Jump to content

SkateZilla

+MODDER
  • Content count

    1,508
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by SkateZilla

  1. SF2 (All of them) DCSW (Every Module + About 5-8 Betas) Falcon4/BMS And 3 or 4 other sims, I think Prepar3d is one of them, FSX Will not waste space on my HDD, it's on my old system, but i refuse to install it, then all the addons.
  2. i think TW is simply developing at their own pace. Will i Buy Exp3, Prolly, will I play it, Yup,, Will I B,W, and Moan over the bugs, definately. it's a tradition.
  3. i randomly save with date/time embedded in file name (ie F-100D_01.08.2013.2026.max
  4. GFX, D10 and DX11 Both are a Pain to code for, We love Our Eyecandy, but if you saw the RAW 3d Shapes without the Smoothing Shaders applied to it, you'd see how old some of the SF2 Meshes are. Same as Above, if you saw the Meshes without Shaders, you'd be like WTF, only the front panel has any kind of detail, the side panels are straight up flat with textures. I love SF2s FM. I cant say nothing bad about it, Avionics... Same as above. ... They are a pain to code, especially with limited data on most aircraft. AI, that problem would be solved by making it MP Oriented. then again, you got some idiots online that will be bigger problems than bad AI. Or Trying to Stay Afloat...
  5. Thirdwire PC Support is prolly done, wave bye bye.... You all are welcome to come over to DCS World (For Free) and Fly Frogfoots, and Eventually F-100D
  6. and the control surface should be linked to the wing too.. as it's just hovering ..
  7. I got my copy discounted by temporarily working at a studio that decided to dump 3ds for Maya late last year, after they already purchased several licenses for max 2011, so the boss sold them off to employees.
  8. Something that's different between the 2 systems environment.... Then again, I have stuff that renders fine, animates fine, but when I export it, it looks like it it was put through a jet engine....
  9. i hate it when it crashes for no reason, and the Autoback is no where to be found.
  10. Grabbed FC3

    wait for 1.2.3 before you try MP, or you'll end up getting P'd off.
  11. Let's All Give a Hand to Erik

