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Everything posted by turkeydriver
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Well it's official
turkeydriver replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yep-sorry I was on the wrong pic. -
Well it's official
turkeydriver replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The A=7 is dropping two walleyes. -
Well it's official
turkeydriver replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Firing order needs a bit of work for when 4 AIM-54s are carried in the tunnel. The back pair will fire off first as that rear pair restricts maneuverability and has a bigger affect on weight and balance thatn the front pair. The 2 up front don't penalize your g limit or maneuverability other than the 2,000lbs of extra weight. All in all, Tk is doing it right-Soviet surface ships with their wall of missiles is the way to go. One thing I'd request in a future update is a realistic length of afterburner plume. It should lengthen/grow with intensity with airspeed. Can't wait for this. Paypal account standing by.... -
So, Iranian Tomcats can fly after all
turkeydriver replied to Gr.Viper's topic in Military and General Aviation
Even China who is trying to show the world how developed they are have difficulty producing a modern fighter engine. They've been working on their WS-6 forever and a day and so far the its just going to be an afterburning turbofan with a low hour rework. Not very advanced at all considering they've only just started replacing all the AL-31s they've been buying from Russia. Iran has an ability to make things happen-a lot of their projected ability is subterfuge- 10 tomcats in the air aren't anything close to 10 battle ready tomcats. They do have an unmatched ability to rework and locally manufacture whatever possible. If anything conventional ever happened with them, I believe their F-14s would be limited to Sparrow shots at best as whatever AIM-54s they could make work are way to old to be anything near reliable, and the MIM-23 Hawk conversion AAM has a horrible hit rate- as far as the public knows anyway. -
Flying the Phantom
turkeydriver replied to Hellfire257's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
While you can muscle your F-4 in the WVR arena and win a fight, its just not advisable. You'll have the occassions where the enemy loses sight and its an easy one turn kill, but the norm will be one turn with your hi yo-yo to put you behind his 3-9 line then 2-3 more turns to get down on his six, then try to capitalize and anticipte his manever to give your sidewinder a good chance of hitting. Best tactic with the mighty F-4 is always to take your shots on the way in with an AIM-7 if hes nose or tail on, then extend out a few miles and slowly turn back in. Keep your speed way up, but dont do more than 3 turns with the guy or your gas will be gone too soon to make an escape. Also, if you get in a spin, NO FLAPS. your jet isn't responding like an airplane when its in a spin and the flaps will not be an item that keeps you slow and adds lift while youre in a spin. They might help to put you on your back and make it unrecoverable IRL. just throttle to idle, center stick with slight forward pressure, and opposite rudder until your spin stops-then add the throttle and smoothly pull up-a quick snap will put you right back in the spin. If you do decide to dogfight in the F-4-make sure you have a gun and good dogfight missiles(so SF2 Israel is a good choice for this-the AIM-9G and on are pretty good). If you want to learn how the fly the Phantom like a king, start with a navy F-4B in 1968 and try to manage your energy while the MiG-17s dance on slightest updraft. Your Israeli F-4 should have full maneuvering slats to aid you, but you still bleed energy like a cut artery if you make a tight turn at 400kts. Good luck and KILL MIGS -
Grats Dave, I have 5 more years at least unless I choose to go to 24. Depends on the economy, don't want to start that second career in my mid 40s!!
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It has nothing to do with the cougar-every stick you get needs to be customized in the very in depth lock on control section. The reason for this is because they wanted each aircraft to be able to have its controls accuratelly simulated to a certain degree. You need to go to the options/control section in your lock on menu. Each aircraft needs to be individually configured-so choose the aircraft at the top of the page and then select axis assisgnments-on the right , in the axis column-select to edit the throttle and then choose your cougar z axis. Where were you able to get a new cougar? Is it stock or modded?
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First ensure you start with excess energy-400kts or above if at a high fuel load(forget the whole "superfighters" mentality of better than 1:1 TW ratio-real ACM doesnt lock to isolated statistics of wing loading and TW but rather a comparison of your energy versus the bogeys at that moment and wher you want to be 5 steps from now. So, to make it easy. 1) start with excess energy and horizontal(energy here is your speed>400kts 2) altitude should be in the fun ACM arena with thick air<17k feet 3) when entering and executing your loop, dont pull max angles and G at the beginning or throughout the manever-watch your G meter and dont exceed 5-6g, otherwise you will lose your energy too quickly and stall out. On ACM 1) practice smooth inputs for gun tracking and big maneuver execution-this will save energy and increase your accuracy 2) practice snap maneuvers for evasion-this can spoil their aim and cause them to loose track of their constant airspeed compared to your loss and cause an over shoot-these should be quick snaps and change direction every 2-3 seconds, one hard pull on the stick usually will not spoil a skill attacker's advantage. 3) record all you practices with the gun cam and review your ACMI film-F4AF is unparralled in this regard and you can trace your entire flight path and speed, g, and AoA through the recording period. You'll see when you're pulling too hard and when youre too soft. youll see were your aircraft gets sluggish and were it builds energy. I was able to take the F-14B to an area of the envelope and easily following an ACe pilot(over internet) throughout the flight and out climb him. I just needed less than 10k of gas to be there. I'd recommend saving for a good flight controller and investing in one. theyre worth it. Good luck.
