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SkateZilla

+MODDER
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Everything posted by SkateZilla

  1. umm yeah, gonna nab that when i get home. $13 in the US
  2. MLU is gonna put me in a MLC hahahahaha
  3. updage AMD Drivers, Update DirectX Runtimes, Update intel HD3000 Drivers.
  4. Effects issues

    oh, the airbase scenery object lod.... that explains that, as I do 95% of my missions from the Carriers.
  5. Effects issues

    Hrmm, i never had that issue (with the pit)., but i have a hole on the TW tomcat's right wheel. Because its fun to know what other people run, and I'm Nosey.
  6. Effects issues

    System specs...
  7. i should have all my screens back by this weekend for 3 screen eyefinity, I'll write up a guide with pictures this weekend,.
  8. forgot to add, that i DID NOT go back to the Graphics Option Screen after I changed the Options.ini
  9. well i dont have all 3 of my displays (i only have 2 of my older 1680x1050 LCDs until i finish moving stuff from storage this summer). So: Eyefinity w/ 2 Screens in SF2:NA. Boot SF2NA, goto options, Set Resolution to the Eyefinity Res. (3360x1050), Didnt touch the Aspect Ratio Menu (it was defaulted to 16:9 i think), resulting image below. Now, I Opened the Options.INI located in <x:\Users\Saved Games\Third Wire\Strike Fighters 2 North Atlantic\, and Changed my Aspect Ratio from 1.77 (1920 Divided by 1080) to 3.2 (3360 Divide by 1050), resulting Image Below: Now In Cockpit view looked like this w/ Default Viewlist Settings: Opened Extractor, Extracted the Viewlist.ini from the FlightData.CAT, Moved it from the /Extracted Files/ Folder to <x:\Users\Saved Games\Third Wire\Strike Fighters 2 North Atlantic\Flight\> Went to View Class 2, and Changed Max FOV from 120 to 240, And this is what the Pit looked like: and this is the Default Single Screen Pit: This is My Viewlist for Cockpit View: [ViewClass002] ViewClassName=CockpitViewClass ViewType=FIXED_VIEW ViewGroupID=1 DefaultView=CockpitFront AllowFromDiffGroup=TRUE SnapView=FALSE InsideView=TRUE FocusObjectOnly=TRUE FOV=60.0 PitchControl=CAMERA_PITCH_AXIS YawControl=CAMERA_YAW_AXIS RollControl= ZoomControl=CAMERA_ZOOM_CONTROL JumpToViewSameGroup=FALSE JumpToViewDiffGroup=TRUE SmoothAngleTransition=TRUE SmoothPositionTransition=FALSE SmoothFOVTransition=TRUE RememberAngle=FALSE RememberFOV=TRUE LimitPitch=TRUE LimitYaw=TRUE LimitRoll=FALSE ZoomFOV=TRUE ZoomScale=0.01 PanScale=0.00160 MinSpeed=100.0 MaxSpeed=10000.0 Acceleration=2000.0 AngleRates=480.0,360.0,360.0 FOVRate=60.0 MinAngles=-135.0,-20.0,0.0 MaxAngles=135.0,110.0,0.0 MinFOV=15.0 MaxFOV=240.0 OffsetDistance=0.06 TrackIRUseAbsolutePos=TRUE if you can, post a camera phone video or something of you loading the game and running, and i'll look and see what you did wrong.
  10. P40 found in a desert.

    too bad they pretty much destroyed it the rest of the way taking the ammunition out of the wings
  11. Sunrise Emergency Scramble 2 Take-off Sunrise Departure from battlegroup My Wingman getting into formation MIG-23s Fire the first shot, Going vertical and dumping flares and fuel pods. Recovered from vertical maneuver and locate a MIG-23, Fire an AIM-9 fore the Kill One of the MIG-23s trying to slip in behind me, I light the burners and start a vertical maneuver. Enemy MIG-23 pulls in Tighter, As I break hard left to avoid his cannon rounds. After he misses with his cannon I go into an aggressive cross and roll to bleed off energy and he speeds by. After maneuvering to get behind the MIG-23, I lock onto him with a AIM-7 and Fire. The AIM-7 I fired at his wingman a few moments later is about to make chopped MIG soup. Chopped Mig Soup.
  12. which is why i moved on to AIM7s and Guns. sidewinders sometimes took out a plane in 1 hit, other times i'd send 2 into his tail and he'd continue limping home.
  13. i think im gonna start making Version Specific Backups of the entire thirdwire folder, reinstall a fresh old install, everything merged, Zip/Rar the entire thirdwire folder, rename it so i know what code base it is (month/year). install the first patch, make a new rar file install the next patch, make a new rar file, and so on, so i can run different version levels if i need too, quickly without having to start from scratch, just unzip to a temp folder and go..
  14. ships and naval objects. as my CVN causes lockups at 75% if I add illegal systems to the data INI.
  15. 10 Years with Combat Ace

