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Talez

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Posts posted by Talez


  1. I've changed some coefficients on Flaps to ease take-off. After 2012 Mar. patch, the plane was almost unflyable unless you start the mission in the air and skip the landing altogether. It seems the game cannot compensate lift force from stealth figure?

     

    Anyway, here's the link:

    http://ge.tt/api/1/f...0/blob?download

     

    By the way, I've picked up the original .ini file from Operation Darius final version. So, copy and paste may not work directly on this upload.


  2. Sorry for late reply. I can't play the game in weekdays.

     

    Anyway, wingman no longer crashes after take off but shows a bit risky movement. The armament was 4 Mk. 82 Snakeeye and 2 Sidewinders with filled up fuel.

     

    Also, magical phase shift effect happens when he passes me by. So, technically, no crash occurs!!! .ini magic saves the day!! :grin:

     

    One more thing...

    I've found that F-15E cannot use ripple quantity setting when ripple interval was set to 0. The bomb drops one by one no matter how many ripple quantity was set. (of course, if we set ripple interval > 0, everything works fine.) It seems the game doesn't support simultaneous discharge of ordinances. I'm not sure why it doesn't work while jettisoning all the A-to-G equipment is possible. But if this turns out to be game engine limitation, I guess we can delete ripple interval 0 from all the aircraft.


  3. Talez:

     

    You posted the following bugs:

     

     

     

    Frankly, I don't know that there's much we're going to be able to do about these -- at least not immediately. To address your points:

     

    1. F-117 cockpit -- someone will have to take a look at this, should be fixable.

     

    2. Ground terrain -- probably not fixable, as Wrench can't get the terrain to load in the Terrain Editor for further revisions.

     

    3. Which AV-8 mission?

     

    4. F-117 flights -- limitation of the game.

     

    5-7. MiG-23 cockpits -- this should be fixable, but someone experienced with cockpits will have to do it.

     

    8. Game bug -- happens with a number of aircraft with bomb bays; also you might see aircraft RTB with gear down.

     

    In other words, a lot of what you've pointed out is either not fixable by us, not easily fixable, or possibly fixable if someone with the right knowledge steps up to tackle the job.

     

    Eric Howes

     

    I tried USMC campaign mission. Also Single missions as well.


  4. They don't have any actual distance meter but you'll find the screen changes once the Walleye gets valid lock. The # indicator will expand and fixated. If you drop Walleyes once these are confirmed, they yield perfect hit!! Oh yeah, it's a game!!

     

    Of course, low altitude ground skimming flight never hits either. I guess it's not impossible but hard to achieve with Walleye than dumb bombs.


  5. Al-Qaim is a small town just located at the 'cross-section' between the boarder and the Euphrates river. Exact location can be shown here. But it seems to be changed the name or was decimated during the war. Some source(Google Earth) says a bit east from the boarder.

     

    429px-Al-qaim-area.svg.png

     

    Also, this article mentions H2 airfield and its location.

     

    Check this out. The location from the article. It seems a bit far away for the term 'a few clicks' but I'm no specialist and the direction is still South.

    H2_location.jpg


  6. Cheers! :good:

     

    I've never imagined flying such quality modern aircraft in this game. +1 customer if you're planning to go commercial add-on pack.

     

     

    Also, here's my first F-117 flight video. Moreover, It's my first flight on modder's aircraft!!

     

    In fact, I've found some glitches on ground textures, cockpit lighting(see video...), and a bit low quality cockpit with bug(MiG-23) but who cares! It's a mod!


  7. Hi,

     

    I've downloaded A-6E by Allenjb42 to use it for SF2: NA.

     

    Anyway, cut to the main topic. See the screen below.

    post-17400-0-74047200-1331927501.jpg

     

    It seems the window frames duplicated. Obviously, the cockpit had its own window frames while the other window frames from external model appears as well. Furthermore, if I change line of sight, some kind of semi-transparent conical polygon appears. The mysterious polygon chunk seems attached to the cockpit window.

    post-17400-0-27368900-1331927785.jpg

     

    It seems some part of exterior is shown for cockpit view. I'm not sure if the problem relates 3D model or not. Could you provide any feedback on this matter?

