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SkateZilla

+MODDER
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Everything posted by SkateZilla

  1. 2011 Reno Air Race Crash Findings

    There's enchanced images and videos on Youtube (ones uploaded in 2011, that were blocked during investigation, but now back online) enhanced images of the plane during the inverted part of his barrel roll show the pilots head is clearly below the dashboard of the pit. 3d Animation of Flight Path from video telemetry. you can search youtube for actual footage, im not gonna post it because the actual videos of impact do show people being killed/injured, repeatedly and in slow motion, and TBH, isnt something that needs to be on YouTube.
  2. Tatooine found

    whooo hooo... X WIngs, Speeders, AT-ATs and Tie Fighters :frantic:
  3. so its not just thirdwire, lol, the hatin on modders and offers to help is global.
  4. i havent gotten it to work yet., however everything I've found in current DLLs points to a HUD.DLL which isnt found (so its locked / hidden in new cats. but im playing around with replacing some value strings in the HUDTEXT with values Im finding in the DLLs for GFX Engine and Flight Engine, So far I was Able to Replace the Polygons Field on the Debug Data with Material Name and stuff like that. There's a lot of stuff in some of these DLLs that I havent seen in previous versions (Dec2011) IF TW Cared He'd Add this/Enable it, or tell us what exactly to Put in the HUD Text INI to display the Mesh Name correctly, perhaps I should Ask Him About it. The Concept: or photobucket:
  5. Falcon3.0 was a pain in the but to get running, lol, i dont know how many hours i put into sequencing the bootdisk and drivers to get enough memory for everything.
  6. ironically I loved Janes USNF/MF/ATF/NAto/ATF Gold/Nato Gold/USNF'97/Fighters Anthology
  7. right click LOD and open with a Hex Editor.... oh wait... we cant do that either... with the new aircraft. lucky for me I'm plowing through TWs DLLs...... And the Possibility to change teh data that's displayed when Debug mode is enabled. Open INI, Enabled Debug Mode, F6 View, then F12, Then place the Debug Mode "X" over the mesh, can you say "Targeted Mesh = <Meshname>"
  8. :lol: :lol: :lol: To Keep HUDs from being projected/drawn where they arent supposed to be.
  9. Considering TW Locked down the DirectX Render Pipeline to keep certain people from dumping the pipeline to files... Im surprised they worked as long as they did... Add that to the list of LockDowns that Screws over modders..
  10. Caption This 2