    SMH, Kids.....
  12. DCS A-10C $9.99 Steam Sale

    The Steam Version is the Old Standalone 1.1.1.1 with 32-bit Restrictions. However: You can Download A-10C 1.1.1.1 Standalone from ED which has 64 Bit Binaries. and Activate it with Serial. You can also Download DCSW and the A-10C Module and Activate with the same Serial. I Run both DCSW w/ A-10C Module and A-10C 1.1.1.1 side by side. Also, Apparently Steam ran out of Serial Keys.... Give Steam a Few days, they will acquire some more from starforce and pass them out.
  13. it'll be in Beta for prolly another 6 months, so , it's not going up anytime soon.
  14. The Cat is out of the Bag, Guess I start Getting some SU27 Time
  15. For what it's worth, flying in A Tomcat Formation and launching 24 AIM-54s in sequence at incoming bombers was worth the $29.99. I just personally got tired of some things, and I wanted more indepth realism. (Start ups, shut downs, etc etc).
  16. Technically the F1C is All New. F-104 and F-16 have meshes for them already.
  17. ima hold my breath, since the world will end soon anyway...
  18. http://forums.eagle....ead.php?t=99109 Preliminary DCS Change Log 1.2.3 SUBJECT TO CHANGE New Features: DCS World • Added new Su-27 model. • Added new Mission Editor trigger rule - Bomb in Zone. • New mission editor skin. Incomplete work in progress. • Helicopters will better maneuver against AAA maneuvering when in the threat area. • Added new Mission Editor trigger rule - Expression. • Scripting Engine: Fixed outText and outSound for Coalition and Group • Scripting Engine: Added "Mission" Task for ground groups • Mission Editor UI for group variation placement tool added, not functional yet. • New skins for F-15C and MiG-31. • Model LODs have been better optimized. Combined Arms • Combined Arms. Life-bar for ground units in the F10 Command Map view. This can be toggled on and off with button on Command Map. • Combined Arms. AI units will resupply ammunition from a warehouse or cargo truck at ranges less than 100 meters, periodicity - once a minute. Player's can do this with the LALT + ' key combination. • Command Map control of air units. You can now route them, set speed and altitude, and set targets. • Combined Arms. Ground units in group now stay in formation with user when in first person control mode. User can set formation and ROE when in 1st person mode. • Combined Arms. Updated, higher resolution ground unit HUDs. • Combined Arms. Added min and max range rings for all indirect fire systems. • Combined Arms. Added countdown timer for indirect fire missions. • Combined Arms. Mission designer can now determine which ground units can and cannot be controlled by players (1st person and Command Map). • Combined Arms. Platform Shake is better implemented and provides basic "weapon stabilization" option when the vehicle is on the move. • Combined Arms. Added hot keys for hull / turret alignments, turret lock, and gun lock on azimuth. • Combined Arms. Changing round type loading delay added. • Combined Arms. Added military icons for Command Map. • Combined Arms. Provided NVG gain. • Combined Arms. New compass orientation options. • Combined Arms. Signal flare options. • Combined Arms. Added tracer effect to armor piercing rounds. Flaming Cliffs 3 (FC3) • New Su-27 campaign. • Added new multiplayer missions. Bug Fixes and Adjustments: DCS World • Tuned aircraft gun smoke. • Fixed Set Path to Column formation. • Fixed Georgian soldier animation. • Fixed long range radar break-lock for Russian aircraft. • AIM-120 and R-77 maximum load factor increased to 40g. • R-77 data adjust. Thrust, lift and drag. • AIM-120 data adjusted. Lift and drag. • AIM-9M maximum load factor increased to 35g. • AIM-9M thrust changed 12000 N. • Adjusted AIM-9P drag. • AIM-7M thrust and drug adjustments were made. • Increased load factor to R-27 family to 24g. • Increased R-27ER initial delay to 1.5 sec. • AIM-54 data adjustment. Thrust, drug, lift, initial delay of guidance. • R-33 data adjusted. Thrust, drug and lift, initial delay of guidance. • R-60 data adjusted. • R-73 data adjusted. • Multi-channel missile guidance is fixed. • Decreased the damage value of modern AA missiles warheads from directional to enhanced. Earlier AIM-120 and R-77 had a warheads with large multiplier factor termed "directional". These missiles were very lethal, more so than even an S-300. It was not realistic and we decided replace "directional" warhead with the less power "enhanced" warhead. • Number of simultaneously guided AIM-120s is 4 for F-15, F-16 and F-18. • Number of simultaneously guided AIM-54 is 4 for F-14. • Fixed AI planes unable to engage SA-8 with Anti-Radiation Missiles. • Fixed situation where AI sometimes launch AGM-65 Mavericks from too far away; AGM-65 would self-destructs before reaching target. • Added S-8TsM and S-8OFP2 rockets to inventory of MiG-29A/G/S and Su-33. • Renamed S-8KOM to S-8TsM in the one AFAC Su-25 payloads. • The F-15C and Su-27 will now use their RWR systems when the Mission Editor RADAR USING option is not applied. • Adjustments to the air combat maneuvering of all aircraft. • "Transmit Message" command parameters indication is now in the action list • Fixed infantry not moving when route is changed. • Fixed client crash in MP. • Fixed pilot models with K36 ejection seat. • Debris of a killed soldier has been removed. • Adjusted AWACS action time. • Fixed switch waypoint triggered action. • Changed setting of mission start time (day, month). • Default damage parameters tuned for old aircraft models. • Fixed Mission Editor error when trying to change aircraft country. • Fixed Mission Editor that pressing File\Create in the drop menu did nothing. • Aircraft will reset landing airdrome each time landing procedures is initiated. • Changed color of missile flame and smoke from blue to yellow. • "REACTION ON THREAT" option will now affect active ECM systems. • Problem with random uncontrollable rotation of the tower in some circumstances has been resolved. • Night vision staying switch to on after exit from the previous server has been fixed. • Incoming missiles warning messages has been corrected. • Helicopters will better maneuver against anti AAA when in the threat area. DCS Modules • A-10C. A-10C TGP IR operation is fixed. • FC3. SPO not reacting to launch of an I-HAWK or S300 is partially resolved. • FC3. Fixed F-15C ADI operation reversed. • FC3. Fixed A-10A ADI operation reversed. • FC3. F-15C/A-10A. Fixed autopilot not allowing refueling during tanker orbit. • FC3. Corrected and adjusted Russian A-10 campaign by Dzen. • FC3. Fixed some errors in F-15C campaign. • FC3. The MiG-29 HUD diamond on the target will now only appear when it is locked by radar. • FC3. Updated SEAD payloads and air defense deployments in some missions. • FC3. Missiles DLZ has been partially corrected. • FC3. Stations display on Su-27 and MiG-29 HUDs was made more realistic - just an 'underscore' is displayed if a weapon present, and station number is additionally displayed if weapon is ready to launch. 1) Fixed stations display on Russian HUD - only stations for currently selected weapon are displayed. 2) Implemented MiG-29S style of stations display on HUD. • FC3. Fixed the IRRAD mark for the Russian aircraft. This would overlap with range tape. • Combined Arms. Instant fire on ammunition switching has been fixed. • Combined Arms. Switched the reverse gear after the vehicle has stopped. • Combined Arms: Transition to alarm state GREEN for ground units has been fixed • Combined Arms. Unarmed vehicles will use their sensors when acting as a JTAC.
  19. could open an LUA and reverse it's movement :p
  20. I hate that hud,. one reason i'll never fly any of the SUs.
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..