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DarthRevan

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Everything posted by DarthRevan

  1. Nice Norwegian Tigers & Zippers. Keep up the good work.
  2. The request is a water.bmp for North Cape Scandinavia. The question is about Libya_water.bmp I have the bmp for Libya_water and the required line in the ini file I still can't place boats in Libya terrain with the editor.
  3. I saw a thread that explain how to make water.bmp for terrains so you can put ships in the terrain with mission creator. But now I can't find it again. The water.bmp pack that was released recently didn't include all of my terrains only 2 of them.
  4. As topic say I problems with formosa HR archive when I try to unzip it I get a message says something like "unknown method in terrains\xxx\xxx\xxx" (free to chose a filepath instead of xxx) and last file says: "Error operation failed" I tried both the mirror and the download button.
  5. Sorry about that I will try to remember it next time
  6. Just an observation Your J 30 has the wrong nose This is how J 30 nose looked like: The J 30s also had a 4 bladed propeller
  7. Is it just my computer or has the latest patches made the 3:rd party hangarscreens unusable? It seems that none of the customized hangarscreens works I checked some plane.inis and it they all contained the line "HangarScreen=planename_hangar.bmp"
  8. I didn't know that RN had Hunters (Now I'm ashamed)
  9. How do I make numbers.lst to work with modded skins. I have the decals in decals folder and the numbers.lst in the texturefolder still it says "Individual markings not aviable on this skin"
  10. That did it now numbers.lst works thank you.
  11. This is from textureset.ini: [TextureSet] Name=F13M-80 Nation=SWEDEN Squadron=F13 StartDefaultDate=1980 Specular=1.000000 Glossiness=0.500000 Reflection=0.800000 DecalNumberRandomize=TRUE Decals.ini [Decal001] MeshName=wing_mid_L DecalLevel=0 DecalFacing=TOP FilenameFormat=InsigniaWingL Position=-9.99,-1.35 Rotation=0.0 Scale=3.8 DecalMaxLOD=3 [Decal002] MeshName=wing_mid_R DecalLevel=0 DecalFacing=TOP FilenameFormat=InsigniaWingR Position= 9.99,-1.35 Rotation=0.0 Scale=3.8 DecalMaxLOD=3 [Decal003] MeshName=wing_mid_L DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=InsigniaWingR Position=-9.99,-1.35 Rotation=0.0 Scale=3.8 DecalMaxLOD=3 [Decal004] MeshName=wing_mid_R DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=InsigniaWingL Position= 9.99,-1.35 Rotation=0.0 Scale=3.8 DecalMaxLOD=3 [Decal005] MeshName=tail DecalLevel=0 DecalFacing=LEFT FilenameFormat=InsigniaFuseL Position=-6.90,0.12 Rotation=0.0 Scale=1.8 DecalMaxLOD=3 [Decal006] MeshName=tail DecalLevel=0 DecalFacing=RIGHT FilenameFormat=InsigniaFuseR Position=-6.90,0.12 Rotation=0.0 Scale=1.8 DecalMaxLOD=3 [Decal007] MeshName=vtail DecalLevel=0 DecalFacing=RIGHT FilenameFormat=I:\SF2 Mods\Objects\Decals\SWE\TP 79\Late\Anropsnr Position=-11.00,1.85 Rotation=0.0 Scale=1.5 DecalMaxLOD=3 [Decal008] MeshName=vtail DecalLevel=0 DecalFacing=LEFT FilenameFormat=I:\SF2 Mods\Objects\Decals\SWE\TP 79\Late\Anropsnr Position=-10.90,1.85 Rotation=0.0 Scale=1.5 DecalMaxLOD=3 [Decal009] MeshName=tail DecalLevel=0 DecalFacing=LEFT FilenameFormat=I:\SF2 Mods\Objects\Decals\SWE\TP 79\Late\FB_SQ416 Position=-8.20,0.03 Rotation=0.0 Scale=0.4 DecalMaxLOD=3 [Decal010] MeshName=tail DecalLevel=0 DecalFacing=RIGHT FilenameFormat=I:\SF2 Mods\Objects\Decals\SWE\TP 79\Late\FB_SQ416 Position=-8.20,0.03 Rotation=0.0 Scale=0.4 DecalMaxLOD=3 [Decal011] MeshName=tail DecalLevel=0 DecalFacing=LEFT FilenameFormat=I:\SF2 Mods\Objects\Decals\SWE\TP 79\serialnr Position=-09.85,0.40 Rotation=0.0 Scale=0.3 DecalMaxLOD=3 [Decal012] MeshName=tail DecalLevel=0 DecalFacing=RIGHT FilenameFormat=I:\SF2 Mods\Objects\Decals\SWE\TP 79\serialnr Position=-09.85,0.40 Rotation=0.0 Scale=0.3 DecalMaxLOD=3 And numbers.lst 792 796 797
  12. Too bad my heavy modded enviroment can't handle that terrain.
  13. What is needed for converting planes from Flightsimulator to SF2 except the authors permission? Is it easy for a nobe?
  14. Thats the problem I don't have decals for the numbers on the fin. Early Tp 79 had a 2 number code (72-78) and orange dayglow fields on the body and wings. Late version had a 3 number code (792-798)with dayglow on wings only so I must create the fincodes from scratch. Anyone know how to create decals I have a limited knowledge of Photoshop CS 5
  15. My AnatoliaV2 just stopped working it loads to 100% but then freezes the game and I get the message "A problem made SF2 stopped working" (Not exactly the right message it is hard to translate from Swedish to English). The only change I've made was to install latest patch from Thirdwire. The other terrains seems to work though.
  16. I tried it in a heavy modded installation. It worked fine before the latest patch from thirdwire.
  17. It didn't work for me game still crashes at 100%
  18. Now you have the insignias but what about the numbers on the fin and the squadron number. As I said I lack most every skills to mod.
  19. Easy for one with the skills to mod. Which I lack.
  20. Yes they are stock but the canberras that is in SF2 series +expansions is the wrong version and the Dakota doesn't have swedish decals and I suck on write new decal inis. When I think of it I have never done a Decals.ini from scratch.
  21. Don't know if the source file is available. for plane examples S31 Spitfire (Spitfire Mk XIX PR), A more accurate Viggen & Draken, TP 5 (Junkers JU 52/3M), Tp 52 (English Electric Canberra), Tp 79 (Douglas DC 3) etc.
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