Kesselbrut
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Posts posted by Kesselbrut
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UH-1H Cockpit & Gunner Upgrade
Bell UH-1H Iroquis "Huey" Upgrade
for Strike Fighters 2
by Capun (FM), Kesselbut (cockpit, Pilots, ini-modding)
Unfortunately, game engine is still not quite realistic for rotary wing aircraft, and it does not work nicely
on Flight Model Difficulty Hard. This does not diminish great thanks to Capun for making best out of it.
Also keys for thrust vectoring have to be defined.
Installation:
Download Richards (Gramps) Astralian UH-1H here:
http://combatace.com/files/file/2567-australian-army-uh-1h-huey/
copy the UH-1H Folder into your ..\mods\aircrafts folder
delete:
- Cockpit folder
- UH-1H.ini
- UH-1H_DATA.ini
- UH-1H_COCKPIT.INI
Extract everything contain in this package to your ..\mods\ folder
This is a freeware addon package. Use it at your own risk.
Commercial using in any way for everyone is stricktly forbidden.
Daniel "Kesselbrut" Himmel
Have fun :)!
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Submitter
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Submitted06/16/2010
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Category
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SA 341 "Gazelle"
Remembering BPAo I rerelease (first release in Falklands Pack) his SA341B-AH1
There are some Euromissile HOT AGTM in this Pack and I know the SA341B-AH1 couldn't carry them - but its funny to hunt tanks with em....
Read the Readme.txt for installation
Model by BPAo
FM by Kreelin (works fine with SF2 - use the Thrust Vector....)
Cockpit, pilots and weapons by Kesselbrut
Skins ?? - pilot skin by Richard
Have Fun
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Submitter
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Submitted06/15/2010
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Category
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There's already a moving map in the left mfd, beneath the hsi.My original idea was to use it as a loadout manager (like in the f-18 pit) and a tv scope for mavericks, but they cannot work together on the same screen. Or at least I couldn't find a way to make the tv scope disappear when turned off.
There is a simple way to put the TV Screen off -
- make the MFDscreen as TVScope in cockpit.ini
- now make the same mesh as light and do it as Weapon Type Selector (i think it for LGM/LGB/LOGR/LOGB it is 4 or 5)
- copy the TVScreen as Weapons Screen and set your weapons-loadout screen behind the TV screen
.... or send me you cockpit Max an I'll do the changes for you
so for Guns, dumb bombs and AA-Missiles you'll have a weaponsscreen, for Mavericks a TV screen
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As I mentioned earlier, 5 star work on this. Hats of to the lads who've obviously spent a lot of time and sleepless nights on it .Just one question; is it neccessary to hold on to the default 'desert' file in the terrain folder? I'm asking because I always try not
to keep files that aren't needed in order to save space.
Yes, the most standard buildings (warehouses, hangars....) are packed into the desert.cat
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I already posted this in the minor bugs thread, but I'd thought I'd post it here too.I installed into a fresh WOV fully patched up. Followed the readme and added the C-130a lods to the C-130a and KC-130a folders.
In single mission or campaigns, for either side, I get a crash to desktop after clicking "fly". I'm not sure what to do. Has anyone else been able to get this to work with WOV?
Thanks!
*edit* - I also added an aircraft from my WOV install and added the WOV terrain and tried a single mission using those. Still got a CTD.
Do you tested your clean WoV installation before you installed the Falkland MOD? - sometimes there is a damaged *.dll and the Game crashes (I had the same problem with a vanilla SFP1 installation)
If you have a running installation of WoV, you can copy and rename the gamefolder, then deleting the unneeded parts and copy the Falklands-stuff into it.
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Actually, I am playing on all-hard. So no "red box". Only the E-key. But when do I know that I'm in range? Isn't it supposed to be running with a radar?Thanks for the quick reply and for the pilot skin. Where do I put it?
pilot skin ---> /objects aircraft
exocet ---> 30km+ read the readme for groundradar. There is no targeting with groundradar at any thirdwire product, so simply the Exocet is a CGR weapon not radar ingame.
