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Murphy'S

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Everything posted by Murphy'S

  1. really nice work but just some question are you planning to some improvement like that for the stock eagle of woi?
  2. oh and i forget a wish about something just a little eye candy it would be cool to have crashing planes (and ground destroyed planes) to make some crates/fire when they hit the ground
  3. it attract people because it have a unique feeling and on the other hand it's probably frustrating to have a so huge potential bring down by some irritating "little" flaws but speaking about woi, it's the most significant forward step done by tk, and it brings far more than wov made on it's time for exemple.
  4. what is th real parameter that will make the ai to engage in BVR? the missile azimuth limit or the maxviewdistance?
  5. it depends of the add on, someones are easily on the same level of the stock planes and some other are even superior in terms of functionnality. just a example the stock f-15 pit is good in terms of graphics but really lacks of functionnality when compared with the MF one (with the repaint mod)
  6. greats numbers for a great job
  7. great plane and very very interesting and well done cockpit :yes: just a thing, it seems that afterburner effects on engines are missing.
  8. there are mig-23 with apex since woe and they do not use it in bvr and it's like your third and fourth wingmens, when you told them to engage ennemy when you are yourself able to engage them in bvr, they put they throttle at 100% to get in vwr and do not shoot theyr sparrow like you.
  9. the ai in woi is fairly good in the dogfight area but now what is need to be adressed is the use of bvr by the ai in the game series. They do not use it.
  10. MiG-21

    impossible at the time and for the hud projected radar no tricks was ever shown so i guess it's impossible too.
  11. yes but beside the 3rd party smart weapons, there is the fact that tk himself incorporated his own smart bombs ( walleye are stock in wov and woe as far as i know) so i guess something is broken ps: to canadair the ai use the maverick, so it's ok with missiles but not with bomb
  12. a core code hack? (yes i know i made too much speculation)
  13. how? the game does not support any refuelling of any kind i really wonder about that
  14. mmhhh no mirages on the iraqi side? or do you mean just in campaign?
  15. would be cool if somtimes in the future a mod could be done to have some crater or smoking wreckage.
  16. now rescue pilots over north vietnam and laos in wov will make sense some of the greatest improvements made for this engine series (after the ai (before woi), we all complain at least one time about the stock terrains poverty) good show CA_stary!!!
  17. interesting was the lock made in front sector? did the opposite forces were on easy mode? what are the parameters of the aim7-m in the weapon editor?
  18. okay here's my finding in this area. in front approach (head to head) with stock sparrows (semi active homing missile), a kill is nearly impossible (can't get one to this moment), as soon as i get a lock the ai beam my radar and break the lock and the sparrow go fool. with a amraam (active missile homing), even if my radar lose the lock, the missile still track the target and mostly hit it but i notice a thing, when you make a rear approach, you can achieve successful sparrow kills (did it several times), the ai still try to beam your radar but seems to not be able to do it as well as in front approach (but they could do it). Aand you can achieve kill even against target equipped with chaffs (but always in the rear sector) i notice too in the weapon editor that the sparrows are limited as "rear sector 60°" only, i think they should be all aspect (but i doubt it will change anything in the front sector area) Now what i get to try is to get and try to kill a target flying in a perpendicular way to me.
  19. i try and got them on woe airfield, but i did it in a stupid maneer in fact i just copy theses lines from the DESERT_AIRFIELD1.ini in each GERMAN_AIRBASE.ini, so guess it just need some adjustements to get things right
  20. the hit on the fps, comes from shadows more than the parked aircrafts themselves. i fly with the shadows disabled because of my rig (p4 3.4ghz, 1gig ram and a x1950xt) and it runs fairly well over populated airfileds. but i wish to get a core 2 duo and a 8800gt
  21. YES!!!!! :yes: however great job done on WOE, your mod is really a step forward in the terrain area (which as we all know, need a huge rework) oh and no noticeable FPS drop noticed (p4 @3.4 ghz, 1 gig ram and a xt1950xt) ps: after the trees do you plan sometime in the futur to look at the urbanism in the game series?
  22. f-4 mig-21 (for the opposite side ans différente tactics required to face the phantoms) then a-7 or may be f-14
  23. i would support this kind of project but not to get a study sim (even if i would pay for more and more avionics options (the phantom air to ground capabilities in this area are far to be complete)) as said before we already have a base so would i would gladely pay money to allow tk to add all the options which he often says to us he don't have money to do them even if this options would have to be included to a kind of SFP2 and this options are numerous (should i do another wish list?) but i think we must keep a friendly modding sim quite interesting discussion
  24. in FE we got statics planes on the tarmac, so i guess this feature will be included in the game.
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