     

    Thank you.

     

    post-17400-0-88009100-1331927946.jpg


  8. For me,

     

    1. Symphony No.7 in A, by Beethoven

     

    2. Symphony No. 4, Op. 29 - "The Inextinguishable" by Nielson

     

    3. Lohengrin, Act 3, Scene 3: Heil, König Heinrich! by Wagner

     

    Actually... I wasn't a classical lover. But this animation illuminated a bit. (Ooooops, the link seems a bit weird, here's the correct address: http://en.wikipedia.org/wiki/Legend_of_the_Galactic_Heroes)


  9. Did you use a hotmail or yahoo account? I think you have to use something other than those because it's a way for the board owner to keep a lid on spam.

     

     

     

    Ghost has made a nice CH for Dummies Guide. It's on the Hangar.

     

     

    Typically you set up your pedals so that if you want to yaw left, you push left pedal.

     

     

    I felt that way too. When I got the stick off the desk it turned out it was the right size.

     

     

    Coming from an X-45 I felt this way too. But since real pilots usually use the coolie hat on the stick to trim their a/c I figure if it's good enuf for them, it's good enuf for me.

     

     

    You can use either the Fighterstick or the Throttle for mode control if you use that in your map. I use the orange button on the side of the stick for mode control. The one of the throttle I use for eject. But that's what's great about CH, you can use either controller for your mode choices.

     

    Thanks for reply and sharing insight! I gotta map that mouse button to eject as well! :grin:

     

    I hope my rusty brain is able to absorb new contents.


  10. Installed them and configured a profile for SF2.

     

    Software!

     

    At first, it was a bit confusing to use the CH programming software but managed to program very simple key mapping and behaviors(I said simple, but it covers all the behaviors that I've programmed on my old Saitek ones.) Also, the software seems quite stable enough unlike Saitek SST which sometimes take hours to load. Also, much flexible in file management. I'm using Dropbox to store my documents but SST wasn't able to read profiles stored in Dropbox directory while CH one does. :good:

     

    But, apparently, a bit detailed tutorial would be great. Google redirected me a tutorial in the CH-hanger site, but it seems a bit focused on how to but why. I guess it's time to open the manual and perform RTFM by myself.

     

    The hardwares!

     

    One thing is, I've never used rudder pedals at all. So, adjusting neural control signal(?) from wrist twist axis to legs would take some time. But, at least, I was able to control yaw axis far more properly than a week ago.

     

    Fighterstick is a blast. My old friend(combatstick) returned! Dead precise and linear control allowed me sleek turn, precise gunnery, near perfect runway alignment, etc. etc. The stick itself seems a bit large for normal desk, though. Lowering stick mount by placing my palm a bit higher would work better, but I think it's not impossible to adjust myself into current setup.

     

    Throttle feels light. But precise. Rotary style throttle would have been better for me, but I was X-45 user. Again, time will solve it. Lack of rotary handles is a bit disappointing but the additional throttle axis on Fighterstick compensates this shortage, partially.

     

    But, one problem is, the mode switch. Ok... I didn't even program any other modes but the mode change switch keep changing mode indicator LEDs. It's again, not a big deal but a bit confusing. Also, Fighterstick and Throttle seems separate modes... more confusing...

     

    Overall, I'm confident on my invest so far.

     

    ps. Oh wow, they really had 'Made in USA' engraving. :grin:


  11. I guess the main reason that they overreact on anti-air installations is their incapability of flying low. In fact, this helps sometimes because all the AI tend to stay above at least 500 feet. So, flying almost ground level helps to avoid Soviet interceptors. But, our wingmen can't fly low as well. Thus, it seems, they would rather engage the anti-air threat than avoiding it.

     

    TK also mentioned that AIs utilize ECMs, if needed. Also, ECMs aren't 100% insurance either.

     

    I just don't care about them unless they are quite close.

