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comrpnt

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  1. http://forum.combatace.com/index.php?autom...ode=sst&id=5673 File Name: Detailed WOV Planning Map (South Vietnam)-Printer FriendlyFile Submitter: comrpnt File Submitted: 15 Dec 2007 File Category: Planning Maps I thought that I'd share with you my WOV Planning Map. I've been using it for mission design. It shows the whole of Southern Vietnam, up to and including the Dong Hoi airbase just North of the DMZ. Each grid is shown, as used in-game to determine an object's position, within the map's range from X=410000 to 850000, and Y=090000 to 580000). I've re-coloured parts of the map to make them easier to see the grid lines and airbases when you print it out - either colour or gray-scale. Test so far show that it comes out neatly on a single side of A4 or Letter-sized paper. This map is a .jpg file so it's not huge in terms of file size (only ~160k). If people want the .bmp or even the .ppt I used to construct it then please get in touch, as these are much larger files. Thanks. Regards, comrpnt. Click here to download this file
  2. Version

    264 downloads

    I thought that I'd share with you my WOV Planning Map. I've been using it for mission design. It shows the whole of Southern Vietnam, up to and including the Dong Hoi airbase just North of the DMZ. Each grid is shown, as used in-game to determine an object's position, within the map's range from X=410000 to 850000, and Y=090000 to 580000). I've re-coloured parts of the map to make them easier to see the grid lines and airbases when you print it out - either colour or gray-scale. Test so far show that it comes out neatly on a single side of A4 or Letter-sized paper. This map is a .jpg file so it's not huge in terms of file size (only ~160k). If people want the .bmp or even the .ppt I used to construct it then please get in touch, as these are much larger files. Thanks. Regards, comrpnt.
  3. For the F-4 variants I have in WOV and WOE I use the following... [Canopy] SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_SPEED Setting[1].Angle=30.0 Setting[1].DeployValue=15.0 Setting[1].RetractValue=10.0 MaxDeflection=30.0 MinDeflection=0.0 ControlRate=2.0 AnimationID=3 Please let me know if this works for the FG Mk 1(ECM). Thanks. Regards, comrpnt.
  4. Hi Jono, if you are defining your own missions then A.I pilots will behave as instructed, but you have to use the right combination of commands in the mission file defining their mission - otherwise they'll wander off course and fail to complete their mission. For example, in WOV, if you define a Strike mission, then you must define the TargetArea to be one defined in the Terrain/VietnamSEA/VietnamSEA_Targets.ini file. Below is an extract of a Strike mission from Hue to Dong Hoi - the two nearest airfields on either combat side to one another. I've annotated it with comments to explain the different commands you need to define. ============== // This is a comment // I've only included the first part of the mission preamble which is important as it defines the mission briefing section of the game. [MissionHeader] AircraftType=F-4E MissionMap=VietnamSEA MissionType=STRIKE StartDate=10/20/1969 StartTime=05:30 // ...missing weather and enemy activity section [AircraftMission001] AircraftType=F-105D Name=Hammer FormationType=Single Texture=USAFCamo1 Squadron=333TFS AircraftNumber=1 Size=1 //--------------------------------------------The type of mission determines the values expected in the TargetArea and ObjectiveID attributes. //--------------------------------------------For STRIKE you must reference a target area defined in the _Targets.ini file. //--------------------------------------------For CAS you must reference a GroundMission defined within the .msn mission file. MissionType=STRIKE //--------------------------------------------Where are you targetting? Make sure it's spelled exactly, otherwise use the TargetArea numeric value. TargetArea=Dong Hoi Airfield //--------------------------------------------What target exactly are you going to hit? It's name will appear in the briefing text if a Strike mission. //--------------------------------------------Target 45 is the EWR at Dong Hoi Airfield ObjectiveID=45 StartOnGround=TRUE //--------------------------------------------No delay in starting. Start immediately the mission loads. StartTime=0 Position=599990,523275,0 Heading=180 Speed=0 AmmoPercent=100 FuelPercent=100 //--------------------------------------------What weapons are you carrying? Look in the _LOADOUT.ini file for details. E.g. F-105D_LOADOUT.INI Loadout=Strike TracerMixRatio=50 PilotTrainingStandard=EXCELLENT Alignment=FRIENDLY Nation=USAF // Waypoint[01].Command=TAKEOFF Waypoint[01].Position=600000,523295,0 Waypoint[01].Size=50 Waypoint[01].Speed=90 // Waypoint[02].Command=DEPARTURE Waypoint[02].Position=599500,520000,1800 Waypoint[02].Size=50 Waypoint[02].Speed=150 //--------------------------------------------Waypoint after take off Waypoint[03].Command=WAYPOINT Waypoint[03].Position=590000,510000,1510 Waypoint[03].Size=50 Waypoint[03].Speed=180 //--------------------------------------------Turn onto target heading Waypoint[04].Command=WAYPOINT Waypoint[04].Position=550000,530000,2010 Waypoint[04].Size=50 Waypoint[04].Speed=180 //--------------------------------------------Initial point enroute to target //--------------------------------------------IMPORTANT. This sets the AI into bombing mode and initiates a radio message "5 minutes to target" Waypoint[05].Command=INITIAL_POINT Waypoint[05].Position=538000,565000,2010 Waypoint[05].Size=50 Waypoint[05].Speed=180 //--------------------------------------------Objective Point - target location //--------------------------------------------IMPORTANT. This is