Murphy'S
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Everything posted by Murphy'S
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Strike Fighters 2 Vietnam is Released!
Murphy'S replied to Gr.Viper's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
sf2vietnam rf101c -
Strike Fighters 2 Vietnam is Released!
Murphy'S replied to Gr.Viper's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
hello how can i solve this for the voodoo -
Flak in WoV
Murphy'S replied to SandyC's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
yes true, but i noticed something, you are not logged "killed by flack" in the after action report. -
THIRD WIRE FEATURES
Murphy'S replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
already existing -
Is the MF MiG-29A a Sparrow Magnet?
Murphy'S replied to NeverEnough's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
did every one notice in the MF mig-29 we have radar missile launch warning light in the center of the rwr?(i use to think this feature to exist only in sf2 ) quite useful when have zillion of missile launch warning in the radio chat -
Seasoned Wings Over Europe: 4 seasons full pack
Murphy'S replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
hello is this working with the nato fighter 3 installation? -
Some moments are unbelivable
Murphy'S replied to Luiz Carlos's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
are the maverik too slow? -
Your Toughest Opponent
Murphy'S replied to Caesar's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
thanks a lot -
Your Toughest Opponent
Murphy'S replied to Caesar's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
what makes the differences currently is the fact that a weapon like the aim9-L is overaccurate and another one like the aa-11 is too easily decoyed by flare it seems that the lima kill rate is about 80% in reality, in the game it's far over (and it was tweaked down a bit by tk in the latest patch ) maybe some works on the lima (and the mike and all the recents missiles, red as well as blue) is needed -
TMF MiG-29s Released!
Murphy'S replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
greatest addition to date!! just a request (yes another whinner ) can we have a little tuto on how to read the whole pit instruments? -
My Projects (EricJ)
Murphy'S replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
are the belly landings possible now in the sfp1/2 series? -
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My Projects (EricJ)
Murphy'S replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
wasn't etasblished in the past that the fps killing in a plane is more the texture resolution than the polycount? -
Screenshot Thread
Murphy'S replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
b-52 -
Don't you see all those juicy migs?
Murphy'S replied to Emp_Palpatine's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
i would prefer them to leave a crate and some smoking when i destroy them -
STRIKE FIGHTERS 2
Murphy'S replied to Crusader's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
i did not see any plane using this feature in sp5 -
STRIKE FIGHTERS 2
Murphy'S replied to Crusader's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
the treath indicator is really a good new feature -
Desert Storm Mod Update For Jan 2009
Murphy'S replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
where in the data.ini do you put the first line? and how tcs works with the f-14 in game? -
Desert Storm Mod Update For Jan 2009
Murphy'S replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
sorry my mistake -
Desert Storm Mod Update For Jan 2009
Murphy'S replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
hi guys just a word to point what seems to be a bug some planes described in the read me are missing from the aicraft folder of woe when the mod is instaled here's the list A-7E An-12 F-111E F-111F F-14A F-15C F-15E F-16A F-16C F-1EQ F-4G F-5E F-7A FA-18A Jaguar GR1 KC-10 Mig-23MLD MiG-25PD MiG-25RB MiG-27D MIG-29A OA-10A OV-10A OV-10D RF-4C S-3B Su-17 Tornado GR1 And the second part of the download (on the site) is only 82 mbytes maybe there is a link? -
New pod's for Su-17M, Su-17M2, Su-17M3, Su-22M
Murphy'S replied to lindr2's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
when i see all this stuff i wish to have proper pit for the mig-27 series. "i have i dream!!!" ahem don't pay attention to this, just too much drinking but as we live in sfp1 world, who knows what some talentuous modders can do? -
Desert Storm Mod Update For Jan 2009
Murphy'S replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
some screenies dave? -
STRIKE FIGHTERS 2
Murphy'S replied to Crusader's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
did someone tried successfully to add weapons? -
STRIKE FIGHTERS 2
Murphy'S replied to Crusader's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
noticed that too when i add the germay terrain to sfp2, the cat file must be in the "root" directory "terrain" and not in the subdirectory "germany" (but all the other files can stay in the subdirectory -
Poor FPS
Murphy'S replied to DamonSchumi's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
strange, i have a e8400@3.240 ghz with 3 gig ram and a x4870 512mb and sfp2/woe runs smoothly (under xp pro) at 1280*1024 with mirrors and so on. even with a big air battles and explosions on the ground