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thank you very good workjust UK_Foxhole and UK_Milan_Foxhole are argentina
may be RAF better???
YEP - but as static (terrain) objects they use the right nationality
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Eigentlich ist die Flightengine.ini bereits gemodded vorhanden (kein Radar am linken oberen Rand)
hmmm bisher hatte sonst keiner das Problem - hast Du es nur bei der Canberra?
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Great job! Very incredible!TWo small issues: the Argentine mirage's pilote does not have any texture. Just grey. How can I fix that?
The other one is totally different: how do I shoot an exocet? (you know, lock, etc...)
Here is the missing skin - or you simply delete the pilot07.lod
for the Exocet - just target the ship with your red targetbox and fire
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Thank you for this pack of wonderful treats Kess.I'm sure it must be one tasty meal!
First of all, I will have to reinstall my SFP1 back on.
BTW. will it work on Wings over Vietnam? or maybe you don't know.
Thanks again.
yes, it would work with WOV - look posts above
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Little txt update for the Falklands
View File
Paul "COMRPNT" Taylor did some very good campaign start and end textfiles I forgot to add tem into the pack
... here they are.
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Submitter
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Submitted05/28/2008
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Category
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Looks great!Once we have the C-130.lod, what are we supposed to do with it? Where does it go and how should it be named?
Thanks!
rename it as C-130A.lod
but you need 5 lods:
C-130A.lod
C-130A_lod002.lod
C-130A_lod003.lod
C-130A_lod004.lod
C-130A_lod005.lod
copy them into the C-130A and KC-130A folder
If you have only one lod, open the C-130 ini and delete the following entrys:
[LOD001]
Filename=C-130A.lod
Distance=150
[LOD002]
Filename=C-130A_lod002.lod
Distance=350
[LOD003]
Filename=C-130A_lod003.lod
Distance=500
[LOD004]
Filename=C-130A_lod004.lod
Distance=1000
[LOD005]
Filename=C-130A_lod005.lod
Distance=8000
set this
[LOD001]
Filename=C-130A.lod
Distance=5000
as new entry
Do for the KC-130 the same - now the game and campaign will run in WOV, too
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exelanteI saw your Falklands terrain an it looks much better than mine - If you need some of my models for your MOD - you can use them if you want
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Looks greatI guess I'll wait for WoI version Don't have SFP and too lazy to do anything with WoV/E.
I think there will be no WOI Version (No A-4B and C - especially the pits and no C-130 in WOI) only a SP5 Version. But if you have WoV, you can use it if you can get a C-130 LOD from somewhere
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Ah, and I forgot - best speed for a bombrun with the Canberra is 250kts, and at the ASW-Mission use the RWR to find the sub
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Falkland 1982 All-Inclusive MOD
Operaton Corporate
- The Falklands War -
A Strike Fighters Project1 MOD by Daniel”Kesselbrut”Himmel
This is an All-Inclusive MOD of the Falkland War. The MOD contains all major aircrafts and groundunits of the conflict.
All objects in this pack (aircrafts, houses, vehicles, tiles, textures….) are free, but that means they are not freeware. If you want to use something out of the pack for your own MOD please ask for a written permission by me via PM at the combatace forum. I will forward your request to the owner of the model you want to use.
The pack will run without errors on SFP1 and SFP Gold only. At WOV you will need a C-130 otherwise the Game crashes during the campaign. At WOE and WOI it will run only after heavy manual cut and paste work….
Installaton:
Do a clean SFP1 installation
install SP4
rename the folder as "Falkland 1982"
delete missions - folder
delete campaigns - folder
delete /objects/decals - folder
delete /objects/aircraft - folder
delete /objects/groundojects - folder
delete /objects/weapons - folder
copy the unpacked files into your "Falkland 1982" folder
open the \Falkland 1982\Flight\MedalsUK.ini
correct the lines -> Citation=E:\Falkland 1982\Flight\FlightUKMedalVC.txt with your installation-path
open the \Falkland 1982\Flight\MedalsARG.ini
correct the lines -> Citation=E:\Falkland 1982\Flight\FlightUKMedalARG.txt with your installation-path
Notes:
In the Canberra B you can switch between Pilot and Bombadier with "Hook" key
single mission year is 1983 - because the only British base was build in May - if you have
a missiondate before 29th May - the game CTD - self created missions (with mission date) will work normaly - you have to take off from a carrier before 29th May
The infantry units have too much speed - when I use normal Footslogger speed there are no ground battles.
