Murphy'S
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Everything posted by Murphy'S
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hello can i be granted to the political forum? thanks by advance
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Bad News? Don't know if anyone noticed this....
Murphy'S replied to eraser_tr's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
maybe tk's engine do not allow (or is not able) the hud to stay on the glass -
Strike Fighters Android is out on Google Play
Murphy'S replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It's free? Here i do not understand the business model? Very strange ( or is it free only for the moment?) -
Why is everybody bugging out from SF series?
Murphy'S replied to FLOGGER23's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
And to add some few words about it.....it's strange (or amazing....pick one) that no more guys took the way he took earlier.... -
Why is everybody bugging out from SF series?
Murphy'S replied to FLOGGER23's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes stary, clearely, clearely ..... -
Why is everybody bugging out from SF series?
Murphy'S replied to FLOGGER23's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Or time to try to make a join-venture with another kind of modder and make the game go in the wished direction........but trying to go this way is not.......very legal to say the least. -
SF2 MirageIIIO DLC released
Murphy'S replied to logan4's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hi some pics of the cockpit? -
So long fellas
Murphy'S replied to ST0RM's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks for these words -
Convair Model 201 Shipboard Fighter
Murphy'S replied to Julhelm's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
clearly!!!! make me wish you do some pits for some other planes. -
is there a campaign generator SF2 compatible?
Murphy'S posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The TW campaign editor is a good piece of software but it's not a campaign generator "stricto sensus" i remember a old campign generator, do we have a recent one? -
May 2012 Avionics60.dll causes stutter, confirm?
Murphy'S replied to Bossco82's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
tested the two main avionic60.dll planes of the game (the a-4 and f-4) on every official map (each modded on enhanced tiles, stary etc.....) and no stutter at all when i turn on the ground radar. very strange. -
May 2012 Avionics60.dll causes stutter, confirm?
Murphy'S replied to Bossco82's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
no stutter on my pc/install -
Is there a distance indication for eo weapons
Murphy'S posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
hello just a question do we have a way (or do we already have) a distance/range indicator when we lock a target withe the maverick for exemple? -
Game crashes at 80% loaded with add on terrains and SF2NA
Murphy'S replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
just make a flight with OTC+ (in a all-in-one merged install= and it works fine. ps: just a question did you tried all your messed up terrains in a fresh unmodded install? (no offense in this question) -
BYE
Murphy'S replied to hi ho silver's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
just about this point here's my (3 years+ old) rig core2duo e8400@3.28ghz a radeon 4870 512meg ram 3gigbyte ram and my setting under the sfp2 series 1280*1024 object details=high object texture=unlimited cockpit texture=unlimited cockpit mirror=on cockpit reflexion=on shadows=medium effects=unlimited terrain details=high terrain texture=unlimited horizon distance=far ground object=unlimited water detail=high and the sf2 NA runs pretty well over the land same here -
New entrys on SF2 NA
Murphy'S replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
after some tests it seems that as soon as i add the line NavalMap=TRUE, the terrain disapear from the drop down menu -
New entrys on SF2 NA
Murphy'S replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
hello i put the two files in may vietnamsea terrain directory......and now the terrain is no more available in the menu? -
What does March 2012 patch change in Full merged WITHOUT NA installed?
Murphy'S replied to Kodiak's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
the hotfix is only for sf2 NA? no? -
What does March 2012 patch change in Full merged WITHOUT NA installed?
Murphy'S replied to Kodiak's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
vietnam sea have carrier stations no? it might be your second options (naval aircrafts having priorities) -
What does March 2012 patch change in Full merged WITHOUT NA installed?
Murphy'S replied to Kodiak's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
noticed no change in control mapping -
What does March 2012 patch change in Full merged WITHOUT NA installed?
Murphy'S replied to Kodiak's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
control mapping? where? and don't agree with the second too, otherwise why can't we have carrier take off in single random missions? -
What does March 2012 patch change in Full merged WITHOUT NA installed?
Murphy'S replied to Kodiak's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
what it brings (at least what i noticed) populated aicraft carriers (but you still need to use the mission editor to take off from) what it broke? the electro optical weapons (you can lock them, but you have no zoom level, so you can't see what's you are locking on) -
SF2: North Atlantic
Murphy'S replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Hello gents, for those who use électro opticals weapons in sf2 na, do you really see your locked targets at a decent range as it use to be with pré-march patch level on sf2? -
March 2012 Update is Out
Murphy'S replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
a problem i could barely see targets on the tv screens with electro optical weapons -
SF2: North Atlantic product page up!
Murphy'S replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
maybe a last minute bug, or he decided to include some of the features that he intended to cut some times ago. who knows