the location the A.I will drop the bombs on in Strike mode, //--------------------------------------------or attack until no ordnance in CAS mode. Adjust the X/Y coords to make the A.I attack a different location. Waypoint[06].Command=OBJECTIVE_POINT //--------------------------------------------This determines the mission success, if the target defined in ObjectiveID was destroyed. Waypoint[06].Objective=TRUE Waypoint[06].Position=537593.33,587080.92,1000 Waypoint[06].Size=50 Waypoint[06].Speed=180 //--------------------------------------------Escape heading Waypoint[07].Command=WAYPOINT Waypoint[07].Position=600000,600000,3635 Waypoint[07].Size=50 Waypoint[07].Speed=180 //--------------------------------------------Final approach from North Waypoint[08].Command=APPROACH Waypoint[08].Position=599985,550010,1800 Waypoint[08].Size=50 Waypoint[08].Speed=190 //--------------------------------------------Line up for finals Waypoint[09].Command=LAND_LINEUP Waypoint[09].Position=599985,530000,800 Waypoint[09].Size=50 Waypoint[09].Speed=160 //--------------------------------------------Touchdown. Welcome home! Waypoint[10].Command=LAND_TOUCHDOWN Waypoint[10].Position=599985,522780,0 Waypoint[10].Size=1 Waypoint[10].Speed=10 ============== If this is what you were looking for, then I hope this helps. Regards, comrpnt.
  5. I thought that I'd share with you a technique that allows you to create taxiing static aircraft from the recently published A-Team low poly static aircraft models. First, many thanks and credit to the A-team and their contributors for producing the new statics and also for granting me permission to post this article, which reproduces modified .ini files originally provided by the A-Team. Any problems with this tutorial then please contact me directly, not the A-Team. Thank you. Instructions 1. Download and install the low poly A-Team statics from CA. For example, here: http://forum.combatace.com/index.php?autom...p;showfile=5602 http://forum.combatace.com/index.php?autom...p;showfile=5603 http://forum.combatace.com/index.php?autom...p;showfile=5608 2. After installation, using the E-2C Hawkeye as an example, in the Objects/GroundObject folder copy the E2C-S folder and rename it "E-2C_Hawkeye_Taxi" 3. Rename the file E2C-S.ini to be the same as the folder. In this case "E-2C_Hawkeye_Taxi.ini", and then edit the content to be the following: [GroundObjectData] ObjectFullName=Taxiing E-2C Hawkeye ObjectDataFile=E-2C_Hawkeye_Taxi_data.ini [LOD001] Filename=E2C-Static.LOD Distance=8000 4. Rename the file E2C-S_DATA.ini to "E-2C_Hawkeye_Taxi_DATA.ini", then edit the content to include the following: 4.1 Replace the [MovementSystem] section with the following: [MovementSystem] MaxRoadSpeed=22.22 MaxOffRoadSpeed=8.33 PowerAvailable=82027.0 MaxTurnRate=16.0 MaxDeceleration=5.0 SuspensionConstant=1.5 MovementEmitterName= MovementEmitterPosition= 4.2 At the end of the [Fuselage] section add the following engine references (one entry for each engine), and then each engine definition: [Fuselage] ... SystemName[001]=Engine1 SystemName[002]=Engine2 [Engine1] SystemType=ENGINE MaxExtentPosition= 0.76,5.29, 2.21 MinExtentPosition=-0.76,3.71, 3.88 ExhaustEmitterName=PropExhaustEmmiter ExhaustPosition=-9.90,0.5,1.8 [Engine2] SystemType=ENGINE MaxExtentPosition= 0.76,5.29, 2.21 MinExtentPosition=-0.76,3.71, 3.88 ExhaustEmitterName=PropExhaustEmmiter ExhaustPosition=9.90,0.5,1.8 Notes For the E-2C Hawkeye I've used PropExhaustEmmiter and borrowed the exhaust position values for the engine definitions from the C-130 model. For the S-3 Viking I've used CleanExhaustEmitter and borrowed the exhaust position values for the engine definitions from the A-3B model. For the Jaguar you could use the position values from, say, an F-100D or perhaps even an F-4B. I think you get the idea. You can then define your taxiiing statics to populate and roam around your airfields in any mission you create. Example Screenshots Example Usage in a Mission File For example, here's a simple mission for WOV (using Da Nang as the sample airfield). An E-2C taxis off the main runway, onto the taxi-way and back to dispersal. Also an S-3 Viking taxis back from the North end of the airfield to the same ramp. Both aircraft stop in front of their respective hangars. Simply save the following (between the === lines) to a .msn file and put in your Missions folder: =================================================================== // // Sample Mission to illustrate taxiing aircraft at Da Nang (WOV) // [MissionHeader] AircraftType=F-4J MissionMap=VietnamSEA MissionType=RECON StartDate=10/20/1969 StartTime=12:30 [Weather] WeatherType=CLEAR WeatherAlt=1100 WeatherThickness=1000.0 HasHighLayer=FALSE HighLayerAlt=12000 FogAmount=0.6 ContrailAlt=12000 StartWindDirection=0.0 StartWindSpeed=0.0 [MissionData] FriendlyAirActivity=1 EnemyAirActivity=1 EnemyAirDefenseActivity=2 FriendlyAirDefenseActivity=0 PlayerMissionID=1 PlayerPositionID=1 MissionNumber=1 AdjustStartPosition=FALSE AdjustBaseWaypoint=FALSE ////////////////////////////////////////////////////// //Player's Aircraft [AircraftMission001] AircraftType=F-4J Name=Tiger FormationType=Single Texture=USMCGrey1 Squadron=VMFA333 AircraftNumber=-1 Size=1 RandomChance=100 MissionType=RECON CarrierBased=FALSE ObjectiveID=5 RatingForSuccess=50 StartOnGround=TRUE Position=636000,490705,0 StartTime=0 Heading=0 Speed=0 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=100 Loadout=Strike TracerMixRatio=50 PilotTrainingStandard=EXCELLENT Nation=USMC // Taxiing EC-2: South r/w to main ramp [GroundMission001] GroundObjectType=E-2C_Hawkeye_Taxi Name=Taxiing EC-2 #1 FormationType=Single Size=1 RandomChance=100 ObjectiveID=0 RatingForSuccess=50 Position=636000,491090,0 StartTime=0 Heading=0 Speed=70 Alignment=FRIENDLY Nation=USN // Waypoint[01].Command=WAYPOINT