For SF:P1 to get wide spread flight sim communitiy{however you spell that}support, one should look at what M$ did with it's flight sims. And that is open ended sim with low cost tools. As it stands right now (with only 3DS Max as a model tool), many people love the game, and ideal behind it, but no way to afford a program like 3DS Max (me for one). I've made a number of aircraft for CFS2, and Iam working on my first for CFS3 with Gmax. I also use FSDv2, at a cost of around $50, I can afford that, not the hundreds for 3DS Max. I would venture to guess that FS2000, CFS2, and FS2002, are the most widely supported sims out there. More support, equals more sales, equals more support. This game is great, and currently the only one out there for this era. It can become a huge player in the sim world, only if the it can reach the masses at a resonable cost for addon tools.
A detailed SDK is also a good bet. As you may have noticed, us simmers LOVE to tweak our sims, mod our aircraft, etc........
The ONLY reason that CFS2 has been on my HDD for 2 years, is because of addons, tweaks, and stuff made by modders.
I want this sim to be all it can be! And us tweakers and modders will see to that! Just make sure we have the tools to do so!
Just a thought.
Mike Wholaver