All Groundunits are optimated for the game - so they may not realistic.
All Carriers have zero speed - because they cruise wild through the
ship formations.
During the Campaign the groundunits won't attack - in WOI it all works normal.
The Harrier and SUE have no Groundradar
WOI
I'm currently working at the WOI version, but I have multible problems
- The A-4 flightmodels are cruel
- same for the SUE
- same for the Harriers
- The Canberra Bombbay shows no load
- no Thrust Vectoring
- Carrier take offs mostly accidential (carriers maybe not fully supported)
So a SP5 version of the mod will released 2 months after SP release.
Special thanks to all involved modders especially:
BPAO, CAPUN, COMPRNT, Sundowner, Kreelin, Richard, Charles, Foxmonter, The Wrench, Hinchinbrooke, Diego, Polak, Pasko, Marcfighter, USAFMTL, Column5, erikgen, Edward, Pasko, Bunyap, DEUCES, Saganuay, HRNTFIXR, Ajunaidr, Soulfreak, Moonjumper, Kout, the Thirdwire Team and all the others of the several teams (and maybe the ones I forgot)
Here is a list of included objects and who created them:
Terrain and tiles:
by USAFMTL, Diego, Edward - heavily modded by Daniel “Kessselbrut” Himmel
Sky and Enviroment:
by Polak
Weapons:
by Bunyap and many unknown modders, Mirage Factory and Daniel “Kessselbrut” Himmel
Effects:
By Deuces
Campaign and Singlemissions
by Daniel “Kessselbrut” Himmel
S-2F; Mentor, Wessex (Groundmodel too), Seaking, Lynx HAS2; HMS Hermes
by the DevATeam (CEO CAPUN)
Harrier GR3 and Harrier FRS1; Mirage III; IAI Dagger; SA341 Gazelle
By The Mirage Factory (CEO BPAO) reworked Harrier GR3 and Harrier FRS1 3D Models made by MontyCZ
Pucara, MB 326, Super Etendard, ARA Belgrano
By Foxmonter; Belgrano Skin by Richard and CAPUN
UH-1H
by MontyCZ
A-109A
by erikgen
Canberra B2 MK.62
by ajunaidr, skin by Soulfreak, Pit by Daniel “Kessselbrut” Himmel
A-4Q, A-4C, A-4P
model by Thirdwire, skins by Marcfighters and Richard, addon 3Dworks by Daniel “Kessselbrut” Himmel
C-130A and KC-130A
Model by TK, skin by HRNTFIXR
All Helicopter FM
by Kreelin
HMS Invincible, Type_12; Type_42; Type_82, ARA 25 de Mayo, County_Class
by Hinchinbrooke - de Mayo skin by Richard
MVAtlantic_Causeway; MVAtlantic_Conveyor
by Polak
155mm Howitzer and EW Radar
by Pasko
LandRover1tonne_Command; LandRover1tonne_Cover; LandRover_Cover; LandRover_open; Scorpion
Skin by Richard, 3D Model by Daniel “Kessselbrut” Himmel
105mm_L118_Howitzer; 105mm_L118_Howitzer_FB; 105mm_Recoilless_Rifle; 105mm_Recoilless_Rifle_FB; Argentine_Marines; Argentine_Squad; AR_Cal50; AR_Foxhole; AR_Navy_Tug; Blindfire; BlowpipeAR; BlowpipeUK; CommTrailer; Exocet_Launcher; Fearless; HQTrailer; Intrepid; LCM; LCM_UL; LVTP-7; MVBaltic_Ferry; MVNordic_Ferry; MVTor_Caledonia; OerlikonAAA; Panhard; Rapier; RH202; Roland_Shelter; Sir_Class_LSL; Skyguard; SmallCargoShip; SSCanberra; Submarine; Trawler1; Trawler2 UK_Cal50; UK_Foxhole; UK_Marching_Column; UK_SAS_TEAM; UK_Squad; Wessex_GO, Airfields at Stanley, Goose Green and Pebble Island, All civil buildings…, Helopilot1; Helopilot2
by Daniel “Kessselbrut” Himmel
Special thanks to COMPRNT, Charles and Kout for menu, medals and textfiles
I hope I forgot nothing to write
Have Fun
Daniel
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Submitter
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Submitted05/27/2008
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Category