Waypoint[01].Position=636000,491735,0 Waypoint[01].Size=2 Waypoint[01].Speed=5 // Waypoint[02].Command=WAYPOINT Waypoint[02].Position=636250,491746,0 Waypoint[02].Size=5 Waypoint[02].Speed=5 // Waypoint[03].Command=WAYPOINT Waypoint[03].Position=636261,492045,0 Waypoint[03].Size=2 Waypoint[03].Speed=5 // Waypoint[04].Command=WAYPOINT Waypoint[04].Position=636537,492045,0 Waypoint[04].Size=1 Waypoint[04].Speed=0 // Taxiing S-3: North r/w to main ramp [GroundMission002] GroundObjectType=S-3_Viking_Taxi Name=Taxiing S-3 #1 FormationType=Single Size=1 RandomChance=100 ObjectiveID=0 RatingForSuccess=50 Position=636047,492645,0 StartTime=0 Heading=45 Speed=5 Alignment=FRIENDLY Nation=USN // Waypoint[01].Command=WAYPOINT Waypoint[01].Position=636145,492730,0 Waypoint[01].Size=2 Waypoint[01].Speed=5 // Waypoint[02].Command=WAYPOINT Waypoint[02].Position=636250,492741,0 Waypoint[02].Size=2 Waypoint[02].Speed=5 // Waypoint[03].Command=WAYPOINT Waypoint[03].Position=636261,492148,0 Waypoint[03].Size=2 Waypoint[03].Speed=5 // Waypoint[04].Command=WAYPOINT Waypoint[04].Position=636521,492148,0 Waypoint[04].Size=1 Waypoint[04].Speed=0 =================================================================== Regards, comrpnt.
  6. File Name: Vulcan B2 Training Mission Pack (WOE) File Submitter: comrpnt File Submitted: 23 Nov 2007 File Updated: 13 Jul 2009 File Category: User Made Missions Vulcan B2 Training Mission Pack for WOE Update V1.10 This mod has been updated on request to remove direct links to any Capun and A-team prerequisite models. Instead please contact Capun for access - details enclosed. ACKNOWLEDGEMENTS First, many thanks and credit to the A-team and their contributors for producing the Vulcan B2 and Victor K2 add-on aircraft and also for granting me permission to post the related B2 & K2 mods which these missions rely upon. DISCLAIMER If there are any problems with these missions or referenced Vulcan B2 and Victor K2 mods, or with the Vulcan B2 & Phantom II F-4M static mods then please contact me directly. Thanks. CONTENTS 1. Missions (all originate from RAF Wunstorf) - Vulcan Basic Flight(N) Good clear weather at night. Start on runway 09. Fly large anti-clockwise circuit around airfield and return. NAV waypoints are provided. - Vulcan Basic Flight As above but in daylight. - Vulcan Flight(BW) Bad weather (heavy low cloud) in daylight. Start on Vulcan squadron populated ramp. Taxi right from ramp and then left to the end of runway 09. Watch as a pair of Phantom II F-4Ms depart runway 09 on a training sortie, then another Vulcan departs to begin a similar circuit. Wait at runway entrance for 2xVulcan B2s on final approach to arrive. Depart on runway 09. Fly large anti-clockwise circuit around airfield and return. NAV waypoints are provided. - Vulcan Flight(BWN) As above but bad weather at night. - Vulcan Flight(N) As above but good clear weather at night. - Vulcan Flight As above but good clear weather in daylight. - Vulcan Refuel(BW) Bad weather (heavy low cloud) in daylight. Start on Vulcan squadron populated ramp. Taxi right from the ramp and then left to the end of runway 09. Watch as a pair of Phantom II F-4Ms depart runway 09 on a training sortie, then another Vulcan departs to begin a RECON circuit. Wait at runway entrance for 2xVulcan B2s on final approach to arrive. Depart on runway 09. Fly to specified waypoints to rendezvous with VictorK2 tanker (out of RAF Gutersloh). Fly very large clockwise circuit above bad weather to practice air-to-air refueling. Return to RAF Wunstorf. K2 returns to RAF Gutersloh. NAV waypoints for entire sortie are provided. - Vulcan Refuel(BWN) As above but bad weather at night. - Vulcan Refuel(N) As above but good clear weather at night. - Vulcan Refuel As above but good clear weather in daylight. BONUS MISSIONS USING PHANTOM II F-4M - F-4 VFlight Puts you in the cockpit of a Phantom II F-4M on the 19 Squadron ramp, near the Southern end of runway 09. Watch as a pair of Phantom II F-4Ms depart on a training sortie, and then a Vulcan B2 departs. Taxi left to end of runway 09 and depart immediately, before the final approach of two Vulcan B2s. Fly an anti-clockwise circuit of the airfield and return. NAV waypoints are provided. Good clear weather in daylight. - F-4 VFlight(N) As above but at night. - F-4 VFlight(BW) As above but in daylight in bad weather. - F-4 VFlight(BWN) As above but at night in bad weather. - F-4 VFlight Refuel As above but after departure turn South-East to rendezvous with a Victor K2 tanker out of RAF Gutersloh. Perform a large clockwise circuit of the airfield and practice air-to-air-refueling. NAV waypoints for entire sortie are provided. Good clear weather in daylight. - F-4 VFlight Refuel(N) Good clear weather at night. - F-4 VFlight Pairs Fly as wingman in a Phantom II F-4M pairs takeoff. Mission starts immediately lined-up on runway 09. Apply full power and stay with your lead. Practice formation flying in an anti-clockwise circuit of the airfield, then return. NAV waypoints are provided. 2. VulcanB2 anti-collision, landing and cockpit instruments lighting mod. 3. Minor change to default Vulcan B2 pilot cockpit view/position to make instruments easier to read. Especially useful during night and bad weather sorties where the artificial horizon indicator is otherwise obscured in the default view. 4. Vulcan B2 and Phantom II F-4M static definition files to create your own static versions of these aircraft. 5. Enhancement to _TARGETS.INI to improve the in-game mission briefing text. 6. Victor K2 drogue lighting mod 7. A small selection of RAF pilot skins, for use with the mission aircraft. Copyright information, pre-requisites and installation instructions for each mod in this pack are supplied in the appropriate ReadMe files. Regards, comrpnt. Click here to download this file
  7. Version

