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Everything posted by SkateZilla
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WoE is nt properly functioning
SkateZilla replied to soapmctavish's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
turn water details off, or something like that will resolve the CTD when ending mission. -
@ fellow 3d modders
SkateZilla replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
try shell as noted above or try 2-siding the material or reversing normals, on the Fuselage at that sun angle the entire burner can should be under a shadow. and the fuselage has no shadow on the ground just internal components? also check the Object properties (check Cast Shadow and Receive shadow are checked). -
A Warning......
SkateZilla replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
and they all say "run ... its godzilla!" though its not. -
A Warning......
SkateZilla replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
http://www.youtube.com/watch?v=4vBeV1FNcGE Supposedly Chinese scientist got a hold of Dino DNA, just unleash T-Rex on them.. -
Project WOEMAC: Dev Diary 11/30/2011
SkateZilla replied to a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
open options.ini and change Debug=False to Debug=True it might be Different in SF2 than it was in SF1 -
A Warning......
SkateZilla replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
He'd give the "Cost vs Return" speech, "the cost to prosecute them would outweigh any damages collected." dont worry, they'll be taken care of soon. -
A Warning......
SkateZilla replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
what exactly happened? who used who's stuff? Can I get some details so I know who to avoid on other sites, as I am active on about 5 boards for SF2. And help people with converting files. PM it to me if you dont want to to be public knowledge.. -
MontyCZ's A-1H Skyraider, version 6
SkateZilla replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Yeah, the Skyraider Addon Brings back Memories.... i still play the Gen 1 titles, so Ima give this a ride this weekend. -
Preview DLCNo. 7
SkateZilla replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Which is A Zipper Made By Thirdwire (since that seems to be what people are asking for.) External Model and Flight Data from SF2, Cockpit From SF1, Use 3rd Party Hi-Res Skin for Pit, and you'll never notice the difference. -
Preview DLCNo. 7
SkateZilla replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes, The F-104 and C-130 were pulled from the Gen 1 Games after the original Strategy First Boxed SFP1 (So SFGold onward in the value jewel cases), then later Added back via DLC for WoV WoE and SFGold, And Followed by an A-4 DLC. (Which arent listed on TWs Downloads, but im sure the files are still on the server) The 104 external model and stuff is already in Gen 2 games, the cockpit was never re-done to SF2 Spec. You can Download the old Gen 1 Addon, Export it and use the cockpit from that as posted before. also I dont know if the Gen 2 104 is re-mapped w/ specular or bump maps. But as TK has said, completely re-building or up-converting old models for DLC wont be done as the $$$ isnt there. The104 would require the external model overhaul and re-building the pit, not gonna happen. -
Rotodome turning the wrong way
SkateZilla replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Its because of the Model Mesh's Pivot Z Axis. Click mesh, And goto Affect Pivot Button, look at the Z Axis. for the Rotodome, the Z-Axis should be Vertical (straight up). also sometimes i get a mesh that has screwed up pivot point/axis as a result of tinkering and have to rebuilt it, as simply resetting it Messes up the mesh even more. It has to do with Setting the Pivot point and Axis' prior to convertin it from a SHAPE -> Mesh or something. -
Updated TMF Vipers are Out!
SkateZilla replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I got Queen ready, as well as the Iron eagle Musical Score Soundtrackby Basil Poledouris Iron Eagle - Main Title (1:59) Shot Down (1:15) Hallway (1:41) Ted On Trial (1:28) Three Days/Minister Sinister (2:37) The Gallows/Flight Line I (3:33) Chappy's Story/Appetite (3:30) Iron Eagle Story/Flight Line II/The Coast (4:12) Chappy Gets Hit/Chappy Crashes/Chappy Talks (4:16) Ted To Tarmac/The Tower (2:26) Doug And Dad (2:41) Think You Can Handle the Music? (2:49) Missing Man/You've Earned Them (2:29) Three Days/Minister Sinister (3:54) Flight Line I (2:25) Flight Line II (:54) Chappy Talks (1:49) Slappy's Place (4:25) Slo-Slappy (1:29) Army Air Corps (2:19) -
DLC #006 is out!
