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Blade

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Posts posted by Blade


  1. StarT number=

    This line is found at times in the data file for campaigns in airunits section; what does it mean?

     

    It affects aircraft numbers (or any other decals having the 'DecalLevel=2' entry in the Decals.ini file).

    'Startnumber=0' makes the first plane in the squadron carry the first number, see the 'Numbers.lst' files in the skin folders. E. g. '100' for a USN F-4 unit or '300' for a USN A-4 squadron, etc.


  2. Maybe a glimmer of hope...

     

    The [X-Wing] games were developed by Lawrence Holland's company Totally Games, under license from LucasArts, later also released by LucasArts. There are no plans to release further games in the series; although in an interview in 2003, Holland indicated he might return to the series at some point in the future.

     

    (Cited from X-Wing Series on Wikipedia)


  3. Anyone interested in having parked Intruders with wings folded?

     

    A-6A_USMC_Parked.jpg

     

    It's quite easy, here's what to do:

     

    Open the A-6A_Static_Data.ini with Notepad. Then find the section that starts with [Fuselage], scroll down to the bottom of the section, and add the following line:

     

    SystemName[006]=WingFold

     

    Now go to the bottom of the file and add the following:

     

    [WingFold]

    SystemType=HIGHLIFT_DEVICE

    DeploymentMethod=AUTOMATIC_SPEED

    Setting[1].Angle=30.0

    Setting[1].DeployValue=0.0

    Setting[1].RetractValue=5.0

    MaxDeflection=30.0

    MinDeflection=0.0

    ControlRate=0.2

    AnimationID=8

     

    Now your static Intruders are parked with wings folded. :biggrin:

     

    PS: comrpnt, I hope you don't mind that I'm fiddling with your mod...


  4. Does anybody know if enhanced pits are available for the F4s or F4g Wild Weasel V?? I looked around but didnt see any at the usual sites.

     

    The pit (and avionics, at least game-wise) of the F-4G is quite similar to (if not the same as) that of the F-4E, so the stock (or any downloadable hi-rez) F-4E pit can be used as stand-in.

     

    The pit of the F-4S is nearly identical to that of the F-4J. The only difference I could find is the radar controls and display.

     

    F-4S pit:

     

    F-4S%20Phantom%20II%20Front1.jpg

     

    By any chance, could anyone enlighten me about the characteristics of the radar (APQ-99 IIRC) used in the F-4S? I've been trying to come up with some info or data for some time now, but all I could find was that it is capable of displaying range information, bearing information and IFF information, but no figures or exact data. I guess we could model it in the SFP1-series (using the Avionics70.dll), provided that we have the exact data...


  5. Hmmm the best thing to do is to visit the OUT file like Wrench said...thats what i did for the Kfir. If you cant find the OUT file, maybe you can also look into the LOD using a hex editor but thats a time consuming process.

     

    Thanks, but I'm through with these.

    Unfortunately, the F-4G doesn't come with an out file. As the second best option, I browsed the F-4G.lod file back and forth for several times. I've found some promising ones (such as 'AN/APR-38' which seemed to be an obvious solution), but still no joy.

    Only then I decided to ask the community, especially Wpnssgt and Crab_02, who made/modified the model. So, guys, if you read this, could you help me out? :dntknw:


  6. I notice on some meshes like the F-4's fuselage mesh i can have up to six decals, 3+3 reversed. On other meshes such as the vertical tail i can only manage a 2+2 reverse. This decal thing is making me dizzy :sorry:

     

    By "3+3 reversed" you mean three on the left side and the same three on the right side?

    And which F-4 do you mean? IIRC WoE's F-4F has the intakes as separate meshes, which is a good thing, because you can put more decals on the plane.

    Anyway, I guess the limit is three decals on a mesh and not four. (Or maybe it is really four, but one is reserved for the damage .tgas?)


  7. I'd need some schooling on that. I can edit an ini file, but have never messed with the TGA stuff. Could definately use a hand. :dntknw::dntknw:

     

    OK, here's what should be done.

     

    First, you have to locate the HUD's .tga files. In case of HUD-equipped add-on aircraft, usually they can be found in the AircraftName\Cockpit folder. However, in case of stock aircraft, you have to extract them with the help of the cat extractor. (you can find it here: Cat Extractor )

     

    Launch the extractor, go to the Objects folder, then open ObjectData.cat. The avionics.ini (also located in ObjectData.cat) of the aircraft in question might help to find out what files you need to extract. You will find the extracted files in the Objects folder.

     

    When you've found the .tga files, you have to repaint them. You need a program that can handle .tga files (such as PhotoShop or PaintShop). Then paint the files to your liking. The repainted files should go into the AircraftName\Cockpit folder.

     

    Hope this helps.


  8. USAF TFW Emblem Pack for WoE v1.0


    USAF TFW Emblem Pack for WoE v1.0 by Blade

    ==============================

     

    This is my humble contribution to WoE.

     

    This little pack adds TFW badges (as well as a few other decals) to WoE's A-10A, F-4D/E and F-15A.

     

    The pack contains decals for the following wings: 23rd TFW, 175th TFW, 354th TFW, 355th TFW, 50th TFW, 52nd TFW, 33rd TFW, 36th TFW and 49th TFW.

     

    For further info see the included readme file.

     

    Have fun.


     


  9. I have tryed all of 3 campaigns in the game. In each campaign, after first 3 or 4 missinns are done, there are no more migs in the game. No matter if the mission purpose is mig cap or ground attack, the sky is still clear of migs! This makes these campaigns so boring! Aspecially if you play with a fighter unit. You just fly to the waypoint, make a fiew rounds, and fly back without any action!    Do you have same experience?

     

    Yeah, I have the same experience, too. And not only the MiGs disappear, but all friendly air units as well (except for O-1s, but they never fly any missions, at least in 'Rolling Thunder').

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