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SkateZilla

+MODDER
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Everything posted by SkateZilla

  1. I Like CombatAce Because....

    ... because i tell the girlfriend that im looking at plane porn, and she gets jealous and .....< Censored >.... Because she thinks Im saying "plain porn" and not "Plane Porn"........... "Will.... Watcha doing??" "Looking at plane porn baby.... why" "what? wait a minute, your not trading me for porn". < censored... youngin's look away.... > if anything its a Catalyst for "Good Stuff".
  2. hey look, new bullet hit water Effects.. can we get new cloud TGA's too?
  3. yeah, i thought it was a glitch at first, starting in the bomb view...
  4. Ok, I tried this a few months ago (almost a year) and it didnt really work at all, but it was a driver issue with the Camera I was using. I was using a Xbox Live Vision Cam, When I tried it before the Camera was defaulted to 1280x960x7FrPS, (I tried to change it before using my normal Direct Show Programs, no Dice). So I recently decided to uninstall and re-install the Xbox 360 Peripheral Drivers (controller, Vision Cam, Headset, Kinect drivers in one package to devs)(normal users can download them individually). Booted up VirtualDub x64, changed it to 640x480x30FrPS, closed V.D. Booted FaceTrack NoIR, v1.5 (not sure if I have the Exxx-update or not). Chose Track IR/default.ini, hit start, it recognized the camera and my face, tracking was working according to the readout. Now I boot to SF2, and it tracks, but Y Axis is reversed (I look up and the camera pans down and vise-versa). Tried ticking the invert axis, didn’t work, then it all stopped working, so I called it a Nite. Other Notes: High Core Usage (up to 80% of one core), causes some issues in the game. Wont be a problem when I Upgrade to FX-8150 (only on Dual Cores now). Track was lost if I turned my head too much. So Question was, How do I get the inverted axis fixed?, I’ll prolly download the v1.6 beta and see if there isn’t an update to the program that it uses to track facial features.
  5. Edit; Applied the EMWA Update, and The FreeFalcon Preset and all is working well!
  6. Night Landing, and Carrier Ops, Trees, and Pit Shots.. For the love of all things JP5
  7. 3 more from Facebook, TK seems to be in Screenshot mode... But Where are our effing Trees and Bush!
  8. So the slogan this week is... :We Want Bush:
  9. Since you said it, we're gonna blame you when TK posts the next 10 screenshots on Facebook being close ups of the new trees instead of Tomcat pr0n.
  10. oy. ....hand to head, page 31... a new waterworld, with just carriers.. awesomeness.
  11. Kudos then.. Veltro.. stop posting pics of My wife ....
  12. $300 for something any AMD GPU can do out of the Box... (take 3 displays and create 1 master group with a Res of 5760x1080 etc).
  13. silverbolt, the images are already posted on page 31.....
  14. eyefinity works, with modifications in the INI multiple views dont, as far as i know, you "COULD" **MAYBE** mod the HUDDATA.ini to display a certain view class, as you can put the radar displays in the corner, but you'd have to either run on EASY or extensively mod the HUDDATA ini to include the overlay in the corner on hard settings. I'd have to look at the HD ini to see if its even possible, but dual rendering would most likely kill your frame rate, even if its rendering at 320x240
  15. 3ds max Terrains + this... Ooooooooooooooooooooooooooooooo
  16. naw.. But building a terrain in 3D Studio max will prolly take 1/10th the time it did in the terrain editor...
  17. i will be feverishly working on the CVN 1.0 package to make sure it works with SF2:NA once its released. while also continuing to work on CVN2.0. LIGHTS TK, LIGHTS! that will save me 200 Polys alone!
  18. Added 8 Minutes ago Via Thirdwire Facebook:
  19. What did you do, Buy his Harddrive and run Recovery on it?
  20. backfires are missing their Burner Emmitters?
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