SkateZilla posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Availible Via Thirdwire: $5.99 F-4EJ is the Japanese version of the F-4 Phantom optimized strictly for air defense with no air-to-ground capabilities. Includes 1 player aircraft with 7 Japan Air Self-Defense Force texture sets. -
I Figured This Was Going to Happen
SkateZilla replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I wonder how much a Kenny Loggins license is....... -
Updated TMF Vipers are Out!
SkateZilla replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I actually have the Iron Eagle Musical Score Soundtrack :p -
Updated TMF Vipers are Out!
SkateZilla replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
how do we turn on the cassette player?.. i want some queen -
SF2 Screenshot Thread
SkateZilla replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
if the LODs OUT file is availible, it would most likely be the object that isnt linked as I dont think that plane has a big white chunk in that spot, meaining whatever it the object is, is out of position because its not linked to the parent node. -
@Stary or Anyone Regarding Particle Effects
SkateZilla posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ok Im working on my Carrier effects, and I wanted to time the launch steam so that it starts emmitting steam about halfway down the catapult and not the entire time your waiting to launch. I've tinked with the Start/Eject Times for the last 4 hours with no luck. This is My Default Effect Setup for the Steam Emmitters, I've Tried Adjusting the Start time and eject times, The closest I've gotten to what I wanted was Steam Emmitter Starting AFTER I Had cleared the Catapult for a few seconds and only emmitting for about a second. [EffectType002] Name=CVNLaunchEffect Element[01].ElementType=HOLD_EMITTER Element[01].ElementName=CVNLaunchEmitter2 Element[01].StartTime=0.000000 Element[01].StartTimeDeviation=0.000000 Element[01].EjectTime=-1.0000000 Element[01].EjectTimeDeviation=0.000000 Element[02].ElementType=HOLD_EMITTER Element[02].ElementName=CVNLaunchEmitter4 Element[02].StartTime=0.0000000 Element[02].StartTimeDeviation=0.000000 Element[02].EjectTime=-1.000000 Element[02].EjectTimeDeviation=0.000000 -
I Would Like to Bring To Your Attention
SkateZilla replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I just viewed source and selected save target as for the .mp4 in the page source :p -
I Would Like to Bring To Your Attention
SkateZilla replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Rar it and upload to one of those "sites" for file hosting, or split it to 2 parts and upload to youtube. -
I Would Like to Bring To Your Attention
SkateZilla replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
download and play in VLC? -
Anyone got an Saitek X52?
SkateZilla replied to Soulfreak's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I use an X-52, i think best Buy had them at $99. -
Does anyone know why this is happening?
SkateZilla replied to Mig_eater's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Most Likely a Shader/GPU underpower issue, With your Graphics Tier, you should NOT be running on Unlimited, High or Medium. A 4300/4500 Series Chip has 80 Unified Shaders and is 2+ Generations Old, That is not enough power to Run on Unlimited or High and maybe even Medium, Regardless of resolution, More importantly if they are mobile or integrated GPUs instead of Discrete Versions, there is no active cooling fans on them So they'll overheat within minutes of running GFX intensive games, causing issues. In comparison A 5830 has 1120 Shaders, 5770 has 800, 5750 has 720.. The Discrete 4300/4500 GPUs Stats are: the 4350 has 600Mhz Clock, 80 Shaders, 64 Bit memory interface. 800 Mhz Memory the 4550 has 600Mhz Clock, 80 shaders, 64 bit memory interface. 1600 Mhz Memory Integrated/Mobile Versions are clocked slower and share system memory. the 4300/4500 Series is Meant to be for Integrated, Mobile or Low Power/Low Profile Hardware Acceleration for Video, Not for gaming. -
.cat file content
SkateZilla replied to xclusiv8's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
you can extract the entire cat to a folder, replace what you want replaced and delete anything else for the game to use whats in the cat. i just extracted every cat to their own folders and moved them to another drive, so they are there when i need them. in the last 2 patches the cats have been re-organized and cats containing LODs have been encrypted. -
Aircraft Carriers for SF2
SkateZilla replied to F117NightHawk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
http://combatace.com/files/file/9401-super-hornet-package-for-sf2-v20/