     

    Anyway, we have an ultimate built-in cheat on this problem: Alt+N


  12. Nice review!

     

    You've sold me and my CH product bundle(Fighterstick+Pro-Throttle+Pedals) is on the way already. :lol:

     

    My former HOTAS was X-45 which now isn't any shape of normal operation. I bought it around 2003-4 and its rudder handle went lunatic a few weeks after the initial purchase. Thankfully, the store repaired it without cost and they had approval from Saitek. For a year though, if I remember correctly. But the repair plan hasn't included stiffy stick problem. I used many kind of grease from various materials, but every single of them didn't last more than a week... After the local vendor's service period, I had to remove the launch button cover as well (I think it's because my clumsiness during an IL2 dogfight.) Later, it was 2007, if I remember correctly, the mouse stick lost its X-axis control as well. So, I had to re-map the radar cursor keys... Later, mode switch also went nuts too. It changed policy by requiring an actual 'PUSH' for mode change. Later, the rudder handle went nuts again... So, finally, I replaced X-45 with Cyborg Evo (Wireless) since I was almost out of modern themed flight sim. at that time. It was quite OK with IL2 and SF1 series.

     

    In fact, I owned CH Combat Stick long long before (like back in 1995.) The first impression was gnomification for my right hand. But, I had no trouble with X-wing vs. TIE fighter, Mechwarrior 3, Jane's NAVY Fighters, ATF, CFS1, FS2000/2002 (I couldn't play Falcon 4 due to so called, national security problem. :blink: South Korean ministers prohibited any games on Korean War at that time.) The accuracy of stick handle was quite linear. In other words, it moved as I thought. Also, the POV switch worked quite seamless after four years of torture. I was even able to map the 8 buttons to certain roles, not just POV function! Other buttons also worked well until I donated it to a charity company before moving to North America. It wasn't usable anyway... everything went to USB and my rig didn't even had joystick input on its Sound Blaster. Of course, the Combatstick had limitations too. It didn't include yaw axis control and I was missing the pedals due to its scarcity at that time and location. Also, the trim controls sometimes changed unintentionally after a heat of dogfight(Actually, I miss these handles when flying IL2.) Other than that, I've even tried to combine the good old gameport Combatstick with X-45 throttle. And that was why I didn't even looked at G940 at all and Thrustmaster was an overshoot to me as well, with its gorilla like tension on Cougar. (also, I had quite struggle with Logitech gaming controlers too. I hate you Driving Force Pro...)

     

    I'm hoping these 'on the way' set lasts longer than X-45, as my old Combatstick did. It's also a surprise that seeing 'Made in USA' label in 2011.


  13. Warning: I'm a newbie forum user, and sim gamer... I guarantee you, a lot of mistakes you'll find...

    Warning 2: This is totally fictional!!! Believe it or not.

     

    Sep. 29th, 1986.

    Germany

     

    As we all know, the dotty head Soviet leader never decided to open their border at all :blink: . And their march to Berlin... started again. Just like 1945. My squadron (417th TFS) was stationed at West Germany and was the only one that can launch intercept flights against the Soviet attack planes. Oh yeah, we found out how F-15As can be burnet down by MiGs!! Technically, they outnumbered us 5:1. I didn't even use radar to shoot down 3 MiGs with AIM-9L. The all-aspect charm howled everywhere that my nose was heading. We suffered 2 KIAs(actually, four... WSOs..) that day with 3 F-4E scraps.

     

    As usual, the high command (a.k.a. campaign mission generator) never understood current situation. Our first assignment was a SEAD sortie on an airfield located far eastern part of Germany. I bet we could reach Warsaw in no time if we can get there. The East Germans already formed a beautiful garden of SAM sites on their territory. Of course, none of bomber sortie made it to the objective and my wing always called a premature(!) Winchester due to the thick SA-2 fortifications. While NATO land forces getting pounded as hell, I couldn't see any CAS sortie reach their position because of them as well.

