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SkateZilla

+MODDER
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Everything posted by SkateZilla

  1. the patch does fix the ATI issue and boost perf a little on NVidia as well
  2. Hope and wish that beta v.5 of the tiger II is a public release
  3. Quick Addition, the F-5E Doesnt Steer either and im Running in Normal Mode,
  4. I Had A Model In the Works, but it was Scraped when i started the F-5E (Dunno where the max file went) so I will start it over when i Finish the F-5 Screens of the Old Model (Which was Untextured)
  5. If i could i'd be switching to Linux.. Windows Drivers and me dont get along.
  6. Very Nice Monty.... Superb Looking! Kudos (While Bowing at the Screens Chanting "im Not Worthy Im Not Worthy")
  7. Lol, I have a Nice Stargate and DHD to add to the desert terrain. the Gate itself is about 180,000+ poly gons though.
  8. i dunno if anyone else gets this, but for some reason on m7y End The Opponents Afterburners are no where near where they are supposed to be, more sparatic jumping behind the plane, just my observation thouhg, besides the unknown Crashing and lock-ups when i get killed its fun.
  9. I was On Hyper Lobby as well, With Striker there too i believe. IT was Fun, reminded me of Playing, USAF on Jane's Combat.net But there are apparent Bugs that will be fixed in patch 2, or so im told
  10. speaking of skyraider, i should be releasing a skyraider pack soon with FM fixes as well as the real A1-H cockpit..
  11. hmmm, choices A.)a few more months to get a Fully Working Demo, Or B.)no Wait and get a demo thats non configurable and crashes, I'll take Option A, If Only the Publishers for Strike Fighters had AS Much Patience as the LO:Mac Publishers Do,
  12. All in Wonder 9600 Pro Will have Faster Components CPU Clock is tha Same But the Ramw is Clocked around 650 I believe.
  13. Sunday Pics

    I'll Say One Thing. Every Damge Pic i have seen.. the Damage Part you can see a line where the Damage overlay is. sorta like its not completely transparent..
  14. The Effects List Specific to this Aircraft is Getting Longer, I Will release to Modders how to add certain Effects after I Release the F-5, and after Patch 2 anyway latest Testing Screen:
  15. Also, I Have a Chat Room Link Up AS Well, Same Place Different Interface. Digital-Overload-Productions Strike Fighters Chat Use "/nick YourScreenName" to Change your Nick If You Want to.
  16. byw guys.. its a beta of the old one.. thenew one he's been working one is Much much better.. jet letting you know whats to come.
  17. I thought the F-8 Was Wiped By a Harddisk Failure or somthing.. and was being re-done.
  18. Whats yur favorite game intro movie?

    Top 5 Video For Me 1. Jane's F-15 2. Jane's ATF (Win95 Version) 3. THQ Moto GP 2 4. EA - Unites States Navy Fighters (w/ Marine Fighters Addon Pack) 5. Halo 2 (Beta Release 2, 4/21/03) Top Gun Fire At Will
  19. Tiwaz. If You havent Already Gotten a way i might have found a way to have more than one Cockpit Posistion. Im playing with it now with front and Rear seats. But if it works you can have all 4 Spots availible on the Prowla
  20. I was told single player is pretty much done but they are aiming at Multiplayer issues.
  21. RTCW: So you want to be a cowboy....

    that doesnt help XBOX and XBox live any.. then again everyone is stil playing beach invasion
  22. as for the modders out there i spoke to a few that do some kick butt Military planes for FS2002 and they said if TK Fixed alot of the bugs and made importing planes a bit easier they'd try it out and give it a taste. i was fooling around the other day and i imported the Star Gate and the DHD into the game as a ground target.. lol.. funny as hell thought he FPS dropped to 1 when it appeard on screen cause of the 35,000 poly count
  23. I believe that also. The Publisher wanted him to release it the first time. and when it bombed the publisher quickly released that it was an open beta test. If the Publisher was smart and knew what he had, he could have re-did the contract so that TK could finish the Sim and release it complete. I know he had to have been forced to release it. Just by being a modder and tweaking INI files there are things in the INI files (systems, effects, sound configs etc) that arent even being used. the first patch fixed some major issues with the campaign or something i didn't really notice since it ran fine for me accept with hardware TCL enabled. which does seem to effect the GFx AS Much . after enabled W Buffer and installed the DirectX 9 patch for Starfleet command Before that with HTCL on i got 15-21 Fps average. now i get 25-35 .. with it on. and with TCL off i get 34 -39 but some lighting effects dont look as nice.
  24. Beer. Dont know if you did it or not. But the Landing Gears.. or what appears to be the landing Gears Cause Errors in SF. So those little triangle things with lines comingout form them need to be wiped out.
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