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Murphy'S

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Posts posted by Murphy'S


  1. I really wish we could have realism DLC of some sort... and taht bloody HUD, that would be a game changer at least for me -now doing a run, even with as accurately modelled avionics and weapons as some 3rd party mods go I'm all in the game so to speak until that bloody piper goes off the HUD onto the cockpit mesh... :bad: and as I deducted, most cockpits seem to have separate HUD combiner glass (or reflector one in older planes) modeled as proven by numerous cockpits ini files, but no, the non-floating, restricted reticles go way beyond definition of "fun" apparently

     

     

    maybe tk's engine do not allow (or is not able) the hud to stay on the glass


  2. ok, here's another one, for today's glitch list...

     

    why does a terrain, that was fixed, and working perfectly YESTURDAY, all of a sudden NOT work today???

     

    CubaOTC has just decieded that is don't like anything, and was just fine yesturday afternoon.

     

    i'm so close to just walking away from this whole stinking, pestulant, feculant mess....and just kiss last 7 years of my life goodbye. Having done mostly nothing else BUT terrains (and the occasional skin, aircraft, etc). This is just going too far.

     

    OTH, the Persian Gulf terrain is working fine...although the IR2003 places the CVBG in a completely different region than where I painted the green zone.

    There is absolutely no rhyme or reason to the function, and MALfuncitons we're seeing. And we sure ain't getting answers from The Man.

     

    I too, am beyond my wit's end (and found some rather interestering territory beyond That Wall...)

     

     

    just make a flight with OTC+ (in a all-in-one merged install= and it works fine.

     

    ps: just a question did you tried all your messed up terrains in a fresh unmodded install? (no offense in this question)


  3. the terrain dont work on most users computers frame rates of 3 or 4 .

     

     

    just about this point here's my (3 years+ old) rig

     

    core2duo e8400@3.28ghz

    a radeon 4870 512meg ram

    3gigbyte ram

     

    and my setting under the sfp2 series

     

    1280*1024

    object details=high

    object texture=unlimited

    cockpit texture=unlimited

    cockpit mirror=on

    cockpit reflexion=on

    shadows=medium

    effects=unlimited

    terrain details=high

    terrain texture=unlimited

    horizon distance=far

    ground object=unlimited

    water detail=high

     

    and the sf2 NA runs pretty well over the land

     

    Having said that. So far nothing I added to SF2:NA when it came out is broke with the new patch. Stary's effects pack works, all the terrains I added work.

     

     

    same here

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