    888 downloads

    Vulcan B2 Training Mission Pack for WOE Update V1.10 This mod has been updated on request to remove direct links to any Capun and A-team prerequisite models. Instead please contact Capun for access - details enclosed. ACKNOWLEDGEMENTS First, many thanks and credit to the A-team and their contributors for producing the Vulcan B2 and Victor K2 add-on aircraft and also for granting me permission to post the related B2 & K2 mods which these missions rely upon. DISCLAIMER If there are any problems with these missions or referenced Vulcan B2 and Victor K2 mods, or with the Vulcan B2 & Phantom II F-4M static mods then please contact me directly. Thanks. CONTENTS 1. Missions (all originate from RAF Wunstorf) - Vulcan Basic Flight(N) Good clear weather at night. Start on runway 09. Fly large anti-clockwise circuit around airfield and return. NAV waypoints are provided. - Vulcan Basic Flight As above but in daylight. - Vulcan Flight(BW) Bad weather (heavy low cloud) in daylight. Start on Vulcan squadron populated ramp. Taxi right from ramp and then left to the end of runway 09. Watch as a pair of Phantom II F-4Ms depart runway 09 on a training sortie, then another Vulcan departs to begin a similar circuit. Wait at runway entrance for 2xVulcan B2s on final approach to arrive. Depart on runway 09. Fly large anti-clockwise circuit around airfield and return. NAV waypoints are provided. - Vulcan Flight(BWN) As above but bad weather at night. - Vulcan Flight(N) As above but good clear weather at night. - Vulcan Flight As above but good clear weather in daylight. - Vulcan Refuel(BW) Bad weather (heavy low cloud) in daylight. Start on Vulcan squadron populated ramp. Taxi right from the ramp and then left to the end of runway 09. Watch as a pair of Phantom II F-4Ms depart runway 09 on a training sortie, then another Vulcan departs to begin a RECON circuit. Wait at runway entrance for 2xVulcan B2s on final approach to arrive. Depart on runway 09. Fly to specified waypoints to rendezvous with VictorK2 tanker (out of RAF Gutersloh). Fly very large clockwise circuit above bad weather to practice air-to-air refueling. Return to RAF Wunstorf. K2 returns to RAF Gutersloh. NAV waypoints for entire sortie are provided. - Vulcan Refuel(BWN) As above but bad weather at night. - Vulcan Refuel(N) As above but good clear weather at night. - Vulcan Refuel As above but good clear weather in daylight. BONUS MISSIONS USING PHANTOM II F-4M - F-4 VFlight Puts you in the cockpit of a Phantom II F-4M on the 19 Squadron ramp, near the Southern end of runway 09. Watch as a pair of Phantom II F-4Ms depart on a training sortie, and then a Vulcan B2 departs. Taxi left to end of runway 09 and depart immediately, before the final approach of two Vulcan B2s. Fly an anti-clockwise circuit of the airfield and return. NAV waypoints are provided. Good clear weather in daylight. - F-4 VFlight(N) As above but at night. - F-4 VFlight(BW) As above but in daylight in bad weather. - F-4 VFlight(BWN) As above but at night in bad weather. - F-4 VFlight Refuel As above but after departure turn South-East to rendezvous with a Victor K2 tanker out of RAF Gutersloh. Perform a large clockwise circuit of the airfield and practice air-to-air-refueling. NAV waypoints for entire sortie are provided. Good clear weather in daylight. - F-4 VFlight Refuel(N) Good clear weather at night. - F-4 VFlight Pairs Fly as wingman in a Phantom II F-4M pairs takeoff. Mission starts immediately lined-up on runway 09. Apply full power and stay with your lead. Practice formation flying in an anti-clockwise circuit of the airfield, then return. NAV waypoints are provided. 2. VulcanB2 anti-collision, landing and cockpit instruments lighting mod. 3. Minor change to default Vulcan B2 pilot cockpit view/position to make instruments easier to read. Especially useful during night and bad weather sorties where the artificial horizon indicator is otherwise obscured in the default view. 4. Vulcan B2 and Phantom II F-4M static definition files to create your own static versions of these aircraft. 5. Enhancement to _TARGETS.INI to improve the in-game mission briefing text. 6. Victor K2 drogue lighting mod 7. A small selection of RAF pilot skins, for use with the mission aircraft. Copyright information, pre-requisites and installation instructions for each mod in this pack are supplied in the appropriate ReadMe files. Regards, comrpnt.
  8. File Name: Vulcan B2 Training Mission Pack (WOV) File Submitter: comrpnt File Submitted: 16 Nov 2007 File Updated: 13 Jul 2009 File Category: User Made Missions Welcome to the Vulcan B2 Training Mission Pack for WOV [update v1.01] Added a couple of RAF pilot skins from my previous collection. Update V1.10 This mod has been updated on request to remove direct links to any Capun and A-team prerequisite models. Instead please contact Capun for access - details enclosed. [ACKNOWLEDGEMENTS] First, many thanks and credit to the A-team and their contributors for producing the Vulcan B2 and Victor K2 add-on aircraft and also for granting me permission to post the related B2 and K2 mods which this mission relies upon. Many thanks again to Russ for the Lightning F6 - one of my all-time favorite planes. :-) If there are any problems with this mission or referenced Vulcan B2 and Victor K2 mods, or with the Vulcan B2 & Lightning F6 static mods then please contact me directly. Thanks. [TABLE OF CONTENTS FOR THIS MISSION PACK] Here's a list of the mods and missions included with this pack: 1. Missions (all originate from Da Nang) - Vulcan Basic Flight(N) Good clear weather at night. Start on runway 36. Fly large clockwise circuit around airfield and return. - Vulcan Basic Flight As above but in daylight. - Vulcan Flight(BW) Bad weather (heavy low cloud) in daylight. Start on Vulcan squadron populated ramp. Taxi from ramp to runway 36. Watch as another Vulcan departs runway 36 to begin his circuit. Wait at runway entrance for 2 x Vulcan B2s on final approach to arrive. Depart on runway 36. Fly large clockwise circuit around airfield and return. - Vulcan Flight(BWN) As above but bad weather at night. - Vulcan Flight(N) As above but good clear weather at night. - Vulcan Flight As above but good clear weather in daylight. - Vulcan Refuel(BW) Bad weather (heavy low cloud) in daylight. Start on Vulcan squadron populated ramp. Taxi from ramp to runway 36. Watch as another Vulcan departs runway 36 on begin his circuit. Wait at runway entrance for 2 x Vulcan B2s on final approach to arrive. Depart on runway 36. Fly to waypoints to rendezvous with VictorK2 tanker (out of Hue). Fly very large clockwise circuit above bad weather to practive air-to-air refueling. Return to Da Nang on waypoints after sortie. - Vulcan Refuel(BWN) As above but bad weather at night. - Vulcan Refuel(N) As above but good clear weather at night. - Vulcan Refuel As above but good clear weather in daylight. - F6 VFlight Bonus mission 1 - puts you in the cockpit of one of the Lightning F6's in the arming pit, with the Vulcan B2 squadron parked on the ramp and on Finals, as above. Good clear weather in daylight. - F6 VFlight(N) Bonus mission 2 - as above but at night. 2. VulcanB2 anti-collision, landing and cockpit instruments lighting mod. 3. Vulcan B2 and Lightning F6 static definition files to create your own static versions of these aircraft. 4. Enhancement to _TARGETS.INI to improve the refueling mission briefing in-game text. 5. Victor K2 drogue lighting mod. 6. Small set of RAF pilot skins. Copyright information, pre-requisites and installation instructions for each mod in this pack are supplied in the appropriate ReadMe files. Thanks, regards, comrpnt. p.s. WOE version coming soon! ;-) Click here to download this file
  9. Version

