-
Content count
1,508 -
Joined
-
Last visited
-
Days Won
3
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by SkateZilla
-
Reqesting for some Fighters
SkateZilla replied to morteza1374's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
SEARCH Function. 90+% of those jets were here at one point and removed for legal reasons. -
Announcing RAZBAM DCS: A-7E/D
SkateZilla replied to Dave's topic in Digital Combat Simulator Series General Discussion
If it's not a complaint about flight model, then i'd throw it away, as anything system related would need to be re-done anyway, in a sim that was designed for Military Airframes and no Boeing 747s. To that respect, I had FS9 and FSX Packages that did a really crappy job of implementing some of the systems of military airframes, which is why I stopped using MSFS. though playing with the VRS SuperBug at my friends house was simply jaw dropping... specially in a Pit that was molded to the Shape of a hornet's forward section, complete with Hornet Canopy and Windscreen.... epic.. the perks of living near SuperHornet Pilots.. they bring their work home with them.. lol. -
Announcing RAZBAM DCS: A-7E/D
SkateZilla replied to Dave's topic in Digital Combat Simulator Series General Discussion
Ditto, Explain? -
Announcing RAZBAM DCS: A-7E/D
SkateZilla replied to Dave's topic in Digital Combat Simulator Series General Discussion
the list i have, is 2 pages in word for 3rd party modules, some unannounced, but 1 and a half pages all have PoC in game. -
Announcing RAZBAM DCS: A-7E/D
SkateZilla replied to Dave's topic in Digital Combat Simulator Series General Discussion
Raz bam is like, going nuts with DCS Projects right now, .. when everything starts getting released for DCSW... My bank account is gonna take a hit... -
Holy Cockpit Batman!
SkateZilla replied to gillg's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Highlight mesh, click FACE Sub Object, Click CREATE Button, Click the Vertices and Add 2 Faces to fill the square, And use UV Unwrapp and move the Vertices on the texture map to match the other faces. Save, Export, Voila. -
New Hybrid?
SkateZilla replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
MIG-17 Off Road Edition. -
FPS are locked at 58.8 with Radeon 6750.
SkateZilla replied to Slant6's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
1080p Ulimited i get close to 400 FrPS. -
New Toshiba laptop?
SkateZilla replied to greyhawk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
make sure to update all the drivers, and configure optimus tech to use the GT630 GPU ONLY for games. -
F-5a
SkateZilla replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
hmm, i thought i remember seeing a tutorial on how to build the framing and stuff. -
F-5a
SkateZilla replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
was there a guide/tutorial for building a pit somewhere? I've been looking but havnt found it,, -
Older Mod Eagle Scheme
SkateZilla replied to Dave's topic in Digital Combat Simulator Series Modding/Skinning Chat
download EDMModelViewer v66362 from Here: ftp://ftp1.files.eagle.ru/mods/model_viewer/ install it: Copy your Textures to <root>/Program Files (x86)/edModelViewer/Bazar/TempTextures/ (You might also wanna extract some Files from the DCSW F-15 Texture Zips too) (DCS Texture Zips are located in <root>/ProgramFiles/Eagle Dynamics/DCS World/Bazar/Textures/) Open edModelViewer, Load Model (<root>/ProgramFiles/Eagle Dynamics/DCS World/Bazar/World/Shapes/<modelname> (I Assume it's F-15C,edm or F-15.edm) And You're Presented with this: Open Your templates, Edit/Paint/Etc, Save the BMPs to the Bazar/TempTextures/ Folder Listed above for the EdModelViewer, Overwrite, Minimize/Alt-Tab to Model Viewer In the Model Viewer, Goto View Menu, Reload Model and it re-loads the textures.... no need to close anything, reboot anything etc. You can Zoom/Rotate the model using the mouse (Left MB + Movement = Rotate, Right MB+Movement = Zoom.) Also, you can view ALL the animations from the ED Model Veiwer using the Arg# input on the top. (also Attached Arg# Animations List). Enjoy! Draw arguments for aircrafts 1.1.rtf -
Older Mod Eagle Scheme
SkateZilla replied to Dave's topic in Digital Combat Simulator Series Modding/Skinning Chat
using the EDM Viewer is so much easier than Making Edits, Save, close PS, boot DCS, wait for it to load, look at the model, exit DCS, Load PS, edit, Repeat. -
DCS/LOMAC Screen Shot Thread
SkateZilla replied to Dave's topic in Digital Combat Simulator Series General Discussion
I've built a completely new module, new SFM, It doesnt over-ride/replace any in the game, shows up as EA-18G in Missions/Menus/Labels. (no Cockpit.) I havent finished implementing ANimations and stuff, but I'm using it as a Test Aircraft for implementing stuff. I actually have a few Airframes I am now working on that are completely separate with dedicated SFM data. -
Bad News? Don't know if anyone noticed this....