     

    Finally, at the 7th day of the intrusion, they began to make sense. At least, they assigned air patrol wings with strikers. Also, more F-15As finally emerged from hidden bunkers of 'supply' system, along with their 'ACE' pilots. So, why not, they assigned us another strike package on an airfield across the German capitol city. The target was also reasonably simple: Fuel tanks.

     

    img00238.jpg

     

    Since we were getting out of planes and ordinances, our loadout was limited to Mk. 82s and two F-4E phantoms at this time. Regarding the distance of the SA-2 flower garden that we had to penetrate... I wouldn't say no more...

     

    img00237.jpg

     

    The flight plan was simply 1600 feet altitude would save yourself and your wingman. No, not for this SAM ground with 400 nm of travel distance including mission area. I stayed at lower than 1000 feet alt as soon as '2' symbol appears on my RWR screen. Of course, they also prepared a good old AAA welcome party for us.

     

    img00239.jpg

    img00240.jpg

     

    I guess red carpet was so hard to find among communists.

     

    Of course, they never forgot their good old welcome gifts which took our escort flights down.

    img00243.jpg

     

    As usual, my bombing accuracy without CCIP reticle is less than 5%. But, at least I tried :dntknw: .

    Lining up was the first step.

    img00247.jpg

     

    Then gain 'dive bombing' altitude (5000 ft) right after punch the 'Radio' button, hoping nobody listens my annoying noise broadcast.

    img00248.jpg

     

    Finally, "Heya, Christmas presents! not so right season though."

    img00249.jpg

     

    Well... of course, as always..., missing one... (Actually, I missed the primary object...)

    img00250.jpg

     

    Surely, my wingman would have taken it out if he hadn't bought a farm two minutes ago... The Soviet welcome party transformed him into an orange ball, I suppose... At least the escort wings served their purpose before facing the same fate of my wingman.

     

    Thankfully, my 20 MM was still in service to take out such a fiery object, although I had to risk 6G turn at 400 feet height...

     

    Finally, the last (and the actual target) went down.

    img00252.jpg

    "Hey, why didn't I just strafe it??" :wacko:

     

     

    As usual, I got out of the mission area as soon as Red Crown calls mission accomplished. I missed a Soviet style good bye gift on the way out. I guess they actually listened my ECM radio broadcast. They fired a couple of shots too.

    img00256.jpg

     

     

     

     

     

     

     

    img00261.jpg

    I hope maintenance team won't find alpine leaves in my plane this time...

     

    In this mission,

    4 F-15A was scrapped,

    1 F-4E was scrapped,

    and at least one pilot died.. and captured. (yeah, my wingman finally turned out as KIA)

     

    What a way to blow out a fuel depot...

     

    Thanks for reading!

    :bye:


  14. 3. Choppers in action. This might take time since we need all new models and FMs for choppers.

     

    2. Mixed aircraft flight for mercenary campaign. (check this out:

    )

     

    1. Adjustable flight plan, including waypoint location, height, airspeed, and add/remove waypoints, etc.

     

    ps. Actually, I would like to adjust map screen in mission briefing. The icons are way too large. I would like to reduce the size and add more information on enemy anti air locations. Oh, of course, add more zoom options.


  15. Nice pics....

     

    It reminds me the South Korea in 1960's. (Yeah, I'm Korean, from Republic of Korea)

     

    Actually, South Koreans were worse than them in that era...

     

    I really wish DPRK people succeed to destroy that statue of the great(?) Mr.KIM

     

    ps. If you want to understand any Korean text in that pictures, ask me :)


  16. SF X45 Profile without other instruments

    View File

    You have to manage axis settings in game option section to use this profile properly.

     

    X-Y Axis : Roll and Pitch (If you want, you can also assign Y axis as Roll :grin: )

    Rudder : is Rudder (Yaw)

    Rotary 1 : Thruster vector axis (for Harrier)

     

    Note : Please do not change keyboard key mappings. This profile depends on default layout.

    Archived with WinRAR

     

    Now, I'm trying to add Radio messege targeting and utilizing AUX buttons. Especially AUX buttons, I'm having real trouble since this button is not an ordinary button. :sad:


     

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