    331 downloads

    Welcome to the Vulcan B2 Training Mission Pack for WOV [update v1.01] Added a couple of RAF pilot skins from my previous collection. Update V1.10 This mod has been updated on request to remove direct links to any Capun and A-team prerequisite models. Instead please contact Capun for access - details enclosed. [ACKNOWLEDGEMENTS] First, many thanks and credit to the A-team and their contributors for producing the Vulcan B2 and Victor K2 add-on aircraft and also for granting me permission to post the related B2 and K2 mods which this mission relies upon. Many thanks again to Russ for the Lightning F6 - one of my all-time favorite planes. :-) If there are any problems with this mission or referenced Vulcan B2 and Victor K2 mods, or with the Vulcan B2 & Lightning F6 static mods then please contact me directly. Thanks. [TABLE OF CONTENTS FOR THIS MISSION PACK] Here's a list of the mods and missions included with this pack: 1. Missions (all originate from Da Nang) - Vulcan Basic Flight(N) Good clear weather at night. Start on runway 36. Fly large clockwise circuit around airfield and return. - Vulcan Basic Flight As above but in daylight. - Vulcan Flight(BW) Bad weather (heavy low cloud) in daylight. Start on Vulcan squadron populated ramp. Taxi from ramp to runway 36. Watch as another Vulcan departs runway 36 to begin his circuit. Wait at runway entrance for 2 x Vulcan B2s on final approach to arrive. Depart on runway 36. Fly large clockwise circuit around airfield and return. - Vulcan Flight(BWN) As above but bad weather at night. - Vulcan Flight(N) As above but good clear weather at night. - Vulcan Flight As above but good clear weather in daylight. - Vulcan Refuel(BW) Bad weather (heavy low cloud) in daylight. Start on Vulcan squadron populated ramp. Taxi from ramp to runway 36. Watch as another Vulcan departs runway 36 on begin his circuit. Wait at runway entrance for 2 x Vulcan B2s on final approach to arrive. Depart on runway 36. Fly to waypoints to rendezvous with VictorK2 tanker (out of Hue). Fly very large clockwise circuit above bad weather to practive air-to-air refueling. Return to Da Nang on waypoints after sortie. - Vulcan Refuel(BWN) As above but bad weather at night. - Vulcan Refuel(N) As above but good clear weather at night. - Vulcan Refuel As above but good clear weather in daylight. - F6 VFlight Bonus mission 1 - puts you in the cockpit of one of the Lightning F6's in the arming pit, with the Vulcan B2 squadron parked on the ramp and on Finals, as above. Good clear weather in daylight. - F6 VFlight(N) Bonus mission 2 - as above but at night. 2. VulcanB2 anti-collision, landing and cockpit instruments lighting mod. 3. Vulcan B2 and Lightning F6 static definition files to create your own static versions of these aircraft. 4. Enhancement to _TARGETS.INI to improve the refueling mission briefing in-game text. 5. Victor K2 drogue lighting mod. 6. Small set of RAF pilot skins. Copyright information, pre-requisites and installation instructions for each mod in this pack are supplied in the appropriate ReadMe files. Thanks, regards, comrpnt. p.s. WOE version coming soon! ;-)
  10. http://forum.combatace.com/index.php?autom...sst&id=5511 File Name: VulcanB2 anti-collision, landing and instrument lights mod File Submitter: comrpnt File Submitted: 15 Nov 2007 File Updated: 7 Feb 2008 File Category: Ini Edits File Version: 1.00 Website: No Information This mod enhances the anti-collision and landing lights for the A-Team's VulcanB2. I've also added lights to the cockpit to illuminate the instruments, which helps with instrument flying at night. Many thanks and credit to the A-team and their contributors for producing the Vulcan B2 add-on aircraft and also for granting me permission to post this related mod. If there are any problems with this mod then please contact me directly, not the A-team. Thanks. Copyright information and installation instructions are included in the ReadMe. Regards, comrpnt. Click here to download this file
  11. Version