SkateZilla replied to eraser_tr's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
TBH, TKs been repeating that "no SF3 Line" for a loooong time, shortly after the SF2 Initial. -
DCS: Light Sim?
SkateZilla replied to Stratos's topic in Digital Combat Simulator Series General Discussion
TBH it would take a Weekend to convert A 3d Model built for ThirdWire to DCS Standards. (Textures, and Animations Wise) Then you'd have to add the Connectors for Lights/Strobes/Guns/Pylons. Then the AnimationArg#s for revealing Damaged/Destroyed Nodes. Arg# Animations Make it easier to have Surfaces linked w/ more than one system (Tail Stabs doing Pitch and Roll movements etc). If Someone is smart enough to understand the SFM Data, and they have enough, they can prolly build an AFM using the Template provided by ED in the DCSW Folder. Script the LUA files. Set the Module, Allow AI to Fly it (I put the AI Super Bug in a Guns only Battle vs an AI F-16, and it was kinda crazy.) Then all you'd have to do is repeat for the 3d Cockpit. Model all the switches and knobs, Build the systems in LUA, Script them, and Link Gauges to data in the LUA Files. But Once I'm done learning the 3ds/LUA Side, I'll be moving on to other projects, like I said, the EA18G was a test bed, and TBH the only reason it's an EA18G and not an F18E/F is because I had already had all the Parts set for the G, and I didnt Feel Like swapping out all the G parts for the E or F. I already have 3 Airframes imported and Working Perfectly in DCSW for the AI. 1 that was built for TW's Engine, and 2 from FSX. In My experience w/ the Behavior of the SuperBug Airframe using a Accurate SFM, the DCS World SFM is still above ThirdWires FM. Especially in Low Speed/Stall Situations. Once a group was to become efficient at it, we *could* convert Thirdwire Models to DCSW in a matter of weeks per Airframe. Especially in the Vietnam and Prior era that uses less MFDs and Avionics and just Gauges and Scopes. -
DCS: Light Sim?
SkateZilla replied to Stratos's topic in Digital Combat Simulator Series General Discussion
not to mention the Adv.FM, Wags and Other ED Team Members as well as other 3rd party devs are all helping each other. When's the last time TW posted a long explanation of how to disect and construct each INI for a Testbed Aircraft, w/ Details for Every section and what the values mean/do? I think a community member did that for SF1/SF2 -
DCS/LOMAC Screen Shot Thread
SkateZilla replied to Dave's topic in Digital Combat Simulator Series General Discussion
My test bed for importing 3d Models, Textures and Animations Into DCSW, w/ a Complete SFM For AI Use. This is after about 16 Hours of LUA Scripting, and Fighting With Max 2011, some animations arent working yet. -
DCS: Light Sim?
SkateZilla replied to Stratos's topic in Digital Combat Simulator Series General Discussion
Considering the SFM is pretty much darn near the same thing as Thirdwire's Engine and Aerodynamic Data... About the same time it takes to make a TW Mod.. Cockpit instruments might be easier to setup too. just have to learn the new Syntax for LUA over TKs INI. ie: here;s the SFM For the F-18C (Look Familiar?): -
DCS: Light Sim?
SkateZilla replied to Stratos's topic in Digital Combat Simulator Series General Discussion
Module with 3d External Model, a 3d Pit w/ Working Gauges (Even with no Clickables) and Simple FM would Surpass SF2. -
Where have all the Sukoi's gone?
SkateZilla replied to usafphantom2's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
i wouldnt, let insky's crap die. -
Bad News? Don't know if anyone noticed this....
SkateZilla replied to eraser_tr's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Flanker is still chugging along, lol. -
AMD Eyefinity works pretty well with 7870
SkateZilla replied to streakeagle's topic in Hardware/Software Chat
trick with DCS is to NOT use the 3 Camera Screen preset. -
Didn't see this posted already. New DLC is out.
SkateZilla replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
they should fit, it's the same external 3d Model, w/ the structural changes (added antenna's etc) -
AMD Eyefinity works pretty well with 7870
SkateZilla replied to streakeagle's topic in Hardware/Software Chat
this is what my setup looks like in portrait mode, Flew 3 missions, no crashes at all. Testing the Screens in Vertical / Portrait orientation instead of Horizontal / Landscape