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Everything posted by SkateZilla
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Hey, Digital Overload...
SkateZilla replied to sparkomatic's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
yeah.. the Viggen Pit, Whooo.. blows the stock pits away... -
Hey, Digital Overload...
SkateZilla replied to sparkomatic's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The Developer is working on it, he had to figure out how to get the Game to use Elevorons. -
Need Some Help Playing Online
SkateZilla replied to Honkielips's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Game Spy Works For 1st PErson Shooters Thats About It, Hyper Lobby is alot Better for Strike Fighters. -
F-5 From The Biohaz Files Still The Same Old Beta
SkateZilla replied to squid's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
i Dunno How Long it will Take But Version .6 Should Be Done Soon, I Have Some FM Issues that Came out of No Where to Fix and Some other Little Details -
New Patch???
SkateZilla replied to Deathdealer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
i poaid 49.99 pluss 4.7 % tax, i dont regret it either this is the best sim i've had since fighters anthology. -
New Patch???
SkateZilla replied to Deathdealer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
We Need Dedicated Server Capabilities Like MOHAA Has. :) -
Simhq Board Registration Broken
SkateZilla replied to BP_MOSCOW's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
do you get something about not being able to write Profile ?? Cuz thats what my friends get when they tried registering -
Modeling
SkateZilla replied to Big John's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
heh,. monty.. dont you build the shape in some other program.. then import to 3ds for cutting and animating etc.. -
I Was Just Wondering How To Change Or Add The descriptions For the Screen Shots For The F-5 Album. I Know It Has a Spot for Description/Title When I Add New Ones Now But How do I Change the Desription or Title From the Screenshots that were already Uploaded?
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Suggestion For Video Creators
SkateZilla replied to savagkc's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
CRC Code Would be nice too, that way we'd know if it ended up corrupted. -
I Liked the Demo, But then again There was new developers this Year, EA Went with Black Box Studios, ANd they completely re=did the entire Game. I Prolly wont buy it Cuz Im Partial to the Xbox Controllers And NHL 2004 isnt online for hte XBOX :(
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Sfp1 Pros And Cons
SkateZilla replied to Nick Tselepides's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Didnt You Post Something Like this at SimHQ? -
LOOKS GREAT
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umm Doesnt Any Sim Co. get teh Picture XiCat Sux..
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Strike Fighter Movie
SkateZilla replied to striker01's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I like tv out way better :) that way i wont have to turn the GFX down or record at less than 24 FPS, Just Record to VCR tape, record back to pc Noise Filter a Bit maybe Add some music Edit in Adobe Premiere 6.5 add some Effects to attract attention a logo or 2 and boom :) -
f-5e tiger
SkateZilla replied to viper's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
When you Copy and Pasted it did you move the Lines to the Far Right edge of Note pad ? Hopefully by time the netxt release is Ready I will find out what is causing it, The internals were supposed to like up.. so that emmitter is working.. but he rest arent.. You have the other 3 (Exhaust, AfterBurner4 (Actual AB), and FuselageVortex) Try These.. Dont forget to change the Numbers though [EmitterType292] Name=AfterburnerEmitter3 EmissionType=ORIENTED_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=99999999 EmissionRate=0.002500 EmissionVolume=0.010000,0.010000,0.010000 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.000000,-120.000000,0.000000 HasLightSource=TRUE LightColor=0.10,0.10,0.80 LightRange=1.0 LightSrcOffset=0.0,0.0,0.0 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=0.0000 ParticleLifeTimeDeviation=0.0000 ParticleWeight=-0.10000 ParticleRandomness=0.000000 ParticleDragFactor=00.000000 ParticleInheritence=0.900000 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.450000,0.450000,0.450000,0.400000 ParticleColor[02].Time=0.200000 ParticleColor[02].Value=0.350000,0.350000,0.350000,0.300000 ParticleColor[03].Time=0.700000 ParticleColor[03].Value=0.160000,0.150000,0.100000,0.150000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=0.000000,0.000000,0.000000,0.000000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.080000 ParticleSize[02].Time=0.100000 ParticleSize[02].Value=0.130000 ParticleSize[03].Time=0.600000 ParticleSize[03].Value=0.180000 ParticleSize[04].Time=0.800000 ParticleSize[04].Value=0.230000 ParticleSize[05].Time=1.000000 ParticleSize[05].Value=0.280000 ParticleSizeDeviation=0.000000 TextureMaterial=AfterburnerMaterial [EmitterType293] Name=AfterburnerEmitter4 EmissionType=ORIENTED_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=8000.000000 EmissionRate=0.002500 EmissionVolume=0.010000,0.010000,0.010000 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.000000,-120.000000,0.000000 HasLightSource=TRUE LightColor=0.405,0.396,0.342 LightRange=250.0 LightSrcOffset=0.0,0.0,0.0 SubLightSourceX=TRUE SubLightSrcDist=1.0 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=0.0430000 ParticleLifeTimeDeviation=0.035000 ParticleWeight=-0.10000 ParticleRandomness=0.010000 ParticleDragFactor=20.000000 ParticleInheritence=0.900000 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.450000,0.450000,0.450000,0.400000 ParticleColor[02].Time=0.200000 ParticleColor[02].Value=0.350000,0.350000,0.350000,0.300000 ParticleColor[03].Time=0.700000 ParticleColor[03].Value=0.160000,0.160000,0.160000,0.150000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=0.000000,0.000000,0.000000,0.000000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.320000 ParticleSize[02].Time=0.100000 ParticleSize[02].Value=0.240000 ParticleSize[03].Time=0.600000 ParticleSize[03].Value=0.160000 ParticleSize[04].Time=0.800000 ParticleSize[04].Value=0.08000 ParticleSize[05].Time=1.000000 ParticleSize[05].Value=0.000000 ParticleSizeDeviation=0.035000 TextureMaterial=AfterburnerMaterial [EmitterType294] Name=FuselageVortexEmitter Name=WingtipVortexEmitter EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=4000.000000 EmissionRate=0.010000 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=CONNECTED_SPRITE ParticleLifeTime=0.033000 ParticleWeight=-1.00000 ParticleWindFactor=0.0 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=1.000000,1.000000,1.000000,0.00000 ParticleColor[02].Time=0.500000 ParticleColor[02].Value=1.000000,1.000000,1.000000,0.400000 ParticleColor[03].Time=1.00000 ParticleColor[03].Value=1.000000,1.000000,1.000000,0.000000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.0250000 ParticleSize[02].Time=0.500000 ParticleSize[02].Value=0.3500000 ParticleSize[03].Time=1.000000 ParticleSize[03].Value=0.600000 TextureMaterial=SmokeTrailMaterial [EmitterType295] Name=F5ECleanExhaustEmitter EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=12000.000000 EmissionRate=0.2000000 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=CONNECTED_SPRITE ParticleLifeTime=10.000000 ParticleWeight=0.00000 ParticleWindFactor=0.5 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.400000,0.400000,0.400000,0.100000 ParticleColor[02].Time=0.016000 ParticleColor[02].Value=0.400000,0.400000,0.400000,0.200000 ParticleColor[03].Time=0.125000 ParticleColor[03].Value=0.500000,0.500000,0.500000,0.100000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=0.600000,0.600000,0.600000,0.000000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.320000 ParticleSize[02].Time=0.01000 ParticleSize[02].Value=0.320000 ParticleSize[03].Time=0.500000 ParticleSize[03].Value=20.000000 ParticleSize[04].Time=1.000000 ParticleSize[04].Value=40.000000 TextureMaterial=SmokeTrailMaterial -
Strike Fighter Movie
SkateZilla replied to striker01's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Tvout to VCR at 800x600, use a Stereo .5mm Jack to RCA Cables for sound... Record back from Vcr using Tv IN :) Thats the way i'd do it since i have the in and out functions, So far i have yet to watch a SF P1 video with Sound Other than the music :) I'd do some F-5e Videos but i have no where to host them whatsoever -
A-7b update for Navychief
SkateZilla replied to Armourdave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
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Explosions effects mod video
SkateZilla replied to a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
nice... I have yet to Use FRAPS to Make videos.. Only bad side to FRAPs is you wont be able to capture sound. -
Is there....
SkateZilla replied to striker01's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Project 1 is No Longer Supported By Publisher But TK and Co. Continue to Work on it to Fix Bugs.. -
isabell blah blah blah.. Livein IN Virginia for 15 Years.. every Year we get this and it barely brushes us... waste time and money on boarding your house up.. Its already CAT 2 By time it gets here it will be Tropical Storm.
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f-5e tiger
SkateZilla replied to viper's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
In the Emitter Number "[EmitterXXX] Dont Forget to Change the XXX to the Acsending Number So If the Emitter before it was [Emitter321] then the Next would Be [Emitter322] and So on. -
RWR fix for ATI9500/9700 cards!
SkateZilla replied to BUFF's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
which goes to prove it wasnt the Model, it was the End user's Settings.. To The beta testers, dont try this with patch 2 It Just Causes radon CTD's -
So, a what happened to the F-14???
SkateZilla replied to snapple2993's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
250Miles, isnt 250 NM, Russian weapons are s**te, with exception of teh flanker