them:

     

    Terrain and tiles:

     

    by USAFMTL, Diego, Edward - heavily modded by Daniel “Kessselbrut” Himmel

     

    Sky and Enviroment:

     

    by Polak

     

    Weapons:

     

    by Bunyap and many unknown modders, Mirage Factory and Daniel “Kessselbrut” Himmel

     

    Effects:

     

    By Deuces

     

    Campaign and Singlemissions

     

    by Daniel “Kessselbrut” Himmel

     

    S-2F; Mentor, Wessex (Groundmodel too), Seaking, Lynx HAS2; HMS Hermes

     

    by the DevATeam (CEO CAPUN)

     

    Harrier GR3 and Harrier FRS1; Mirage III; IAI Dagger; SA341 Gazelle

     

    By The Mirage Factory (CEO BPAO) reworked Harrier GR3 and Harrier FRS1 3D Models made by MontyCZ

     

    Pucara, MB 326, Super Etendard, ARA Belgrano

     

    By Foxmonter; Belgrano Skin by Richard and CAPUN

     

    UH-1H

     

    by MontyCZ

     

    A-109A

     

    by erikgen

     

    Canberra B2 MK.62

     

    by ajunaidr, skin by Soulfreak, Pit by Daniel “Kessselbrut” Himmel

     

    A-4Q, A-4C, A-4P

     

    model by Thirdwire, skins by Marcfighters and Richard, addon 3Dworks by Daniel “Kessselbrut” Himmel

     

    C-130A and KC-130A

     

    Model by TK, skin by HRNTFIXR

     

    All Helicopter FM

     

    by Kreelin

     

    HMS Invincible, Type_12; Type_42; Type_82, ARA 25 de Mayo, County_Class

     

    by Hinchinbrooke - de Mayo skin by Richard

     

    MVAtlantic_Causeway; MVAtlantic_Conveyor

     

    by Polak

     

    155mm Howitzer and EW Radar

     

    by Pasko

     

    LandRover1tonne_Command; LandRover1tonne_Cover; LandRover_Cover; LandRover_open; Scorpion

     

    Skin by Richard, 3D Model by Daniel “Kessselbrut” Himmel

     

    105mm_L118_Howitzer; 105mm_L118_Howitzer_FB; 105mm_Recoilless_Rifle; 105mm_Recoilless_Rifle_FB; Argentine_Marines; Argentine_Squad; AR_Cal50; AR_Foxhole; AR_Navy_Tug; Blindfire; BlowpipeAR; BlowpipeUK; CommTrailer; Exocet_Launcher; Fearless; HQTrailer; Intrepid; LCM; LCM_UL; LVTP-7; MVBaltic_Ferry; MVNordic_Ferry; MVTor_Caledonia; OerlikonAAA; Panhard; Rapier; RH202; Roland_Shelter; Sir_Class_LSL; Skyguard; SmallCargoShip; SSCanberra; Submarine; Trawler1; Trawler2 UK_Cal50; UK_Foxhole; UK_Marching_Column; UK_SAS_TEAM; UK_Squad; Wessex_GO, Airfields at Stanley, Goose Green and Pebble Island, All civil buildings…, Helopilot1; Helopilot2

     

    by Daniel “Kessselbrut” Himmel

     

    Special thanks to COMPRNT, Charles and Kout for menu, medals and textfiles

     

    I hope I forgot nothing to write

     

    Have Fun

     

    Daniel


     

    • Like 3

  12. das bell cockpit wird immer besser super arbeit wie übrigens alle deine cockpits

     

    Danke - ich hab's komplett neu gemacht, das alte war einfach sch.... aber dank Whirlwinds of Vietnam hatte ich mal ein paar richtig gute Vorlagen um's neu zu machen

     

    BTW man kann mit dem "Gunsight_Mode_Key" [ä] zwischen den verschiedenen Modi umschalten


  13. Na dann auch alles Gute von mir - hab erst heute entdeckt, dass es hier auch 'ne deutsche Abteilung gibt.

    Ich will natürlich auch ein paar Häppchen dazugeben (ich hab mich in den letzten paar Wochen mit Pasko's alter UH-1B gespielt.....)

    post-1695-1211915459_thumb.jpg

    post-1695-1211915513_thumb.jpg

    post-1695-1211915752_thumb.jpg

    post-1695-1211915781_thumb.jpg


  14. A-5A downgraded Pit


    Downgraded cockpit for Juhelms/USAFMTLs A-5A

     

    1. Download the A-5A pack and install it

    2. Copy the A-5A_cockpit.ini from this pack into the A-5A folder and the other files into the cockpit folder.

     

    Release Notes:

     

    The files included in this pack are Freeware - you are not allowed to redistribute it with commercial software-bundles or make otherwise money with them. You are allowed to repaint them and/or distribute them with other freeware packs. It would be a nice gesture to name me in the disclaimer of those 3rd party packs.

     

    3D model: Daniel "Kesselbrut" Himmel

    Textures: Thirdwire, Daniel "Kesselbrut" Himmel

    INI-file: Daniel "Kesselbrut" Himmel

     

     

    Have Fun


     

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