    313 downloads

    This mod enhances the anti-collision and landing lights for the A-Team's VulcanB2. I've also added lights to the cockpit to illuminate the instruments, which helps with instrument flying at night. Many thanks and credit to the A-team and their contributors for producing the Vulcan B2 add-on aircraft and also for granting me permission to post this related mod. If there are any problems with this mod then please contact me directly, not the A-team. Thanks. Copyright information and installation instructions are included in the ReadMe. Regards, comrpnt.
  12. Hi folks, here are a few pictures of some recent WiP on the Vulcan B2's anti-collision and landing lights - to replicate those found on the real thing. I've also had a go at lighting up the cockpit to enhance night flying - basically I was having trouble seeing the instrument panel at night in thick cloud. I have a question - what is the effect of changing the LightSrcOffset x,y,z values? Would someone please explain this particular field as I'm unsure what changing the values does to the results. Thanks. Regards, comrpnt :-)
  13. Hi Wrench, thanks for the quick reply. Yes, the position/meaning of the values for X,Y,Z is as you describe, oriented to the centre point of the aircraft. And the colour - I only need red (i.e. 1,0,0 - RGB) so that's ok. Oh, and the 'on' time settings - you're quite right. The closer to 1.0 you get the earlier on the light turns on. 1.0 = permanently on. I've used this setting before for my runway and airfield building lights. I've seen a definition for LightSrcOffset which suggests that it's related to direction of the beam from the light source - I was just having trouble visualising it and the effects of changing the values. Most examples of LightSrcOffset either don't specify any value or seem to mis-use it. The same values for X,Y,Z crop up again and again in the published work regardless of what it's being used for. I want to illuminate the cockpit instruments without general cockpit glare so thanks for mentioning about the proper cockpit lighting parameters. I think I'll concentrate my efforts there as it seems like the right place to put such definitions, rather than as part of the external aircraft lighting. Cheers. Regards, Paul T. (comrpnt)
  14. http://forum.combatace.com/index.php?autom...ode=sst&id=4911 File Name: Misty 32's Floating Trucks (WOV) File Submitter: comrpnt File Submitted: 28 Jun 2007 File Updated: 3 Jul 2007 File Category: Missions/Campaigns [Welcome to the story of Misty 32 and the floating trucks] This is the story of Misty 32, flown by Ed Risinger. Historically Dick Rutan was the GIB (but in the WOV stock F-100D there is no GIB. You’ll need YAP missions 41-50 for the two seater F-100F). The mission simulates the surprise finding of a convoy of trucks in the clouds driving across a mountain-top ridge somewhere in RP1. Read about the real mission in this book: http://www.mistyvietnam.com/book.html Repeat Risinger's mission by calling in a strike flight (simulated) of 4 x F-4Cs on alert out of Da Nang. Mark the target with smoke and await the cavalry. If the strike birds fail, then have a go at strafing the convoy yourself. After the mission, RTB to Phu Cat, home of Misty. The Gunfighter flight will RTB to their home base of Da Nang. Watch out for reported AAA in the area as this is a well-used supply route and the enemy know how to defend it. There's no "kid on the karst“ here. These guys know what they're doing. Read more about the ‘kid’ here: http://www.mistyvietnam.com/exc_2.html During the mission you may need some gas, so top-up (simulated) via a friendly A310 tanker out of Da Nang, flying between waypoints 4 and 5 on your Nav. The tanker RTBs to Da Nang when he's completed 4 tracks. [Note] When you taxi out from the arming pit ready for take off, head to the end of runway 36 and wait. Misty 11 is returning from his early-morning sortie (you are callsign Misty 2.2, the second Misty flight of the day), and a Misty training checkout flight (pair) is also following up behind on finals. Wait for these three aircraft to land safely, before you depart. The reason for this is to add to the immersion, and also to get the timing right on transfer to the target area and simulated call to the strike birds to join you in the target area, once you have marked the target for them. *** Installation instructions are included to setup the refuelling tanker, camo drop tanks and static F-100Ds I make use of to populate Phu Cat. A briefing map is also included *** [Prerequisites] 1. Install the A310 MRTT Refuelling Tanker, found here: http://forum.combatace.com/index.php?autom...p;showfile=4453 2. Download and install the F-100D Camo Tanks mod, found here: http://forum.combatace.com/index.php?autom...p;showfile=1935 [Optional Extra Install for Enhanced Immersion] Download and install the weather mod, found here: http://forum.combatace.com/index.php?autom...p;showfile=2723 [v1.02 update] Tweaked takeoff and departure altitude values to make it easier to capture TAKEOFF waypoint. [Final Word] I know it seems like a lot to download and install, but I tried to make this mission seem as realistic as possible so I think it's worth the setup effort to add in those extra pieces of the environment to make that happen. Anyway, I hope you enjoy the mission. Regards, comrpnt :-) Click here to download this file
  15. Hi Viperdriver, you're very welcome. You may be interested to know that a set of missions that simulate VMFA-531 sorties from April 1965 are currently in the pipeline. Documented here: http://forum.combatace.com/index.php?showt...rt=#entry101703 They'll be ready in batches at intervals over the forthcoming months. Thanks again for the support. Regards, comrpnt :-)
  16. Anyone know this language?

