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Everything posted by turkeydriver
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TMF Tomcats Released
turkeydriver replied to column5's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The nose strut for me is always in the compressed position for catshots-can I edit somthing to allow it to extend to the normal position for landing/take-off from runways or is this feature not added yet? -
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teaser
turkeydriver replied to DanW's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The model looks amazing! Just needs a back seat, some swing wings, a couple TF-30s or preferably F110-GE-400s.......wait that's the other game. -
Hey guys, frugals has been down for way too long and I don't remember how to fly any plane in dogfight mode, although i can in campaigns. I really want to sharpen my skills again-anyone remember at all? I know it was renaming the ValidAC.bin file for campaigns. Was it editing the dogfight file and calling planes flyable? EDIT-I remember I'm jjust leaving this in case anyone else wants to fly an F-14 in dogfight mode. Edit the TEplanes list in each campaign-open with notepad, change the last 0 to a 1 of any aircraft you want flyable, save to desktop, then copy and paste it back into the campaign area folder (ie /balkans. TA DAA! I just waxed 3 F-15s on ace setting-man those Eagles have POWER.
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Currently been in San diego for 3 years-got one year left. In and Out is good-but Five guys is way better. Like comparing an F-15 to an F-22. Good by themselves-but one is clearly better. Some people may not share this opinion, but the wife and i had Steak and Shake burgers in NC and they also had great burgers. Five guys is one of the best I've had in a while-and i have In and Out twice a month.
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WIP SF2 F14
turkeydriver replied to xclusiv8's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Just FYI, that F-14B just broke SOP by taking off in AB. The tomcats rudders aren't big enough to counter for an engine failure in full burner so they take off in MIL and then light the burners once airborne. The only exception i know off is when VF-31 and VF-213 did there fly in, the pictures showed that AB was selected possibly right before they left the deck-a tribute to the old days with TF-30s. -
WIP SF2 F14
turkeydriver replied to xclusiv8's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Just saw this. tears of joy......... I'd buy it as is in an SF2 engine. I'll be happy with whatever. Been too long since the cat got to stretch out in his own sim! -
SF2V Air & Ground War Expansion Pack v2.0 Gold - Part 1
turkeydriver replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Thanks again and again, this mod makes it a totally different game! -
SF2V Air & Ground War Expansion Pack v2.0 Gold - Part 1
turkeydriver replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
NICE. I'll try to keep Sparrows or guns on them. The A-4F isn't included in the updated decals-it just goes to the A-4E(67). Anyone know how i can modify the decal .ini to fix it? -
SF2V Air & Ground War Expansion Pack v2.0 Gold - Part 1
turkeydriver replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Thanks guys- the two fixes above fixed the A-7. The A-4F still has a missing tail but I'm sure I probably misplaced a folder. The Easter Offensive is amazing-Flying an A-7E in support of ground troops pinned down in a city is just amazing. I actually feel like I'm making a difference. It's HARD to get those guys in between buildings but its satisfying getting the job done. Just gotta fix my A-4. Thanks to everyone who contributed to this awesome Mod. Oh 1 last thing, it isn't nice when the MiG-21s pop flares and dodge 3 of my 4 AIM-9s. I enjoy the realism-but did the NVAF MiG-21s have flares during the war? If so I'll leave them. Its just frustrating. -
SF2V Air & Ground War Expansion Pack v2.0 Gold - Part 1
turkeydriver replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Yep, I played stock SF2V with the DEC 2009 patch up until the install. I don't have any of the others installed. Running Windows 7 ultimate. -
SF2V Air & Ground War Expansion Pack v2.0 Gold - Part 1
turkeydriver replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
So I installed everything and its an AWESOME all-inclusive mod. However, since I've installed, the A-4, A-6, and A-7 series don't have a skin for their vertical stabs so they appear to be missing. The tails are bugging me though,any ideas? -
Air to Ground 'winders
turkeydriver replied to Rambler 1-1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
LCDR "Hoser" Satrapa has told a story of when he and his flight spotted a target of oportunity in the form of a supply train on the way back to the carrier in their F-8s over Vietnam. On his run in, he forget to switch to guns and pickled a sidewinder by mistake at the locomotive-as he was lined up to ake it out, the sidewinder guided perfectly and disabled the locomotive(blown smokestack and all) just before it entered a tunnel. He was congratulated for his ingenuity back at the carrier where he humbly revealed his mistake that worked in his favor. -
SF2 Series UPDATE ALERT!