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das bell cockpit wird immer besser super arbeit wie übrigens alle deine cockpitsDanke - ich hab's komplett neu gemacht, das alte war einfach sch.... aber dank Whirlwinds of Vietnam hatte ich mal ein paar richtig gute Vorlagen um's neu zu machen
BTW man kann mit dem "Gunsight_Mode_Key" [ä] zwischen den verschiedenen Modi umschalten
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Very good work, Thank You
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Hi all! I've downloaded this pit and was having a look at the readme. It says that it requires A-10A v 2.5 pack (which I can get from Column 5). If I downloaded the A-10 v 3.0 pack from here, would this superseed the need for the v 2.5 pack?TIA!!
Hi - I think in the 3.0 Pack is the reworked pit included - so you dont need to install it seperately.
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Hellow. I very like F-15E. But reslstic cockpit does not exist.When is maked F-15E realstic cockpit?
PS : Sorry. I can't english well.
Use the F-18 Pit - this would be a good "fake" pit for the E
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A-5A downgraded Pit
Downgraded cockpit for Juhelms/USAFMTLs A-5A
1. Download the A-5A pack and install it
2. Copy the A-5A_cockpit.ini from this pack into the A-5A folder and the other files into the cockpit folder.
Release Notes:
The files included in this pack are Freeware - you are not allowed to redistribute it with commercial software-bundles or make otherwise money with them. You are allowed to repaint them and/or distribute them with other freeware packs. It would be a nice gesture to name me in the disclaimer of those 3rd party packs.
3D model: Daniel "Kesselbrut" Himmel
Textures: Thirdwire, Daniel "Kesselbrut" Himmel
INI-file: Daniel "Kesselbrut" Himmel
Have Fun
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Submitter
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Submitted04/19/2007
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Category
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I've made reworked a Pit and removed HUD - I'll upload it when the A-5A is out as an uprade in the Cockpits-section
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Up to you my friend. I can change the Avionics file to 60 myself.Ha ha - funny
I don't mean the Symbols on it, I mean the complete gunsight.....
UH-1B Gunship Upgrade Pack
in Thirdwire: Strike Fighters 2 Series - File Announcements
Posted
View File
UH-1B Gunship Upgrade Pack
Bell UH-1B "Huey" Gunship Conversion Pack
for Strike Fighters 2
ver 1.0
by Kreelin (FM), Kesselbut (cockpit, Pilots, ini-modding), Richard (Skins)
Installation:
1) Extract everything contain in this package to your ..\mods\ folder
2) Download Richards (Gramps) Astralian UH-1H here:
http://combatace.com/files/file/2567-australian-army-uh-1h-huey/
copy following files from this pack into your ..MODS\Objects\Aircraft\UH-1_Gunship folder
UH-1B.LOD
UH-1B_001.LOD
UH-1B_002.LOD
UH-1B_shadow.SHD
Using:
Use the "HUD_MODE" Key to switch between cockpit positions.
Use the "Fire secondary Gun" Key to fire the Doorgunner MG
Keys for thrust vectoring have to be defined.
This is a freeware addon package. Use it at your own risk.
Modders can use the pack (or parts of it - excluding the flightmodel and skins) without my permission.
Please name me in the readme and take proper credit.
For the using of the flightmodel or skins please contact Kreelin or Richard (Gramps)
Commercial using in any way - including parts of the pack - for everyone is stricktly forbidden.
Daniel "Kesselbrut" Himmel
Have fun :)!