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SkateZilla

+MODDER
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Everything posted by SkateZilla

  1. TK Said he was going to add the arrestor cable and Catapults to the list of systems in the INI sooner or later
  2. i posted at simh this morning. I Just realized that My Xbox .. which is on its way to tennesee to get the O/S releoded onto the harddrive was hacked by the same IP address that tried sending me the virus on irc. Since My Xbox is Connected to my system and i was playin on XBOX live that day i guess the idiot penatred the firewall thru the XBOX Live Port Address and thought it was my pc and Uploaded a Virus..
  3. I get a 404 WIth a Link in the Lower Left that goes to SimHq's Main Site that says Apachie Server Redhat Linux etc etc. Funny how this ll co-asided with wpgssgt getting his harddisk poofed. i think the strike fighters has a serious hacker problem.
  4. i think there is a conspiracy goin on.. cause after i started posting progress screen shots i had someone with a Military screen name appear in my IRC channel and tried to hack me through my file server. he managed to upload a Virus that would reformatt my harddrive upon reboot. I think someone form FS2002 or CFS doesnt like the fact our community is growing.
  5. before reformatting it. If you have another Drive Load Windows 98 On it and Boot up in Safe Mode. This happened to me a few times after uninstalling lots of things.. Booting into Windows 98 Safe Mode Gave me access to the disk in PIO mode 4 granted i had to copy everything form it and the 10 GB partition took like 4 hours to copy.. but its better than starting all over. If it was NTFS i dunno. this usually happens when you un install alot of stuff and windows cleans the entries while shutting down and forgets to clear the cach on the harddisk before cutting power.
  6. Bear.. why replace the Cargo ship. why not just add the carrier data to the INI. put the textures LODs in /Objects/ Directory The carrier.ini which consists of: [LOD001] Filename=carrier.lod Distance=150000 [shadow] CastShadow=FALSE ShadowLOD=carrier.shd ShadowType=1 ShadowCastDist=500 MaxVisibleDistance=500 and the Carrier data File ( Oviously Some Variable need to be changed for your Carrier) [MissionData] NationName=GENERIC ServiceStartYear=0 ServiceEndYear=2000 GroundObjectRole=CARGO_SHIP Availability=VERY_COMMON FormationSizeBase=1 FormationSizeVariation=7 [GroundObjectData] AnimationID=1 DamagedModel=CargoShip_Damaged.LOD DestroyedModel=CargoShip_destroyed.LOD DestroyedEffect=ShipDamageEffect EmptyMass=5580.00 Component[001]=Hull Component[002]=FlightDeck Component[003]=Superstructure [sound] EngineSoundName= MovementSoundName= [DetectSystem] MaxVisibleDistance=15000.0 RadarCrossSection=3000 [WeaponSystem] [MovementSystem] MaxRoadSpeed=69.5 MaxOffRoadSpeed=69.5 PowerAvailable=100 MaxTurnRate=2.0 MaxDeceleration=0.1 SuspensionConstant=14.0 MovementEmitterName=ShipMovementEffect MovementEmitterPosition=0.0,94.45,0.00 MovementEmitterSize=1.0 MovementUseEffect=TRUE [Hull] ModelNodeName=LOWER_HULL MaxExtentPosition= 11.55, 94.35, 2.40 MinExtentPosition=-9.50,-113.59,-5.30 StructuralFactor=0.1 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=500 Armor .Thickness=500 Armor .Thickness=500 Armor[REAR].Thickness=500 Armor[TOP].Thickness=500 Armor[bOTTOM].Thickness=500 SystemName[001]=Engine [FlightDeck] ModelNodeName=Flight_Deck MaxExtentPosition= 12.70, 107.25, 14.75 MinExtentPosition=-22.50,-117.50,-2.82 StructuralFactor=0.1 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=500 Armor .Thickness=500 Armor .Thickness=500 Armor[REAR].Thickness=500 Armor[TOP].Thickness=500 Armor[bOTTOM].Thickness=500 CollisionPoint[001]= 12.70, 107.25, 14.75 CollisionPoint[002]=-22.50,-117.50,-2.82 [superstructure] ModelNodeName=Tower EffectSize=1.0 MaxExtentPosition= 20.20,-29.00,23.55 MinExtentPosition=-14.14,-44.25, 14.85 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=500 Armor .Thickness=500 Armor .Thickness=500 Armor[REAR].Thickness=500 Armor[TOP].Thickness=500 Armor[bOTTOM].Thickness=500 [Engine] SystemType=ENGINE MaxExtentPosition= 5.50,-75.37, 1.20 MinExtentPosition=-5.50,-93.00,-4.75 ExhaustEmitterName=ShipSmoke ExhaustPosition=16.95,-36.15,22.40 ExhaustEmitterSize=1.0 then the last Part Would be the GroundObjectData.INI [Object037] ObjectName=carrier <<<--- LOD name ObjectFullname=CV-59 Forrestor <<<--- Name to Appear In Game ObjectDataFile=Carrier_data.ini <<<--- Data File Name I think it would be better if you locked on to it and it said CV-59 inseatd of cargo ship. I Use those INI Settings for the Nimitz i was working on and it shows up more than the cargo ship. also If you do this Change the cargo ship Availibility to RARE in teh Cargo ship DATA.INI
  7. nah.. its an Air Force Pilto.. what do you expect... they're all tall
  8. In Easy Mode the Effect Or The Side Force on the Rudder is Dropped so I Guess you Cant Steer on the ground unless in normal mode or hard. Normal feels just like easy.. only real noticable difference is that you cant pull 8-12 G's As Easily in Normal Mode.
  9. How Did You ANimate the Cockpit.? did you Have the 10 frames that Match the external Animation Match the internal One or Some thing??
  10. Quick Question. How did you get the TGa for the Canopy to Show Up on the Inside. Every Plane i know of if you look at the Inside of the Canopy it is Clear.. But the Texture is On the Outside. I tried to do Back Face cull but that had no effect.
  11. as for the SR-71 they Were Being Shipped Via Carrier and Were Loaded/Unloaded via Crane
  12. That C-130 Was a Government Test to Test the Carriers and the C-130. Notice they Dont Show it for long after they Touch down. the Wingspan is too big .. lol.. if it kept going straight it would level the island.
  13. very nice.. this sim will give Fs2002 a Run for its Money
  14. Cup Crazy!

