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DarthRevan

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Everything posted by DarthRevan

  1. But how do I make WoE seasoned work in my SF2/SF2V/SF2E merged install I have put it Seasoned in the Mod folder of my SF2E in .....My Documents/Thirdwire/SF2E path. And it didn't show up at my mission I flew 022809. Is there a step by step guide how to make seasoned work in SF2/SF2V/SF2E merged installation.
  2. Open GL or Direct X?

    I have a general question: Some games let you chose OpenGL or Direct X, so my question is "what to use Direct X or OpenGL?"
  3. Open GL or Direct X?

    The game I wonder over is Euro Truck Simulator (Big Rig Europe or something similar in the US)
  4. Found it here on combatace and though that one looks cool what is it?
  5. I look forward to the next version. Does the old model works i G2 series?
  6. Thanks for the Answers. Too bad it wasn't real could have been cool
  7. But the Screenshot I posted looks like a real picture is it photoshopped? Because it doesn't look like a game screenshot
  8. upgrading planes has been there since SFP1
  9. Is the DTs affect implemented in the Thirdwire series?
  10. Is that a New Viggen or just great ini tweaks because the Pitot tube is in the right place compare to mine. Is that Mod available somewhere
  11. Is it Safari 4.01 that is bugged or the download section? Because on my end the download section says that 1 week old mod is still new(The symbol is Dark)
  12. There is no problem with the Download itself just that 2 weeks old file still counts as new.
  13. I just did know that this famous sentence would show up after that picture
  14. Is there a European Cammo (I think it is called Lizard or something) For the F-4s that used that paint scheme for the G2 series? I see that TK has excluded that scheme in SF2E.
  15. I have tried Harriers in SF2E (GR 1, GR 1A and GR 3) and have a problem with the take off as soon as the gears leave the ground the planes roll over on the back and destroy itself against the ground. I have tried change the thrust vectoring in different angels with the same results. The Ai manage the Take off but not me. Am I the only one with this problem?
  16. I use normal flightmodel when I play Thirdwire series. The harrier rolls longitudinal. As I said I have tried to take off with using thrust vectoring(Nozzle changing) and tried without using thrust vectoring(Nozzle changing) with the same result (Rolls over on the back as a dead fish then crash into the ground)
  17. I have tried start without messing with the thrust vectoring to (Take off as an ordinary plane) as soon as the gear leaves the ground the Harriers rollover on their back and crash in the airfield. I only have that problem with the harriers
  18. ....will they work together? If not is it possible to tweak it?
  19. On which question "Will they work together" or "can they be tweaked to work"
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