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SkateZilla

+MODDER
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Everything posted by SkateZilla

  1. Nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
  2. when it places aircraft as parked, it plays that animation, or if you really wanna see it, just make a Animation key and Map it to Animation 9.
  3. TK changed the shadow engine to allow for Max Properties for Shadows, so you can build the Clouds, right clock and de-select cast shadow/receive shadow.
  4. we cant change the Radar Mode Cycles to include the RWR Display?
  5. time to go back to INI school......
  6. build a square to the dimensions of the Map, and use the TfD to make a iceland to get coordinates and stuff.... Im at my office so i cant play with stuff until later tonite. does the Russians in the campaign know that?
  7. Hrrmmmmmmmmmmmmm Wonder if the collision meshes work on 3rd party carriers now. Guess I Re-do the CVN w/ Clean deck and parking Entries.
  8. there goes my sleep tonite. Lets go For Mars, it looks like Cheddar. First thing is first, AWAC Guy, You've been replaced.
  9. that's what i meant. i know one TGA isnt the problem but the emmission rate of the effects and stuff. as for 3d clouds, Once we get TW Exporter notes at for the terrain, we'll see.
  10. TBH TGAs are the Biggest Fr/PS killer on the systems i've played it on, once the emmitters turn off or get out of view Fr/PS jump.
  11. i got a bad rep for half -assing and copy/pasting in the early SFP1 days.. i spent a long time on the MeshFactory F-5 Model, and it was Rubbish. lesson learned.
  12. Wing spoilers are locked at mach .94, from that point on, fat bastard can roll faster. I'll have to run the game when i get home and note when the wings are fully swept, i think they are all the way back around mach .85
  13. SF2NA Made control mapping changes. (which also borked control mapping, which is why tk had to do a hotfix.)
  14. Val Kilmer. I dont like you because your dangerous...........
  15. The First thing i do once the Extractor is done, is extract the AWAC voice files, and record over them.
  16. teh beta team comprised of half of his audience in Gen1 titles, lol, j/k
  17. the Tomcat in NA doesnt roll worth dirt above mach .94
  18. control mapping. support for features of SF2NA (new terrain etc). March Patch brings everything up to the SF2NA Standard minus the content.
  19. or the SF2NA EXE has more up to date coding for the new DLLs/Runtimes. SF2,SF2V,SF2E,SF2I,SF2Exp1,SF2Exp2 are all still "Windows XP compatible"
  20. Too late, they are already whining to TK on his boards and via emails.
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