    Ducks Will WIn It In 6
  15. Actually the hardest Part is trying to Get a Nice Feel to the Flight Model without an interface to do it with. Granted a few months ago i had time to sit and Adjust values.. go into Strike Fighters Fly around and then exit and make some more adjustments. But at the current time i Dont. I will in about 2 Week swhen i QUit my job for the summer. But first I Have to Finishe My F-5E Project By Rebuidling the Front If Not All 3 of the Landing gears.
  16. VERY VERY NICE!!!!!!!!!!!!!!!!!!!!!!!!!
  17. http://Digital-Overload-Productions.cjb.net Info On F-89 P-51 A-1H and Upcoming F-5E
  18. My Website Has Info On Addons Im INVolved In and the Mirrors to Released Addons Will be Up soon (within a week) AS Well AS Info On the F-5
  19. Cup Crazy!

    Anaheim Will be Western Conference Champs for Sure :) Minnosota Wild coming off 2 Game 7's while Anahiem Whooping on the 2 Tops Seeds. World Champion Chips Are Off somewhat. not the smae level of play. not to mention when some one like germany starts talking crap they speak in german and you dont know if they said "kiss my ... " or " ... You" or OSmething else. lol i watched the Game Vs Sweden and I Was Hearing Swedish Curse on the bench.. lol...
  20. some more updates: sorry i dont post here as Much as Sim Hq. You'll also notice I Got Bored one night and was playing with the Particle Systems INI in the last few Shots Also Hopefully MarcFighters Makes some Kik Butt Camo/Silver SKins :)
  21. For The P-51 You Coulda Just Hit the Arrestor Hook Button. Since I Did the INI's I Thought about it ahead of time.
  22. Ranger. lol Im trying to Get Air Force Delta Storm. Last i saw it was 49.99 and Discontinued Game stop Is Getting a Few Back because of demand Although all the mags ive read gave it bad reviews I Heard it was Stellar.. and it would look Good on my 55' HDTV
  23. First Off I Didnt Build It I Got Permission from Mesh Factory to Use it in strike Fighters First Thing i Did was get the Poly Count down from 69,000 to about 7,000 and maybe lower after i finish some tweaking. The ONly Stuff I Cant Do Is Skin the Beast. It Is already skinned but i cant get the skin to work opnthe model (too many materials i guess) So If Some One Would Like to UnWrap it And Skin it Email me At skatezila@cox.net Pretty much most of the INI Coordinates are set and all i have left is the Flight Model (under way Now) and hte Loadouts Now For the Screenies (taken a Few Days ago): First A Render From the 3ds Max (the Skin that came with it.): Now Some in Game Shots:
  24. very Nice Some Back Face Culling might need to be used on part of the wings at the folding joint.. maybe just me though
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