    Looks like you've found the answer from previous posts on this thread. Also, if you look at the page source and Google the "charset=windows-1256" you get Arabic. That was just another way of finding out the language origin. I like the whois.dommaintools post though. Now that is useful! :-) Regards, comrpnt
  17. Version 2 is now posted. See here: http://forum.combatace.com/index.php?autom...p;showfile=4226 Regards, comrpnt.
  18. Hi folks, yes, great to see 558 in the skies again. I saw it in pieces during it's final reassembly in July at Brunty. Very impressive even then. Nice new paint-job too. Anyone interested in me posting the updated version of my Black Buck WOV mission that uses the Vulcan? (Pictures here http://www.simhq.com/forum/ubbthreads.php?...897&fpart=6 **Scroll Down**) It's all done and dusted and on the shelf but I haven't got around to posting it yet. Let me know. Regards, P.T. (comrpnt)
  19. Hi, I've got some time at present and will see what I can do. The missions seem quite straight forward...similar to what I've done in the past (and out of my favorite WOV base, Da Nang. Bonus :-)) The only issue will be making use of only the Stock ground objects as supplied by the Vanilla WOV. This is where YAP scores highly as they build and supply numerous new objects to use as eye-candy and targets. Everything else about constructing the missions is achievable with just the base WOV install because you're only then encoding departure points, timings, waypoints and attack profiles. No problem. Regards, Paul T. (comrpnt)
  20. Hi Folks, thought I'd just pass on some info on how you start a mission from a hangar. The following details can be ported between SFG/SFP1, WOV and WOE. First, you need a hangar. If you go for the stock GroundObject 'ShelterA' then you need to be aware of a mesh collision bug that exists, which prevents your aircraft from starting deep inside the hangar (as detailed in my previous post, here: http://bbs.thirdwire.com/phpBB/viewtopic.p...angar+collision). BTW, YAP solves this problem by shipping an alternative ShelterA which allows your aircraft to move safely inside. The rest of this post assumes that you're using the stock TW ShelterA. It's a fairly long post but the results are worth the effort. As an example, for WOV, Quick Reaction Alert (QRA) sheds can be placed at the Southern end of the runway at Da Nang by inserting the following lines in the 'Da Nang Air Base' entry of the /Terrain/VietnamSEA/VietnamSEA_targets.ini file (reset the index numbers accordingly -- the next available number in my install was 96): ========= ; ;Da Nang Air Base QRA support buildings and vehicles ; ; QRA crew quarters Target[096].Type=building2 Target[096].Offset=127,-1276 Target[096].Heading=270 ; Q-shed for A/C-1 Target[097].Type=ShelterA Target[097].Offset=99,-1276 Target[097].Heading=180 ; Q-shed for A/C-2 Target[098].Type=ShelterA Target[098].Offset=154,-1276 Target[098].Heading=180 ; A/C 1 generator Target[099].Type=powercart Target[099].Offset=89,-1283 Target[099].Heading=185 ; A/C 2 generator Target[100].Type=powercart Target[100].Offset=144,-1283 Target[100].Heading=190 ; A/C 1-1 Target[101].Type=bombtrailer Target[101].Offset=109,-1286 Target[101].Heading=190 ; A/C 1-2 Target[102].Type=bombtrailer Target[102].Offset=109,-1280 Target[102].Heading=195 ; A/C 1-3 Target[103].Type=bombtrailer Target[103].Offset=109,-1275 Target[103].Heading=185 ; A/C 2-1 Target[104].Type=bombtrailer Target[104].Offset=164,-1286 Target[104].Heading=185 ; A/C 2-2 Target[105].Type=bombtrailer Target[105].Offset=164,-1280 Target[105].Heading=190 ; A/C 1 Target[106].Type=oildrum6 Target[106].Offset=109,-1270 Target[106].Heading=180 ; A/C 2 Target[107].Type=oildrum9 Target[107].Offset=163,-1271 Target[107].Heading=180 ; A/C 1 Target[108].Type=fueltank3 Target[108].Offset=99,-1255 Target[108].Heading=90 ; A/C 2 Target[109].Type=fueltank3 Target[109].Offset=154,-1255 Target[109].Heading=90 ; ;South buildings and vehicles ; Crew quarters Target[110].Type=building2 Target[110].Offset=154,1275 Target[110].Heading=270 ; Generator Target[111].Type=powercart Target[111].Offset=110,1280 Target[111].Heading=355 ; Bomb trailer Target[112].Type=bombtrailer Target[112].Offset=112,1270 Target[112].Heading=345 ; Fuel tank behind hard stand Target[113].Type=fueltank3 Target[113].Offset=100,1250 Target[113].Heading=270 ========= To light up the QRA complex add the following to the /Terrain/VietnamSEA/vietnamSEA_airfield1.ini file (re-index accordingly): ========= ; QRA anti-collision lights [LightSet0xx] LightOn=1.25 Color=1.0,0.0,0.0 Material=LightMaterial Height=13.0000 Size=00.2000 Directional=FALSE Direction=360 Prefix=ESPoint ESPoint001=99,-1262 ESPoint002=99,-1290 ESPoint003=154,-1262 ESPoint004=154,-1290 ; QRA Hangar interior lights x3 [LightSet0xx] LightOn=1.25 Color=0.88,0.88,0.88 Material=LightMaterial Height=9.5000 Size=00.5000 Directional=FALSE Direction=360 Prefix=ESPoint ESPoint001=99,-1264 ;Front ESPoint002=99,-1276 ;Middle ESPoint003=99,-1288 ;Back ; ESPoint004=154,-1264 ;Front ESPoint005=154,-1276 ;Middle ESPoint006=154,-1288 ;Back ========= This will result in the following additions to the Da Nang airfield...(minus the Alert aircraft for now)... Now that the QRA complex is complete write a mission to place your aircraft just inside the hangar. Alas, just inside is the best you'll get with the stock ShelterA due to the aforementioned Collision Bug (see above link). Below is a simple mission that does just that, using F-4Es (a flyable one and a static*) *Details on creating static aircraft for SFG/SFP1, WOV and WOE can be found in the following uploads: SFG/SFP1: http://forum.combatace.com/index.php?autom...p;showfile=4313 WOV: http://forum.combatace.com/index.php?autom...p;showfile=4314 WOE: http://forum.combatace.com/index.php?autom...p;showfile=4315 Save the following as a .msn file and load it into WOV: ========= ; Sample mission starting from QRA/Alert sheds at Southern end of Da Nang airfield. ; ; Taxi out, launch and head North-East towards following patrol area waypoints. ; ; Waypoints are set for intercept point and then return to Da Nang. ; ; Good luck! (PNT) [MissionHeader] AircraftType=F-4E MissionMap=VietnamSEA MissionType=INTERCEPT StartDate=10/20/1969 StartTime=08:30 [Weather] WeatherType=RANDOM WeatherAlt=1100 WeatherThickness=1000.0 HasHighLayer=FALSE HighLayerAlt=12000 FogAmount=0.6 ContrailAlt=12000 StartWindDirection=090 StartWindSpeed=3 WindGustingAmount=6 [MissionData] FriendlyAirActivity=1 EnemyAirActivity=1 EnemyAirDefenseActivity=2 FriendlyAirDefenseActivity=0 PlayerMissionID=1 PlayerPositionID=1 MissionNumber=1 AdjustStartPosition=FALSE AdjustBaseWaypoint=FALSE ;******************************************************************** ;Players QRA Aircraft (Shed 2 - furthest from runway) [AircraftMission001] AircraftType=F-4E Name=Tiger FormationType=Single Texture=USAFtng1 Squadron=555TFS AircraftNumber=1 Size=1 ObjectiveID=1 RatingForSuccess=50 StartOnGround=TRUE ; Note: nose of aircraft MUST be slightly out of shed ; to avoid collision mesh bug with ShelterA ground object Position=636154,490700,0 StartTime=0 Heading=180 Speed=0 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=100 Loadout=AirToAirLongRange TracerMixRatio=50 PilotTrainingStandard=EXCELLENT TargetArea= Nation=USAF ; Take off (mandatory WP) Waypoint[01].Command=TAKEOFF Waypoint[01].Position=636000,492000,0 Waypoint[01].Size=50 Waypoint[01].Speed=90 ; Depart airfield airspace (mandatory WP) Waypoint[02].Command=DEPARTURE Waypoint[02].Position=636000,502000,800 Waypoint[02].Size=50 Waypoint[02].Speed=180 ; Intercept point Waypoint[03].Command=WAYPOINT Waypoint[03].Position=720000,632000,7620 Waypoint[03].Speed=220 Waypoint[03].Size=50 ; Waypoint[04].Command=WAYPOINT Waypoint[04].Position=636000,570000,4000 Waypoint[04].Speed=220 Waypoint[04].Size=50 ; Da Nang approach (from the North) Waypoint[05].Command=WAYPOINT Waypoint[05].Position=636000,530000,2000 Waypoint[05].Speed=180 Waypoint[05].Size=50 ; Waypoint[06].Command=APPROACH Waypoint[06].Position=636000,520000,1200 Waypoint[06].Speed=180 Waypoint[06].Size=50 ; If you made it this far, then you win! Waypoint[07].Command=LAND_LINEUP Waypoint[07].Position=636000,510000,800 Waypoint[07].Speed=150 Waypoint[07].Size=50 Waypoint[07].Objective=TRUE ; Waypoint[08].Command=LAND_TOUCHDOWN Waypoint[08].Position=636000,492900,0 Waypoint[08].Speed=10 Waypoint[08].Size=1 ; Static F4-E (canopy open) in QRA/Alert Shed 1 (nearest runway) [AircraftMission002] AircraftType=F-4E_StaticC Name=Static F4-E on Alert @Da Nang FormationType=Single Texture=USAFtng1 Squadron=555TFS AircraftNumber=2 Size=1 ObjectiveID= RatingForSuccess=50 StartOnGround=TRUE ; Note: static aircraft is safe deep within the hangar ; as it has no active collision mesh Position=636099,490724,0 StartTime=0 Heading=180 Speed=0 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=0 Loadout=AirToAirLongRange PilotTrainingStandard=EXCELLENT Nation=USAF ========= The result looks something like this as soon as the above mission opens... Hopefully this info should help you create your own hangar-starting missions. Regards, comrpnt :-)
  21. Version

