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Murphy'S

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Everything posted by Murphy'S

  1. Political Discussions

    hello can i be granted to the political forum? thanks by advance
  2. maybe tk's engine do not allow (or is not able) the hud to stay on the glass
  3. It's free? Here i do not understand the business model? Very strange ( or is it free only for the moment?)
  4. And to add some few words about it.....it's strange (or amazing....pick one) that no more guys took the way he took earlier....
  5. Or time to try to make a join-venture with another kind of modder and make the game go in the wished direction........but trying to go this way is not.......very legal to say the least.
  6. clearly!!!! make me wish you do some pits for some other planes.
  7. The TW campaign editor is a good piece of software but it's not a campaign generator "stricto sensus" i remember a old campign generator, do we have a recent one?
  8. tested the two main avionic60.dll planes of the game (the a-4 and f-4) on every official map (each modded on enhanced tiles, stary etc.....) and no stutter at all when i turn on the ground radar. very strange.
  9. hello just a question do we have a way (or do we already have) a distance/range indicator when we lock a target withe the maverick for exemple?
  10. just make a flight with OTC+ (in a all-in-one merged install= and it works fine. ps: just a question did you tried all your messed up terrains in a fresh unmodded install? (no offense in this question)
  11. BYE

    just about this point here's my (3 years+ old) rig core2duo e8400@3.28ghz a radeon 4870 512meg ram 3gigbyte ram and my setting under the sfp2 series 1280*1024 object details=high object texture=unlimited cockpit texture=unlimited cockpit mirror=on cockpit reflexion=on shadows=medium effects=unlimited terrain details=high terrain texture=unlimited horizon distance=far ground object=unlimited water detail=high and the sf2 NA runs pretty well over the land same here
  12. after some tests it seems that as soon as i add the line NavalMap=TRUE, the terrain disapear from the drop down menu
  13. hello i put the two files in may vietnamsea terrain directory......and now the terrain is no more available in the menu?
  14. vietnam sea have carrier stations no? it might be your second options (naval aircrafts having priorities)
  15. control mapping? where? and don't agree with the second too, otherwise why can't we have carrier take off in single random missions?
  16. what it brings (at least what i noticed) populated aicraft carriers (but you still need to use the mission editor to take off from) what it broke? the electro optical weapons (you can lock them, but you have no zoom level, so you can't see what's you are locking on)
  17. Hello gents, for those who use électro opticals weapons in sf2 na, do you really see your locked targets at a decent range as it use to be with pré-march patch level on sf2?
  18. a problem i could barely see targets on the tv screens with electro optical weapons
  19. maybe a last minute bug, or he decided to include some of the features that he intended to cut some times ago. who knows
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