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Just glad the family is safe. Some young kid(s) desacrated our bedroom(I'll leave out the details) and made off with our nice D70 camera and Nikkor lens, some coins, a laptop, and both my UberNxt Cougar and X52 I was getting ready for my son. I'm a navy Chief who has at work and my wife and kids were headed to the hospital for my daughters breathing when it happened. I hope thye catch the punk(s) that did this. If anyone sees an Uber2 NXT cougar for sale on craigslist/ebay/pawnshop, my serial number is 4215. It was preordered in 2001. I'd love to catch the jerks that did this. Hopefully the renter's insurance will pay for it and I can get a Warthog to try to replace it.
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Well they hit the neighbors too-no open windows-just smashed glass and stole their PC and other things.
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My stupidity how they got in. We're in a (supposedly) good neighborhood. I left the window behind my desk open to let some air in through the screen. The window faces our backyard. They ripped the screen down and slipped in through a 12 inch wide space-must have been a tiny kid to fit that. But it was my own ignorance-just because I don't want the study to get hot.
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SF2 Screenshot Thread
turkeydriver replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Not about to let a one wing F-15 landing show me up.....perhaps reveals the game portion of this wonderful series-but I still was able to drop a GBU-12 on high priority fuel tank at an airfield and win the war. -
F-14
turkeydriver replied to Taterd's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You have a target selected in TWS mode, but youre not locked-its a different command in the game. Once the target locks-itll switch to STT mode and you can send an AIM-54 at him from a tail chase 5 miles away or 100 plus head on provided you can get a lock. -
Pictures from Luke AFB will have to wait!
turkeydriver replied to exhausted's topic in Digital Recon
Great shots!!! Nice close ups. Its a UH-1N, not a Yankee BTW..... -
Tornado gives final punch
turkeydriver replied to UK_Widowmaker's topic in Military and General Aviation
That was my understanding as well, the F.3s are being replaced and leaving the typhoon with the air defense/interceptor role. The GR4s still have a LOT more to teach to the Typhoons in regards to mud moving. After Tranche 3 birds are fully matured, the Typhoon may finally deploy as a viable A-G asset. Right now that role is still secondary IIRC. -
Video of Libyan Mig getting it's ass kicked
turkeydriver replied to UK_Widowmaker's topic in The Pub
Its an edited video of clips or just a collection of the different recordings-there's aplenty left out that could show when exactly he was hit. On a side note, The MiG-23, although not high G rated, is a pretty tough bird. It was a daytime engagement as well and the tracers wouldnt show up as bright. -
Afterburner Effect Improvement
turkeydriver replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The best effect would be one that calculates burner plume length by speed-IE MiG-25 at Mach 1.5 or above has 100 foot long burner plume at night, which brings me to my second point. On most aircraft, the burner plume isnt all that visible during the day unless its cloudy. Some engines, like the F-110 burn hotter than a standard F-100 so the color is diferent-F-110s being mostly deep Orange/red to bluish purple at night. F-100s are yellowish during the day to whitish blue at night. This is a debated topic but we all know there is no standard burner plume that is the same throughout. The best thing i would like to see is a plume based on speed-I wanna see a 50 foot plume coming out of my F-14 when I buzz the carrier at mach 1.07 in the late afternoon. Anyone know of a mod that does this? -
SF2 Screenshot Thread
turkeydriver replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Exhausted your low altitude kills were affected by drag and a tail chase at 8 miles for the saprrow =a 10-15 mile chase depending on target speed and your speed at launch. The F-14 was designed from wheels up with a ground attack ability-albeit secondary to the interceptor/air superiority. The Marines almost received the tomcat but cost prevented it and teh F-18 was a better buy for them anyway. The F-14 is an amazing jet and could have had some amazing varients that never hit public news-other than AST-21, there was talk of a jammer varient ala EF-111. Considering the F-111 an awesome jammer-imagine an F-14 with a phased array and the entire tunnel filled with a jamming canoe fairing. Add F-120-GE-400 engines or better. Add AIM-120, all variants. Maybe even fund the AIM-154/155 projects.......yep stealth wouldn't be so effective. -
F-14 change possibly?
turkeydriver replied to Stingray72's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
FYI the reason the F-14 used its horizontal stabs for roll control was because it didn't have ailerons-just spoilers. This seems to be a feature on swing-wing aircraft due to the near impossiblility of having the aileron control roll the same way regardless of sweep angle. The overwing spoilers do work with the stabs to assist in roll. This is one of the shortcomings of a swing-wing design other than complexity and weight-the lack ailerons means you don't roll as fast as a fighter equipped with them. -
Mirage factory Tomcat in a campaign/
turkeydriver posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Anyone have or seen a campaign that features the new 'cats? I love playing single missions in NF4+ SF2E but a campaign is jus so muc better. I know I could edit one in somewhere but I wantedd to check and see if there s a campaign already out there before I botch my install. -
Mirage factory Tomcat in a campaign/
turkeydriver replied to turkeydriver's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks a ton! -
SF2 Screenshot Thread
turkeydriver replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yeah the upper airbrake is modelled off the very first F-14As-maybe even the prototype. It's just too beautiful to bring up though, I don't have the skill to change it, I just enjoy intercept missions with it. -
Sending her all the luck and tenacity that got me through Navy Chief's(E-7) selection and induction this year. It's a good year for flight simmers and advancement!
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Uploading NF4+ Now
turkeydriver replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
awesome! -
Uploading NF4+ Now
turkeydriver replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
So if I got SF2:E in May I'm kinda screwed b/c its the DEC 2009 edition versus the June 2009 one? I downloaded it anyway-just wonderif i can get a workaround for it.