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Everything posted by SkateZilla
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New entrys on SF2 NA
SkateZilla replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo -
New entrys on SF2 NA
SkateZilla replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
when it places aircraft as parked, it plays that animation, or if you really wanna see it, just make a Animation key and Map it to Animation 9. -
SF2: North Atlantic
SkateZilla replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
TK changed the shadow engine to allow for Max Properties for Shadows, so you can build the Clouds, right clock and de-select cast shadow/receive shadow. -
Pimp my cat
SkateZilla replied to ToS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
we cant change the Radar Mode Cycles to include the RWR Display? -
Tools are released!
SkateZilla replied to bwild's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
time to go back to INI school...... -
New entrys on SF2 NA
SkateZilla replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Intelligence =0 ? -
Tools are released!
SkateZilla replied to bwild's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
build a square to the dimensions of the Map, and use the TfD to make a iceland to get coordinates and stuff.... Im at my office so i cant play with stuff until later tonite. does the Russians in the campaign know that? -
Tools are released!
SkateZilla replied to bwild's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hrrmmmmmmmmmmmmm Wonder if the collision meshes work on 3rd party carriers now. Guess I Re-do the CVN w/ Clean deck and parking Entries. -
Tools are released!
SkateZilla replied to bwild's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
there goes my sleep tonite. Lets go For Mars, it looks like Cheddar. First thing is first, AWAC Guy, You've been replaced. -
SF2: North Atlantic
SkateZilla replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
that's what i meant. i know one TGA isnt the problem but the emmission rate of the effects and stuff. as for 3d clouds, Once we get TW Exporter notes at for the terrain, we'll see. -
SF2: North Atlantic
SkateZilla replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
TBH TGAs are the Biggest Fr/PS killer on the systems i've played it on, once the emmitters turn off or get out of view Fr/PS jump. -
SF2 Screenshot Thread
SkateZilla replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
does the ramp work now? -
SF2: North Atlantic
SkateZilla replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
i got a bad rep for half -assing and copy/pasting in the early SFP1 days.. i spent a long time on the MeshFactory F-5 Model, and it was Rubbish. lesson learned. -
SF2: North Atlantic
SkateZilla replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Wing spoilers are locked at mach .94, from that point on, fat bastard can roll faster. I'll have to run the game when i get home and note when the wings are fully swept, i think they are all the way back around mach .85 -
What does March 2012 patch change in Full merged WITHOUT NA installed?
SkateZilla replied to Kodiak's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
SF2NA Made control mapping changes. (which also borked control mapping, which is why tk had to do a hotfix.) -
SF2: North Atlantic
SkateZilla replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Val Kilmer. I dont like you because your dangerous........... -
SF2: North Atlantic
SkateZilla replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
The First thing i do once the Extractor is done, is extract the AWAC voice files, and record over them. -
SF2: North Atlantic
SkateZilla replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
mine costs more. -
SF2: North Atlantic
SkateZilla replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
teh beta team comprised of half of his audience in Gen1 titles, lol, j/k -
SF2: North Atlantic
SkateZilla replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
the Tomcat in NA doesnt roll worth dirt above mach .94 -
What does March 2012 patch change in Full merged WITHOUT NA installed?
SkateZilla replied to Kodiak's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
control mapping. support for features of SF2NA (new terrain etc). March Patch brings everything up to the SF2NA Standard minus the content. -
SF2: North Atlantic
SkateZilla replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
SimHQ Review is online. -
Can someone explain THIS one?
SkateZilla replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
After he fixes most of the bugs? -
Can someone explain THIS one?
SkateZilla replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
or the SF2NA EXE has more up to date coding for the new DLLs/Runtimes. SF2,SF2V,SF2E,SF2I,SF2Exp1,SF2Exp2 are all still "Windows XP compatible" -
SF2: North Atlantic
SkateZilla replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Too late, they are already whining to TK on his boards and via emails.