    416 downloads

    [Welcome to the story of Misty 32 and the floating trucks] This is the story of Misty 32, flown by Ed Risinger. Historically Dick Rutan was the GIB (but in the WOV stock F-100D there is no GIB. You’ll need YAP missions 41-50 for the two seater F-100F). The mission simulates the surprise finding of a convoy of trucks in the clouds driving across a mountain-top ridge somewhere in RP1. Read about the real mission in this book: http://www.mistyvietnam.com/book.html Repeat Risinger's mission by calling in a strike flight (simulated) of 4 x F-4Cs on alert out of Da Nang. Mark the target with smoke and await the cavalry. If the strike birds fail, then have a go at strafing the convoy yourself. After the mission, RTB to Phu Cat, home of Misty. The Gunfighter flight will RTB to their home base of Da Nang. Watch out for reported AAA in the area as this is a well-used supply route and the enemy know how to defend it. There's no "kid on the karst“ here. These guys know what they're doing. Read more about the ‘kid’ here: http://www.mistyvietnam.com/exc_2.html During the mission you may need some gas, so top-up (simulated) via a friendly A310 tanker out of Da Nang, flying between waypoints 4 and 5 on your Nav. The tanker RTBs to Da Nang when he's completed 4 tracks. [Note] When you taxi out from the arming pit ready for take off, head to the end of runway 36 and wait. Misty 11 is returning from his early-morning sortie (you are callsign Misty 2.2, the second Misty flight of the day), and a Misty training checkout flight (pair) is also following up behind on finals. Wait for these three aircraft to land safely, before you depart. The reason for this is to add to the immersion, and also to get the timing right on transfer to the target area and simulated call to the strike birds to join you in the target area, once you have marked the target for them. *** Installation instructions are included to setup the refuelling tanker, camo drop tanks and static F-100Ds I make use of to populate Phu Cat. A briefing map is also included *** [Prerequisites] 1. Install the A310 MRTT Refuelling Tanker, found here: http://forum.combatace.com/index.php?autom...p;showfile=4453 2. Download and install the F-100D Camo Tanks mod, found here: http://forum.combatace.com/index.php?autom...p;showfile=1935 [Optional Extra Install for Enhanced Immersion] Download and install the weather mod, found here: http://forum.combatace.com/index.php?autom...p;showfile=2723 [v1.02 update] Tweaked takeoff and departure altitude values to make it easier to capture TAKEOFF waypoint. [Final Word] I know it seems like a lot to download and install, but I tried to make this mission seem as realistic as possible so I think it's worth the setup effort to add in those extra pieces of the environment to make that happen. Anyway, I hope you enjoy the mission. Regards, comrpnt :-)
  22. How the heck did you come up with that?

    comrpnt - the first part of my email addr assigned by my former University department when I was doing my PhD. comr for Computer Science Research, and then my initials, for Paul N Taylor Unique enough that if I use it most forums or email name generators allow it because no one else would have this name.
  23. http://forum.combatace.com/index.php?autom...ode=sst&id=4863 File Name: SFP1/SFG Dawn raid on P1 airfield parked aircraft (as requested)File Submitter: comrpnt File Submitted: 19 Jun 2007 File Category: Missions/Campaigns Here's a simple strafing mission that I did as a request for SFP1/SFG, using my earlier the Stock Static aircraft as targets. Take off immediately to stay in formation in your F-100D. You are on the wing of the 2nd pair. Each aircraft is tasked with different targets on the P1 airfield. Yours is the arming pit area, which contains numerous enemy parked aircraft. Other aircraft are parked elsewhere on the airfield. After the attack make your escape and land with your buddies back at airfield D10. Waypoints for navigation are programmed into the game. Good luck! Note: this is a short and simple mission. Total flying time is about 10 minutes. [Prerequisite] Download and install the static enemy aircraft from my earlier SFP1/SFG Static Stock aircraft pack, available here: http://forum.combatace.com/index.php?autom...p;showfile=4313 Regards, Paul T. (comrpnt) :-) Click here to download this file
  24. Version

    331 downloads

    Here's a simple strafing mission that I did as a request for SFP1/SFG, using my earlier the Stock Static aircraft as targets. Take off immediately to stay in formation in your F-100D. You are on the wing of the 2nd pair. Each aircraft is tasked with different targets on the P1 airfield. Yours is the arming pit area, which contains numerous enemy parked aircraft. Other aircraft are parked elsewhere on the airfield. After the attack make your escape and land with your buddies back at airfield D10. Waypoints for navigation are programmed into the game. Good luck! Note: this is a short and simple mission. Total flying time is about 10 minutes. [Prerequisite] Download and install the static enemy aircraft from my earlier SFP1/SFG Static Stock aircraft pack, available here: http://forum.combatace.com/index.php?autom...p;showfile=4313 Regards, Paul T. (comrpnt) :-)
  25. Any Cyclist out there?

    Hi guys, interesting thread. Here's a picture of my bike (a Giant ONCE TCR - 2003 - with Campag Centaur groupset) which I cycle to work each day (~75 miles a week) and also my favorite route near to where I live in the UK, the Isle of Wight. Cheers, regards, P.T.
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