turkeydriver replied to Crusader's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
OK so now for a positive review. I fortunately only have SF2 Vietnam ATM so no merged install problems. I have Windows 7 prof 64 bit, Phenom II 3ghz quad core, 4gb of DDR3, and a Radeon 4870. Normally the radeon would mean I'm running this game slower-especially when the SA-2s start going up into the overcast to try for the many B-52s up there. Well ...with the patch.... THIS SUCKER MOVES!!!! I set the graphics to unlimited-with also turns on FSAA now (no more having to manually set before I launch.) Track IR and cougar running in the background and this sucker is pegged at 59-60DPS only because the sync to refresh rate is on. The graphics dipped to 30 once under very heavy action but the game overall is notably faster and better looking due to this patch. I don't have any of the bugs others reports but the loading screen for all a/c is an F-4D. The F-8 seems to handle better and is a real MiG killer above 350kts. That thing races around the sky like an Indy car. Everything on Hard mode. Yep this game rocks again. Hopefully I'll buy the TK Christmas special soon. Can't wait to try a Mirage or Kfir in SF2:I -
Window 7 with Falcon 4 AF and Sturmovik 1946
turkeydriver replied to mibo's topic in Falcon 4 Series
Thanks MigBuster, yeah I made it a .cfg.txt file instead of just a cfg by accident. Now loading out my A/C as I see fit. man this game is great on a fast multicore system with plenty of ram. I played a night BAI in the Balkans the other night on ACE settings with 2 AGM-65D and 2 GBU-12 as my A-G stores. JSTARs vectored us off the preplanned waypoint to an infantry battalion. An active airfield with enemy MiG-21s just happened to lie directly in my new flight path, so I switched the A-G radar mode to snowplow, switched to the AAQ-14 and designated a parked MiG-21 on the ramp. My history with LGBs has been less than stellar as for some reason I can never get them to release unless I'm diving and under 3k feet. This time I made the drop in a gentle dive from about angels 15 and watched the weapon system do its work,-weapon view showed a good drop and track so I went back to the cockpit to watch. The bomb hit dead on just as I passed directly overhead. LGB hits are so much more rewarding at night when the green screen is more dramatic because its the major light source. I continued and took out a few T-62s with Mavs and a moving APC with the remaining LGB-near miss but close enough to destroy it. My wingman had been assigned targets and was beginning his run in when a MiG-21 took off and went vertical as my wingie passed over-he put 2 AA-8s into him and he was gone before I could blink. I spent the next 5 minutes using 3 AIM-120s in maddog and my single AIM-9M to destroy the shooter and his squadmates as they took off. Landing was uneventful, it was a great mission that got my blood flowing, just bad I RTB'd solo. Thanks again for the help. -
Window 7 with Falcon 4 AF and Sturmovik 1946
turkeydriver replied to mibo's topic in Falcon 4 Series
I have it running fine on windows 7 64 bit. The only problem is now I have the FSAA bug with black loading and recon screens. I tried to make a BFops.cfg file and insert the force software GUI statement but it hasn't worked. Can anyone paste the correct steps to beat that problem? I have an ATI radeon 4870, 4g DDR3, AMD Phenom II 945. -
Very Very Sad News
turkeydriver replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
His contributions to our hobby will be remembered for years to come. RIP. Salute. -
Utter service rivalry crap. The navy can produce a similiar patch. "Mechanicswise" yes the planes were very evenly matched, with the Eagle having better engines from the get go and better T-W. The "flyoffs" referred to must be reference to engagements during AIMVAL/ACEVAL where actual engagment between the two was strictly off limits. They happened anyway, with the anonymous tomcat pilots getting guns kills after long engagements. Note this isnt due to the aircraft but due to the pilot's experienceThe HUD tape was confiscated and pilots reprimanded. (I have seen a printed picture of the turkey pilot's HUD with the gun pipper on the F-15 cockpit)*****edit Caeser beat me to it, see above**** When Aviation Week got word that Japan, who were being groomed for an F-15 buy, wanted to take the F-14 instead aftert the forbidden F-14/F-15 duels during AIMVAL/ACEVAL, everyone ensured the further engagemnts where squashed because of the marketing of the F-15 and the political pressure behind the buys. When the F-14A+ arrived, the aircraft had no problem ACM'ing on equal terms with the Eagle. I don't have to defend it, basic physics will show it to you. I'll never take anything away from the mighty F-15 as it backs up everything said about it and it has an amazing kill ratio thanks to Israel and our engagements with third world countries, but anyone trying to push the argument one way or the other isn't looking at facts. After 1991, when it was known the tomcat's days were numbered, the Navy put restrictions on the airframe during peacetime, to prolong the airframe and reduce