    "Ima Bottle this s**t and call it JP5, the new man's cologne."
  11. At one point TW gave guidelines to Modders to help import their models into the engine, TK was very active in helping the modding community from the days of the Walmart Pre-release. Most modders became beta testers by time the game was released to retail (eb/gamestop etc). I still have both my WM Box and My EBGames Box for SFP1. A few community Members broke down the flight model and explained every line/section/value and how it affects the aircraft's movements/performance.
  12. btw the whole engine on the right side is being ignored, Except the background TGA. No Clouds, No planes, No Pit, no Ground/Terrain, Nada.
  13. SF2 Willy Wonkda Version./
  14. Both, however, all of the above addons are Licensed/Approved by eagle Dynamics, and will need to be purchased and installed. However a knock against ED, is if your not a licensed/approved project, good luck getting help and access to dev tools besides the 3D Studio Exporters.
  15. I know the project devs for the projects listed below said that they are gonna be DCS Fidelity on one message board or another : MIG-21Bis F-15E AV-8B F-18E BaE Hawk. Eagle Dynamics is gonna hold them to a minimum standard which is above FCII Fidelity, that much I know, so whether that's Near DCS Fidelity or Simply FCII + Clickable Pits Fidelity, I cant say. I wouldnt be surprised if some studios do a Med Fidelity and a High Fidelity Version and price them separately, since they already do that for FSX.
  16. Modules Currently In Beta: P-51D MIG-21bis Modules in Development Beczl: MIG-21bis, MIG-23MF (possible SU-22) Iris Simulations: F-14D, F22A, T-38, F-15E (Originally stated F-14 would be done first, but i think his MicroJet test bed will be done first) CoreTex Designs: F-18E VEAO: Bae hawk and EuroFighter RAZBAM: AV-8B, with plans for A-6, A7, A-4, F-4 variants and a bunch of others over a time period. (Had a list somewhere) Skunkworks F-104G PeyVolt: Mirage F-1, (Possible F-18C Spanish Airforce?) VTAI (Doesn’t Have Contract w/ DCS) F-16C (doubt it will be DCS Quality, the shape of the model isn’t even correct, also See Eagle Dynamics) Eagle Dynamics: DCS Neveda, Once done and released, 3rd Parties will be allowed to generate terrains. Possible Modules from Eagle Dynamics in development DCS F-18C (Been Rumored for a while, plus with Eagle Dynamics Assets acquisitions) DCS F-16x (Eagle Dynamics just built an extremely detailed F-16 Model and was showing off renders, for use in a future module?).
  17. ================================= Strike Fighters 2 Jul 2012 Update Readme File ================================= This update is for Mar 2012 or later version of Strike Fighters 2. If you have an earlier version, you must update the game to Mar 2012 version before applying this update. If you have installed any mods to the game, please check the ChangeList.txt for a list of updated files. If any data files you've extracted have been changed, you must manually delete and/or updated these files, or the patched game may not run correctly. Previous campaign saved data may not load after installing this Update. http://thirdwire.com/downloads.htm
  18. You can develop SF2 Level Modules pretty easily, You’d need to adjust the 3d Model's Textures and adjust teh Cockpit, Export them both to EDM, Learn the .LAU Configuration File Structure. (Similar to Learning the DATA INI structure for SF2, which I did on my own when the WM Version of SFP1 came out.) Create the LAU Files for External Model, and Flight Model, Create the LAU Files for the Cockpit and Systems (Electric, Fuel, Engines, Radar, etc etc). The benefit is that the Eagle Dynamics Plugins for 3ds max have a Model Viewer, that renders the model in a window using the DCSW GFX Engine, so its easy to make changes without having to save, export, close to see how it will look in the game.
  19. Only ED Approved Modules will be official, everything else will be small mods, in order to get EDs Approval you have to provide Proof of Concept for the Module, and from there they will help with some stuff, but the development of the 3d model, textures, pits, systems, and Flight Model is on the studios shoulders. ED will help you, A Lil. You dont have to pay $50 for a plane your not gonna fly, I dont fly the KA-50 or the P-51D, but they show up nicely in MP Sessions with people that do. (maybe thats one of the disconnect issues in DCSW, someone doesnt have all the modules downloaded?)
  20. I was under the impression that dave's the boss and he can post in whatever forum he wanted, lol.
  21. I was waiting for someone to say something like "every time someone says ED in the TW section a kitten dies."
  22. Image from FighterCombatSimulations:http://www.facebook....ghterCombatSims Eagle Dynamics has purchased F-18C.com, and so far its one of the planes that at least 4 of the "Signed" studios wanted to do but havent. Even the Virtual Blue Angels said they are restricted from putting their module out. Eagle Dynamics is also showing off extremely detailed F-16 Renders... so...
  23. Something along the lines of Eagle Dynamics is owned by "The Fighter Collection" which owns a P-51, and wanted to develop an in house simulator for their P-51 to demonstrate the DCS Engine’s capabilities to military clients. And Figured Why not sell it to consumers. More random planes will prolly be added depending on which countries purchase the DCS platform license from Eagle Dynamics. BTW, Forgot to mention Multi-Player
  24. http://forums.eagle....ead.php?t=86205 the best thing so far is the model viewer, it will render the model using the game's engine without having to leave MAX. Also, http://forums.eagle.ru/showthread.php?t=89164 basically you'll have to learn an entirely new syntax, (.LUA) w/ similar value structure as TW's INI Container System.
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