    hrmm was here when it was BioHazCentral, dont remember any falling out at SimHQ though, but TBH i wasnt on their forums that much back then (school, job, etc)
  16. File Name: CVN-75 Harry S. Truman - Modern CVW-3 File Submitter: SkateZilla File Submitted: 24 December 2011 File Updated: 04 February 2012 File Category: SF2 Series Add On Objects This Carrier Project Made its debut for Strike Fighters : Project 1 in March of 2006. Since then three more versions were released for Thirdwire’s Gen 1 Titles. There are a few more revisions done afterwards to the model for Gen 1 titles by other 3d artists in the Modding community. This is Version 1.0 Gold of the current 3d Model, and has been extensively worked on to bring the quality and immersion level higher than in previous releases. This will be the last version of this 3D Model released, work on a new model has begun that will allow me to bring the graphics detail up to higher standards with the newest features. Carrier 3D Model : Skate Zilla Carrier Textures : Skate Zilla (some textures borrowed from Stock CVA-63) Weapons Systems : Skate Zilla (With assistance from Fubar512) E-2C Static Model : Skate Zilla E-2C Static Textures : Skate Zilla F-18E/F Static Models : See Super Hornet Package PDF Readme F-18E/F Static Textures : See Super Hornet Package PDF Readme 3d Carrier Crew Models and Textures: Julhelm Carrier Systems Configuration: Skate Zilla Carrier VisualFX : Skate Zilla Testers (not including myself, Will be updated): EricJ, BlueFlame, Navy81, BlackShark61, PureBlue, Zola25, colmack. Strike Fighters 2 Game Engine : Third Wire Productions 3d Content Creation Platforms : 3d Studio Max 7/2009/2011 (Discreet) Texture Content Creation Platforms : Photoshop 7/CS5 (Adobe) Click here to download this file
  17. NASA started to test spin recovery using other methods (forward Canards, not hte glove vanes)), larger fuselage veins and parachutes. http://www.dfrc.nasa.gov/gallery/photo/F-14/HTML/ECN-20602.html http://www.dfrc.nasa.gov/gallery/photo/F-14/HTML/ECN-12451.html
  18. yeah, the navy contracted langley to do the tunnel tests, and eventually did tests seeing if vectoring the thrust would help with spin recovery, in the end i think they modified the vanes and dropped the "paddles". the same paddles were fitted onto F-18 HARV and X-31 before the new 360 degree vectoring that was later fitted onto Test F-16 MATV. Grumman Said the Same 360 Nozzles would have been on the next Tomcat had they won a contract.
  19. http://www.globalsecurity.org/military/systems/aircraft/f-14-test.htm never made it out of the G-Limited tests... there's video footage somewhere of the flight,
  20. Yes, NASA had two F-14A+s with special Thrust Vectoring Engine Nozzles, with increased thrust and less weight/drag.
  21. Regular 16:10, Resolution/FoV Both Correct: Incorrect Aspect Ratio Screen, FoV is Wrong, The Default Zoom is Correct, Image is being Rendered 16:10 and Stretched to 48:10 Correct Aspect Ratio Screen, FoV is Tight, Default Zoom is Too Far Forward, Image being Rendered 48:10 @ 5760x1200 Mixed View of 16:10 and 48:10 using Default Viewlist FoV settings. Correct Aspect Ratio Screen with Edited FoV Settings, Aspect Ratio is Rendered Correctly at 48:10, Max FoV has been increased from 120 to 240: This worked for SFP1 in Win7, as well as SF2 Through Exp2, Havent tried with SF2:NA. Update: First Make Sure your Total Aspect Ratio in your options.ini is correct (not in the ingame options menu) Options.ini [GraphicsOptions] DisplayWidth= DisplayHeight= AspectRatio= For Figuring out your aspect ratio (in case people run different resolutions), Aspect Ratio = Total Horizontal Resolution Divided By Vertical Resolution. So, 1920x1200 x3 Screens = 5760x1200, 5760/1200=4.8 1920x1080 x3 Screens = 5760x1080, 5760/1080=5.333 1680x1050 x3 Screens = 5040x1050, 5040/1050=4.8 1280x 960 x3 Screens = 3840x 960, 3840/ 960=4.0 1024x 768 x3 Screens = 3072x 768, 3072/ 768=4.0 Basically: 16:10 Screens= 4.8, 16:9 Screens = 5.33, 4:3 Screens = 4.0 Second, The Default FOV is 60, Max is 120 (2x FOV), Runnign 3 Screens is 3X FOV, so I Had to change the Max FOV to 180 from 120, which allowed the Cockpit to display w/ close to the default Zoom and the Correct Aspect Ratio, To have it Zoomed Out to where the Whole Radar Scope Display is Visible at Default Level, I Had to Set it to 240 So, 1. Extract the Viewlist.ini from the FlightData.CAT 2. Open Viewlist.ini 3. Goto ViewClass2, Change: MaxFOV=120.0 To: MaxFOV=240.0 Repeat for ViewClass3 4. Save The Viewlist.ini to the user Mods Folder: -Win7 /Users/<UserName>/Saved Games/Thirdwire/<StrikeFighers2 Game Folder>/Flight/ -WinXP /Documents And Settings/<UserName>/My Documents/Thirdwire/,StrikeFighters2 Game Folder>/Flight/ Double Check to Make Sure Your resolution is Correct and your Aspect Ratio as well.
  22. so i can upload a NASA F-14B with experimental engines and he can download it and it qualifies as a straight up downloaded Plane :p
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