maintenance costs. Training on tomcat ACM began to slide as concentration on bombing took a more prominent role. A navalised F-15 was most definetly researched to be a lower cost F-14 derivative. Simulation and analysis figured it would take 3 navalised F-15s to equal the intercept capability of a single F-14 and the F-15 would have far inferior performance to the Air Force version due to increaseed weight and strengthening to deal with navy life. As far as the above quote, the Airforce flew F-4s because of the flyoff between it as a navy jet and the F-102. The air force was not about to do the same thing with the F-15, it had too much riding on the design on reputation and cost. If the foreign sales of the F-15 had swung towards the tomcat-the F-15 would have been an extremely expensive troublesome fighter and the F-14 would have enjoyed lower cost and more improvements based on having a wider cutomer base with a fat funding promise. History favored the F-15 which isn't a bad decision at all. We couldn't afford both cold war jets, and the F-15 is a great bird for any Air Force. The Superbug fulfills the Navy's needs at this current time, and let's face it-air superiority over the land battlespace is an Air Force job-bravo to the F-22. Battles aren't being fought over blue water anymore despite the threat systems being developed. Until a Navy ship gets engaged by an airborne threat, the navy will never see priority placed on air defence like it did in the Cold War. So we will continue using a glorified light strike bird with afterburners that accelerates like a mac truck and burns gas like a Lamborghini-it can do its job though b/c of AIM-120C7(rolls eyes) At least I've got my flight sims to live the glory days.
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Mig-23s currently roll and turn too fast?
turkeydriver replied to ordway's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
From a book-reading flight sim junky they "feel" a bit too maneuverable. However, not a lot is published on the MiG-23MLD NON-export. These where the soviet bloc aircraft with significant aerodynamic improvements. They are modelled in the Desert Storm mod, but I believe they are meant to be the export MLD which has an ML body. The captured israeli MiG-23 was a Syrian? export MLD. The soviet version had higher AoA limits, better sustained turn, but G-limit was the same. I wish someone had a published reference work on that specific MLD type. One division in East Germany maintained their MiG-23MLDs while the rest where MiG-29. WHile it could not be argued about whish is etter WVR. I think the improved MiG-23 still had the awesome acceleration of the type and was good enough to keep alongside MiG-29s. Air Forces Monthly printed a report on MiG-23 vs F-15/16, but it was based on an export and showed tactics used to avoid the far superior BVR capabilities of the western aircraft. Anyone else wish to comment on their MiG-23 experience in game? -
Mig-23 cockpit series almost finished (with working Mig-23HUD)
turkeydriver replied to ordway's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ordway I've been where that pic wa taken...... -
SF2E Cant get Harriers to VTO
turkeydriver replied to Hokum's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The Harrier cannot take off vertically with a combat load, the pictures would be of a jet with empty external tanks and lower internal fuel. Do you have the nozzles set for VTO? It's just not gonna happen at the start of a mssion period because thats realistic, you are too heavy. When you come back to base after a successful mission you can land and then VTO and land until you run outta gas. -
Gotta say JJ Abrams did a near perfect job. Best movie of the year for me. The wife and I saw it on our anniversary-her idea. I think the plot was perfect because the old Star Trek is left untarnished, unaffected by this new movie. Star Trek desperatelly needed this. People are talking about how amazing the special affects were. Honestly I didn't notice it. I was too involved with the excellent acting and the laughs. Honestly I think this young revitalization of Star Trek is strangley timed to make the new Star Trek MMO a money maker.......just a theory though. The only way the movie could have been any better was if they snuck an F-14 in there somehow.
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Is the Chuck Norris airdrop option off the table?
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Screenshot Thread
turkeydriver replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
There are a few Iranian F-14 pilots who claim to have been in a dogfight with unmarked Mirage 2000s. One was claimed to be shot down. France denies ever allowing Mirage 2000s to be evaluated in country by Iraq. Read the Osprey book on Iranian F-14s. -
To be fair the F-4 carried a shark's mouth way before any tomcat did and it looks MEAN with it. If you can't recognize StreakEagle's point about the F-4 being more popular and recognizable you'er just not old enough or haven't read enough. Given in Japan the F-14 is arguable the most popular because they really wanted it. (Watch Macross Zero.)